This document discusses using board games to teach speaking skills to English language learners. It provides the theoretical basis that gamification can increase student engagement and help them learn. Board games offer benefits like developing socio-emotional skills, collaboration, and critical thinking. The document describes a sample board game called "Don't Get Board" which assigns speaking tasks related to images on cards to boost confidence and proficiency. It also notes potential strengths, weaknesses, and considerations for implementation as well as the teacher and student feedback which was positive overall regarding engagement and language development.