U Learn 06 - Games & Education


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U Learn 06 - Games & Education

  1. 1. ULearn 06 Workshop Computer Games in Education Trond Nilsen Richard Green Mick Grimley
  2. 2. Overview <ul><li>10.30 – 10.50 - Introduction to Computer Games and Education </li></ul><ul><li>10.50 – 11.30 - Session 1 -Game genres and available tools for educators </li></ul><ul><li>11.30 – 11.45 Coffee Break </li></ul><ul><li>11.45 – 12.15 Hands-on with games </li></ul><ul><li>12.15 – 1.00 Session 2 – Game genres and available tools for educators continued </li></ul><ul><li>1.00 – 2.00 Lunch </li></ul><ul><li>2.00 – 3.15 Session 3 - Building a game world </li></ul><ul><li>3.15 – 3.30 Coffee Break </li></ul><ul><li>3.30 – 4.00 Session 4 – Building a game world 2 </li></ul><ul><li>4.00 – 4.30 Final Discussion </li></ul>
  3. 3. Generation N or Net Generation <ul><li>Gaming is a way of life </li></ul><ul><li>Last year video sales eclipsed the Hollywood box office gross </li></ul>
  4. 4. What is a Computer Game? <ul><li>It is a computerised model that we can interact with </li></ul><ul><li>Games tend to be fun (not a chore) </li></ul><ul><li>The main thing a game does is to teach us how to play it (this learning keeps players hooked) </li></ul><ul><li>They tend to start of relatively simple and get more challenging (challenge:skill) </li></ul>
  5. 5. Games and Play <ul><li>From a very early age we learn from games and play from simulations (Playing mother, playing Dr) to drill and practice (colours, numbers, shapes) </li></ul><ul><ul><li>We are engaged, attentive, enthusiastic </li></ul></ul><ul><li>But this is phased out in the early stages of education </li></ul><ul><ul><li>We continue to play in our own time </li></ul></ul><ul><li>There becomes a rift between work and play </li></ul><ul><li>Games, Play, Computer Games </li></ul><ul><ul><li>dirty words in education and the classroom </li></ul></ul>
  6. 6. Some Benefits of Digital Game Based Learning (DGBL) <ul><li>Engagement/motivation/persistence </li></ul><ul><li>Active and interactive (constructivist) </li></ul><ul><li>Instant feedback </li></ul><ul><li>Encourage participation (safe environment) </li></ul><ul><li>Require the player to make decisions and to work towards a goal </li></ul><ul><li>Customized learning experiences to the individual </li></ul><ul><li>Usually involve a social network akin to an educational community of practice </li></ul><ul><li>Promote long term memory and learning transfer </li></ul><ul><li>Students expect digital (Net N) </li></ul>
  7. 7. Who? <ul><li>Diverse learners </li></ul><ul><ul><li>But all learners can reap the benefits </li></ul></ul>
  8. 8. Issues <ul><li>A distraction from learning </li></ul><ul><li>Teacher/Educationalists attitudes </li></ul><ul><li>Violence </li></ul><ul><li>Practicalities </li></ul><ul><ul><li>Development of appropriate games </li></ul></ul><ul><ul><li>Curriculum content </li></ul></ul><ul><ul><li>Tools for teachers </li></ul></ul><ul><ul><li>Hardware </li></ul></ul><ul><li>Gender differences </li></ul><ul><li>Competition </li></ul><ul><li>Duration of play </li></ul>
  9. 9. Educational Integration <ul><li>Creating/building games </li></ul><ul><li>Integration of commercial games into the curriculum </li></ul><ul><li>Critiquing games </li></ul><ul><li>Immersive multi-player virtual environments </li></ul>
  10. 10. Some Interactive Learning Techniques used in DGBL <ul><li>Practice and feedback </li></ul><ul><ul><li>Drill style games, useful for learning facts </li></ul></ul><ul><li>Learning by doing </li></ul><ul><ul><li>Many games inc exploration, discovery, problem solving </li></ul></ul><ul><li>Trial and error </li></ul><ul><ul><li>players move forward until a mistake is made then start again </li></ul></ul><ul><li>Goal-oriented learning </li></ul><ul><ul><li>Related to how to do something and motivates learners to overcome failures </li></ul></ul><ul><li>Discovery and guided discovery </li></ul><ul><ul><li>Associated with adventure games and involve problem solving </li></ul></ul>
  11. 11. Some Interactive Learning Techniques used in DGBL 2 <ul><li>Task based learning </li></ul><ul><ul><li>Involves learners solving tasks or problems that build on each other and increase in difficulty </li></ul></ul><ul><li>Question led learning </li></ul><ul><ul><li>Usually connected with quiz games </li></ul></ul><ul><li>Role playing </li></ul><ul><ul><li>Promotes reflection as these types of games usually move a little slower </li></ul></ul><ul><li>Coaching </li></ul><ul><ul><li>Assistance is provided to help solve problems and move through the game </li></ul></ul>
  12. 12. Some Interactive Learning Techniques used in DGBL 3 <ul><li>Intelligent tutoring </li></ul><ul><ul><li>Specific feedback can be given based on student errors </li></ul></ul><ul><li>Mastery learning </li></ul><ul><ul><li>Games can be built which rely on a player reaching a certain competency level before being allowed to move on </li></ul></ul><ul><li>Constructivist learning </li></ul><ul><ul><li>Most games build on constructivist techniques </li></ul></ul>
  13. 13. Assessment <ul><li>Games were made to keep score </li></ul><ul><ul><li>But beware of making them chores </li></ul></ul>