This document discusses personas, scenarios, and storyboards used in user-centered design. It defines personas as fictional characters representing potential users that help designers consider diverse perspectives. Storyboards visually illustrate user flows through a design in sequence. The document provides examples of storyboarding tools and elements like modules, navigation, and assessments. It emphasizes storyboards communicate ideas simply and allow inexpensive early-stage design discussions and modifications.
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
Is User Centered Design a buzzword, a technique, or a methodology? Why does "UCD" get so much attention? How has it changed how teams approach web application usability efforts? Is UCD right for you?
1. User Centered Design: Evolving from Dot-Com to Web 2.0
2. Why UCD? (Development, Business, Design benefits)
3. Development process: UCD vs. Agile vs. Waterfall
4. Case Studies: User Centered Design success stories
5. Is UCD right for you?: Planning a UCD process for your product
6. Q & A
UX Prototyping (UXiD) - Slide by Anton Chandra and Bahni MahariashaAnton Chandra
This is a slide presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
Is User Centered Design a buzzword, a technique, or a methodology? Why does "UCD" get so much attention? How has it changed how teams approach web application usability efforts? Is UCD right for you?
1. User Centered Design: Evolving from Dot-Com to Web 2.0
2. Why UCD? (Development, Business, Design benefits)
3. Development process: UCD vs. Agile vs. Waterfall
4. Case Studies: User Centered Design success stories
5. Is UCD right for you?: Planning a UCD process for your product
6. Q & A
UX Prototyping (UXiD) - Slide by Anton Chandra and Bahni MahariashaAnton Chandra
This is a slide presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
Design Toolbox — teaching design, its processes & methodsMartin Jordan
‘Design Toolbox’ was a 3-week design class that examined a practical understanding of design, its process and methods through inputs, hands-on sessions and small assignments.
Taught at University of Applied Sciences Potsdam, Germany in October 2013.
Androids' memory management differ from the other operating systems. In this PowerPoint presentation we tried to figure out how it works and how it differs from other operating systems.
Managing requirements with user storiesVishal Prasad
User stories have become the trend in the agile software development community to manage requirements. This presentation provides a gist of the requirements management process using user stories, specification by examples, behavior driven development, and acceptance test driven development.
This is a presentation for a book discussion I'm leading. The presentation covers Don Norman's book The Design of Everyday Things. This useful book provides a framework product design that focuses on solving the right problem, and doing so in a way that meets human needs and capabilities.
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
Globalization issues in project managementMenakapriyaM
Globalization issues in project management: Evolution of globalization- challenges in building global teams-models for the execution of some effective management techniques for managing global teams. Impact of the internet on project management: Introduction – the effect of internet on project management – managing projects for the internet – effect on project management activities. Comparison of project management software’s: dot Project, Launch pad, openProj. Case study: PRINCE2.
Human Computer Interaction Chapter 5 Universal Design and User Support - Dr....VijiPriya Jeyamani
Universal Design:
Introduction
Universal design principles
Multi-modal interaction
Designing for diversity
User Support:
Introduction
Requirements of user support
Approaches to user support
Adaptive help systems
Designing user support systems
This is an introductory lecture to Software Architecture Design Decisions, part of the Advanced Software Engineering course, at the University of L'Aquila, Italy (www.di.univaq.it/muccini/SE+/2012)
Design Toolbox — teaching design, its processes & methodsMartin Jordan
‘Design Toolbox’ was a 3-week design class that examined a practical understanding of design, its process and methods through inputs, hands-on sessions and small assignments.
Taught at University of Applied Sciences Potsdam, Germany in October 2013.
Androids' memory management differ from the other operating systems. In this PowerPoint presentation we tried to figure out how it works and how it differs from other operating systems.
Managing requirements with user storiesVishal Prasad
User stories have become the trend in the agile software development community to manage requirements. This presentation provides a gist of the requirements management process using user stories, specification by examples, behavior driven development, and acceptance test driven development.
This is a presentation for a book discussion I'm leading. The presentation covers Don Norman's book The Design of Everyday Things. This useful book provides a framework product design that focuses on solving the right problem, and doing so in a way that meets human needs and capabilities.
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
Globalization issues in project managementMenakapriyaM
Globalization issues in project management: Evolution of globalization- challenges in building global teams-models for the execution of some effective management techniques for managing global teams. Impact of the internet on project management: Introduction – the effect of internet on project management – managing projects for the internet – effect on project management activities. Comparison of project management software’s: dot Project, Launch pad, openProj. Case study: PRINCE2.
Human Computer Interaction Chapter 5 Universal Design and User Support - Dr....VijiPriya Jeyamani
Universal Design:
Introduction
Universal design principles
Multi-modal interaction
Designing for diversity
User Support:
Introduction
Requirements of user support
Approaches to user support
Adaptive help systems
Designing user support systems
This is an introductory lecture to Software Architecture Design Decisions, part of the Advanced Software Engineering course, at the University of L'Aquila, Italy (www.di.univaq.it/muccini/SE+/2012)
This is the storyboard for the first class designed for the SAV school in 2011. This will be a good model to move forward with our team project. The instructor recently told me, it is still best to creat a PPT and send him a few slides at a time via email attachment. The other capability is SKYPE or Google+. This time we need a 3rd grade class in math that involves shopping in their local culture. Let's see some ideas for how we want to develop the project by Sunday, Nov. 25. Many thanks!
Do you know what a Wireframe and Mock-up are? What is their purpose? When and why should you use them? And how it all fits together? What is a High-Fi Wireframe and how it can bring you in problems? So these questions, I will try to answer and as a bonus I add my experience from using of Low-Fi wireframes.
Gamification - a player centered design processStefan Ivanov
Gamification has become a buzzword in recent years and a big percentage of the top companies in the world are already employing it as a technique in their business operations. Additionally we have seen and experienced gamification on a number of occasions in our daily life – from loyalty programs to catchy marketing tricks for product promotion and what not. The design community has witnessed some practices that work really well and others that simply don’t.
This talk will present gamification and its benefits, but also cover examples of good and bad practices. And since gamification is what seems to be the convergence of game design and user-centered design, extensive guidance will be provided about its incorporation in existing processes and products, as well as employing it in designs that are built from the ground up. We also will talk about what makes games fun, what types of players exist and what motivates them. We will discuss the concept of obstacles, the types of work that need to be done to overcome them and the rewards that are provided in return. And all this will be spiced up with numerous examples from the present and the past.
My quest for the talk is to introduce you to gamification with the founding principles that allow us to achieve success by adopting the process and an end-to-end example of gamifying a familiar process at work. Since some of the top global companies are already employing it as a technique for their business operations why should YOU wait? Gamification goes beyond collecting stickers for some discounted items at the local gas station or stamps for a free latte. Since gamification is the convergence of game design and user-centered design we will take on a journey that touches on these two rather familiar concepts to explain what is yet to be understood and applied to break the chains of standard business processes.
Storyboards - telling the stories of your users visuallyStefan Ivanov
Many things are really simple and very familiar but that does not mean that they are obvious. The storyboard is a concept that perfectly exemplifies this statement. And despite the fact that many of us have grown up with these (I got my first Mickey Mouse magazine in 1991 when I was four), it is often frustrating how to have them work for us. When I got to understand the power of storyboards 20 years later, I was truly fascinated with them and have been using them ever since.
This workshop will not teach you how to draw beautifully, this requires a little talent and a lot of practice. We will talk about communicating our ideas with the different stakeholders in a visual way. About depicting the frustration of users to the management visually so that it is easy for them to grasp. About expressing an envisioned solution to a customer and receiving rapid feedback in an easy to understand fashion and at a very low price. About putting all stakeholders on the same page in regard to what the problems are and what the solutions might look like. About providing context for the various scenarios in which a product is being used. The benefits are numerous and our goal will be to get you familiar with the power of telling visual stories through storyboards.
Why is it so that some products become a huge success and other don’t? I bet that each of you has racked his brains with this question for a while. I also did it many, many times. Why do I catch myself buying products every now and then that don’t offer any usability? Why do I keep things that I hardly ever use? And how come there are objects that I use every day without even noticing, as a habit? This talk will answer all these questions by looking into the emotional connections we establish with certain products. We will quantify our perception of objects to get a deeper understanding of the various factors that affect us. We will discuss emotions, usability, conceptual models and much more relating to Don Norman’s famous framework for the Three Levels of Design.
Slides for my UX1 class at Seattle School of Visual Concepts.This week is all about looking at the problem space from 1000 feet up. Starting with the big picture makes it much easier to create a user experience that hangs together and make sense. Concepts covered: personas, design narratives, scenarios, user journey maps, user flows, storyboarding, sketchboarding
How to dive in our users’ environment? The creation of a successful product requires far more than a questionnaire, a decent wireframe or prototype and fluffy visual design. One of the most valuable qualities during the design of user experiences is empathy. We'll talk about what exactly it is, how we can develop and use it successfully in our projects.
Session 3: Sketching and User-centered DesignLeanna Gingras
This week's UX class covers good design, brainstorming and concepting, sketching, design rules of thumb, and the art of critique. There's a LOT of sketching exercises. Learn by doing!
These are lecture slides for the User Experience class I'm teaching at SVC. Learn more here: http://svc-ux1.leannagingras.com/
Pirate metric mechanisms - Patterns for better ProductsAnh Han
Patterns in UX and Engineering are reusable elements that provide inspiration for solving common problems.
Product Patterns extend this concept by looking at the various mechanisms at a more abstract level then lines of code or those drawn on wireframes.
The following are examples of common patterns used in some of the best web products and are organised according to Dave McClure's pirate metrics (http://500hats.typepad.com/500blogs/2007/06/internet-market.html).
Use this as a way to inspire conversation. Ask if any of these patterns could be used in the context of your product?
Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)Koen Peters
As UX designers, simply crafting a beautiful solution and presenting it well is not enough. Getting it accepted by and sold to a client is the true challenge! The best way to do this is involving your client directly in the design process and having him co-create the solution.
The use of narratives in preventive approachesIngridHillblom
The use of cartoons to "catch" children in a childrens home with humour and exageration of things that are difficult. ”Tree of life” A way of talking with children about different aspects of their lives by Social worker Alec McCollin/
Familytherapist Gunnar Eide.
The conference Developing Strength and Resilience in Children 1-2 Nov. 2010 in Oslo
Evaluating Teaching: SECTIONS.
Check out:
Bates, A. W., & Poole, G. (2003). Effective Teaching with Technology in Higher Education: Foundations for Success. Jossey-Bass, An Imprint of Wiley. 10475 Crosspoint Blvd, Indianapolis, IN 46256.
Evaluating Teaching: Anstey and Watson Rubric
Check out:
Lauren M. Anstey & Gavan P.L. Watson. (2018), Rubric for eLearning Tool Evaluation. Centre for Teaching and Learning, Western University,
http://creativecommons.org/licenses/by-n c-sa/4.0/
Designing Teaching: ASSURE
Check out:
Heinich, R., Molenda, M., & Russell, J. D., (1993). Instructional Media and The New
Technologies of Instruction. New York: Macmillan
Designing Teaching: Laurilliard's Learning TypesDamian T. Gordon
Designing Teaching: Laurilliard's Learning Types
Check out:
Laurillard, D., 2013. Teaching as a design science: Building pedagogical patterns for learning and technology. Routledge.
Designing Teaching: Elaboration Theory
Check out:
Reigeluth, C. & Stein, F. (1983). The elaboration theory of instruction. In C. Reigeluth (ed.), Instructional Design Theories and Models. Hillsdale, NJ: Erlbaum Associates.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2. Personas
• A persona is a fictional character that can be used to
represent a collection of some of the kinds of people
who could potentially be using a particular design.
3. Personas
• Typically in user-centred design the designers will use
several personas to test the viability of a design. The
personas allow the designers to consider the range
of stakeholders that might be using their designs,
and allows the designer to look at their designs from
these stakeholders’ perspectives.
4. Personas
• The need for personas was initially identified in the
mid-1990s in the marketing sector, followed quickly
by the software sector, and then quickly spreading to
a range of design disciplines.
5. Personas
• Benefits that have been suggested for personas
include a suggestion that for designers working in
groups, they are given a common, consistent
understanding of the dimensions of diversity and can
communicate and brainstorm more effectively about
diversity to each other. It also allows the designers to
focus on the users of their design and encourages
the designers to learn more about those users and
understand how they will use the design.
6. Personas
• Some researchers have criticised the use of personas
by indicating that for evaluating a design, the use of
real customers who will be using the design is more
realistic and preferable to the use of personas which
are fictional characters. There is no doubt that using
a wide range of real customers is one of the
strongest forms of evaluation, but there are many
cases where this is not possible, and personas are an
effective alternative.
7. Personas
• Some scientific studies (e.g. Frank Long, 2009, “Real
or Imaginary: The effectiveness of using personas in
product design”) on the use of personas have shown
that personas can result in more usable designs,
more user-centred discussions, and more effective
communication in design teams.
21. Betty Normal
• Name: Elizabeth
“Betty” Normal
•
• Age: 69 years old
•
• Size: 5’6”
22. Betty Normal
• Betty is the grandparent of the family; she is Harry's
mother. She is somewhat slow moving and
sometimes uses a walker or a cane, but is very active.
She is an exceptionally intelligent person, with an
incredible memory for events that occurred decades
ago, and has a natural affinity for mathematics that
she passed onto her son. Think of her as being like
Jessica Fletcher from “Murder, She Wrote”.
23. Betty Normal
• She lives in the Normal family home in her own
“granny annex” where she keeps her small
astronomical telescope; one of her many hobbies is
amateur astronomy. She is beginning to experience
mild hearing impairment, but it isn’t letting it impact
her significantly, and has developed mild arthritis in
her left knee, hence the need for a walker or cane.
24. Betty Normal
• Nonetheless she likes to play the Wii regularly with
her grandchildren, and has recently taken up painting
based on Mary’s encouragement, Betty has been
painting some of her favourite starscapes, which she
does with Mary and Johnny’s help.
25. Mary Normal
• Name: Mary Normal
•
• Age: 34 years old
•
• Size: 6’2”
26. Mary Normal
• Mary is the mother of the family; she works as a
manager in the local supermarket, and works
Tuesday to Saturday. She enjoys her job a great deal
and has a natural authority about her that makes her
a natural leader, and constantly supports and
enthuses her staff in doing their jobs.
27. Mary Normal
• She is left-handed, which makes using office scissors
and winding her wrist watch awkward. She is also the
tallest member of the family. She has recently
discovered that she has a mild gluten allergy, and
keeps an eye on what she eats.
28. Mary Normal
• She is an avid painter and has been most of her life;
her enthusiasm has spread to Betty and Johnny, and
now the three of them have regular sessions where
they all paint together.
29. Mary Normal
• She has a degree in Business and is constantly
reminding her children of the importance of
education for their future. She is the stricter of the
two parents but is never unfair or overly hard, but
she occasionally switches into her “manager”
personality at home dealing with the children.
30. Harry Normal
• Name: Harold “Harry”
Normal
•
• Age: 36 years old
•
• Size: 6’0”
31. Harry Normal
• Harry is the father of the family, he is a stay-at-home
dad who looks after the children and takes care of
the house. He really enjoys being able to spend time
with his children and is a wonderful father who loves
his children dearly.
32. Harry Normal
• He also loves cooking and likes trying out new
recipes on the family which are usually very
successful. Although his mother, Betty, has her own
cooking facilities in her “granny annex” Harry insists
that the whole family have dinner together each
night, which Betty loves.
33. Harry Normal
• He is a qualified maths teacher and taught for five
years, but he is finding his home life more preferable,
personally and financially for the family. He keeps up
to date on mathematics research and is writing a
book focussing on Riemannian geometry. He also
loves watching quiz shows on television, and is
colour blind.
34. Susie Normal
• Name: Susan “Susie”
Normal
•
• Age: 18 years old
•
• Size: 5’8”
35. Susie Normal
• Susie just turned 18 years old last week, and is in first
year in college where she is doing a degree in
Universal Design. She is actively involved in the
Students’ Union and is a member of several of the
college societies.
36. Susie Normal
• She has just moved from home into a flat (which is
35 miles away from her home) with two flatmates
who were friends of hers in secondary school. She is
finding the changes going on in her life a significant
adjustment but is getting on with it.
37. Susie Normal
• Suzy wears glasses to read, and loves music so she is
rarely seen without her iPod and guitar. She also
loves going to bingo with her father and
grandmother every Tuesday evening, which is
something that she is convinced would ruin her
“street credit” in college if anyone ever found out.
38. Johnny Normal
• Name: Jonathan
“Johnny” Normal
•
• Age: 10 years old
•
• Size: 5’4”
39. Johnny Normal
• Johnny is 10 years old, and he is going to primary
school where his favourite subjects are Art, Music
and History. He has a natural talent for art and loves
painting alongside his mother Mary and his
grandmother Betty.
40. Johnny Normal
• Whereas Betty’s paintings are always very realistic,
and Mary’s are often abstract in style (Cubist),
Johnny can easily turn his hand to any style of
painting, but he mostly loves creating paintings and
drawings of superheroes fighting monsters based on
the comics he reads. He has a similar passion for
music and listens to his iPod all the time just like his
older sister.
41. Johnny Normal
• He has a few close friends that he likes to hang
around with, and gets up to the usual things with
them: discussing comics and music, wondering what
the big deal about girls is, and telling jokes. Johnny
does not have the use of his legs, and uses a manual
wheelchair for mobility.
42. P.J. Normal
• Name: Patrick Joseph
“P.J.” Normal
•
• Age: 1 year old
•
• Size: 1’6”
43. P.J. Normal
• P.J. is the baby of the family, he is 1 year old. He is a
surprisingly calm baby and often his facial
expressions suggest that he understands a lot more
of what is going on in the world around him than you
would expect for a baby. He is also absorbed by the
world around him; the sights, the sounds, and the
smells are all new to him and each new discovery is
fascinating to him.
44. P.J. Normal
• If there is one thing you will never see P.J. without, it
is his blue blanket, he loves it very much and finds a
myriad of uses for it: the simplest of which is keeping
him warm, he also likes to bundle it up and pretend
that it is a teddy bear, and he loves to put it on his
head when he needs to hide from people.
45. P.J. Normal
• As P.J. has only taken his first steps a few weeks ago,
and finds the whole “walking” thing a big drag, he is
usually pushed around in a pram.
47. V.O.: The Normals go for a walk
EPISODE II:
Going for a Walk
The Normals go for a walk, they
are going to walk along a street
encountering curb-cuts and ATMs
Bus-stops and littler bins.
48. V.O.: They are going to walk along a street...
EPISODE II:
Going for a Walk
The Normals go for a walk, they
are going to walk along a street
encountering curb-cuts and ATMs
Bus-stops and littler bins.
49. V.O.: ...encountering curb-cuts and ATMs
Bus-stops and littler bins.
The Normals go for a walk, they
are going to walk along a street
encountering curb-cuts and ATMs
Bus-stops and littler bins.
59. V.O.: The Normals got to the supermarket
to get some shopping
EPISODE IV:
The Supermarket
The Normals got to the supermarket
to get some shopping. They are going
to buy a lot of fun stuff, and Mary will
meet some of her staff along the way.
60. V.O.: They are going
to buy a lot of fun stuff...
EPISODE IV:
The Supermarket
The Normals got to the supermarket
to get some shopping. They are going
to buy a lot of fun stuff, and Mary will
meet some of her staff along the way.
61. V.O.: and Mary will
meet some of her staff along the way.
The Normals got to the supermarket
to get some shopping. They are going
to buy a lot of fun stuff, and Mary will
meet some of her staff along the way.
64. User Stories
• A user story is one or more sentences in the
everyday language that captures what a user does or
needs to do as part of their job function.
– As a user, I want to search for my customers by their first
and last names.
– As a non-administrative user, I want to modify my own
schedules but not the schedules of other users.
66. Storyboarding
• “Storyboards are visual organizers, typically a
series of illustrations displayed in sequence for
the purpose of pre-visualizing a video, web-based
training, or interactive media
sequence.”
http://www.instructionaldesign.org/storyboardi
ng.html
74. Storyboarding: Purpose
• The goal of storyboarding is to get ideas down on
paper and communicate effectively to all
members of the team (and end-users?)
• They provide a tangible baseline focus for
discussion, and alteration.
• They are
– Inexpensive
– Easy to understand for anyone
– Easy to make
– Good at giving you an early picture of the system
75. • Passive
Storyboarding: Types
– Sketches, pictures, screenshots
– PowerPoint or example outputs
• Active
– Slideshows, simple animations
– “Demo mode” of typical behaviour of system
• Interactive
– Interactive tools
– Requires user participation
80. Storyboarding: Elements
• Module Name
• Learning Objectives
• Course Contents
– Must have a frame with a sample of the Table of
Contents, outline and map
• Navigation
– GUI(Graphical User Interface)
– Includes the buttons needed to navigate
• Quizzes/Testing/Assessment
• Audio Scripting
85. Mark sheet Design criteria
Storyboard reflects the rationale (i.e. learner needs, and
concern for the learner relating to theories of learning)
Storyboard reflects detailed plan setting out the exact
specifications for building each step of the elearning
resource.
The Storyboard reflects consideration of
instructional/learning design models and processes.
The design process is evident in reflection in ePortfolio
Design submission reflects group collaboration and
consensus.
86. Storyboard templates
Browse through the following templates as potential
means for your design
https://www.dkit.ie/celt/learning-and-teaching-resources/
articulate-1-learning-design-storyboards
http://www.rlo-cetl.
ac.uk/docs/storyboard_A0_poster.pdf
http://theelearningcoach.com/wp-content/
uploads/downloads/2010/06/E-Learning-
Storyboarding-and-Design-Tips.pdf
http://flirtingwelearning.wordpress.com/2012/05/09/
15-elearning-storyboard-templates/
http://elearnmag.acm.org/featured.cfm?aid=2024072
87. Samples
Simple storybaord NDLR funded project
• Example of simple
storyboarding on a resource
development project
(DCU/TCD)
• Finished resrouce:
http://asx.heanet.ie/ndlr/n
ursing/RLO_3.asx