Watch the video here: http://bit.ly/1TA24fU
OpenGL Fixed Function to Shaders - Porting a fixed function application to “modern” OpenGL - Webinar Mar 2016
OpenGL is a powerful, low-level graphics toolkit with a steep learning curve that allows access to accelerated GPU hardware. Using OpenGL, developers achieve high fidelity, animated graphics ubiquitous in games, screen productions and scientific software.
Join us for a one-hour webinar and we will give a comprehensive overview of the many aspects of OpenGL development where Qt provides advanced interfaces that let the developer focus on the tasks instead of dealing with repetitive and error-prone, platform dependent issues.
There is ongoing confusion, and some contention, over the right way to use the QThread class. Part of the confusion comes from the uniqueness of QThread, which is significantly different from other threading classes. There are two valid patterns of QThread use, and each pattern is best suited for different use cases. Errors will arise when mixing these two patterns, or applying them inappropriately.
This presentation will look at different patterns of threading in general, and examine in detail the two usage patterns for QThread. This talk will also cover how QThread works inside, how to communicate between threads, provide examples, and point out the pitfalls to avoid.
In today’s economy, internationalization is increasingly important as our target audience has gone from being a local one to a global one. This webinar will look at what tools Qt provides for this task and cover best practices for C++ and QML, as well as the other steps you need to take to create a properly localized Qt application.
Convert Your Legacy OpenGL Code to Modern OpenGL with QtICS
See the full Video here: http://bit.ly/modern-open-gl-qt
Back by popular demand, we invite you to another informative webinar on OpenGL, a powerful, low-level graphics toolkit allowing access to accelerated GPU and hardware. Learn the many aspects of OpenGL development where Qt provides advanced interfaces to let developers focus on tasks instead of dealing with repetitive and error-prone, platform dependent issues.
This revised version the OpenGL webinar from last summer, will present information on the differences and the upgrade possibilities available for Qt-OpenGL applications converting from Qt 4x to Qt 5. In addition, we will touch upon best practices when converting legacy, fixed pipeline applications to modern OpenGL using Qt5.
OpenGL is a powerful, low-level graphics toolkit with a steep learning curve that allows access to accelerated GPU hardware. Using OpenGL, developers achieve high fidelity, animated graphics ubiquitous in games, screen productions and scientific software.
Join us for a one-hour webinar and we will give a comprehensive overview of the many aspects of OpenGL development where Qt provides advanced interfaces that let the developer focus on the tasks instead of dealing with repetitive and error-prone, platform dependent issues.
There is ongoing confusion, and some contention, over the right way to use the QThread class. Part of the confusion comes from the uniqueness of QThread, which is significantly different from other threading classes. There are two valid patterns of QThread use, and each pattern is best suited for different use cases. Errors will arise when mixing these two patterns, or applying them inappropriately.
This presentation will look at different patterns of threading in general, and examine in detail the two usage patterns for QThread. This talk will also cover how QThread works inside, how to communicate between threads, provide examples, and point out the pitfalls to avoid.
In today’s economy, internationalization is increasingly important as our target audience has gone from being a local one to a global one. This webinar will look at what tools Qt provides for this task and cover best practices for C++ and QML, as well as the other steps you need to take to create a properly localized Qt application.
Convert Your Legacy OpenGL Code to Modern OpenGL with QtICS
See the full Video here: http://bit.ly/modern-open-gl-qt
Back by popular demand, we invite you to another informative webinar on OpenGL, a powerful, low-level graphics toolkit allowing access to accelerated GPU and hardware. Learn the many aspects of OpenGL development where Qt provides advanced interfaces to let developers focus on tasks instead of dealing with repetitive and error-prone, platform dependent issues.
This revised version the OpenGL webinar from last summer, will present information on the differences and the upgrade possibilities available for Qt-OpenGL applications converting from Qt 4x to Qt 5. In addition, we will touch upon best practices when converting legacy, fixed pipeline applications to modern OpenGL using Qt5.
Qt Quick/QML brings designers and developers together to create and collaborate. QML is a collection of technologies that can build modern and fluid interfaces for applications – quickly. Join us for part 3 of our 4 part webinar series where we explore the best of QML for mobile, embedded and desktop.
Part 3 will cover:
C++ / QML Integration
Reusing Existing C++ Code
In this webinar (Part IV) we explore how to implement UI and UI behavior with traditional widgets as opposed to QML. As we create a simple widgets applications we will point out the differences with Qt Quick and give rules of thumb of which one to use for a particular project.
QVariant, QObject — Qt's not just for GUI developmentICS
In part II of our Qt for Beginners Summer Webinar Series we will explore how Qt is so much more than just a GUI toolkit. Through two classes, QObject and QVariant, Qt brings us introspection, makes it easier to manage memory in C++ and makes it easier to decouple classes.
Performance is a key component of usability and crucial for the user experience, especially in today's modern user interfaces where graphical elements are being animated and transitioned. Bringing Qt Everywhere means a significant need for speed across desktop and embedded platforms. This presentation will give you a brief overview of performance improvements done in Qt, and will be highly interactive with hands-on sessions on how to squeeze every last drop of performance out of your Qt application.
Presentation by Bjørn Erik Nilsen held during Qt Developer Days 2009.
http://qt.nokia.com/whatsnew
Qt Quick/QML brings designers and developers together to create and collaborate. QML is a collection of technologies that can build modern and fluid interfaces for applications – quickly. Join us for part 1 of our 4 part webinar series where we explore the best of QML for mobile, embedded and desktop.
Part 1 will cover:
Building Blocks of QML
Qt Properties
Declarative Code
Anchors
The QNX Photon MicroGUI was a technological feat in its time. It gained popularity in the mid-1990's when QNX released a 1.44Mb bootable floppy with the QNX Operating System, the Photon GUI, networking, web browser, file browser, and several demo applications.
QNX continued to develop and support Photon through 2014, but as GUI development systems matured — and users' expectations for GUIs increased — Blackberry's QNX is now focusing on the basics of drawing to the screen (e.g. QNX Screen) and left other aspects of Graphical User Interfaces to those who do it best (e.g. Qt)
This presentation would be of particular interest to people looking to upgrade their software from an existing Photon system to Qt. It discusses the differences and similarities between the Photon and Qt application development platforms and how one may migrate from one to the other.
ICS is excited to bring you our summer webinar series that will introduce you to the Qt framework. In part I we will cover the steps of getting you started with your first Qt application. We will explore how to start a project, how to build, where to find answers when you need them, what license issues you need to be aware of, and mostly how to have fun with it.
How to write multi threaded applications using Qt:
In the slides you'll learn about 3 alternatives, all of which allow running tasks simultaneously in Qt applications, and understand the use cases leading to choosing each.
Qt Quick/QML brings designers and developers together to create and collaborate. QML is a collection of technologies that can build modern and fluid interfaces for applications – quickly. Join us for this webinar to explore the best of QML for mobile, embedded and desktop.
Part III will cover:
- C++ Backends
- Reusing existing code
- Creating QML Modules
This webinar presents the official set of bindings to use Qt's API in your Python application. Using real examples, we will not only implement a beautiful UI, we'll illustrate how it interacts with your regular Python business logic.
Lockless Producer Consumer Threads: Asynchronous Communications Made EasyICS
In ICS’ latest technical webinar Justin Noel will teach you how to leverage Qt's cross thread communications systems to marshall data to and from communications threads using QThreads (or threads owned by third party libraries.) He’ll show you that by using the lockless producer consumer pattern you can write efficient and easy to read code without needing to add mutexes to your data structures, important because data read by QML bindings needs to be as quick as possible to avoid dropping frames. Don’t miss it!
Everything you want to know about QWidget, but were afraid to ask. QWidget is the base-class for all Qt's user interface objects. This talk will take an in-depth look at how QWidget works internally and how it interacts with the native windowing system.
Presentation by Marius Bugge Monsen held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
Qt Quick/QML brings designers and developers together to create and collaborate. QML is a collection of technologies that can build modern and fluid interfaces for applications – quickly. Join us for part 3 of our 4 part webinar series where we explore the best of QML for mobile, embedded and desktop.
Part 3 will cover:
C++ / QML Integration
Reusing Existing C++ Code
In this webinar (Part IV) we explore how to implement UI and UI behavior with traditional widgets as opposed to QML. As we create a simple widgets applications we will point out the differences with Qt Quick and give rules of thumb of which one to use for a particular project.
QVariant, QObject — Qt's not just for GUI developmentICS
In part II of our Qt for Beginners Summer Webinar Series we will explore how Qt is so much more than just a GUI toolkit. Through two classes, QObject and QVariant, Qt brings us introspection, makes it easier to manage memory in C++ and makes it easier to decouple classes.
Performance is a key component of usability and crucial for the user experience, especially in today's modern user interfaces where graphical elements are being animated and transitioned. Bringing Qt Everywhere means a significant need for speed across desktop and embedded platforms. This presentation will give you a brief overview of performance improvements done in Qt, and will be highly interactive with hands-on sessions on how to squeeze every last drop of performance out of your Qt application.
Presentation by Bjørn Erik Nilsen held during Qt Developer Days 2009.
http://qt.nokia.com/whatsnew
Qt Quick/QML brings designers and developers together to create and collaborate. QML is a collection of technologies that can build modern and fluid interfaces for applications – quickly. Join us for part 1 of our 4 part webinar series where we explore the best of QML for mobile, embedded and desktop.
Part 1 will cover:
Building Blocks of QML
Qt Properties
Declarative Code
Anchors
The QNX Photon MicroGUI was a technological feat in its time. It gained popularity in the mid-1990's when QNX released a 1.44Mb bootable floppy with the QNX Operating System, the Photon GUI, networking, web browser, file browser, and several demo applications.
QNX continued to develop and support Photon through 2014, but as GUI development systems matured — and users' expectations for GUIs increased — Blackberry's QNX is now focusing on the basics of drawing to the screen (e.g. QNX Screen) and left other aspects of Graphical User Interfaces to those who do it best (e.g. Qt)
This presentation would be of particular interest to people looking to upgrade their software from an existing Photon system to Qt. It discusses the differences and similarities between the Photon and Qt application development platforms and how one may migrate from one to the other.
ICS is excited to bring you our summer webinar series that will introduce you to the Qt framework. In part I we will cover the steps of getting you started with your first Qt application. We will explore how to start a project, how to build, where to find answers when you need them, what license issues you need to be aware of, and mostly how to have fun with it.
How to write multi threaded applications using Qt:
In the slides you'll learn about 3 alternatives, all of which allow running tasks simultaneously in Qt applications, and understand the use cases leading to choosing each.
Qt Quick/QML brings designers and developers together to create and collaborate. QML is a collection of technologies that can build modern and fluid interfaces for applications – quickly. Join us for this webinar to explore the best of QML for mobile, embedded and desktop.
Part III will cover:
- C++ Backends
- Reusing existing code
- Creating QML Modules
This webinar presents the official set of bindings to use Qt's API in your Python application. Using real examples, we will not only implement a beautiful UI, we'll illustrate how it interacts with your regular Python business logic.
Lockless Producer Consumer Threads: Asynchronous Communications Made EasyICS
In ICS’ latest technical webinar Justin Noel will teach you how to leverage Qt's cross thread communications systems to marshall data to and from communications threads using QThreads (or threads owned by third party libraries.) He’ll show you that by using the lockless producer consumer pattern you can write efficient and easy to read code without needing to add mutexes to your data structures, important because data read by QML bindings needs to be as quick as possible to avoid dropping frames. Don’t miss it!
Everything you want to know about QWidget, but were afraid to ask. QWidget is the base-class for all Qt's user interface objects. This talk will take an in-depth look at how QWidget works internally and how it interacts with the native windowing system.
Presentation by Marius Bugge Monsen held during Qt Developer Days 2009.
http://qt.nokia.com/developer/learning/elearning
Takes the reader through the various components of windowing systems, and how to develop and benchmark various Graphics applications using OpenGL and other toolsets. Also includes a Cheatsheet that covers various terminologies used in the Graphics world.
This presentation made at TI Developer Conference 2008, introduces the options available for developers to create User Interfaces on TI SGX based platforms.
Computer Graphics - Lecture 01 - 3D Programming I💻 Anton Gerdelan
Slides from when I was teaching CS4052 Computer Graphics at Trinity College Dublin in Ireland.
These slides aren't used any more so they may as well be available to the public!
There are some mistakes in the slides, I'll try to comment below these.
This is the second lecture, and introduces programming with OpenGL 4 and shaders.
Shader programming is typically an esoteric technological area for those that have started off programming game clients using Unity. Since Unity abstracts out the graphics pipeline into an easy to use visual editor, we rarely delve into the inner workings of the programmable GPU
In this whitepaper, you will learn how to mix conventional 3D rendering with GPU-accelerated path rendering within your OpenGL program using the NV_path_rendering extension.
A Deep Dive into Secure Product Development Frameworks.pdfICS
We tackle the question of what is a SPDF for medical device cybersecurity. We look to provide actionable advice that clarifies implementation, and you can apply in your day-to-day tasks.
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...ICS
A great deal of attention in medical devices has shifted towards cybersecurity with the ratification of section 524B of the FD&C act. This new law enables the FDA to enforce cybersecurity controls in any medical device that is capable of networked communications or that has software. In this webinar we will recap the process for managing vulnerabilities, identify categories of vulnerabilities and solutions and more.
Practical Advice for FDA’s 510(k) Requirements.pdfICS
Don’t miss this important webinar with partners BG Networks and Trustonic, which serves as a roadmap for medical device manufacturers to navigate the complex landscape of FDA requirements and implement effective cybersecurity measures.
Accelerating Development of a Safety-Critical Cobot Welding System with Qt/QM...ICS
Join us for a detailed look at how ICS used its rapid, low-code development toolkit, Greenhouse by ICS, to help Miller Electric create a new industrial welding product on a short timeline. In this webinar, we’ll cover Miller Electric’s vision for the product and the pressure of their looming deadline. And we’ll explore the facets of Greenhouse, which includes everything needed to quickly build a quality touch device.
CMake is an open-source, cross-platform family of tools designed to build, test and package software. It is intended to be used in conjunction with the native build environment, which differentiates CMake from many cross-platform systems. CMake is widely used because it allows developers to more easily create, tailor and test software by simplifying some of the most challenging aspects of the process, including system introspection and executing complex builds.
While building with CMake can be fun and rewarding, you may encounter a few obstacles along your path that stall your progress. This webinar will teach you how to interpret CMake errors and explore some of the most common configuration issues you may encounter when trying to build a CMake project. We’ll deliver actionable troubleshooting tips to help you overcome, even avoid, these obstacles.
Enhancing Quality and Test in Medical Device Design - Part 2.pdfICS
Join us for the second installment of our webinar series, during which we explore the interesting and controversial aspects of quality and test solutions used in engineering for medical devices.
In this session, we'll weigh the pros, cons, motivations and alternatives for the canonical forms of software tests.
We'll also differentiate Medical Device Verification from other forms of testing to ensure you don't pay twice for the same result. And, we'll discuss how the concept of "reliability" in medical devices has evolved for software, and how "durability" might have more value.
If you’re developing medical devices and are trying to improve the value and efficacy of your quality budget, this session is a can't-miss!
Designing and Managing IoT Devices for Rapid Deployment - Webinar.pdfICS
The Internet of Things (IoT) is revolutionizing the way we interact with the world, from smart homes to industrial automation to life-saving medical devices. However, the design and deployment of a fleet of IoT devices is a complex process. In this webinar, we will discuss best practices for designing IoT devices for rapid deployment and how to streamline fleet management at scale.
We will provide insight on when it’s right to build your own custom system versus investing in a fleet management platform as well as look at some of the key features of the platforms available and a live demo of Balena’s solution.
Quality and Test in Medical Device Design - Part 1.pdfICS
In this webinar we will scrutinize quality and test solutions used in engineering for medical devices. With a focus on practical application and balancing the tradeoffs when using mainstream tools, we'll provide you with actionable information to optimize your approach to quality and testing in your medical devices.
Creating Digital Twins Using Rapid Development Techniques.pdfICS
In this webinar, we will walk you through ICS’ well-defined process for quickly creating medical device digital twins, including exploring the benefits of a layered architecture approach and examining appropriate use cases for our rapid development technique.
Secure Your Medical Devices From the Ground Up ICS
The Food and Drug Administration (FDA) has recently released new guidance on cybersecurity for medical devices. This presentation will provide an overview of this guidance and review what is required for 510(k) submissions. We will also discuss the upcoming European Union (EU) cybersecurity regulations and how they compare to the FDA guidance.
This webinar with ICS and partner RTI, the largest software framework company for autonomous systems, will focus on threat modeling and cybersecurity risk assessments in light of the new guidance, and how these activities impact design requirements for medical devices. You will learn common pitfalls and mistakes to avoid when establishing organizational best practices in cybersecurity.
We will also discuss the challenges to securing data in motion for connected medical devices and describe how a data-centric software framework based on open standards, addresses the design requirements for highly reliable, scalable and secure systems.
Attendees will gain an understanding of the current regulatory expectations, best practices for cybersecurity risk assessments, and standards-based solutions for secure data connectivity.
Cybersecurity and Software Updates in Medical Devices.pdfICS
Justin is a Senior Consulting Engineer and Qt Certified Instructor at Integrated Computer Solutions, Inc. (ICS). He has taught Qt and Qt Quick/QML material for both public and on-site courses for many years. He has also written and conducted seminars on Object-Oriented GUI Design techniques. Justin earned his bachelor’s degree in Computer Engineering Technology from Northeastern University.
MDG Panel - Creating Expert Level GUIs for Complex Medical DevicesICS
Graphical User Interfaces are so pervasive and have so many different design intents that it can be hard to see the norms and evolution of norms being applied over the past couple of decades. In medical devices, more than most, tradeoffs between safety, effectiveness and pleasure-to-use, dominate the design efforts.
.
Much focus and debate has been applied to paradigms of “simple yet effective” in GUI design. The most commonly cited ideals in the Apple eco-system and skeuomorphic design concern themselves with the novice user and technology adoption. But not all products are designed for the novice user.
.
For UIs that expose advanced or unstructured feature sets to the user, the normative approach has been to compromise on the simplicity to extend the functionality. But such an approach can be incremental and muddled where a better approach might be cogent redesign.
.
We will explore the evolution of a life-saving lung transplant medical device from Tevosol that implements an expert-level GUI for clinical users. Focus will be on lessons learned and the design principles ultimately chosen.
How to Craft a Winning IOT Device Management SolutionICS
Join Jose Neto, Lead Cloud Architect for ICS, who will help inform your journey to understand IoT device fleet management, how it can benefit your organization and how you can identify the best solution.
Bridging the Gap Between Development and Regulatory TeamsICS
Download for this webinar for medical device professionals hosted by DeviceTalks Tuesday and hear a frank depiction of the collision of regulatory and development practices, and how to focus on remedies in the form of processes, tools, and approaches, that bridge the gap between the two.
IoT Device Fleet Management: Create a Robust Solution with AzureICS
This webinar, presented by ICS’ fleet management and cloud experts, will give you a better understanding of Azure, which allows you to connect, monitor and control your IoT assets. We’ll explore the Visual Studio code environment, integration plugins, modular design with containerization, device provisioning and critical aspects of IoT device security.
Are you a QMake user who has not yet familiarized yourself with CMake? If so, this webinar is for you — it’s aimed at anyone using QMake who wants to learn more about CMake and the pros and cons of each. We will:
Provide an introduction to CMake
Discuss the differences in the two build systems and the benefits of using one over the other
Set up a basic project and review some of the potential issues you may run into when starting your new project in CMake or converting from existing QMake projects
Software Update Mechanisms: Selecting the Best Solutin for Your Embedded Linu...ICS
Updating device software has always been a complicated process. Today, widespread use of connected IoT device fleets, along with escalating concern over cybersecurity, has made that process even more complex. Fortunately, there are a number of well-established open source solutions to help you address software update needs. But, with so many options, how do you determine which solution is right for your device?
This webinar will provide the foundation you need to make an informed decision. We’ll examine several different industry approaches, including A/B updates with a dual-redundant scheme, delta updates, container-based updates and combined strategies, as well as the leading technologies that support these approaches. Open source technologies such as Mender, RAUC and libostree-based solutions implement these strategies and provide tools to manage updates of multiple devices.
We’ll also review a variety of open source Linux software update technologies, and offer practical examples for integrating them using the Yocto Project and OpenEmbedded. In order to help you better understand the strengths and weaknesses of each technology, we’ll deep dive into various real-world use cases, including leveraging CAAM (Cryptographic Accelerator and Assurance Module) hardware on Freescale i.MX6 hardware for encrypted and signed updates and using Microsoft Azure IoT to host software updates from the cloud.
This upcoming webinar will explore functions that assist developers in both packaging and deploying their Qt applications on the desktop. We will present the Qt Installer Framework and the Qt Desktop deployment tools as well as ways to customize an installer and tools that keep your Qt application continuously updated online.
We will also expand on the subject with a concrete example and illustrate the ease of use of CPack, presenting common tricks to debug, customize both an offline and online installer, ensure that we provide an adequate uninstaller and write to Windows Registry.
Bridging the Gap Between Development and Regulatory TeamsICS
This webinar provides a frank depiction on the collision of regulatory and development practices, and focuses on remedies in the form of processes, tools and approaches, that bridge the gap between the two.
Overcome Hardware And Software Challenges - Medical Device Case StudyICS
In this webinar presented with leading System-on-Module designer and ICS partner Variscite, we will present a real example of a medical device featuring the DART-MX8M-PLUS, i.MX8 Plus-based System on Module. Walking through this case study will allow us to showcase specific challenges that characterize the medical field as well as common software challenges.
As a webinar attendee, you will:
Gain tools that will help you choose the hardware that best suits your project needs.
Receive useful software tips that will help you get your project off the ground.
AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteGoogle
AI Pilot Review: The World’s First Virtual Assistant Marketing Suite
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-pilot-review/
AI Pilot Review: Key Features
✅Deploy AI expert bots in Any Niche With Just A Click
✅With one keyword, generate complete funnels, websites, landing pages, and more.
✅More than 85 AI features are included in the AI pilot.
✅No setup or configuration; use your voice (like Siri) to do whatever you want.
✅You Can Use AI Pilot To Create your version of AI Pilot And Charge People For It…
✅ZERO Manual Work With AI Pilot. Never write, Design, Or Code Again.
✅ZERO Limits On Features Or Usages
✅Use Our AI-powered Traffic To Get Hundreds Of Customers
✅No Complicated Setup: Get Up And Running In 2 Minutes
✅99.99% Up-Time Guaranteed
✅30 Days Money-Back Guarantee
✅ZERO Upfront Cost
See My Other Reviews Article:
(1) TubeTrivia AI Review: https://sumonreview.com/tubetrivia-ai-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
Listen to the keynote address and hear about the latest developments from Rachana Ananthakrishnan and Ian Foster who review the updates to the Globus Platform and Service, and the relevance of Globus to the scientific community as an automation platform to accelerate scientific discovery.
In software engineering, the right architecture is essential for robust, scalable platforms. Wix has undergone a pivotal shift from event sourcing to a CRUD-based model for its microservices. This talk will chart the course of this pivotal journey.
Event sourcing, which records state changes as immutable events, provided robust auditing and "time travel" debugging for Wix Stores' microservices. Despite its benefits, the complexity it introduced in state management slowed development. Wix responded by adopting a simpler, unified CRUD model. This talk will explore the challenges of event sourcing and the advantages of Wix's new "CRUD on steroids" approach, which streamlines API integration and domain event management while preserving data integrity and system resilience.
Participants will gain valuable insights into Wix's strategies for ensuring atomicity in database updates and event production, as well as caching, materialization, and performance optimization techniques within a distributed system.
Join us to discover how Wix has mastered the art of balancing simplicity and extensibility, and learn how the re-adoption of the modest CRUD has turbocharged their development velocity, resilience, and scalability in a high-growth environment.
Enhancing Project Management Efficiency_ Leveraging AI Tools like ChatGPT.pdfJay Das
With the advent of artificial intelligence or AI tools, project management processes are undergoing a transformative shift. By using tools like ChatGPT, and Bard organizations can empower their leaders and managers to plan, execute, and monitor projects more effectively.
Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improv...Shahin Sheidaei
Games are powerful teaching tools, fostering hands-on engagement and fun. But they require careful consideration to succeed. Join me to explore factors in running and selecting games, ensuring they serve as effective teaching tools. Learn to maintain focus on learning objectives while playing, and how to measure the ROI of gaming in education. Discover strategies for pitching gaming to leadership. This session offers insights, tips, and examples for coaches, team leads, and enterprise leaders seeking to teach from simple to complex concepts.
Globus Connect Server Deep Dive - GlobusWorld 2024Globus
We explore the Globus Connect Server (GCS) architecture and experiment with advanced configuration options and use cases. This content is targeted at system administrators who are familiar with GCS and currently operate—or are planning to operate—broader deployments at their institution.
We describe the deployment and use of Globus Compute for remote computation. This content is aimed at researchers who wish to compute on remote resources using a unified programming interface, as well as system administrators who will deploy and operate Globus Compute services on their research computing infrastructure.
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
Experience our free, in-depth three-part Tendenci Platform Corporate Membership Management workshop series! In Session 1 on May 14th, 2024, we began with an Introduction and Setup, mastering the configuration of your Corporate Membership Module settings to establish membership types, applications, and more. Then, on May 16th, 2024, in Session 2, we focused on binding individual members to a Corporate Membership and Corporate Reps, teaching you how to add individual members and assign Corporate Representatives to manage dues, renewals, and associated members. Finally, on May 28th, 2024, in Session 3, we covered questions and concerns, addressing any queries or issues you may have.
For more Tendenci AMS events, check out www.tendenci.com/events
TROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERRORTier1 app
Even though at surface level ‘java.lang.OutOfMemoryError’ appears as one single error; underlyingly there are 9 types of OutOfMemoryError. Each type of OutOfMemoryError has different causes, diagnosis approaches and solutions. This session equips you with the knowledge, tools, and techniques needed to troubleshoot and conquer OutOfMemoryError in all its forms, ensuring smoother, more efficient Java applications.
Developing Distributed High-performance Computing Capabilities of an Open Sci...Globus
COVID-19 had an unprecedented impact on scientific collaboration. The pandemic and its broad response from the scientific community has forged new relationships among public health practitioners, mathematical modelers, and scientific computing specialists, while revealing critical gaps in exploiting advanced computing systems to support urgent decision making. Informed by our team’s work in applying high-performance computing in support of public health decision makers during the COVID-19 pandemic, we present how Globus technologies are enabling the development of an open science platform for robust epidemic analysis, with the goal of collaborative, secure, distributed, on-demand, and fast time-to-solution analyses to support public health.
top nidhi software solution freedownloadvrstrong314
This presentation emphasizes the importance of data security and legal compliance for Nidhi companies in India. It highlights how online Nidhi software solutions, like Vector Nidhi Software, offer advanced features tailored to these needs. Key aspects include encryption, access controls, and audit trails to ensure data security. The software complies with regulatory guidelines from the MCA and RBI and adheres to Nidhi Rules, 2014. With customizable, user-friendly interfaces and real-time features, these Nidhi software solutions enhance efficiency, support growth, and provide exceptional member services. The presentation concludes with contact information for further inquiries.
May Marketo Masterclass, London MUG May 22 2024.pdfAdele Miller
Can't make Adobe Summit in Vegas? No sweat because the EMEA Marketo Engage Champions are coming to London to share their Summit sessions, insights and more!
This is a MUG with a twist you don't want to miss.
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
Enhancing Research Orchestration Capabilities at ORNL.pdfGlobus
Cross-facility research orchestration comes with ever-changing constraints regarding the availability and suitability of various compute and data resources. In short, a flexible data and processing fabric is needed to enable the dynamic redirection of data and compute tasks throughout the lifecycle of an experiment. In this talk, we illustrate how we easily leveraged Globus services to instrument the ACE research testbed at the Oak Ridge Leadership Computing Facility with flexible data and task orchestration capabilities.
Paketo Buildpacks : la meilleure façon de construire des images OCI? DevopsDa...Anthony Dahanne
Les Buildpacks existent depuis plus de 10 ans ! D’abord, ils étaient utilisés pour détecter et construire une application avant de la déployer sur certains PaaS. Ensuite, nous avons pu créer des images Docker (OCI) avec leur dernière génération, les Cloud Native Buildpacks (CNCF en incubation). Sont-ils une bonne alternative au Dockerfile ? Que sont les buildpacks Paketo ? Quelles communautés les soutiennent et comment ?
Venez le découvrir lors de cette session ignite
Prosigns: Transforming Business with Tailored Technology SolutionsProsigns
Unlocking Business Potential: Tailored Technology Solutions by Prosigns
Discover how Prosigns, a leading technology solutions provider, partners with businesses to drive innovation and success. Our presentation showcases our comprehensive range of services, including custom software development, web and mobile app development, AI & ML solutions, blockchain integration, DevOps services, and Microsoft Dynamics 365 support.
Custom Software Development: Prosigns specializes in creating bespoke software solutions that cater to your unique business needs. Our team of experts works closely with you to understand your requirements and deliver tailor-made software that enhances efficiency and drives growth.
Web and Mobile App Development: From responsive websites to intuitive mobile applications, Prosigns develops cutting-edge solutions that engage users and deliver seamless experiences across devices.
AI & ML Solutions: Harnessing the power of Artificial Intelligence and Machine Learning, Prosigns provides smart solutions that automate processes, provide valuable insights, and drive informed decision-making.
Blockchain Integration: Prosigns offers comprehensive blockchain solutions, including development, integration, and consulting services, enabling businesses to leverage blockchain technology for enhanced security, transparency, and efficiency.
DevOps Services: Prosigns' DevOps services streamline development and operations processes, ensuring faster and more reliable software delivery through automation and continuous integration.
Microsoft Dynamics 365 Support: Prosigns provides comprehensive support and maintenance services for Microsoft Dynamics 365, ensuring your system is always up-to-date, secure, and running smoothly.
Learn how our collaborative approach and dedication to excellence help businesses achieve their goals and stay ahead in today's digital landscape. From concept to deployment, Prosigns is your trusted partner for transforming ideas into reality and unlocking the full potential of your business.
Join us on a journey of innovation and growth. Let's partner for success with Prosigns.
Prosigns: Transforming Business with Tailored Technology Solutions
OpenGL Fixed Function to Shaders - Porting a fixed function application to “modern” OpenGL - Webinar Mar 2016
1. Fixed Function to Shaders
Porting a fixed-function application to “modern”
Opengl.
Watch the video here: http://bit.ly/1TA24fU
2. Outline
There are many tutorials that introduce you to
“modern” OpenGL: (OpenGL 3.3/OpenGL ES
2.0 or greater which is where the fixed-function
APIs were removed from the spec.)
Here we will compare and contrast old fixed-
functionality and it’s new modern replacement.
We will cover some basic things you need to get
going: Vertex/Attribute data, rendering, and 3-
D math.
3. Geometry
Let’s use the famous OpenGL triangle as a
platform to talk about geometry/attributes.
It’s the probably the very first OpenGL program
you saw when learning OpenGL.
4. Rendering
What is the minimum need to “light up” a pixel?
First you need a window on your platform with
an OpenGL context bound to it.
You used to use GLUT and GLU “helper”
libraries
Here we use Qt to replace both.
For window/platform integration we’re using
QOpenGLWindow
initializeGL(), resizeGL(),
paintGL(), keyPressEvent()
8. Doesn’t Work ??
Previous slide will not render a triangle.
Why not?
Fixed-function example uses “fixed functionality”
to render.
With modern OpenGL, you have to program that
functionality yourself in the form of “shaders”.
9. Shaders
Many kinds of shaders in Modern OpenGL:
Vertex Shader
Tessellation Control Shader
Tessellation Evaluation Shader
Geometry Shader
Fragment Shader
Compute Shader
Only two are required.
10. Vertex Shader
Program that runs on the GPU.
Invoked once for each vertex in primitive shapes
drawn.
Input: Attribute data from vertex arrays
Output:
Clip space position of vertex: gl_Position
Data to pixel shader: varying variables.
11. Fragment Shader
Program run on the GPU once for each
fragment (pixel-candidate) displayed on
screen.
Inputs: varying variables from Vertex Shader
Outputs: pixel color: gl_FragColor
Pixels are produced by “Rasterization”
13. Program
All the shaders are compiled and linked together
similar to C++ program.
QOpenGLShaderProgram makes it easy
Once compiled and linked bind() must be called
to make it active.
14. Hold On ...
You may notice the fragment shader is
assigning the output color directly from it’s
input varying v_color variable set by the
Vertex Shader.
How is it that the colors are “mixed” inside the
triangle?
Outputs of the vertex shader (and
corresponding inputs to the pixel shader) are
interpolated between the vertices.
Equivalent to glShadeModel(GL_SMOOTH);
15. What about GL_FLAT ?
Okay so attribute data output from the vertex
shader is interpolated to the pixel shader
inputs.
What about glShadeModel(GL_FLAT)?
Use flat attribute on variable declaration in
shader code.
flat varying vec3 v_color;
Default is smooth. These are equivalent:
smooth varying vec3 v_color;
varying vec3 v_color;
16. Review: QGLBufferObject
Memory buffer on graphics card that holds
vertex attribute data.
Equivalent to glBegin/glEnd inside a display
list
Attributes inside glBegin/glEnd copied to
video card instead of being rendered.
Equivalent to alloc() on QGLBufferObject.
Vertex Buffer Objects (VBO) don’t save primitive
type.
Instead pass as parameter to glDraw()
Just like OpenGL 1.1 Vertex Arrays
17. Review: QGLVertexArrayObject
OpenGL 1.1 Vertex Arrays require setting up
attribute array specifications each time before
calling glDraw().
Modern OpenGL captures attribute array
specifications once when data is uploaded to
card using Vertex Array Objects (VAO).
VAO “remembers” vertex array state and
applies this state when .bind() is called.
Modern code only needs a vao.bind() before
glDraw()
18. Another thing to note …
Fixed-function primitive types: GL_QUAD,
GL_QUAD_STRIP, GL_POLYGON have been
removed.
You must change your geometry to
GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, or GL_TRIANGLE.
19. Math
Fixed-function OpenGL had Matrix Stacks built
into the API.
Used to create concept of a “camera”
(GL_MODELVIEW) rendering a world through a
window (GL_PROJECTION) that’s painted on
your computer screen.
Convenience Functions: glLoadIdentity,
glTranslate, glRotate, glScale
Matrix stack: glMatrixMode,
glPushMatrix, glPopmatrix
20. Sorry...
Sorry, that’s all gone now.
You, the programmer, have to perform all this math.
Recall the vertex shader is responsible for outputting
the vertices clip-space position by assigning to
gl_Position.
It is this math that you use in the vertex shader to
perform this conversion.
On the CPU the typical thing to do is recreate the
camera/window idiom with model transform
matrices, a view transform matrix, and a projection
matrix.
Pass the matrices to the shaders as “uniforms”
21. Agnostic
Modern OpenGL is agnostic about these idioms.
But it does help you by providing matrix math
operators in the shader language.
You, the programmer, get to decide how to
transform your vertex positions to clip space.
If you can code it, you can use it.
22. Math Library
If you want to use the Model-View-Projection
concept in your program you have to perform
the math yourself.
Qt has a powerful/concise library built-in which
supports vectors, matrices, and quaternions.
Matrix functions to replace GL & GLU
gluPerspective, gluOrtho2D, glFrustum,
gluLookAt, glTranslate, glRotate, glScale,
etc.
Checkout: QVector[2,3,4]D, QQuaterion,
QMatrix4x4
23. Move out of Clip space (fixed-function)
Show code in Qt Creator.
24. Uniforms
A uniform is a OpenGL Shading Language
(GLSL) constant parameter.
Set in CPU code between glDraw() calls.
Constant in the fashion that it has a constant
value for all shader invocations originating
from glDraw() calls until the value is
changed.
Use QOpenGLProgram.setUniform() to
pass Model, View, Projection matrices to
shader code before drawing.
25. Move out of Clip Space (modern GL)
Show code in Qt Creator.
26. User Clip Planes
Another thing to note is the glClipPlane()
has been removed.
Perform point/plane equation tests in your pixel
shader and use keyword discard (instead of
assigning to gl_FragColor) to inform
OpenGL that that particular pixel should not be
displayed.
27. Managing OpenGL State
Another thing to note is that
glPushAttrib(), glPopAttrib(),
glPushClientAttrib() and
glPopClientAttrib() have been
removed.
You have to manually manage your OpenGL
state by either keeping track of it in your C++
program (the preferred method) or by using
glGet() to read the current state and then
restoring it afterwards.
28. Wrapping Up
We were able to cover transitioning from fixed-
function Vertex/Attribute data and the built-in
Matrix stacks (and associated matrix
functionality) to Modern OpenGL.
We learned that Modern OpenGL replaced the
“fixed” stuff with programmable shaders. We
learned about the Vertex and Fragment
shaders, what they do and how data flows
through them.
We learned that using Qt makes is very easy to
create cross-platform Modern OpenGL code.
29. For More Information
For more information checkout the four-part
blog series I wrote covering this topic.
www.ics.com/blog/fixed-function-modern-opengl-part-1-4
Also, check out our training class coming up in
April out in Silicon Valley
www.ics.com/learning/training/state-art-opengl-and-qt-3
30. Outline
For the Blog: Journal Entry Style
- Introduction:
Spent a lot of time in past life on porting
complex, scenegraph based, fixed function
OpenGL code to Modern Pipeline Code
...
- Three Things that spring out to be addressed
- Geometry and Lighting and Texturing
- Picking, Text is another one for another day
- Explain Geometry and Lighting using a simple
scene example
31. Simple Scene from <insert link here>
Screenshot
Code: window/context, geometry, drawing,
resize, camera modelview, projection, viewport,
light
Modern Code: QOpenGLWindow....
Geometry: VertexBuffer, IndexBuffer,
VertexArrayObjects, ...