This document describes the implementation of an Arkanoid game using JOGL. It discusses the key classes used, including BouncingBallRenderer which contains the main display and collision detection logic. The collision detection works by incrementing the ball's position each frame based on its direction, and checking for collisions with boundaries and bricks. When collisions occur, the ball direction is adjusted and bricks can be broken. The game ends when all bricks are broken or lives reach zero. Keyboard and mouse input control the paddle. Additional features include textures, scoring, and background color options.