I created a survey to gain insight into what people expect to see in music videos - more specifically alternative/indie videos - as a form of research for my A-level Media A2 course.
From analyzing responses to survey questions about music video and album preferences:
- The majority of the audience watches music videos on YouTube, so that is where the band will post their new music video.
- Audience responses indicated they like music videos that include shots of the band performing, so the new video will include these shots.
- For the album digipak, audience preferences suggest including photos of the band, the album title, track listing, and band logo. Live performances and behind-the-scenes footage will be included on the bonus DVD.
- The magazine advertisement will highlight the album release date, cover artwork, price, and what's included in the package.
What have you learned from your audience feedbackElie Kraft
The document summarizes audience research conducted prior to and following the creation of a music video by the author. Before production, the author surveyed their target audience (teenagers and youth) about song preferences, finding the song "Monster" was generally liked with a 6.67/10 average rating. Respondents were split on including politics, but most wanted to see politicians parodied. Additional research confirmed the target audience preferred pop and rock genres over the song's indie genre. After production, a screening of the music video got a 7.1 average rating, though some said the football field location lacked atmosphere. The author concludes they would improve the video by adding more dynamic shots and editing scenes to better match the song's pace
The document summarizes the results of a market research survey conducted to inform the creation of a music video. The survey was distributed through Survey Monkey and gathered demographic information about respondents' age, music preferences, and how often they watch music videos. Most respondents were 17-19 years old and enjoyed pop, indie, house, and rock music genres. Most watched music videos frequently on YouTube. Respondents indicated they look for narrative/storylines, artistic qualities, and deeper meanings in music videos. The survey provided useful insight into the target audience and informed decisions about the song, length, style, and distribution of the new music video.
The document discusses the results of audience research conducted for a media studies coursework project on creating a film trailer. A questionnaire gathered information on respondents' preferences for film genres, expectations for trailers, and what creates tension in horror films. The results showed a preference for horror and comedy genres and for using voiceovers in trailers. Additional research was conducted on film posters and magazine covers to understand what draws attention and viewer preferences. The research results will help inform the design and content of the film trailer, poster, and magazine cover created for the project.
The survey results show that the majority of participants prefer watching music videos on YouTube. This indicates that the target audience wants easily accessible music videos online. The responses also demonstrate that various internet and streaming apps are used to access music videos, stressing the need for a digital campaign. Most favorite music videos cited were pop artists like One Direction and Taylor Swift, showing pop is a popular genre. Overall, the survey provides useful information on preferences that will help design promotional materials for a music product geared toward this audience.
The document contains feedback from a target audience on a documentary, radio trailer, and newspaper advertisement. The audience provided feedback through a questionnaire with questions about each media product and its elements. Overall, the feedback was positive and indicated that the audience found the documentary, trailer, and advertisement interesting and well-made. However, the feedback also identified some areas for improvement, such as adjusting interview positioning and minimizing visible microphones. The document concludes that the feedback shows the media products were generally successful at engaging the target audience but also helped identify overlooked opportunities for enhancement.
The document summarizes the results of a survey designed to understand the target audience for a music video. Key findings include:
- The majority of respondents were female aged 15-18 who listen to R&B and pop music.
- Respondents felt the music video was professionally produced.
- Popular music streaming platforms were Spotify and YouTube.
- Narrative was slightly preferred over performance in music videos.
- Storyline, location, and lighting were popular narrative/performance elements.
- Images and colors were most important for the digipak design.
- The survey found that the target audience for the music video was evenly split between male and female, allowing the creators to include ideas from both genders.
- While grime was a niche genre, most peers favored hip-hop, rap, and pop. The creators planned to incorporate elements of other popular genres into their grime music video to appeal to more people.
- Most of the target audience listens to music on YouTube, so the creators planned to distribute their music video there for wide accessibility.
From analyzing responses to survey questions about music video and album preferences:
- The majority of the audience watches music videos on YouTube, so that is where the band will post their new music video.
- Audience responses indicated they like music videos that include shots of the band performing, so the new video will include these shots.
- For the album digipak, audience preferences suggest including photos of the band, the album title, track listing, and band logo. Live performances and behind-the-scenes footage will be included on the bonus DVD.
- The magazine advertisement will highlight the album release date, cover artwork, price, and what's included in the package.
What have you learned from your audience feedbackElie Kraft
The document summarizes audience research conducted prior to and following the creation of a music video by the author. Before production, the author surveyed their target audience (teenagers and youth) about song preferences, finding the song "Monster" was generally liked with a 6.67/10 average rating. Respondents were split on including politics, but most wanted to see politicians parodied. Additional research confirmed the target audience preferred pop and rock genres over the song's indie genre. After production, a screening of the music video got a 7.1 average rating, though some said the football field location lacked atmosphere. The author concludes they would improve the video by adding more dynamic shots and editing scenes to better match the song's pace
The document summarizes the results of a market research survey conducted to inform the creation of a music video. The survey was distributed through Survey Monkey and gathered demographic information about respondents' age, music preferences, and how often they watch music videos. Most respondents were 17-19 years old and enjoyed pop, indie, house, and rock music genres. Most watched music videos frequently on YouTube. Respondents indicated they look for narrative/storylines, artistic qualities, and deeper meanings in music videos. The survey provided useful insight into the target audience and informed decisions about the song, length, style, and distribution of the new music video.
The document discusses the results of audience research conducted for a media studies coursework project on creating a film trailer. A questionnaire gathered information on respondents' preferences for film genres, expectations for trailers, and what creates tension in horror films. The results showed a preference for horror and comedy genres and for using voiceovers in trailers. Additional research was conducted on film posters and magazine covers to understand what draws attention and viewer preferences. The research results will help inform the design and content of the film trailer, poster, and magazine cover created for the project.
The survey results show that the majority of participants prefer watching music videos on YouTube. This indicates that the target audience wants easily accessible music videos online. The responses also demonstrate that various internet and streaming apps are used to access music videos, stressing the need for a digital campaign. Most favorite music videos cited were pop artists like One Direction and Taylor Swift, showing pop is a popular genre. Overall, the survey provides useful information on preferences that will help design promotional materials for a music product geared toward this audience.
The document contains feedback from a target audience on a documentary, radio trailer, and newspaper advertisement. The audience provided feedback through a questionnaire with questions about each media product and its elements. Overall, the feedback was positive and indicated that the audience found the documentary, trailer, and advertisement interesting and well-made. However, the feedback also identified some areas for improvement, such as adjusting interview positioning and minimizing visible microphones. The document concludes that the feedback shows the media products were generally successful at engaging the target audience but also helped identify overlooked opportunities for enhancement.
The document summarizes the results of a survey designed to understand the target audience for a music video. Key findings include:
- The majority of respondents were female aged 15-18 who listen to R&B and pop music.
- Respondents felt the music video was professionally produced.
- Popular music streaming platforms were Spotify and YouTube.
- Narrative was slightly preferred over performance in music videos.
- Storyline, location, and lighting were popular narrative/performance elements.
- Images and colors were most important for the digipak design.
- The survey found that the target audience for the music video was evenly split between male and female, allowing the creators to include ideas from both genders.
- While grime was a niche genre, most peers favored hip-hop, rap, and pop. The creators planned to incorporate elements of other popular genres into their grime music video to appeal to more people.
- Most of the target audience listens to music on YouTube, so the creators planned to distribute their music video there for wide accessibility.
The document summarizes the results of an online survey conducted to gather audience feedback on a music video. Only 36 people completed the survey, indicating that online surveys may not be reliable for gathering responses. The majority of respondents believed the video conveyed generic pop song conventions. Most also felt the video was lyrically visual, though some disagreed. The document discusses lessons learned from each question, such as being more explicit in conveying elements and ensuring survey questions are clearly worded. It concludes that more research is needed to create promotional materials that are more effective at persuading people to buy an album.
This document summarizes the results of a survey conducted as audience research for a music promotional package. Some key findings include:
- 58% of the audience is female while only 38% is male.
- Nearly 70% of the audience is between 17-21 years old.
- 84% of respondents watch music videos on YouTube.
- Respondents indicated that an easy to follow storyline and seeing the artist are important features in a music video.
- Pop and indie genres were seen as producing the best music videos.
- On average, respondents viewed music videos as somewhat important but not the sole determining factor in an artist's success.
The document summarizes feedback from audience surveys and YouTube analytics about a music video. Key findings include:
- Survey responses showed that audience equally enjoyed different parts of the video and found the editing and storyline clear. However, some wanted more band footage or a clearer story.
- YouTube analytics showed over 300 people watched over 600 minutes of the video on average. However, some may have gotten bored, so engagement could be improved. Most views were from the UK and male audience.
The document summarizes market research conducted to determine the target audience for a short film/featurette. The research found that the target audience is primarily students aged 14-21, with 68% of respondents in that age range. Additionally, 95% of respondents were female, and the research showed interest in action/adventure, science fiction, and fantasy genres. Most respondents said they would be interested in watching a featurette about a movie. This research will help the filmmakers create a product that appeals to this identified target audience.
Shaun Elsworth analyzed the results of a survey about music video preferences. The survey showed that the target audience was split between males and females. Most people preferred rock music, while narrative and crossover video styles were favored. The ideal video setting was in a city or town center. Respondents also agreed that lyrics should relate to the video, but not follow them literally. Most used multiple media types simultaneously. Finally, 64% had not heard of the band Hudson Taylor, showing an opportunity to promote the band to new listeners.
The survey monkey analysis summarizes the results of a questionnaire distributed on social media. It found that most respondents were female, between 16-18 years old, and listen to music weekly. The most popular music genres were indie and pop. Respondents reported using Spotify and iTunes most for listening to music and being active on Facebook, Instagram, and Twitter. Regarding music videos, respondents felt narrative elements and live band footage were most important. For album packaging, respondents recommended original, eye-catching designs that prominently feature the band name.
The document analyzes the results of an online survey about music preferences. It includes graphs and analysis of responses about genre, music video styles, how music is consumed, album packaging preferences, and compares responses to another group member's survey. Key findings are that the target audience is ages 15-25, prefers rock music discovered on YouTube, wants consistent album/video themes, and narrative or live performance style music videos around the length of the song.
The document discusses research conducted to define the target audience for a horror film media project. It identifies the target audience as males and females aged 12-34 who enjoy being scared and staying up late. Feedback was gathered from 12 students aged 16-18 who fit the target demographic. The feedback was mostly positive, praising the editing techniques, music, and effects. However, some found the storyline confusing and titles behind static images hard to read. Overall the film seemed to appeal to the intended target audience, but was less successful for those outside that group.
The document summarizes feedback from a questionnaire about a digipak and magazine advert created by the author. Key points:
- The questionnaire was given to 7 people aged 16-20 to evaluate the products for the target electronic dance genre audience.
- Most respondents correctly identified the products as targeting young adults and representing the electronic dance genre.
- Typography and consistent house style across both products were most frequently cited as successful features.
- All respondents clearly identified the link between the advert and digipak, indicating the products cohesively represented the intended genre.
The student gathered feedback from focus groups and questionnaires on a documentary, magazine spread, and radio trailer they created about the effects of violent video games. The feedback was mostly positive. For the documentary, respondents said it was informative and the language was suitable, though some felt the music could have been better. The magazine spread was seen as less successful, with mixed ratings. The radio trailer intrigued listeners and made them want to watch the documentary. Areas for improvement included the music and sound levels in the documentary.
The document analyzes survey responses from a target audience of 16-24 year olds living in Surrey, England. Key findings include:
- Most respondents were teenagers who could relate to themes of bullying explored in the film.
- Many respondents had seen or would be interested in short films, especially those addressing social issues.
- The preferred length for a short film was 10-20 minutes to avoid losing attention.
- Most respondents had experienced bullying and could connect with characters facing those issues.
- Respondents wanted to see the director's viewpoint on the topic but also cared about technical elements like sound and camerawork.
Our target audience is male teens aged 16-18. We created a fictional character named Eric to represent this audience and developed our documentary around him.
The three promotional products for the documentary - a magazine article, radio trailer, and TV listing - were designed to have sharp similarities and consistency so the target audience could clearly see the connection between them.
Bright red was used as the main color to grab attention, as it connotes violence from video games which interest our target audience. Short quotes, images from the documentary, and repeated mentions of the title "Out of Controller" in the promotions were meant to remind viewers of the documentary.
The document summarizes audience feedback from questionnaires given to classmates about a documentary, radio trailer, and print advert. Key findings include:
- The title, opening sequence, and script of the documentary effectively conveyed the topic to most viewers. Some felt the opening was too fast or much at once.
- The majority found the voiceover clear but a few thought it was unclear in sections. Most felt the documentary was relevant to the target 16-25 age range.
- Most interested in watching the full documentary after 5 minutes due to the engaging narrative. Aspects like mise-en-scene and camerawork received positive ratings.
- The radio trailer and print advert effectively conveyed the documentary topic and would attract most
Post production questionnaire results analysis (ancillary task)erneststaszak
The document summarizes the results of a post-production questionnaire given to respondents about a digipak and advertisement for progressive house music. Key findings include:
- Respondents were split evenly between male and female.
- Ages ranged from 17-19, as the questionnaire was distributed through a school email.
- All respondents correctly identified the target audience as young adults.
- All respondents correctly identified the music genre as progressive house.
- Color scheme, layout, and typography were most successful design elements.
- All respondents said they would buy the digipak.
- Most said the ad would grab their attention.
- All saw a clear link between the digipak and ad.
The document summarizes audience feedback on a documentary, radio trailer, and print advert produced by students. For the documentary, most respondents felt the title, opening sequence, script, and target audience were appropriate, though some felt the voiceover could be clearer. Strengths included the content and interviews, while weaknesses were the sound editing and jump cuts. Most would watch the full documentary. The radio trailer was also well-received, with strengths like the professionalism and content, while weaknesses included unclear aspects and sound levels. Most felt the print advert would make them want to watch the documentary, and that the image and topic portrayal were effective. Overall, most felt the three pieces worked well together to portray the documentary's topic.
The survey results provide information to help guide the production of a music video. Question 1 found an equal split between male and female participants. Question 2 found that most participants were 17 years old. Question 3 found that indie/alternative and country were the most popular genres. Question 4 found that most participants watched videos regularly. Question 5 found that concept-based videos were preferred. Question 6 found that participants preferred videos with hardly any lip syncing and a balance of narrative. Question 7 found that developed storylines and scenic shots were most desirable elements. Question 8 found that the genre should influence the video style.
The document provides survey results from audience feedback on a film trailer.
The survey received 24 responses. It asked questions about gender (75% male, 25% female), age (most 18-24 years old), and what appealed most about the trailer (music and camerawork appealed most). Suggested improvements included longer shots and improved plot/character development.
Most respondents said the trailer and poster worked well together and would motivate them to watch the film. The main feature article would most entice people to read a film magazine, and reviews/articles influence some people's decisions to watch films.
The document summarizes the results of a questionnaire about audience preferences for music videos. It found that the target audience is primarily 16-20 year olds, with a 60/40 female to male gender split. Alternative and rock music are most popular. Narrative music videos are preferred over performance videos. People watch music videos weekly on platforms like TV, PC and mobile devices. Storyline/concept and cinematography are most important. Most respondents said they are more likely to purchase music if the video is good.
The document summarizes the results of a survey conducted to gather audience preferences for a music video, album, and advertisement. The survey received around 150 responses and was analyzed to determine that the music video should feature both a narrative and live performance elements. It also found that the album artwork should use warm colors and hand-drawn, minimalist illustrations. The advertisement should focus most prominently on the release date and use a consistent warm color scheme across materials.
The document summarizes the results of a survey about a film product. 18 people responded to the survey about a thriller film sequence. 44.5% rated the product an 8 on how well it reflected the thriller genre. The music and character choice were cited as the most effective aspects. While some felt the music was a downfall, the creator chose to make an original soundtrack. Most respondents said they would be interested in a full feature film. The target age range identified was 15-18, matching the creator's goals. Feedback will help the creator improve aspects like narration for future projects.
The survey data provides information about the target audience for a music video product. Three-quarters of respondents were between ages 16-19, indicating this age group should be the target. Nearly 60% of respondents watch music videos regularly. Responses regarding music video types showed interest in performance videos and videos with narrative, concept, and performance elements. Almost half of respondents watch music videos on computers/laptops most often. For the chosen song "Midnight City" by M83, a little under two-thirds had not heard it before.
The document analyzes the results of a questionnaire about music video audiences. It discusses 10 questions asked about respondents' gender, age, music video viewing habits, preferred genres, opinions on video elements, and favorite videos. The most useful findings were that illustration videos are more popular than disjuncture videos, and Michael Jackson's "Thriller" was a commonly cited favorite for its excitement and constant activity. Overall, the questionnaire provided insights into what audiences look for in music videos.
The document summarizes the results of an online survey conducted to gather audience feedback on a music video. Only 36 people completed the survey, indicating that online surveys may not be reliable for gathering responses. The majority of respondents believed the video conveyed generic pop song conventions. Most also felt the video was lyrically visual, though some disagreed. The document discusses lessons learned from each question, such as being more explicit in conveying elements and ensuring survey questions are clearly worded. It concludes that more research is needed to create promotional materials that are more effective at persuading people to buy an album.
This document summarizes the results of a survey conducted as audience research for a music promotional package. Some key findings include:
- 58% of the audience is female while only 38% is male.
- Nearly 70% of the audience is between 17-21 years old.
- 84% of respondents watch music videos on YouTube.
- Respondents indicated that an easy to follow storyline and seeing the artist are important features in a music video.
- Pop and indie genres were seen as producing the best music videos.
- On average, respondents viewed music videos as somewhat important but not the sole determining factor in an artist's success.
The document summarizes feedback from audience surveys and YouTube analytics about a music video. Key findings include:
- Survey responses showed that audience equally enjoyed different parts of the video and found the editing and storyline clear. However, some wanted more band footage or a clearer story.
- YouTube analytics showed over 300 people watched over 600 minutes of the video on average. However, some may have gotten bored, so engagement could be improved. Most views were from the UK and male audience.
The document summarizes market research conducted to determine the target audience for a short film/featurette. The research found that the target audience is primarily students aged 14-21, with 68% of respondents in that age range. Additionally, 95% of respondents were female, and the research showed interest in action/adventure, science fiction, and fantasy genres. Most respondents said they would be interested in watching a featurette about a movie. This research will help the filmmakers create a product that appeals to this identified target audience.
Shaun Elsworth analyzed the results of a survey about music video preferences. The survey showed that the target audience was split between males and females. Most people preferred rock music, while narrative and crossover video styles were favored. The ideal video setting was in a city or town center. Respondents also agreed that lyrics should relate to the video, but not follow them literally. Most used multiple media types simultaneously. Finally, 64% had not heard of the band Hudson Taylor, showing an opportunity to promote the band to new listeners.
The survey monkey analysis summarizes the results of a questionnaire distributed on social media. It found that most respondents were female, between 16-18 years old, and listen to music weekly. The most popular music genres were indie and pop. Respondents reported using Spotify and iTunes most for listening to music and being active on Facebook, Instagram, and Twitter. Regarding music videos, respondents felt narrative elements and live band footage were most important. For album packaging, respondents recommended original, eye-catching designs that prominently feature the band name.
The document analyzes the results of an online survey about music preferences. It includes graphs and analysis of responses about genre, music video styles, how music is consumed, album packaging preferences, and compares responses to another group member's survey. Key findings are that the target audience is ages 15-25, prefers rock music discovered on YouTube, wants consistent album/video themes, and narrative or live performance style music videos around the length of the song.
The document discusses research conducted to define the target audience for a horror film media project. It identifies the target audience as males and females aged 12-34 who enjoy being scared and staying up late. Feedback was gathered from 12 students aged 16-18 who fit the target demographic. The feedback was mostly positive, praising the editing techniques, music, and effects. However, some found the storyline confusing and titles behind static images hard to read. Overall the film seemed to appeal to the intended target audience, but was less successful for those outside that group.
The document summarizes feedback from a questionnaire about a digipak and magazine advert created by the author. Key points:
- The questionnaire was given to 7 people aged 16-20 to evaluate the products for the target electronic dance genre audience.
- Most respondents correctly identified the products as targeting young adults and representing the electronic dance genre.
- Typography and consistent house style across both products were most frequently cited as successful features.
- All respondents clearly identified the link between the advert and digipak, indicating the products cohesively represented the intended genre.
The student gathered feedback from focus groups and questionnaires on a documentary, magazine spread, and radio trailer they created about the effects of violent video games. The feedback was mostly positive. For the documentary, respondents said it was informative and the language was suitable, though some felt the music could have been better. The magazine spread was seen as less successful, with mixed ratings. The radio trailer intrigued listeners and made them want to watch the documentary. Areas for improvement included the music and sound levels in the documentary.
The document analyzes survey responses from a target audience of 16-24 year olds living in Surrey, England. Key findings include:
- Most respondents were teenagers who could relate to themes of bullying explored in the film.
- Many respondents had seen or would be interested in short films, especially those addressing social issues.
- The preferred length for a short film was 10-20 minutes to avoid losing attention.
- Most respondents had experienced bullying and could connect with characters facing those issues.
- Respondents wanted to see the director's viewpoint on the topic but also cared about technical elements like sound and camerawork.
Our target audience is male teens aged 16-18. We created a fictional character named Eric to represent this audience and developed our documentary around him.
The three promotional products for the documentary - a magazine article, radio trailer, and TV listing - were designed to have sharp similarities and consistency so the target audience could clearly see the connection between them.
Bright red was used as the main color to grab attention, as it connotes violence from video games which interest our target audience. Short quotes, images from the documentary, and repeated mentions of the title "Out of Controller" in the promotions were meant to remind viewers of the documentary.
The document summarizes audience feedback from questionnaires given to classmates about a documentary, radio trailer, and print advert. Key findings include:
- The title, opening sequence, and script of the documentary effectively conveyed the topic to most viewers. Some felt the opening was too fast or much at once.
- The majority found the voiceover clear but a few thought it was unclear in sections. Most felt the documentary was relevant to the target 16-25 age range.
- Most interested in watching the full documentary after 5 minutes due to the engaging narrative. Aspects like mise-en-scene and camerawork received positive ratings.
- The radio trailer and print advert effectively conveyed the documentary topic and would attract most
Post production questionnaire results analysis (ancillary task)erneststaszak
The document summarizes the results of a post-production questionnaire given to respondents about a digipak and advertisement for progressive house music. Key findings include:
- Respondents were split evenly between male and female.
- Ages ranged from 17-19, as the questionnaire was distributed through a school email.
- All respondents correctly identified the target audience as young adults.
- All respondents correctly identified the music genre as progressive house.
- Color scheme, layout, and typography were most successful design elements.
- All respondents said they would buy the digipak.
- Most said the ad would grab their attention.
- All saw a clear link between the digipak and ad.
The document summarizes audience feedback on a documentary, radio trailer, and print advert produced by students. For the documentary, most respondents felt the title, opening sequence, script, and target audience were appropriate, though some felt the voiceover could be clearer. Strengths included the content and interviews, while weaknesses were the sound editing and jump cuts. Most would watch the full documentary. The radio trailer was also well-received, with strengths like the professionalism and content, while weaknesses included unclear aspects and sound levels. Most felt the print advert would make them want to watch the documentary, and that the image and topic portrayal were effective. Overall, most felt the three pieces worked well together to portray the documentary's topic.
The survey results provide information to help guide the production of a music video. Question 1 found an equal split between male and female participants. Question 2 found that most participants were 17 years old. Question 3 found that indie/alternative and country were the most popular genres. Question 4 found that most participants watched videos regularly. Question 5 found that concept-based videos were preferred. Question 6 found that participants preferred videos with hardly any lip syncing and a balance of narrative. Question 7 found that developed storylines and scenic shots were most desirable elements. Question 8 found that the genre should influence the video style.
The document provides survey results from audience feedback on a film trailer.
The survey received 24 responses. It asked questions about gender (75% male, 25% female), age (most 18-24 years old), and what appealed most about the trailer (music and camerawork appealed most). Suggested improvements included longer shots and improved plot/character development.
Most respondents said the trailer and poster worked well together and would motivate them to watch the film. The main feature article would most entice people to read a film magazine, and reviews/articles influence some people's decisions to watch films.
The document summarizes the results of a questionnaire about audience preferences for music videos. It found that the target audience is primarily 16-20 year olds, with a 60/40 female to male gender split. Alternative and rock music are most popular. Narrative music videos are preferred over performance videos. People watch music videos weekly on platforms like TV, PC and mobile devices. Storyline/concept and cinematography are most important. Most respondents said they are more likely to purchase music if the video is good.
The document summarizes the results of a survey conducted to gather audience preferences for a music video, album, and advertisement. The survey received around 150 responses and was analyzed to determine that the music video should feature both a narrative and live performance elements. It also found that the album artwork should use warm colors and hand-drawn, minimalist illustrations. The advertisement should focus most prominently on the release date and use a consistent warm color scheme across materials.
The document summarizes the results of a survey about a film product. 18 people responded to the survey about a thriller film sequence. 44.5% rated the product an 8 on how well it reflected the thriller genre. The music and character choice were cited as the most effective aspects. While some felt the music was a downfall, the creator chose to make an original soundtrack. Most respondents said they would be interested in a full feature film. The target age range identified was 15-18, matching the creator's goals. Feedback will help the creator improve aspects like narration for future projects.
The survey data provides information about the target audience for a music video product. Three-quarters of respondents were between ages 16-19, indicating this age group should be the target. Nearly 60% of respondents watch music videos regularly. Responses regarding music video types showed interest in performance videos and videos with narrative, concept, and performance elements. Almost half of respondents watch music videos on computers/laptops most often. For the chosen song "Midnight City" by M83, a little under two-thirds had not heard it before.
The document analyzes the results of a questionnaire about music video audiences. It discusses 10 questions asked about respondents' gender, age, music video viewing habits, preferred genres, opinions on video elements, and favorite videos. The most useful findings were that illustration videos are more popular than disjuncture videos, and Michael Jackson's "Thriller" was a commonly cited favorite for its excitement and constant activity. Overall, the questionnaire provided insights into what audiences look for in music videos.
1) The survey results showed that the target audience for the music video is 15-17 year olds who are mostly in full-time education.
2) While more males took the survey, the artist feels the concept is better suited to females. The music genre is rock which aligns with most respondents' favorite genre.
3) Respondents prefer to watch narrative-driven music videos on their computers 1-5 times per week and think combining elements of horror films could work well for a rock music video. The primary reason for watching music videos is entertainment.
Amy Brackenridge conducted a survey to research the music video preferences of their target audience of younger adults and teenagers aged 15-30. The survey found that alternative and house music were the most popular genres and that narrative and performance-style videos were preferred over conceptual videos. Additionally, respondents thought music videos were important to an artist's success and enjoyed unique, controversial videos over conventional ones. The survey provided useful guidance for the planning and production of Amy's own music video, such as choosing a song in a popular genre and including themes like love/relationships that resonated with the target demographic.
Amy Brackenridge conducted a survey to research the music video preferences of her target audience of younger adults and teenagers aged 15-30. The survey found that alternative and house music were the most popular genres and that narrative and performance-style videos were preferred over conceptual videos. Additionally, respondents thought music videos were important to an artist's success and enjoyed unique, controversial videos over conventional ones. The survey provided useful guidance for the planning and production of Amy's own music video, such as incorporating themes of love/relationships and live performances that break conventions.
The document summarizes the results of a 10 question audience research evaluation about music video preferences:
- The responses were equally split between male and female.
- Most responses came from people around the same age as the researcher, though one person was older between 21-25.
- The most listened to genres were R&B, electric/synth and dance, which will influence the genre for the music video.
- Electric/synth and dance were the most favored genres, helping with the music choice.
- Responses showed interest in the entertainment aspect of music videos and surrealism, which will guide the planning and filming.
- The audience was generally open-minded about new music
The document analyzes results from a 20-person questionnaire about music video preferences. Key findings include:
1) Most participants were female students ages 17-19.
2) R&B was the most popular music genre.
3) 75% of participants watch music videos, mostly very frequently on YouTube instead of TV.
4) Participants preferred music videos that tell a story or convey a theme over just a performance.
5) Most said a music video influences their decision to purchase a song.
The document summarizes the results of market research conducted via an online survey to understand preferences of the target audience for a music video and album.
The survey found that the majority of respondents were male, aged 17-25, and watched music videos regularly on YouTube, TV, and social media. Indie/alternative was the most popular music genre. Most preferred music videos to be performance-style, between 3-5 minutes, and incorporate some black and white edits.
For album packaging, respondents preferred the cover to include some text and imagery, and advertisements to have some or little text with imagery.
The survey responses provided helpful information for planning Conner Abbey's music video:
- The audience was equally male and female, allowing the video to avoid catering to a specific gender.
- Most respondents were around Conner's age, but one was older, so the video will need to appeal to a wider age range.
- The most popular genres - R&B, electric/synth, and dance - informed the genre choice, beneficial as electric/synth is Conner's focus.
- Respondents prefer performance or narrative-based videos over those strictly relating the lyrics or focusing on artistic meaning. This guidance supported Conner's initial plans.
The document summarizes the results of a 30 question questionnaire about music video and CD cover preferences. It finds that the sample of respondents was evenly split between male and female, mostly aged 16-18, and preferred R&B and pop music genres. Most respondents said they liked to watch MTV Base and preferred performance-based music videos that featured their favorite artist. They expected to see genres and choreography in R&B music videos and consumed music mostly online or through TV advertisements. The analysis suggests targeting 16-18 year olds for an R&B or pop music video to be promoted on MTV Base featuring genres and choreography.
- Online surveys allow results to be analyzed more quickly than traditional methods as responses are collected automatically without waiting for paper submissions. This enables acting on insights in real-time.
- Online surveys are also more accurate than paper versions as responses are entered directly into the system, reducing errors from manual data entry.
- The document discusses using an online survey to understand the demographics and preferences of the target audience for a music production project. It analyzes the results of survey questions about age, gender, music tastes, and preferences for music video styles and narratives.
This document analyzes the results of a questionnaire about music videos. The results showed that the respondent's target audience was 17-18 year olds and 30 or older. Most respondents preferred pop and indie music genres, which matched the genre of the song featured in the video. Most respondents also preferred music videos that had a balance of story and performance elements over purely performance-based videos. The results indicated that the target market watches music videos less than 5 times a week, so the video will need to be interesting to engage viewers.
The document summarizes the results of a survey about music video preferences. It was completed by 14 participants, with equal numbers of male and female respondents. Most respondents were between 16-20 years old and students with significant free time. Indie and rock music were the most popular genres. YouTube was universally used to watch music videos. Most respondents preferred videos with underlying messages over purely indulgent ones. Respondents also indicated a preference for substance over style in videos but wanted some emphasis on both. Conceptual narratives and combinations of concepts, narratives and performances were the most interesting video types. The survey provided insight into targeting demographics and designing videos appealing to this audience.
The document discusses the results of a questionnaire given to gather information about audiences' music preferences to help create a music video and digipak. Some key findings:
- The audience was split fairly evenly between male and female.
- Most respondents were between ages 17-19, with a significant portion over age 20.
- Most identified as students.
- Respondents identified mostly as "strugglers" or "mainstreamers" in terms of personality types.
- Opinions on the metal music genre varied widely.
- Favorite songs named tended to be metal bands like Avenged Sevenfold and My Chemical Romance. Lyrics and catchy beats were enjoyed.
- Aud
The document summarizes the questions from a questionnaire given to an audience about music videos. It asked about gender, age, how often and by what means they watch music videos, their favorite music genres, their opinions on the importance of music videos to a song's success, whether they enjoy live performances, their preferences around narrative vs non-narrative videos, their preferences around special effects, and their favorite music videos. The summaries provided breakdowns of the audience responses to each question.
The document discusses audience feedback that was received for a student's R&B music video project. It provides details on the audience feedback process, including open-ended questions that were asked to understand the target audience's views and expectations of an R&B music video. Key findings from the feedback include that most viewers found the editing pace appropriate for the genre, classified the video as R&B, and felt the video, CD cover, and magazine ad worked well together visually. Areas for improvement included adding more locations, a stronger narrative structure, and additional characters.
This survey analyzed responses to 10 questions about music video preferences. Most respondents were males aged 16-24 who listen to genres like house, hip-hop and dubstep. They prefer watching music videos online, especially on YouTube. When creating their own music video, the surveyor chose a performance style despite narrative and conceptual being most popular, feeling performance is most vivid. Most felt music videos are important to a song's success and enjoy partying themes that match their demographic. Respondents watch videos daily and were split on whether visuals need relate to audio.
The opening scene sets the tone for the horror movie by establishing an unsettling atmosphere through the use of isolation, religious symbols, and mystery around whether the main character's dreams are real. Key locations like the glowing hallway and abandoned factory contribute to creating tension. Strategic lighting choices and the main characters' costumes of a nightgown and striped sweater further the atmosphere of fear and mystery in the opening scene.
This summary provides a high-level overview of the key points from the document in 3 sentences:
The document analyzes the opening of the 2013 horror-fantasy film "John Dies at the End" at both the macro and micro level. At the macro level, it examines the genre, audience, conventions, and narrative structure. At the micro level, it analyzes specific elements like the locations, lighting, and costumes used in the opening scene. The analysis suggests the opening establishes normality for the protagonist before disrupting it with threats, leaving the audience on a cliffhanger to continue watching.
Tina has a nightmare that takes place in an abandoned factory. She is being stalked by Freddy Krueger. The opening uses lighting, sound, and camera techniques common to horror films to build tension and isolate Tina's character. These include dim lighting, ominous sounds, and shots that emphasize Tina's vulnerability or imply something is following her. The climax of the opening comes when Freddy suddenly attacks Tina from behind, leaving the audience wondering if her dreams are really just dreams.
This document provides details for filming a music video, including shot lists, locations, times, and descriptions. It outlines 73 shots to be filmed across 3 days at various outdoor and indoor locations. Shots will include close-ups, wide shots, and more, capturing the artist alone and with others, walking through nature and performing on instruments. The filming will involve setup and rehearsal and aims to wrap by specified times each day.
The opening of Evil Dead (2013) establishes the horror and thriller genre. It introduces the isolated setting and main female character. Through the use of lighting, costumes, and props, it conveys a sense of danger, innocence, and the supernatural. The narrative starts in equilibrium, is disrupted by the character's kidnapping, recognizes the threat, attempts to repair through an exorcism, but ends in a new equilibrium with her possessed death, leaving the audience with questions to continue watching.
The document discusses three potential locations for filming a music video:
1) A wooded area that will represent the main character's isolation and provide pathways to symbolize his return to civilization. Flashback scenes of a breakup will also be filmed there.
2) A canal surrounded by trees that can seamlessly transition between the woods and act as the setting for more breakup flashbacks.
3) A lecture theater that will be used to film a performance scene, utilizing its control of lighting, and a bedroom scene, taking advantage of its size and ability to achieve total darkness.
The music video uses various cinematography techniques to tell a story. It begins and ends with a high-angle shot of the main character lying in his bed, showing he is stuck reliving the past. Flashbacks depicted through close-ups show him remembering his late mother. The dull lighting in the house contrasts with the glowing forest, indicating his trip through lucid dreaming. By getting high, the main character is able to see his mother one last time in the place of their happiest memories. The video aims to amplify the song's meaning and advertise the band to its target alternative rock audience.
The document proposes three music video ideas for songs:
1) "Six Billion" by Nothing But Thieves, about a psychopathic male character stalking a woman. Shots would imply loss but reveal his stalking.
2) "No Answers" by Amber Run, about a divorcing couple. Scenes would flip between their angry phone call and memories of their toxic relationship.
3) "Silk" by Wolf Alice, about a depressed woman who loves her friend, but finds out at a meeting the friend is engaged. Shots imply her daily sadness and reaction to the revelation.
The document analyzes six music videos using Goodwin's theory of six elements: illustration, amplifying, contradicting, iconography, voyeurism, and intertextuality. For each element, a different music video is discussed and analyzed in terms of how it uses that element. The summaries provide the music video analyzed and a brief description of how it fits the given element. For example, for illustration the video analyzed is "Riptide" by Vance Joy, which directly depicts the lyrics through short clips.
This document outlines lighting and shot plans for 16 scenes in a two minute horror film opening. The scenes will take place in classroom and bathroom settings, with desks/computers and bathroom stalls as key locations. Precise camera, lighting and tripod setups are specified for each shot, with an emphasis on lighting angles and intensities to create darker atmospheres and play with shadows. Shot types include static shots, pans, and overhead views.
This document provides location information for filming a two minute scene. The locations include outside the high school, a pathway near the school, a study room door and inside room at the school, and a bathroom. For each location, details are given about why it was chosen, where the camera will be placed, and how lighting will be used to create tension through shadows. The goal is to use different angles and lighting conditions at each location to build suspense as the scene progresses towards its climax in the bathroom.
Jay is a normal teenage girl whose life is disrupted when she has sex with her boyfriend Hugh and learns she has been cursed. Anyone who has sex with her will pass the curse on, and the entity following her, referred to as "It", will kill her and move on to the next victim. Jay and her friends attempt to repair the situation by trying to find and kill It, believing they succeed when It appears to die in an electrocution. However, the film ends on a cliffhanger as Jay and her friend Paul see someone following them down a path, leaving the audience unsure if It has truly been killed or if the curse continues.
The document analyzes the mise-en-scene, sound, camera work, and editing techniques used in a scene from the film "It Follows". The abandoned swimming pool setting traps the characters and isolates them with no escape. Dark blue lighting and the character's costumes establish a sense of danger and vulnerability. Tense non-diegetic sounds build anxiety as the scene progresses. Shots from the creature's perspective and disorienting camera angles make the audience feel helpless. The scene cuts together to increase pace and suspense, leaving viewers unsure if the creature has been defeated.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Manage Your Lost Opportunities in Odoo 17 CRM
Monkey survey Results
1. An Analysis of Results
from Monkey Survey
Titled – Music Video
Survey
Total Number of
Questions - 10
Participants – 30
By Emily
Humphreys
2. What is your Gender?
• I wanted to add this question as a way to
gain insight into which gender was more
present when taking the survey.
• This is as the majority of the survey is
female, 73% female to 27% male
(rounded up), which means that the
results given are important to the
creation of out music video, as the end
result could be influenced by feedback
from these questions.
• Moreover these results will also help
appeal to Nothing but Thieves' primary
target audience. This is as their main
demographic is female compared to
males, which will help us make choices
as a group in the video and relate back
to outsider help and guidance when
needed, seen here in this
collection of results.
3. What is your Age?
• For this question I wanted to find out the
main ages across the survey, so I can see
what type of people are taking the
questionnaire overall. This is so
information given can not only be related
back to the last question on gender, but
also to their age, as age is an important
factor to consider when selling a product,
in this case a music video.
• When looking at the end results, where
was an over all majority of 18 to 24 year
old's who had taken the survey coming in
at 80%, where as the only other group
chosen was 45 to 54 at 20%. This lets me
take into account that the majority of the
survey was completed by young-adult
females, which benefits me as this is the
demographic I was looking for more of
an overall insight into as this is the band
who we have chosen's target audience.
4. Why do you watch music videos?
• For this question I was looking to gain
insight as to why people tend to watch
music videos. When creating the
question I felt there could be more than
one option that you would want to
choose, so I left this question as a
multiple choice option. This made the
final results pretty close with artists
coming out on top with 60%, then visuals
at 57% and Meaning at a lower 47%. I
won't be counting the single response for
other as it was Not Applicable (N/A).
• These results show how close it was
overall when deciding on a specific
option for this category, but also shows
me that the music video shouldn't just be
one thing over another as to not limit the
video as well as appealing to more
people.
5. What would you expect to see in an
alternative-rock music video?
• For this question, I wanted to
understand visually what the audience
wanted to watch, other than just why
they watch music videos solely. Here I
split the question into two simple
options, as I felt that that these two
choices where easier to answer than
giving a fully-fledged list.
• This in turn meant that one choice came
out on top, and in this case it was music
performance at 57% (rounded up), with
narrative coming second with 43%. With
only 4 votes between each other the
results are still pretty close and overall I
think these outcomes are telling me that
having more of performance would work
but also combining the two would attract
both sides of the question, like the
previous slide.
6. What genre would you expect the video
to be?
• For my fifth question I was looking to
understand what the genre of a music
video would entail. (This is a single
option question, with the headings as
the genres posed by Goodwin's music
theory, with additional prompts as to not
confuse participants.)
• The main outcome was that illustrative
was most popular at 43%, second being
abstract at 30% followed by amplifying
(17%) and contradicting (10%).
• This information has given me a clearer
insight as to what people want in the
videos, which links well to the ideas we
have come up with for our own music
video, as one of the main choices was
going to be an abstract based video,
affirming ideas we already had overall.
7. What type of camera work would
you expect?
• Now onto question number six, I wanted
to understand what the audience wants to
see stylistically in a music video. This
wasn’t so much as to change or inform our
overall ideas around the video, but to give
us an understanding of shots that the
participants would expect to see, so we
can deliberate which ones we can include
when creating the storyboards (this was
also a multiple choice question).
• The top four where Close-ups (70%), Wide
shots (67%), Mid shots (53%) and Pan
shots (47%). The three other options Whip
Pan, Trombone shots, and over the
shoulder shots all came out with the same
result at 13% each. These results show us
that other than some close ups, the
audience like to see mainly bigger shots
in the videos, which is a detail with we
can incorporate into our own ideas later
on.
8. What type of lighting would you
expect?
• For question seven, I wanted a better
judgment as to what type of lighting is more
favorable to the audience when watching a
alternative-rock music video. Overarchingly,
the main result came out to be darker shades
for the lights over brighter shades.
• Personally I felt that this was to be expected
as connotations of the rock genre come with
dark clothes like leather and long dark hair,
which is why I think that the dark shades of
light have come out on top with 70% of people
choosing this option. On the other hand
though, there was still 30% who picked lighter
shades, which I think is drawn from the fact
that the genre is a sub-genre (alternative-
rock). By this I mean I think that the 9 people
who picked this option probably thought that
the videos colours would be softer than a rock
video.
• To conclude this question I think that using
darker lighting choices will end up being a
must in out video, but I also think that we
will be able to also combine or try out using
the light shades to soften the video out so it
isn't too dull as well.
9. What type of colour palette would
you expect?
• This question links heavily to the last
slide/question as I wanted certain aspects
to be more precise, this being the
lighting/colors that the people taking the
survey would expect to see.
• This question was also multiple choice as I
didn’t want to limit the amount of answers.
This is because the context of the video is a
music video, which I think should mean
having more than less color-options to the
audience to pick from, as music videos can
vary quite a lot. (additionally it was so
there was more range for a wider range of
preferences).
• The darker colors and tones rained
supreme overall, with cool tones gaining 15
votes and dark tones at 16, whereas the
warmer tones only got 7, and brighter tones
came out with 1. looking at the results I
think it is clear what types of tones, effects,
and colors we should use evidenced with
this survey, that being the darker/cooler
tones.
10. What setting would you expect a music
video of this genre to be set in?
• For this question, I basically just wanted
an idea as to what the people who took the
survey would expect a music video of the
alternative/indie genre to be set in. This is
because there are a lot of different, and to
fit the name, alternative videos to go with
songs, so I just wanted to know what they
would expect, to follow the advice of
the results later on or to even use it as a
way to go against expectation. (This
question is multiple choice)
• Over all the biggest choices where the
woods (67%), a music venue (57%) and a
warehouse (50%). I think that these results
fit to the past results, linking to the
lighting for example, and also fit the
genre's connotations of darker themes and
colors. This is also shown with the least
likely option to be expected, that being the
seaside (3%), which would be one of the
brighter location choices on the list, again
showing that more people would expect the
location to be darker and more isolated.
11. How would you expect the CD/Poster
to link to the music video ?
• For this I just wanted to find out more
about how people would expect the
marketing aspects overall to each link
together, in this case, how the posters
and CD covers can link to the music
video.
• This was also multiple choice as I
thought that leaving it open would give
people more choices and help myself
overall with there being more answers to
choose from at the end . The main three
where using the artist (53%), the colors
(47%) and symbolic aspects (43%) to link
the marketing materials together. The
use of the artist and color's was
personally to be expected, but I was
surprised by symbolism coming at
number three on the list. This indicates
that more people want meaning and links
to be made though symbols in music,
which will help expand ideas later on.