Image Manipulation refers to a process of bringing changes to a digitized image for transforming it to the desired image. The changes are made possible by resorting to image processing. Image manipulation is utilized to create magazine covers and albums from photographs. A single photograph may be modified to suit the requirement, or several photographs can be combined to form a collage.
Image Manipulation refers to a process of bringing changes to a digitized image for transforming it to the desired image. The changes are made possible by resorting to image processing. Image manipulation is utilized to create magazine covers and albums from photographs. A single photograph may be modified to suit the requirement, or several photographs can be combined to form a collage.
Media and Information Literacy (MIL) - 3. Information Literacy - Information ...Arniel Ping
Learning Competencies
Learners will be able to...
1. define information needs (MIL11/12IL-IIIc-8);
2. locate, access, assess, organize, and communicate information (MIL11/12IL-IIIc-8);
3. demonstrate ethical use of information (MIL11/12IL-IIIc-9);
4. create an audio- visual presentation about what information literacy is and why information literacy skills are important (SSHS); and
5. produce and evaluate a creative text, visual, and audio presentation using design principle and elements (MIL11/12TIM-IVb-6/ MIL11/12VIM-IVc-10/ MIL11/12AIM-Ivd)
Topic Outline
I-Information Literacy
A.Definition and Importance
B.Components of Information Literacy
C.Ethical Use of Information
II- Performance Task- Project
A. Cooperative Work: Audio- Visual Presentation
Media and Information Literacy (MIL) - 6. Media and Information Languages (Pa...Arniel Ping
Media and Information Literacy (MIL)
Topic:
I- Video Project
A. Camera Techniques
B. Treatment
C. Storyboard
Objectives
At the end of the lesson, learners should be able to:
a. discuss the different camera techniques in film making;
b. produce a video treatment and a storyboard for a 30-50 seconds story applying the different camera techniques;
c. shoot and edit the video using a smartphone (mobile applications);
d. share their video in the class; and
e. value the importance of video treatment and storyboard in video project.
Media and Information Literacy (MIL) Types of Media (Part 1)- Types of Media ...Arniel Ping
Learning Competencies
Learners will be able to…
1. identify the different types of media (SSHS);
2. classify contents of different media types (MIL11/12TYM-IIId-10);
3. discuss the effects of social media in society (SSHS); and
4. define media convergence through current examples (MIL11/12TYM-IIId-11).
I- Media
A. Types
Media and Culture
II- Media Convergence
A. Definition
B. Examples
Media and Information Literacy (MIL) Performance Task - Video Project (Cooper...Arniel Ping
Media and Information Literacy (MIL) Performance Task - Video Project (Cooperative Learning)
Topic:
1. Media and Information Languages (Genre, Codes, and Conventions)
2. Legal, Ethical, and Societal Issues
in Media and Information (Intellectual Property, Netiquette, Cyber bullying, Plagiarism, and Internet Addiction)
Media and Information Literacy (MIL) - 6. Media and Information Languages (Pa...Arniel Ping
Topic
MIL - Media and Information Languages (Genre, Codes and Conventions)
Learning Competencies
1. evaluate everyday media and information with regard to codes, conventions, and messages; in regards to audience, producers, and other stakeholders (MIL11/12MILA-IIIf15)
2. produce and assess the codes, convention, and messages of a group presentation (MILI11/12MILA-IIIf16)
MEDIA AND INFORMATION LITERACY (MIL)
LESSON 11 : VISUAL GRAPHICS DESIGN
Learning Objective:
Evaluate existing Web sites and online resources based on the principles of layout, graphic, and visual message design.
Use image manipulation techniques on existing images to change or enhance their current state to communicate a message for a specific purpose.
Create an original or derivative ICT content to effectively communicate a visual message in an online environment related to specific professional tracks.
Manipulate text, graphics, and images to create ICT content intended for an online environment.
Media and Information Literacy (MIL) 7. Legal, Ethical, and Societal Issues i...Arniel Ping
Erratum.Page 23 0f 29. Formative Assessment Question no. 1 is ''Why is plagiarism?''. The correct question is ''What is plagiarism?''. Thank you very much.
Legal, Ethical, and Societal Issues in Media and Information (Part 3)
Topic: Plagiarism:
Learning Competencies
a. define plagiarism;
b.identify and explain the different types of plagiarism;
c. value the importance of understanding the different types of plagiarism; and
d. practice academic honesty and integrity by not committing plagiarism.
Media and Information Literacy (MIL) - 1. Introduction to Media and Informati...Arniel Ping
Introduction to Media and Information Literacy (Part 1)
The learners will be able to…
1. describe the nature of communication and the concepts related to it (SSHS);
2. describe how communication is affected by media and information (MIL11/12IMIL-IIIa and
3. identify the similarities and differences of media literacy, information literacy, and technology literacy (MIL11/12IMIL-IIIa-2).
Topic Outline
I- Introduction to Media and Information Literacy
A- Communication
1. Definitions
2. Communication Models
3. How Media and Information affect Communication
4. Media Literacy, Information Literacy, Technology (Digital) Literacy
Media and Information Literacy (MIL) - 3. Information Literacy - Information ...Arniel Ping
Learning Competencies
Learners will be able to...
1. define information needs (MIL11/12IL-IIIc-8);
2. locate, access, assess, organize, and communicate information (MIL11/12IL-IIIc-8);
3. demonstrate ethical use of information (MIL11/12IL-IIIc-9);
4. create an audio- visual presentation about what information literacy is and why information literacy skills are important (SSHS); and
5. produce and evaluate a creative text, visual, and audio presentation using design principle and elements (MIL11/12TIM-IVb-6/ MIL11/12VIM-IVc-10/ MIL11/12AIM-Ivd)
Topic Outline
I-Information Literacy
A.Definition and Importance
B.Components of Information Literacy
C.Ethical Use of Information
II- Performance Task- Project
A. Cooperative Work: Audio- Visual Presentation
Media and Information Literacy (MIL) - 6. Media and Information Languages (Pa...Arniel Ping
Media and Information Literacy (MIL)
Topic:
I- Video Project
A. Camera Techniques
B. Treatment
C. Storyboard
Objectives
At the end of the lesson, learners should be able to:
a. discuss the different camera techniques in film making;
b. produce a video treatment and a storyboard for a 30-50 seconds story applying the different camera techniques;
c. shoot and edit the video using a smartphone (mobile applications);
d. share their video in the class; and
e. value the importance of video treatment and storyboard in video project.
Media and Information Literacy (MIL) Types of Media (Part 1)- Types of Media ...Arniel Ping
Learning Competencies
Learners will be able to…
1. identify the different types of media (SSHS);
2. classify contents of different media types (MIL11/12TYM-IIId-10);
3. discuss the effects of social media in society (SSHS); and
4. define media convergence through current examples (MIL11/12TYM-IIId-11).
I- Media
A. Types
Media and Culture
II- Media Convergence
A. Definition
B. Examples
Media and Information Literacy (MIL) Performance Task - Video Project (Cooper...Arniel Ping
Media and Information Literacy (MIL) Performance Task - Video Project (Cooperative Learning)
Topic:
1. Media and Information Languages (Genre, Codes, and Conventions)
2. Legal, Ethical, and Societal Issues
in Media and Information (Intellectual Property, Netiquette, Cyber bullying, Plagiarism, and Internet Addiction)
Media and Information Literacy (MIL) - 6. Media and Information Languages (Pa...Arniel Ping
Topic
MIL - Media and Information Languages (Genre, Codes and Conventions)
Learning Competencies
1. evaluate everyday media and information with regard to codes, conventions, and messages; in regards to audience, producers, and other stakeholders (MIL11/12MILA-IIIf15)
2. produce and assess the codes, convention, and messages of a group presentation (MILI11/12MILA-IIIf16)
MEDIA AND INFORMATION LITERACY (MIL)
LESSON 11 : VISUAL GRAPHICS DESIGN
Learning Objective:
Evaluate existing Web sites and online resources based on the principles of layout, graphic, and visual message design.
Use image manipulation techniques on existing images to change or enhance their current state to communicate a message for a specific purpose.
Create an original or derivative ICT content to effectively communicate a visual message in an online environment related to specific professional tracks.
Manipulate text, graphics, and images to create ICT content intended for an online environment.
Media and Information Literacy (MIL) 7. Legal, Ethical, and Societal Issues i...Arniel Ping
Erratum.Page 23 0f 29. Formative Assessment Question no. 1 is ''Why is plagiarism?''. The correct question is ''What is plagiarism?''. Thank you very much.
Legal, Ethical, and Societal Issues in Media and Information (Part 3)
Topic: Plagiarism:
Learning Competencies
a. define plagiarism;
b.identify and explain the different types of plagiarism;
c. value the importance of understanding the different types of plagiarism; and
d. practice academic honesty and integrity by not committing plagiarism.
Media and Information Literacy (MIL) - 1. Introduction to Media and Informati...Arniel Ping
Introduction to Media and Information Literacy (Part 1)
The learners will be able to…
1. describe the nature of communication and the concepts related to it (SSHS);
2. describe how communication is affected by media and information (MIL11/12IMIL-IIIa and
3. identify the similarities and differences of media literacy, information literacy, and technology literacy (MIL11/12IMIL-IIIa-2).
Topic Outline
I- Introduction to Media and Information Literacy
A- Communication
1. Definitions
2. Communication Models
3. How Media and Information affect Communication
4. Media Literacy, Information Literacy, Technology (Digital) Literacy
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
2. Choose the letter of your best choice.
1. The communication process that takes place between humans and
computer
software
A. Audio Media C. Motion Media
B. Interactivity D. Hypersensitivity
2. A method of communication in which the program’s outputs depend
on the user’s inputs, and the user’s inputs in turn affect the program’s
outputs.
A. Audio Media C. Motion Media
B. Interactive Media D. Visual Media
3. 3. It is a visual media that gives the appearance of a movement .
A. Visual Media C. Motion Media
B. Interactive Media D. Audio Media
4. It is a media communication that uses audio or recordings to deliver
and transfer information through the means of sound.
A. Visual Media C. Motion Media
B. Interactive Media D. Audio Media
4. 5. It is either a vocal or instrumental sounds combined in such a way as
to produce beauty of form, harmony , and expression of emotion.
A. Music C. Radio Broadcast
B. Sound Recording D. Audio Podcast
6. It is a digital audio or video file or recording, usually part of a themed
series, that can be downloaded from a website to a media player or a
computer.
A. Audio Podcast C. Sound Recording
B. Music D. Radio Broadcast
5. 7. It is a live or recorded audio sent through radio waves to reach a wide
audience.
A. Radio Broadcast C. Music
B. Sound Recording D. Audio Podcast
8. It is a recording of an interview, meeting, or any sound from the
environment
A. Radio Broadcast C. Music
B. Sound Recording D. Audio Podcast
6. 9. It is a plastic-fabricated, circular medium for recording, storing, and
playing back audio, video, and computer data
A. USB Drive C. Compact Disc
B. Memory Card D. Computer Hard Drive
10. It is a secondary storage devices for storing audio file.
A. USB Drive C. Compact Disc
B. Memory Card D. Computer Hard Drive
7. 11. It is a small storage medium used to store data such as text, pictures,
audio, and video, for use on small, portable, or remote computing
devices.
A. Compact Disc C. USB Device
B. Computer Hard Drive D. Memory Card
12. It is an external flash drive, small enough to carry on a key ring, that
can be used with any computer that has a USB Port
A. Computer Hard Drive C. Memory Card
B. Compact Disc D. USB Device
8. 13. It is secondary storage devices for storing audio file
A. Computer Hard Drive C. Memory Card
B. Internet/Cloud D. USB Device
14. These are websites or file repositories for retrieving audio files, and
more precisely the files are stored in some datacenter full of servers that
is connected to the Internet
A. Computer Hard Drive C. Memory Card
B. Internet/Cloud D. USB Device
9. 15. It is a common format for consumer audio, as well as a standard of
digital audio compression for the transfer and playback of music on
most digital audio players.
A. WAV C. MP3
B. M4A/AAC D. WMA
16. It is a Microsoft audio file format standard for storing an audio
bitstream on PCs.
A. MP3 C. WAV
B. WMA D. M4A/ AAC
10. 17. It is an audio coding standard for loss digital audio compression.
A. MP3 C. M4A/ AAC
B. WAV D. WMA
18. It is an audio data compression technology developed by Microsoft
and used with Windows Media Player
A. A. MP3 C. M4A/ AAC
B. WAV D. WMA
11. 19. It is a unit of sound frequency and is known as "Hz“
A. Hertz C. Decibel
B. Phon D. Quartz
20. It is a unit of subjective loudness
A. Hertz C. Decibel
B. Phon D. Quartz
12. 21. It is the noise of sound measurement
A. Quartz C. Phon
B. Decibel D. Hertz
22. The audible characteristic of a sound.
A. Volume C. Pitch
B. Tone D. Loudness
13. 23. It refers to how high or low a sound is.
A. Volume C. Pitch
B. Tone D. Loudness
24. It refers to refers to the magnitude of the sound heard.
A. Volume C. Pitch
B. Tone D. Loudness
14. 25. It refers to the intensity of a sound.
A. Volume C. Pitch
B. Tone D. Loudness
26. It refers to any sound other than music or dialogue
A. Sound Effects C. Dialogue
B. Music D. Script
15. 27. It refers to the vocal or instrumental sounds (or both) combined in
such a way as to produce beauty of form, harmony, and expression of
emotion
A. Sound Effects C. Dialogue
B. Music D. Script
28. It is a speech, conversation, or a voice-over.
A. Sound Effects C. Dialogue
B. Music D. Script
16. 29. It is how you get from one segment or element to another
A. Pace C. Stereo Imaging
B. Mixing D. Transition
30. This refers to the aspect of sound recording and reproduction.
A. Mixing C. Transition
B. Pace D. Stereo Imaging
17. 31. It refers to the combination, balance and control of multiple sound
elements
A. Mixing C. Transition
B. Pace D. Stereo Imaging
32. It refers to the time control, editing, and order of events (linear, non-
linear or multi-linear)
A. Mixing C. Transition
B. Pace D. Stereo Imaging
18. 33. A type of transition where one element fades out, the next fades in,
and they overlap on the way
A. Segue C. Cross- Fade
B. V- Fade D. Waterfall
34. A type of transition which is better for voice transitions, than for
effects.
A. V- Fade C. Waterfall
B. Segue D. Cross- Fade
19. 35. A type of transition where one element stops, then the next begins
(“cut” in film)
A. Waterfall C. V-Fade
B. Cross-Fade D. Segue
36. A type of transition where the first element fades to inaudible before
the second elements begins
A. V- Fade C. Waterfall
B. Segue D. Cross- Fade
20. 37. It is the act of perceiving sound by the ear.
A. Listening C. Reading
B. Hearing D. Comprehending
38. It requires concentration so that your brain processes meaning from
words and sentences
A. Hearing C. Comprehending
B. Listening D. Reading
21. 39. It is a visual media that gives the appearance of a movement .
A. Visual Media C. Motion Media
B. Interactive Media D. Audio Media
40. It is a media communication that uses audio or recordings to deliver
and transfer information through the means of sound.
A. Visual Media C. Motion Media
B. Interactive Media D. Audio Media