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AUDIO Information and MEDIA
TYPES AND CATEGORIES OF AUDIO INFORMATION
1. DIFFERENT SAMPLES OF AUDIO FILES
a) Radio broadcast – live or recorded audio sent through radio waves to reach a wide audience.
b) Music – vocal and/or instrumental sounds combined in such a way as to produce beauty of form, harmony, and
expression of emotion. It is composed and performed for many purpose, ranging form aesthetic pleasure,
religious or ceremonial purposes, or as an entertainment product.
c) Sound recording – recording of an interview, meeting, or any sound from environment
d) sound clips/effects – any sound, other than music or speech artificially reproduced to create an effect in a
dramatic presentation, as the sound of a storm or creaking door.
e) Audio podcast – a digital audio or video file or recording, usually part of a themed series, that can be
downloaded from a website to a media player or computer
2. DIFFERENT WAYS OF STORING AUDIO MEDIA
a. tape - magnetic tape on which sound can be recorded
b. CD – a plastic-fabricated, circular medium for recording, storing, and playing back audio, video, and computer
data.
c. USB drive – an external flash drive, small enough to carry on a key ring, that can be used with any computer that
has a USB port.
d. memory card – (aka flash memory card or storage card ) is a small storage medium used to store data such as
text, pictures, audio, and video, for use on small, portable, or remote computing devices.
e. computer hard drive – secondary storage devices for storing audio files.
f. internet/cloud – websites or file repositories for retrieving audio files, and more precisely the files are stored in
some datacenter full of serves that is connected to the internet.
3. DIFFERENT AUDIO FILE FORMAT
a) MP3(MPEG Audio Layer 3) – a common format for consumer audio, as well as a standard of digital audio
compression for the transfer and playback of music on most digital audio players.
b) M4A/AAC (MPEG-4 Audio/Advance Audio Coding) – an audio coding standard for lossy digital audio
compression. Designed to be the successor of the MP3 format, ACC generally achieve better sound quality than
MP3 at similar bit rates.
c) WAV – is a Microsoft audio file format standard for storing an audio bitstream on PCs. It has become a standard
file format for game sounds, among others.
d) d. WMA (windows Media Audio) – is an audio data compression technology developed by Microsoft and used
with Windows Media Player.
HEARING VS. LISTENING
HEARING – is simply the act of perceiving sound by the ear. if you are not hearing-impaired, hearing simply happens.
LISTENING
• is something you consciously choose to do.
• listening requires concentration so that your brain processes meaning from words and sentences.
• listening lead to learning.
Characteristics of sound
• Volume
• Tone
• Pitch
• loudness
Purposes of sound or AUDIO MEDIA
A. GIVE INSTRUCTION OR INFORMATION
B. PROVIDE FEEDBACK
C. TO PERSONALIZE OR CUSTOMIZW
ELEMENTS OF SOUND DESIGN
• Dialogue - Speech, conversation, voice-over
• SOUND EFFECT – any sound other than music or dialogue
• MUSIC – vocal or instrumental sounds ( or both ) combined in such a ways as to produce beauty of form,
harmony, and expression of emotion.
• SILENCE – absence of audio or sound
Principles of sound design
• Mixing – the combination, balance and control of multiple sound elements.
• Pace – time control, Editing, Order of events: linear, non-linear, or multi-linear.
• Transition – how you get from one segment or element to another.
types of transition
1. SEGUE – one element stops, the next begins (“cut” in film).
2. Waterfall –as first element fades out, the second element begins at full volume.
3. CROSS-FADE – one elements fade out, the next fades in, and they overlap on the way.
4. V-FADE – first elements fades to inaudible before the second elements begins.
5. FADE TO BLACK - v-fade with some silence between elements effects.
 STEREO IMAGING – using left and right channel for depth
Units of Sound
Decibel
 or simply db
 noise of sound
Hertz
 simply Hz
• unit of sound frequency
Phon
- unit of subjective loudness

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AUDIO Information and MEDIA (handsout).docx

  • 1. AUDIO Information and MEDIA TYPES AND CATEGORIES OF AUDIO INFORMATION 1. DIFFERENT SAMPLES OF AUDIO FILES a) Radio broadcast – live or recorded audio sent through radio waves to reach a wide audience. b) Music – vocal and/or instrumental sounds combined in such a way as to produce beauty of form, harmony, and expression of emotion. It is composed and performed for many purpose, ranging form aesthetic pleasure, religious or ceremonial purposes, or as an entertainment product. c) Sound recording – recording of an interview, meeting, or any sound from environment d) sound clips/effects – any sound, other than music or speech artificially reproduced to create an effect in a dramatic presentation, as the sound of a storm or creaking door. e) Audio podcast – a digital audio or video file or recording, usually part of a themed series, that can be downloaded from a website to a media player or computer 2. DIFFERENT WAYS OF STORING AUDIO MEDIA a. tape - magnetic tape on which sound can be recorded b. CD – a plastic-fabricated, circular medium for recording, storing, and playing back audio, video, and computer data. c. USB drive – an external flash drive, small enough to carry on a key ring, that can be used with any computer that has a USB port. d. memory card – (aka flash memory card or storage card ) is a small storage medium used to store data such as text, pictures, audio, and video, for use on small, portable, or remote computing devices. e. computer hard drive – secondary storage devices for storing audio files. f. internet/cloud – websites or file repositories for retrieving audio files, and more precisely the files are stored in some datacenter full of serves that is connected to the internet. 3. DIFFERENT AUDIO FILE FORMAT a) MP3(MPEG Audio Layer 3) – a common format for consumer audio, as well as a standard of digital audio compression for the transfer and playback of music on most digital audio players. b) M4A/AAC (MPEG-4 Audio/Advance Audio Coding) – an audio coding standard for lossy digital audio compression. Designed to be the successor of the MP3 format, ACC generally achieve better sound quality than MP3 at similar bit rates. c) WAV – is a Microsoft audio file format standard for storing an audio bitstream on PCs. It has become a standard file format for game sounds, among others. d) d. WMA (windows Media Audio) – is an audio data compression technology developed by Microsoft and used with Windows Media Player. HEARING VS. LISTENING HEARING – is simply the act of perceiving sound by the ear. if you are not hearing-impaired, hearing simply happens. LISTENING • is something you consciously choose to do. • listening requires concentration so that your brain processes meaning from words and sentences. • listening lead to learning. Characteristics of sound • Volume • Tone • Pitch • loudness Purposes of sound or AUDIO MEDIA A. GIVE INSTRUCTION OR INFORMATION B. PROVIDE FEEDBACK C. TO PERSONALIZE OR CUSTOMIZW ELEMENTS OF SOUND DESIGN • Dialogue - Speech, conversation, voice-over • SOUND EFFECT – any sound other than music or dialogue • MUSIC – vocal or instrumental sounds ( or both ) combined in such a ways as to produce beauty of form, harmony, and expression of emotion.
  • 2. • SILENCE – absence of audio or sound Principles of sound design • Mixing – the combination, balance and control of multiple sound elements. • Pace – time control, Editing, Order of events: linear, non-linear, or multi-linear. • Transition – how you get from one segment or element to another. types of transition 1. SEGUE – one element stops, the next begins (“cut” in film). 2. Waterfall –as first element fades out, the second element begins at full volume. 3. CROSS-FADE – one elements fade out, the next fades in, and they overlap on the way. 4. V-FADE – first elements fades to inaudible before the second elements begins. 5. FADE TO BLACK - v-fade with some silence between elements effects.  STEREO IMAGING – using left and right channel for depth Units of Sound Decibel  or simply db  noise of sound Hertz  simply Hz • unit of sound frequency Phon - unit of subjective loudness