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chapter 1 - the human
Lesson 1- Introduction
Lesson Objectives:
• Discuss the human attributes which
needed to computer interaction.
The Human
-also known as the user, the one whom computer
systems are designed to assist.
-In 1983, Card, Moran and Newell described the
Model Human Processor, which is simplified view
of the human processing involved in interacting
with computer system.
-The model comprises three subsystems:
• the perceptual system-handling sensory
stimulus from the outside world
• the motor system, which controls actions
• the cognitive system, which provides the
processing needed to connect the two.
Vision
-Human vision is a highly complex activity with a
range of physical and perceptual limitations,
yet it is the primary source of information for
the average person.
Two stages in vision
• physical reception of stimulus
• processing and interpretation of
stimulus
The Eye - physical reception
- mechanism for receiving light and
transforming it into electrical energy
- light reflects from objects
- images are focused upside-down on
retina
- retina contains rods for low light vision
and cones for colour vision
- ganglion cells (brain!) detect pattern
and movement
The Eye – Visual reception
• The information received by the visual
apparatus must be filtered and passed
to processing elements which allow us
to recognize coherent scenes,
disambiguate relative distances and
differentiate color.
Interpreting the signal
• Size and depth
– visual angle indicates how much of view
object occupies
(relates to size and distance from eye)
– visual acuity is ability to perceive detail
(limited)
– familiar objects perceived as constant size
(in spite of changes in visual angle when far away)
– cues like overlapping help perception of
size and depth
Interpreting the signal (cont)
• Brightness
– subjective reaction to levels of light
– affected by luminance of object
– measured by just noticeable difference
– visual acuity increases with luminance as does
flicker
• Colour
– made up of hue, intensity, saturation
– cones sensitive to colour wavelengths
– blue acuity is lowest
– 8% males and 1% females colour blind
Interpreting the signal (cont)
• The visual system compensates for:
– movement
– changes in luminance.
• Context is used to resolve ambiguity
• Optical illusions sometimes occur due to
over compensation
Optical Illusions
the Ponzo illusion the Muller Lyer illusion
Reading
• Several stages:
– visual pattern perceived
– decoded using internal representation of language
– interpreted using knowledge of syntax, semantics,
pragmatics
• Reading involves saccades and fixations
• Perception occurs during fixations
• Word shape is important to recognition
• Negative contrast improves reading from
computer screen
Hearing
• Provides information about environment:
distances, directions, objects etc.
• Physical apparatus:
– outer ear – protects inner and amplifies sound
– middle ear – transmits sound waves as
vibrations to inner ear
– inner ear – chemical transmitters are released
and cause impulses in auditory nerve
• Sound
– pitch – sound frequency
– loudness – amplitude
– timbre – type or quality
Hearing (cont)
• Humans can hear frequencies from 20Hz to
15kHz
– less accurate distinguishing high frequencies than
low.
• Auditory system filters sounds
– can attend to sounds over background noise.
– for example, the cocktail party phenomenon.
Touch
• Provides important feedback about environment.
• May be key sense for someone who is visually impaired.
• Stimulus received via receptors in the skin:
– thermoreceptors – heat and cold
– nociceptors – pain
– mechanoreceptors – pressure
(some instant, some continuous)
• Some areas more sensitive than others e.g. fingers.
• Kinethesis - awareness of body position
– affects comfort and performance.
Movement
• Time taken to respond to stimulus:
reaction time and movement time
• Movement time dependent on age, fitness etc.
• Reaction time - dependent on stimulus type:
– visual ~ 200ms
– auditory ~ 150 ms
– pain ~ 700ms
• Increasing reaction time decreases accuracy in
the unskilled operator but not in the skilled
operator.
- Speed and accuracy of movement
are important considerations in the design of
interactive systems, primarily in terms of the
time taken to move to a particular target on a
screen.
Movement (cont)
• Fitts' Law describes the time taken to hit a
screen target:
Mt = a + b log2(D/S + 1)
where: a and b are empirically determined constants
Mt is movement time
D is Distance
S is Size of target
 targets as large as possible
distances as small as possible
Memory
There are three types of memory function:
• Sensory memories
-It is used to store information which is only required
fleetingly.
• Short-term memory or working memory
-Information is passed from sensory memory into
short-term memory by attention
• Long-term memory
-Information is placed there from working memory
through rehearsal.
Selection of stimuli governed by level of arousal.
sensory memory
• Buffers for stimuli received through
senses
– iconic memory: visual stimuli
– echoic memory: aural stimuli
– haptic memory: tactile stimuli
• Examples
– “sparkler” trail
– stereo sound
• Continuously overwritten
Short-term memory (STM)
• Scratch-pad for temporary recall
– rapid access ~ 70ms
– rapid decay ~ 200ms
– limited capacity - 7± 2 chunks
Examples
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0121 414 2626
HEC ATR ANU PTH ETR EET

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Lesson 1

  • 1. chapter 1 - the human Lesson 1- Introduction
  • 2. Lesson Objectives: • Discuss the human attributes which needed to computer interaction.
  • 3. The Human -also known as the user, the one whom computer systems are designed to assist. -In 1983, Card, Moran and Newell described the Model Human Processor, which is simplified view of the human processing involved in interacting with computer system. -The model comprises three subsystems: • the perceptual system-handling sensory stimulus from the outside world • the motor system, which controls actions • the cognitive system, which provides the processing needed to connect the two.
  • 4. Vision -Human vision is a highly complex activity with a range of physical and perceptual limitations, yet it is the primary source of information for the average person. Two stages in vision • physical reception of stimulus • processing and interpretation of stimulus
  • 5. The Eye - physical reception - mechanism for receiving light and transforming it into electrical energy - light reflects from objects - images are focused upside-down on retina - retina contains rods for low light vision and cones for colour vision - ganglion cells (brain!) detect pattern and movement
  • 6.
  • 7. The Eye – Visual reception • The information received by the visual apparatus must be filtered and passed to processing elements which allow us to recognize coherent scenes, disambiguate relative distances and differentiate color.
  • 8. Interpreting the signal • Size and depth – visual angle indicates how much of view object occupies (relates to size and distance from eye) – visual acuity is ability to perceive detail (limited) – familiar objects perceived as constant size (in spite of changes in visual angle when far away) – cues like overlapping help perception of size and depth
  • 9.
  • 10. Interpreting the signal (cont) • Brightness – subjective reaction to levels of light – affected by luminance of object – measured by just noticeable difference – visual acuity increases with luminance as does flicker • Colour – made up of hue, intensity, saturation – cones sensitive to colour wavelengths – blue acuity is lowest – 8% males and 1% females colour blind
  • 11. Interpreting the signal (cont) • The visual system compensates for: – movement – changes in luminance. • Context is used to resolve ambiguity • Optical illusions sometimes occur due to over compensation
  • 12. Optical Illusions the Ponzo illusion the Muller Lyer illusion
  • 13. Reading • Several stages: – visual pattern perceived – decoded using internal representation of language – interpreted using knowledge of syntax, semantics, pragmatics • Reading involves saccades and fixations • Perception occurs during fixations • Word shape is important to recognition • Negative contrast improves reading from computer screen
  • 14. Hearing • Provides information about environment: distances, directions, objects etc. • Physical apparatus: – outer ear – protects inner and amplifies sound – middle ear – transmits sound waves as vibrations to inner ear – inner ear – chemical transmitters are released and cause impulses in auditory nerve • Sound – pitch – sound frequency – loudness – amplitude – timbre – type or quality
  • 15. Hearing (cont) • Humans can hear frequencies from 20Hz to 15kHz – less accurate distinguishing high frequencies than low. • Auditory system filters sounds – can attend to sounds over background noise. – for example, the cocktail party phenomenon.
  • 16. Touch • Provides important feedback about environment. • May be key sense for someone who is visually impaired. • Stimulus received via receptors in the skin: – thermoreceptors – heat and cold – nociceptors – pain – mechanoreceptors – pressure (some instant, some continuous) • Some areas more sensitive than others e.g. fingers. • Kinethesis - awareness of body position – affects comfort and performance.
  • 17. Movement • Time taken to respond to stimulus: reaction time and movement time • Movement time dependent on age, fitness etc. • Reaction time - dependent on stimulus type: – visual ~ 200ms – auditory ~ 150 ms – pain ~ 700ms • Increasing reaction time decreases accuracy in the unskilled operator but not in the skilled operator.
  • 18. - Speed and accuracy of movement are important considerations in the design of interactive systems, primarily in terms of the time taken to move to a particular target on a screen.
  • 19. Movement (cont) • Fitts' Law describes the time taken to hit a screen target: Mt = a + b log2(D/S + 1) where: a and b are empirically determined constants Mt is movement time D is Distance S is Size of target  targets as large as possible distances as small as possible
  • 20. Memory There are three types of memory function: • Sensory memories -It is used to store information which is only required fleetingly. • Short-term memory or working memory -Information is passed from sensory memory into short-term memory by attention • Long-term memory -Information is placed there from working memory through rehearsal. Selection of stimuli governed by level of arousal.
  • 21. sensory memory • Buffers for stimuli received through senses – iconic memory: visual stimuli – echoic memory: aural stimuli – haptic memory: tactile stimuli • Examples – “sparkler” trail – stereo sound • Continuously overwritten
  • 22. Short-term memory (STM) • Scratch-pad for temporary recall – rapid access ~ 70ms – rapid decay ~ 200ms – limited capacity - 7± 2 chunks

Editor's Notes

  1. =Movement time is dependent largely on the physical characteristics of the subjects: their age and fitness. =Reaction time varies according to the sensory channel through which the stimulus is received
  2. =Information remains in iconic memory very briefly, in the order of 0.5 seconds.