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the human
the human
• Information i/o …
– visual, auditory, haptic, movement
• Information stored in memory
– sensory, short-term, long-term
• Information processed and applied
– reasoning, problem solving, skill, error
• Emotion influences human capabilities
• Each person is different
Vision
• Two stages in vision
• physical reception of stimulus
• processing and interpretation of stimulus
The Eye - physical reception
• mechanism for receiving light and transforming it
into electrical energy
• light reflects from objects
• images are focused upside-down on retina
• retina contains rods for low light vision and cones for
colour vision
• ganglion cells (brain!) detect pattern and movement
Interpreting the signal (cont)
• Brightness
– subjective reaction to levels of light
– affected by luminance of object
– measured by just noticeable difference
– visual acuity increases with luminance as does flicker
• Colour
– made up of hue, intensity, saturation
– cones sensitive to colour wavelengths
– blue acuity is lowest
– 8% males and 1% females colour blind
Interpreting the signal (cont)
• The visual system compensates for:
– movement
– changes in luminance.
• Context is used to resolve ambiguity
• Optical illusions sometimes occur due to over
compensation
Hearing
• Provides information about environment:
• distances, directions, objects etc.
• Physical apparatus:
– outer ear – protects inner and amplifies sound
– middle ear – transmits sound waves as vibrations to inner ear
• – inner ear- chemical transmitters are released and cause impulses in
auditory nerve
Hearing (cont)
• Humans can hear frequencies from 20Hz to 15kHz
– less accurate distinguishing high frequencies than low.
• Auditory system filters sounds
– can attend to sounds over background noise.
– for example, the cocktail party phenomenon
Touch
• Provides important feedback about environment.
• May be key sense for someone who is visually impaired.
• Stimulus received via receptors in the skin:
• Thermoreceptors-heat and cold
• Some areas more sensitive than others e.g. fingers.
• Kinesthesis - awareness of body position
–affects comfort and performance.
Movement
• Time taken to respond to stimulus:
• reaction time + movement time
• Movement time dependent on age, fitness etc.
• Reaction time - dependent on stimulus type:
• visual~ 200ms
• auditory~ 150 ms
• pain~ 700ms
Memory
• There are three types of memory function:
• Sensory memor ies
• Short-term memory or working memory
• Long-term memory Selection of stimuli
governed by level of arousal
sensory memory
– iconic memory: visual stimuli
– echoic memory: aural stimuli
– haptic memory: tactile stimuli
Short-term memory (STM)
• Scratch-pad for temporary recall
• Examples
• 212348278493202
• 0121 414 2626
• HEC ATR ANU PTH ETR EET
Long-term memory (LTM)
• Two types
– episodic – serial memory of events
– semantic – structured memory of facts,concepts, skills
• semantic LTM derived from episodic LTM
Long-term memory (cont.)
• Semantic memory structure
– provides access to information
– represents relationships between bits of information
– supports inference
• Model: semantic network
– inheritance – child nodes inherit properties of parent nodes
– relationships between bits of information explicit
– supports inference through inheritance
LTM - Storage of information
• rehearsal
– information moves from STM to LTM
• total time hypothesis
– amount retained proportional to rehearsal time
• distribution of practice effect
– optimized by spreading learning over time
• structure, meaning and familiarity
– information easier to remember
LTM - Forgetting
• decay
– information is lost gradually but very slowly
• interference
– new information replaces old: retroactive
interference
– old may interfere with new: proactive inhibition
• so may not forget at all memory is selective …
• … affected by emotion – can subconsciously `choose' to
forget
LTM - retrieval
• recall
– information reproduced from memory can be
assisted by cues, e.g. categories, imagery
• recognition
– information gives knowledge that it has been seen
before
– less complex than recall - information is cue
Thinking
• Reasoning
• deduction, induction, abduction
• Problem solving
Deductive Reasoning
• Deduction:
– derive logically necessary conclusion from given
premises.
e.g. If it is Friday then she will go to work
It is Friday
Therefore she will go to work.
• Logical conclusion not necessarily true:
e.g. If it is raining then the ground is dry
It is raining
Therefore the ground is dry
Inductive Reasoning
• Induction:
• – generalize from cases seen to cases unseen
• e.g. all elephants we have seen have trunks
therefore all elephants have trunks.
• Unreliable:
• – can only prove false not true
• … but useful!
• Humans not good at using negative evidence
• e.g. Wason's cards.
Abductive reasoning
• reasoning from event to cause
e.g. Sam drives fast when drunk.
If I see Sam driving fast, assume drunk.
• Unreliable:
– can lead to false explanations
Problem solving
• Process of finding solution to unfamiliar task using
knowledge.
• Several theories.
• Gestalt
– problem solving both productive and reproductive
– productive draws on insight and restructuring of problem
– attractive but not enough evidence to explain `insight' etc.
– move away from behaviourism and led towards information processing
theories

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The human

  • 2. the human • Information i/o … – visual, auditory, haptic, movement • Information stored in memory – sensory, short-term, long-term • Information processed and applied – reasoning, problem solving, skill, error • Emotion influences human capabilities • Each person is different
  • 3. Vision • Two stages in vision • physical reception of stimulus • processing and interpretation of stimulus
  • 4. The Eye - physical reception • mechanism for receiving light and transforming it into electrical energy • light reflects from objects • images are focused upside-down on retina • retina contains rods for low light vision and cones for colour vision • ganglion cells (brain!) detect pattern and movement
  • 5. Interpreting the signal (cont) • Brightness – subjective reaction to levels of light – affected by luminance of object – measured by just noticeable difference – visual acuity increases with luminance as does flicker • Colour – made up of hue, intensity, saturation – cones sensitive to colour wavelengths – blue acuity is lowest – 8% males and 1% females colour blind
  • 6. Interpreting the signal (cont) • The visual system compensates for: – movement – changes in luminance. • Context is used to resolve ambiguity • Optical illusions sometimes occur due to over compensation
  • 7. Hearing • Provides information about environment: • distances, directions, objects etc. • Physical apparatus: – outer ear – protects inner and amplifies sound – middle ear – transmits sound waves as vibrations to inner ear • – inner ear- chemical transmitters are released and cause impulses in auditory nerve
  • 8. Hearing (cont) • Humans can hear frequencies from 20Hz to 15kHz – less accurate distinguishing high frequencies than low. • Auditory system filters sounds – can attend to sounds over background noise. – for example, the cocktail party phenomenon
  • 9. Touch • Provides important feedback about environment. • May be key sense for someone who is visually impaired. • Stimulus received via receptors in the skin: • Thermoreceptors-heat and cold • Some areas more sensitive than others e.g. fingers. • Kinesthesis - awareness of body position –affects comfort and performance.
  • 10. Movement • Time taken to respond to stimulus: • reaction time + movement time • Movement time dependent on age, fitness etc. • Reaction time - dependent on stimulus type: • visual~ 200ms • auditory~ 150 ms • pain~ 700ms
  • 11. Memory • There are three types of memory function: • Sensory memor ies • Short-term memory or working memory • Long-term memory Selection of stimuli governed by level of arousal
  • 12. sensory memory – iconic memory: visual stimuli – echoic memory: aural stimuli – haptic memory: tactile stimuli
  • 13. Short-term memory (STM) • Scratch-pad for temporary recall • Examples • 212348278493202 • 0121 414 2626 • HEC ATR ANU PTH ETR EET
  • 14. Long-term memory (LTM) • Two types – episodic – serial memory of events – semantic – structured memory of facts,concepts, skills • semantic LTM derived from episodic LTM
  • 15. Long-term memory (cont.) • Semantic memory structure – provides access to information – represents relationships between bits of information – supports inference • Model: semantic network – inheritance – child nodes inherit properties of parent nodes – relationships between bits of information explicit – supports inference through inheritance
  • 16. LTM - Storage of information • rehearsal – information moves from STM to LTM • total time hypothesis – amount retained proportional to rehearsal time • distribution of practice effect – optimized by spreading learning over time • structure, meaning and familiarity – information easier to remember
  • 17. LTM - Forgetting • decay – information is lost gradually but very slowly • interference – new information replaces old: retroactive interference – old may interfere with new: proactive inhibition • so may not forget at all memory is selective … • … affected by emotion – can subconsciously `choose' to forget
  • 18. LTM - retrieval • recall – information reproduced from memory can be assisted by cues, e.g. categories, imagery • recognition – information gives knowledge that it has been seen before – less complex than recall - information is cue
  • 19. Thinking • Reasoning • deduction, induction, abduction • Problem solving
  • 20. Deductive Reasoning • Deduction: – derive logically necessary conclusion from given premises. e.g. If it is Friday then she will go to work It is Friday Therefore she will go to work. • Logical conclusion not necessarily true: e.g. If it is raining then the ground is dry It is raining Therefore the ground is dry
  • 21. Inductive Reasoning • Induction: • – generalize from cases seen to cases unseen • e.g. all elephants we have seen have trunks therefore all elephants have trunks. • Unreliable: • – can only prove false not true • … but useful! • Humans not good at using negative evidence • e.g. Wason's cards.
  • 22. Abductive reasoning • reasoning from event to cause e.g. Sam drives fast when drunk. If I see Sam driving fast, assume drunk. • Unreliable: – can lead to false explanations
  • 23. Problem solving • Process of finding solution to unfamiliar task using knowledge. • Several theories. • Gestalt – problem solving both productive and reproductive – productive draws on insight and restructuring of problem – attractive but not enough evidence to explain `insight' etc. – move away from behaviourism and led towards information processing theories