The document provides guidance on setting up budgets and obtaining funding for independent game development projects. It discusses several methods for setting up budgets, including calculating costs based on team hourly rates and hours worked or dividing a set budget into expense categories. It also outlines various options for obtaining funding, including self-funding through a day job, bootstrapping with savings, seeking loans from banks or friends/family, earning income from contract work, reinvesting profits from previous projects, applying for private funds/grants, working with angel investors or venture capitalists, and using crowdfunding sites. Specific details are provided on factors to consider for each funding source and examples are given of successful crowdfunding campaigns and pitches.
These slides were presented at the Semrush webinar "E-commerce Marketing: How to Attract, Convert and Retain Customers". Video replay is available at https://www.semrush.com/webinars/e-commerce-marketing-how-to-attract-convert-retain-customers/
Taylor Ryan - Growth Hacking - What they don't teach you in schoolTaylor Ryan
Growth Hacking Presentation Slides from my hour long Presentation:
Growth Hacking isn't taught in school.
It's learned by doing the work and from other growth hackers.
What is Growth Hacking?
Growth hacking is the art of modern savvy marketing using clever tools, optimized processes, and more data to get bigger; more measurable results from shorter processes.
Who should attend?
Anyone interested in getting better at marketing. Scaling any bootstraped startup can be challenging when you're starting at zero. With very few events directly geared towards pure marketing strategy and growth, with learning in mind.
It's time to give the Copenhagen Startup scene some value.
Seats are limited!!! Sign up now to secure your seat!
Is the event Free?
YES.
Shedule:
5:30 Taylor Ryan - Growth Hacking Social Media:
Viral Content Strategy + Social Media Hacks
6:45 Beatrice Carraro - Video SEO:
Tricks for crushing your competitors and ranking on yotuube
7:15 Casper Rouchman - SEM Optimization + Growth hacking:
Small Changes = Big Results
8:00: Questions + Networking
Speakers:
Taylor Ryan, CMO of Valuer.ai
American Growth Hacker, Author, Co-founder of 5 startups, and speaker
Consulted on SEO/SEM for 5+ years in the Washington, DC area
Beatrice Carraro of Trust Pilot
Content Creator + Blogger + Vlogger + Creative Problem Solver
Casper Rouchman: Traffic Manager of Templafy
What happens when you mesh a young digital native, a strong marketing interest and a salesperson? You get Casper - a growth hacker with a mission. 27 years, Traffic Manager @ Templafy and side hustler with a big H.
Seats are filling up quickly! Reserve yours now!
BIG SPECIAL THANKS TO THE EVENT SPONSOR AND LOCAL HOST:
https://www.conferize.com/
Conferize is Copenhagen based event solution platform that allows people to create an event website, sell tickets & build a social community – all in one place.
Become an agent for Valuer:
http://jointhehunt.co/
There’s something incredibly powerful about the deep long-lasting engagement that Kickstarter built into their platform. You find yourself coming back again and again - and getting better at something you care about. You’re deeply engaged.
That’s the power of Game Thinking. Learn how to harness Game Thinking for YOUR product at Game Thinking Live http://gamethinkinglive.com. Learn how leading-edge companies like Slack, AirBnB, Happify, Kickstarter build deep engagement into their products and services.
http://gamethinkinglive.com
These slides were presented at the Semrush webinar "E-commerce Marketing: How to Attract, Convert and Retain Customers". Video replay is available at https://www.semrush.com/webinars/e-commerce-marketing-how-to-attract-convert-retain-customers/
Taylor Ryan - Growth Hacking - What they don't teach you in schoolTaylor Ryan
Growth Hacking Presentation Slides from my hour long Presentation:
Growth Hacking isn't taught in school.
It's learned by doing the work and from other growth hackers.
What is Growth Hacking?
Growth hacking is the art of modern savvy marketing using clever tools, optimized processes, and more data to get bigger; more measurable results from shorter processes.
Who should attend?
Anyone interested in getting better at marketing. Scaling any bootstraped startup can be challenging when you're starting at zero. With very few events directly geared towards pure marketing strategy and growth, with learning in mind.
It's time to give the Copenhagen Startup scene some value.
Seats are limited!!! Sign up now to secure your seat!
Is the event Free?
YES.
Shedule:
5:30 Taylor Ryan - Growth Hacking Social Media:
Viral Content Strategy + Social Media Hacks
6:45 Beatrice Carraro - Video SEO:
Tricks for crushing your competitors and ranking on yotuube
7:15 Casper Rouchman - SEM Optimization + Growth hacking:
Small Changes = Big Results
8:00: Questions + Networking
Speakers:
Taylor Ryan, CMO of Valuer.ai
American Growth Hacker, Author, Co-founder of 5 startups, and speaker
Consulted on SEO/SEM for 5+ years in the Washington, DC area
Beatrice Carraro of Trust Pilot
Content Creator + Blogger + Vlogger + Creative Problem Solver
Casper Rouchman: Traffic Manager of Templafy
What happens when you mesh a young digital native, a strong marketing interest and a salesperson? You get Casper - a growth hacker with a mission. 27 years, Traffic Manager @ Templafy and side hustler with a big H.
Seats are filling up quickly! Reserve yours now!
BIG SPECIAL THANKS TO THE EVENT SPONSOR AND LOCAL HOST:
https://www.conferize.com/
Conferize is Copenhagen based event solution platform that allows people to create an event website, sell tickets & build a social community – all in one place.
Become an agent for Valuer:
http://jointhehunt.co/
There’s something incredibly powerful about the deep long-lasting engagement that Kickstarter built into their platform. You find yourself coming back again and again - and getting better at something you care about. You’re deeply engaged.
That’s the power of Game Thinking. Learn how to harness Game Thinking for YOUR product at Game Thinking Live http://gamethinkinglive.com. Learn how leading-edge companies like Slack, AirBnB, Happify, Kickstarter build deep engagement into their products and services.
http://gamethinkinglive.com
In this workshop for LeadsCon Path2Conversion, Michael Brenner explains the importance of content for B2B Marketing in today's digital world.
You will learn:
1. How to build a content marketing strategy
2. Editorial strategy
3. Distribution best practices
4. How to measure results
Smarten up your social media & online marketing : 5 tips to improve your reach and engagement using automation and triggers
1) Get inspiration on how to plan, automate and measure your social media efforts
2) See how you effectively automate work processes for your online marketing
3) Get deep insight from a simple, yet successful use-case that anyone can implement today
Orador: Michael Leander - Markedu
Conventional wisdom says that social media isn’t appropriate for b-to-b marketing. Conventional wisdom is wrong. Across the corporate landscape, businesses ranging from banks to high-tech firms to plumbing supplies are successfully applying social media tools to connect with customers, channel partners and suppliers. And as they grow more confident with the tools, they’re experimenting with sophisticated applications like social networks and customer co-creation. B-to-b social media marketing isn’t just blogs any more. Learn what the innovators are doing.
Videos have been removed from this presentation.
How to drive user engagement like Slack, Snapchat & KickstarterAmy Jo Kim
How do breakthrough products keep pulling new customers in - while re-engaging the ones they already have? It’s not with tricks & external rewards, that’s for sure. Discover how Slack, Kickstarter, and Snapchat reduce churn and drive deep, game-like engagement by creating a coherent path to mastery and deploying engaged triggers to light the way.
The Game Thinking Roadmap: a PMs path to masteryAmy Jo Kim
Have you ever wondered if you're building the right MVP, and testing it on the right customers? Are you eager to avoid "leaky bucket syndrome" and drive long-term engagement? Would you like a roadmap for what to build, what to test, and who to test it on throughout your product development process? Level-up your PM skills with Game Thinking -- a design system and product roadmap for building products your customers will return to, again and again. You'll get a powerful framework, actionable tips, and a chance to apply these ideas to your own project.
Growth Hacking by Jordan Schlipf for Startupbootcamp Alumni CEO Summit 27 & 2...Startupbootcamp
Jordan Schlip - Partner at Founder Centric - gave a workshop about Growth Hacking at Startupbootcamp Alumni CEO Summit on 27 & 28 June '14 in Berlin.
Jordan Schlipf twitter: https://twitter.com/jordups
Jordan Schlipf linkedin: http://uk.linkedin.com/pub/jordan-schlipf/74/551/b8
Founder Centric: http://www.foundercentric.com/
Startupbootcamp: www.startupbootcamp.org
Learn unusual tips, strategies and process for getting 10-100x more value from paid ad campaigns on Facebook, Twitter, YouTube, Linkedin & Google+, including how to drive exponentially more traffic to your content, and convert 3-5x more of those clicks into leads and sales – all for less than $50 per campaign! Attendees will gain critical insights into how the algorithms of Paid Social Media advertising REALLY work, including Relevancy Score and Quality Adjusted Bids, which govern how often your ads show and what you pay for them. A must-attend session for Content, Social Media and PPC Marketers alike.
Successful innovations reach a mainstream audience—but they never start off that way. That’s the paradox of innovation that most entrepreneurs fail to embrace - at their peril.
That’s where Game Thinking comes in. Game Thinking is a step-by-step system for accelerating innovation and crafting products that people love…and keep loving. In Game Thinking, you empower your customers to get better at something they care about — like playing an instrument or leading a team. Come to this fast-paced training and equip yourself with the tools you need to create your next breakout hit.
Navigating the Social Media Landscape: Social media has gone from fun distractions to necessary channels of communication. As a result we are bombarded with lots of content and lots of noise. How do we navigate this fast-paced and dynamic social media environment? How can we leverage social media for our business objectives? How can we be heard above all the noise? How do we avoid social media fails? How do we determine ROI? This master class will help you determine the proper approach, find the right networks with the right audiences, execute successful strategies, and drive both engagement and impact.
The 3 most common mistakes smart entrepreneurs make building their MVPAmy Jo Kim
In this information-packed webinar you'll discover the most common and costly MVP mistakes that cripple promising startups. You’ll also learn how to avoid these mistakes, and super-charge your path to product/market fit with Game Thinking. Taught by Amy Jo Kim, CEO of Shufflebrain, this training session covers:
- How coaching 50+ design teams worldwide revealed huge, costly blunfers in common MVP practices
- How leading startups like Slack use game thinking – NOT gamification – to avoid these mistakes and build products that people love
- How our Getting2Alpha system has helped dozens of entrepreneurs build the right MVP and find product/market fit
- Why the CEO of fast-growing startup Pley called Getting2Alpha ‘an invaluable investment’ after using it to go from idea to MVP in 5 weeks
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
Wanna find out the common and costly mistakes that cause smart innovators to stumble? Learn about the TAM myth, the siren song of seductive mockups, and the rush to build EXACTLY the wrong MVP - and find out what to do instead.
Three Powerful Ideas to help investors make smart decisionsAmy Jo Kim
Have you ever been confused by conflicting advice from your stakeholders & colleagues? Do you fall for the siren song of seductive mockups? Learn how to navigate these challenges and spot the signs of a team that's headed for product/market fit.
Do you want to learn how to attract the right people into your community - and get input from the RIGHT hot-core Superfans? This talk will teach you how.
Marketing has created so much annoying noise that consumers and platforms are starting to sort out the mess and that means trouble for brands. Facebook’s EdgeRank, Google’s focus on authoritative content and Ad Blockers are just a few of the tactics to get rid of low quality noise. And then there are people simply ignoring the content they don’t like. Now is the time to stop thinking like a marketer and start acting like a social publisher – someone that publishes remarkable content not to sell, not to market, but to be social and to build long lasting relationships with an alpha audience. Then you don’t have to market. Your audience will do your marketing for you. It’s a bit of semantics but what it serves to do is change your outlook and that will make all the difference.
Slack is a runaway hit — and everyone wants to figure out why. Slack lacks the outer trappings of a game — instead it pulls you along by unfolding new opportunities as your skills grow stronger. Learn how Slack’s Core Learning Loop drives a simple, compelling daily habit; why a single-player on-boarding bot creates a game-like experience; and why Slack’s early development practices created a strong foundation for rapid growth.
In this workshop for LeadsCon Path2Conversion, Michael Brenner explains the importance of content for B2B Marketing in today's digital world.
You will learn:
1. How to build a content marketing strategy
2. Editorial strategy
3. Distribution best practices
4. How to measure results
Smarten up your social media & online marketing : 5 tips to improve your reach and engagement using automation and triggers
1) Get inspiration on how to plan, automate and measure your social media efforts
2) See how you effectively automate work processes for your online marketing
3) Get deep insight from a simple, yet successful use-case that anyone can implement today
Orador: Michael Leander - Markedu
Conventional wisdom says that social media isn’t appropriate for b-to-b marketing. Conventional wisdom is wrong. Across the corporate landscape, businesses ranging from banks to high-tech firms to plumbing supplies are successfully applying social media tools to connect with customers, channel partners and suppliers. And as they grow more confident with the tools, they’re experimenting with sophisticated applications like social networks and customer co-creation. B-to-b social media marketing isn’t just blogs any more. Learn what the innovators are doing.
Videos have been removed from this presentation.
How to drive user engagement like Slack, Snapchat & KickstarterAmy Jo Kim
How do breakthrough products keep pulling new customers in - while re-engaging the ones they already have? It’s not with tricks & external rewards, that’s for sure. Discover how Slack, Kickstarter, and Snapchat reduce churn and drive deep, game-like engagement by creating a coherent path to mastery and deploying engaged triggers to light the way.
The Game Thinking Roadmap: a PMs path to masteryAmy Jo Kim
Have you ever wondered if you're building the right MVP, and testing it on the right customers? Are you eager to avoid "leaky bucket syndrome" and drive long-term engagement? Would you like a roadmap for what to build, what to test, and who to test it on throughout your product development process? Level-up your PM skills with Game Thinking -- a design system and product roadmap for building products your customers will return to, again and again. You'll get a powerful framework, actionable tips, and a chance to apply these ideas to your own project.
Growth Hacking by Jordan Schlipf for Startupbootcamp Alumni CEO Summit 27 & 2...Startupbootcamp
Jordan Schlip - Partner at Founder Centric - gave a workshop about Growth Hacking at Startupbootcamp Alumni CEO Summit on 27 & 28 June '14 in Berlin.
Jordan Schlipf twitter: https://twitter.com/jordups
Jordan Schlipf linkedin: http://uk.linkedin.com/pub/jordan-schlipf/74/551/b8
Founder Centric: http://www.foundercentric.com/
Startupbootcamp: www.startupbootcamp.org
Learn unusual tips, strategies and process for getting 10-100x more value from paid ad campaigns on Facebook, Twitter, YouTube, Linkedin & Google+, including how to drive exponentially more traffic to your content, and convert 3-5x more of those clicks into leads and sales – all for less than $50 per campaign! Attendees will gain critical insights into how the algorithms of Paid Social Media advertising REALLY work, including Relevancy Score and Quality Adjusted Bids, which govern how often your ads show and what you pay for them. A must-attend session for Content, Social Media and PPC Marketers alike.
Successful innovations reach a mainstream audience—but they never start off that way. That’s the paradox of innovation that most entrepreneurs fail to embrace - at their peril.
That’s where Game Thinking comes in. Game Thinking is a step-by-step system for accelerating innovation and crafting products that people love…and keep loving. In Game Thinking, you empower your customers to get better at something they care about — like playing an instrument or leading a team. Come to this fast-paced training and equip yourself with the tools you need to create your next breakout hit.
Navigating the Social Media Landscape: Social media has gone from fun distractions to necessary channels of communication. As a result we are bombarded with lots of content and lots of noise. How do we navigate this fast-paced and dynamic social media environment? How can we leverage social media for our business objectives? How can we be heard above all the noise? How do we avoid social media fails? How do we determine ROI? This master class will help you determine the proper approach, find the right networks with the right audiences, execute successful strategies, and drive both engagement and impact.
The 3 most common mistakes smart entrepreneurs make building their MVPAmy Jo Kim
In this information-packed webinar you'll discover the most common and costly MVP mistakes that cripple promising startups. You’ll also learn how to avoid these mistakes, and super-charge your path to product/market fit with Game Thinking. Taught by Amy Jo Kim, CEO of Shufflebrain, this training session covers:
- How coaching 50+ design teams worldwide revealed huge, costly blunfers in common MVP practices
- How leading startups like Slack use game thinking – NOT gamification – to avoid these mistakes and build products that people love
- How our Getting2Alpha system has helped dozens of entrepreneurs build the right MVP and find product/market fit
- Why the CEO of fast-growing startup Pley called Getting2Alpha ‘an invaluable investment’ after using it to go from idea to MVP in 5 weeks
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
Wanna find out the common and costly mistakes that cause smart innovators to stumble? Learn about the TAM myth, the siren song of seductive mockups, and the rush to build EXACTLY the wrong MVP - and find out what to do instead.
Three Powerful Ideas to help investors make smart decisionsAmy Jo Kim
Have you ever been confused by conflicting advice from your stakeholders & colleagues? Do you fall for the siren song of seductive mockups? Learn how to navigate these challenges and spot the signs of a team that's headed for product/market fit.
Do you want to learn how to attract the right people into your community - and get input from the RIGHT hot-core Superfans? This talk will teach you how.
Marketing has created so much annoying noise that consumers and platforms are starting to sort out the mess and that means trouble for brands. Facebook’s EdgeRank, Google’s focus on authoritative content and Ad Blockers are just a few of the tactics to get rid of low quality noise. And then there are people simply ignoring the content they don’t like. Now is the time to stop thinking like a marketer and start acting like a social publisher – someone that publishes remarkable content not to sell, not to market, but to be social and to build long lasting relationships with an alpha audience. Then you don’t have to market. Your audience will do your marketing for you. It’s a bit of semantics but what it serves to do is change your outlook and that will make all the difference.
Slack is a runaway hit — and everyone wants to figure out why. Slack lacks the outer trappings of a game — instead it pulls you along by unfolding new opportunities as your skills grow stronger. Learn how Slack’s Core Learning Loop drives a simple, compelling daily habit; why a single-player on-boarding bot creates a game-like experience; and why Slack’s early development practices created a strong foundation for rapid growth.
Joseph Fabiilli | What Venture Capitalists ExpectJoseph Fabiilli
Joseph Fabiilli is explaining about the venture Capitalists Expect. Joseph Fabiilli is a funding consultant for future-thinking entrepreneurs and agencies. Joseph helps people secure funding for their environmental projects and programs. Joseph Fabiilli is a funding consultant for future-thinking entrepreneurs and agencies. Joseph helps people secure funding for their environmental projects and programs.
Startup Financing 101: How to get from A to B with 0 or 100?Lubomila Jordanova
The presentation allows you to quickly understand the different financing options that exist out there and consider what is most appropriate for your company.
If you are a Greentech entrepreneur, the place to go of course is www.plana.earth!
a presentation I made at Jacksonville State University's "The Alabama Conference for Inventors"... some content blatantly lifted from other great presentations
Kickercon: Devin Thorpe's How To Raise Money With CrowdfundingDevin Thorpe
These slides were used by Devin Thorpe at Kickercon to provide training on investment crowdfunding.
The presentation provides a summary of crowdfunding laws and a basic guide for how to raise money via crowdfunding.
Presentation by Steve Carkner, Head of Innovation at Revision Military as part of the Business of IoT Workshop at IoT613 on Thursday, September 29, 2016.
Strategic Talent Management - B7426
Dates Active:
1/1/2014 - 1/1/2099
Title:
Strategy-Driven Talent Management
Author:
Robert F. Silzer; Ben E. Dowell (Editor); Rob Silzer (Editor)
Edition:
1
Copyright Date:
2010-01-01
Publisher:
John Wiley & Sons, Incorporated
ISBN:
9780787988470
List Price:
$80.00
Delivery Method:
This item is available via the Argosy University Digital Bookshelf and will be delivered to you electronically within the course, unless you choose to opt out. If you do not opt out, there is no need to purchase a textbook.
Dates Active:
5/1/2016 - 1/1/2099
Title:
Managing Human Resources
Author:
Wayne F. Cascio
Edition:
10
Copyright Date:
2016-01-01
Publisher:
McGraw-Hill Higher Education
ISBN:
9780078112959
List Price:
$197.00
Delivery Method:
This item is available via the Argosy University Digital Bookshelf and will be delivered to you electronically within the course, unless you choose to opt out. If you do not opt out, there is no need to purchase a textbook.
Week 4 Assignment
Read the case "Tactus Tackles Fund-Raising" at the end of Chapter 8.
Answer the following questions and/or statements in detail:
1. Craig Ciesla and Micah Yairi eventually turned to friends and family for funding. Should they have done that first? What are the risks with raising money from such individuals? Explain in detail using sources and research. Use credible sources to support and explain.
2. What are the risks and benefits of waiting until they had been granted patents to ask for customer feedback? Explain in detail using sources and research. Use credible sources to support and explain.
3. The partners gave up equity in their company – part of the ownership -- to get help they needed. Was this a good idea? Why or why not? Explain in detail using sources and research. Use credible sources to support and explain.
4. Why do you think Ciesla and Yairi stuck it out, even with such bad luck? What would it take for you to be so persistent? Explain in detail using sources and research. Use credible sources to support and explain.
Make sure you format your papers in proper APA 6th. Be sure to properly cite your sources inside your text using APA 6th citations rules as well as proper APA referencing guidelines in your “References” (bibliography) section at the end of your papers.
Your written weekly assignment paper should be at least 1,000 words in length.
Chapter
8
Looking for Money 170
Debt vs. Equity 171
Sources of Money for Entrepreneurial Ventures 173
Venture capitalists 173
private or “angel” investors 174
Banks 175
Government agencies 175
Small business investment companies 176
Commercial finance companies 176
Friends and family 177
Crowdfunding: a novel way to raise money 177
Other sources of funds 178
The Process of Securing Investors 179
researching investors 179
What makes a business a good investment prospect? 183
the right market 184
What information and documents will investors want? 184
Negotia.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
4. Game Development Budget
Simple Method
Team Hourly Rate x Hours Dedicated To Project
Hard Costs
Rent
Utilities
Equipment
Supplies
Insurance
Taxes
Etc.
7. Marketing Budget
8% to 15% of total revenues
Note: This is typically used for larger
organizations, and you shouldn’t necessarily
spend this limit
8. Mini Financial Model
Notes
Anticipated Game Revenues Recommend
Low, Medium, High scenarios
- Subtract Development Budget
- Subtract Marketing Budget Recommend
Low, Medium, High scenarios
= Projected Profit/Loss
If you are willing to take a loss be clear on the
acceptable loss you can absorb before you get into
your market-budget planning.
12. Day Job
Earn money from “real work”, but do game
development at night and on weekends.
13. Bootstrapping
Paying for the business yourself, whether it’s through
savings or credit card debt.
Pros:
Keep your equity and IP
Greater flexibility to maneuver
Less dilution down the road
Cons:
Personal financial risks
Self-publishing costs
14. Bootstrapping
Invest no more than you can afford to lose.
Don’t do it if you can’t handle stress well.
Invest in a business, not a product.
It’s best to use other people’s money.
15. Bank Loans
Bank credits or other forms of private loans.
Very dangerous in the risky world of game development.
Banks want collateral, so this isn’t much different from self-
funding.
If you’ve formed an LLC or Corporation, you may be able to
get the loan in the company’s name.
Unless your company has a track record, you’ll probably
have to personally guarantee the loan and use your personal
credit worthiness to get it.
In the absence of other sources, though, this may be the way
to go, at least for that initial capital.
16. Friends, Family & Fools
Receiving funding from people who personally
know you.
Pros:
They may be more understanding than banks
if the project fails.
Cons:
You may lose Aunt Edna’s retirement nest egg.
17. Friends, Family & Fools
You can receive money as a loan or an
investment.
As a loan, there is no expectation of profit
apart from interest, so you can avoid any
securities law issues.
As an investment, they can be made aware
that there is a very high failure risk and they
may not get their money returned.
18. Contract Work
Developing games for another company as well
as your own.
Sources: Textbook publishers, healthcare
companies, advertising firms
RFP: Request For Proposal
Usually work-for-hire, but sometimes you can
get royalties or other fees
Best when contract work and your own games
19. Contract Work
Pros
Great way bootstrap a startup as well as to stay fed and
keep a roof over your head.
Can give steady income, but lasts only as long as the
contracts do.
Cons
Margins on contract work are very low.
Contractors may be upset if you are making enough money
off of them to make a game.
VC’s may be reluctant to work with you.
have similarities
Work on your own game will suffer!
20. Reinvesting
Funding Project B with continuous income from
Project A.
If Project A is your only source of income, this
is the same as self-investing.
Consider setting up different companies if
these are two dissimilar projects.
Don’t do this if you’re not good at multi-
tasking.
22. Private Funds
Private funds, like Indie Fund and Sony’s Pub Fund,
help content creators, technology pioneers or
visionaries financially.
Some give a non-refundable lump sum of money
and some provide low or zero interest on loans
that you pay back if you become financially
successful.
Others want royalties once game is released.
Most want to see a prototype before taking part its
development
23. Grants
Getting a portion of your costs back from the government.
More of a cost-cutting option than a source of funding.
Sources: non-profit foundations, governmental
agencies, even game development or media funds.
Hire someone with expertise in writing grant proposals.
Some grants are awarded only to non-profits and so a
game developer can partner with a university, think
tank, or museum.
Grants can come also come with strings attached, such
a requirement to make a version of the game free to
the public.
24. Grants
Development Grants: Outside the United
States there are various programs to
underwrite games in small amounts from
$50K up to $1M.
Research Grants: Most commonly
awarded grants for game development, but
funding is in the name of accomplishing the
research objective and not creating a
complete game.
26. Grants
National Endowment for the Arts (NEA)
Added games to their list of eligible
projects in 2011
Interested in developing work that has a
broad public impact, can reach a lot of
people, and is accessible
Grants are awarded by a panel of experts –
including a “layperson”
30. Grants
National Institute of Health (NIH)
Largest funder of health focused research in
the United States.
Ro1s: Large multi-year grants which can be in
the $millions.
R34s: Offer smaller amounts of funds
(perhaps $1M over a few years) but act as
stepping stones to higher-end grants.
Health & Human Services and Center for
Disease Control also offer grants
31. Grants
National Science Foundation (NSF)
Major funder of game-oriented work
Focused on discovering how to improve
learning outcomes, as well as artificial
intelligence, crowdsourcing, and much more.
Majority of their grants are multi-year efforts
with good-sized funding that must move
through major research universities and
established non-profit research labs and
centers.
32. Grants
Department of Defense (DOD)
Longtime commitment to simulation and
interactive-based training.
Funds game-based work in a variety of ways
either through direct competitive contracts or
SBIR/STTR grant programs.
America’s Army: First-person shooter franchise
designed as both a recruitment and a training
tool.
33. Grants
Small Business Innovation Research (SBIR) and
Small Business Technology Transfer Program
(STTR)
Used by a number of government agencies to
award grants
Open to businesses with <500 employees
Awards $2B/year for research
Developer retains full rights
34. Grants
SBIR/STTR Process
Agency will list challenges under its domain
Developer will respond with ideas for proposals
Reviewers will score submissions
Submissions that score well may be funded
Funding begins as soon as contract is negotiated
Phases:
1. Feasibility test (<=$150K)
2. Prototype (<=$2M)
3. Commercialization (not funded)
Developer retains full rights
35. Grants
Public and private foundations like Robert Wood
Johnson Foundation or MacArthur Foundation to
improve areas like education and healthcare.
Mix of open-invitation call for proposals and
private invitations to submit ideas
Rarely don’t accept unsolicited submissions
Program managers at these foundations act like
scouts
Study their sites and understand their submission
process
36. Grants
Cultivate partnerships with groups that can submit grants
Build useful core technologies
Attend events and meetings
Understand applied games and challenges
Understand how funding generally works
Plan and write well
Don’t depend on grants for the majority of your income
Don’t use a square peg as a round hole solution
Don’t turn away consulting or testing opportunities
Read papers, news Web sites, science magazines, and play
serious games
38. Angel Investor
An affluent individual who provides seed (or front) money for a
business start-up, usually in exchange for convertible debt or
ownership equity.
Usually offer some seed money and consulting for the start-up.
Prefer to be near you to offer their business know-how and network
easily while also keeping you under radar.
Find an Angel willing to stay in for more than a year and has game
industry knowledge.
Best to approach with your concept and use their money to make a
prototype.
This type of investment does invoke securities laws, so the counsel
of an attorney is strongly recommended.
39. Incubation Centers
Support startups until they produce something marketable or at
least get an investment for a longer period of development.
Access to mentors, seed money, office space and investors.
Most offer a support for a limited amount of time (usually
varies between 6 months to 1 year).
Quality of the center depends on mentors and the investor
network.
Some require an equity around 3-20% and provide seed
money, some require a smaller equity 1-5% in return of
mentorship and office space without making any cash
injection
40. Venture Capital
Provided by firms or funds to small emerging
firms that are deemed to have high growth
potential.
Rarely fund companies in initial stages
Interested in huge profits, so they look for
scalability
Approach with high risk – high profit proposal
Be aware that relevant pitch decks, doing
forecasts, revenue reports will take away from
your development time.
41. Venture Capital
To attract interest:
An experienced team of developers and business
people.
Helps to have a management team experienced in
start-ups.
Data showing real users are addicted to your
game.
Plans for leveraging your first hit for future
success.
Should be scalable to ramp up quickly
Product can’t be easily duplicated
47. Funding Models
Model 1
Find an angel investor for the first 6 months
of your development.
Build a demo.
Apply all the available festivals.
Get noticed and start seeking a publisher.
If that doesn't happen quickly, try staying
alive with contract works.
48. Funding Models
Model 2
Make some little savings from your other
projects.
Apply for a technology grant.
Develop something innovative.
Start seeking a Venture Capitalist
49. Funding Models
Model 3
Start contracting art assets.
Create a concept and go seek
crowdfunding.
If successful, apply for Indie Fund.
52. Crowdfunding
The practice of funding a project or venture
by raising many small amounts of money
from a large number of people, typically via
the Internet.
-OR-
Preorders, with incentives.
53. How It Works
Developers
Set funding goals and time limit
Countdown clock starts
All-out social media PR blitz
Funders
Select a contribution tier
Pledge the amount stated
Become entitled for the tier reward
54. Top Crowdfunding Sites
Rank Site Fee Notes
1 Gofundme 5% Over $2 Billion raised for personal fundraisers.
Processing fee of 2.9 + $0.30 applies
2 Kickstarter 5% Personal fundraising not allowed. Creative only.
Processing fees between 3-5% apply.
3 Indiegogo 5% 3% processing fee. $25 for international wire.
4 Teespring 10%+ T-shirt crowdfunding site.
Fees vary based on t-shirts selected for sale.
5 Patreon 5% Must pledge an on-going amount. Creative
projects only.
Additional processing fee of 4%.
56. Pros and Cons
Pros
Keep your equity and IP
Money is used for development
Focus on project
Cons
Less flexibility to change direction
Funding project, not company
Specific projects get funding
59. Crowdfunding Is NOT “Free Money”
Running a
Kickstarter is like
having a full-time,
unpaid, difficult job
for 3 or more
months!
60. Do Your Research
Look at other, similar Kickstarters
How did they raise?
Where did they raise it?
Ask developers about their success and
failure stories
61. Legal Liability
This type of fundraising is not considered an
investment and avoids any securities law
issues.
BUT.. You are entering into a contractual
agreement with your backers to deliver the
promised rewards. Because of this, you need
to get your project planning together before
entering into this type of relationship.
62. Form A Business Entity Before
Starting
Benefits
Avoids the personal income hit a tax time
Protects you from personal liability
Forces team to sort out ownership issues
A local university business clinic may help
you avoid higher legal fees.
64. The Ask
Think hard about what it’s really going to cost
to develop your game. (e.g., $300K)
Then think hard about the minimum you need
to make your game. ($130K)
Now cut that in half ($65K), because there’s
bonuses to hitting your goal in the first week.
Remember that the Ask should be inclusive of
Kickstarter fees (~10%), federal taxes
(~20%+) and rewards (~10%).
65. Build An Audience Before Launching
Build a Twitter following
Build an email list
Attend conventions
66. The Copy
It has to look good. It has to appear
professional and eye-catching.
But no one is going to read it.
67. The Copy
The body copy is your store window, so
window dress.
But don’t expect people to do a deep dive and
read every single thing. Communicate as
much as you can visually.
Motion! Excitement! A static page is for a static
project and your project is EXCITING. Be
confident!
Watch the character limit!
69. The Video
Your video is a commercial for the rest of the
page. If it’s a bad commercial, potential backers
‘change the channel’.
Take time to do it right.
Keep it short: less than 3 minutes. 2 if you can
swing it.
Get to your gameplay footage fast. (Secret:
Most gameplay footage is faked)
No talking heads. Your game is more
interesting than you are.
75. The Rewards
They have to be cool enough that people want them
BUT they have be cheap enough that you can fulfill &
ship them.
Find items that are valuable to your audience, not
just expensive.
Get quotes on EVERYTHING. Call up multiple
print shops or shirt printers.
SHIPPING! Take your hypothetical package to the
post office website and see how much it’s going to
cost you to send.
76. The Rewards
Physical or digital rewards
given to backers based on
pledge amounts.
Each reward tier usually
includes rewards from
previous tiers
Additional info: Estimated
delivery date, shipping
territory, quantity
available.
Pledge Reward
$5 Exclusive digital wallpaper
$15 Digital copy delivered on Steam
$25 Elite version of the Grappling Hook
In-Game Item
$30 Name in credits under “backer”
$35 Digital Art Book
$50 Closed Beta Access
$65 Elite Avatar Skin
$75 High resolution digital map
$100 Printed art book
$125 Signed printed art book
78. Launch
The first 48 hours are critical for collecting money.
Launch on Monday-Wednesday.
Don’t launch on a holiday or the same day as any
big events or game releases.
Projects seem to fund more often in the summer,
not so often in the winter
Tweet and email mailing list as soon as the
campaign launches.
You’ll know in the first 3 days whether your
campaign will be successful.
79. During Campaign
Running a campaign is a full-time job!
Answer e-mails, questions on Kickstarter,
Twitter and Facebook.
Get in touch with the press, bloggers and
more.
80. The Community
Warning: The community will take a sense of
ownership in your game. Be careful about
posting your *ideas* for game features
because they will take it as gospel, and if you
don’t implement them, they will come after
you.
81. Stretch Goals
Additional
features to will
implement once
money is raised
beyond the
original goal.
Goal Feature
$50K Goal Reached
$60K Artbook upgrades to hardcover
$70K 2nd Playable Character
$80K Nightmare Difficulty Mode
$85K Voice Acting: David Hayter
$100K Cheat Codes
$125K Local Co-op
$150K New Boss
$175K Speed Run Mode
$200K Boss Rush Mode
82. Stretch Goal Objectives
Get new backers to pledge to your
campaign
Get current backers to pledge more about
your campaign
Get your backers to talk about your
campaign
Get the media to talk about your campaign
83. Stretch Goal Types
Straight Additional Stretch Goal
Adds value to all backers
Extra levels, better music
Motivates backers to spread the word
Segmented Additional Stretch Goal
Adds value to only a subsection of backers
Port to a new platform, additional language
May bring in some new backers
Incremental Rewards Stretch Goal
Adds value to backers who increase their pledge
Additional content added to a new reward level
84. Stretch Goal Rewards
Extended Content (Straight Additional Goal): More levels in a
platformer, more campaigns in an RTS, an extra character in
a fighting game
Exclusive Content (Incremental Reward Goal): Variations of
existing content that can easily be produced.
Improved Content (Straight Additional Goal): Taking existing
content and making it better.
Port To A New Platform (Segmented Additional Goal):
Consoles, Mac, Linux, Mobile
New Language (Segmented Additional Goal): Spanish,
Chinese, Arabic, Klingon
Physical Content (Incremental Reward Goal): Game box, art
book, t-shirt.
85. Stretch Goal Scenarios
Don’t announce your stretch goals at the start of the campaign!
Scenario 1: Your campaign barely makes it.
You don’t need any stretch goals (or maybe just one at the end).
Scenario 2: Your campaign is funded mid-way.
Have relatively small stretch goals, and maybe an ambitious one at
the end.
Scenario 3: Your campaign is funded in a few hours.
Have some small ones you can meet right away, and then space
out ones of different financial sizes.
86. Stretch Goal Tips
Treat stretch goals like mini-campaigns in
themselves
Focus on what the community wants
Think through how would-be backers
interested in them will hear about their
existence
87. Marketing, Not Just Money
Crowdsourcing is generally thought of as a way
to procure a budget for your game, but it's also a
great way to create awareness.
Forces you to create a product description and
video
Can get your website hits
Open communications with a lot of other
developers
A lot of other journalists keep up with new
campaigns
88. Common Pitfalls
Not delivering what was promised
Underestimating the effort involved in
keeping a community happy.
Managing expectations.
91. Alphafunding
Like crowdfunding, except that you provide
fans with an incomplete game, and they fund
its completion.
Mid-sized online distributors like Desura offer
this service.
Indie developer John Kane worked 3-4 hours a day after work in a month-long game jam to create his first Steam game, Killing Time At Light Speed. He says he will never quit his day job as a web developer because 1) he loves it, and 2) he makes more money at it than as a game developer.
Clarity: An adult’s attention span is only 8 seconds, so ensure your pitch is clear and concise. And clarity ALWAYS trumps persuasion.
Simplicity: Imagine pitching to an 8-year-old. Cut out all the jargon and speak their language. (Focus on being understood).
Passion: Will ensure your pitch is memorable, unique and engaging. Don’t be afraid to show your enthusiasm.
Practice: Practice makes perfect. Whether that’s in your head, in front of a mirror or with a group of friends.
Venture capitalists and angel investors are pitched to every day. Capture their attention with something unique and compelling.
Problem: Make your audience aware that a problem exists. Let them feel some pain and yet eagerly seek out a remedy.
Unique Solution: Investors aren’t interested in “me too” ideas. Capture their desire with something new, differentiate yourself by your unique value. What can your company offer that no one else can?
Team: VCs invest with people, so you and your team are an essential part of the deal breaker. Every single investor is sold on perceived capability. Build credibility by displaying positive examples of your determination and ability to get the job done.
Traction: How engaging is your product within the market? If you’ve built enough traction, VC’s will be jumping in line to invest in what you offer. Groupon achieved multimillion dollar investment despite the hundreds of copyrcat companies that already existed in that market through solid traction.
Close: Ask for a business card, or ask for a chance to meet with the investor individually.