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Game Production 1 Lecture


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Introductory lecture to the Los Angeles Film School's Game Production 1 class.

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Game Production 1 Lecture

  1. 1. Session 1 David Mullich Game Production 1 The Los Angeles Film School
  2. 2. Who Am I?  David Mullich   @David_Mullich  Game Production Instructor at LAFS
  3. 3. Do You Have Skillz?  Gamers are good at digital interfaces  Gaming professionals are good at both digital and human interfaces
  4. 4. Teamwork Game development is a team sport for geeks. You need to be able to communicate and work well in a team.
  5. 5. “I just want to do the minimum to pass this class” Classes are not kidney stones. If you think about them in these terms, maybe you’re on the wrong career path?
  6. 6. Assignments If you can’t be bothered to:  be creative  strive for originality even within established norms or constraints  look beyond your initial idea  actually enjoy and actively want to do the above Then get used to the phrase “Would you like fries with that?”
  7. 7. Impressions Your colleagues and faculty will most likely be your doorway into the industry. How do you want them to think of you? Leave a professional and lasting impression. They’re your first referees, either on paper or via word of mouth.
  8. 8. The Golden Rule
  9. 9. Scrum  A flexible holistic strategy where a development team works together to reach a common goal  The word “scrum” is a rugby term, referring to the manner of restarting after a minor infraction
  10. 10. Stakeholder A person, group, organization, or system who affects or can be affected by an organization's actions. They have a vested interest in the project. Stakeholders may have different levels of involvement in a project. Some may be merely involved, while others are more committed.
  11. 11. Roles  Project Owner: Represents the stakeholders and is the voice of the customer. S/he is accountable for delivering value  Team: Responsible for delivering a shippable project in incremental steps  Scrum Master: Enforces the rules of Scrum. Responsible for removing obstacles to the team. Acts as a buffer between the team and distracting influences.
  12. 12. Scrum Scrum Methodology an Agile Movie (6:12)