Here are three post-release promotions or extensions I would propose for the video game product:
1. Add-on content promotion: Release downloadable content packs with new levels, characters, or gameplay modes to drive re-engagement from existing players and attract lapsed players back to the game.
2. Community contest promotion: Run in-game competitions and challenges with rewards/prizes, encourage user-generated content and streaming, and promote top community members to foster an active online community around the game.
3. Merchandise extension: Partner with licensees to develop and sell branded merchandise like t-shirts, collectibles, and accessories featuring characters and designs from the game. This can help build the game's brand
12 Exciting New Ways of Advertising for Publishers (Or: What Will Replace the...Soda studio
Display ads are by far the biggest source of income for online publishers. There’s the medium rectangle, half-page, leaderboard, and possibly hundreds of more obscure types.
But, while digital ad incomes are huge online conversion rates are dropping. (For example: 8% of the users account for 85% of clicks on banners, the average click-through rate of display ads is 0.1%.)
What’s going wrong here?
The biggest problem is that display banners are often obtrusive and don’t enhance or integrate with the overall experience well enough.
‘Sad’ news: the display banner as we know it is nearing the end of its life span
However, many advertisers, together with publishers, are rethinking online branding, let’s take a look at 12 exciting concepts for online advertising.
Contains advertising concepts by / found on Forbes, Quartz, The Next Web, Vox (Polygon), De Volkskrant, NRC, Time, WeTransfer, AdGibbon, GlobalMoxie, Google, BuzzFeed, The Atlantic, The Chicago Tribune, FIFA app, De Correspondent & more!
-- Photography sources --
"Ruler" by Scott Akerman, some rights reserved (2010)
https://www.flickr.com/photos/sterlic/4299631538
"Crochet Eyeball" by Net, all rights reserved (2008)
https://www.flickr.com/photos/quoin/2815208617
"Falling Jellyfish" by Joe Flood, some rights reserved (2006)
https://www.flickr.com/photos/joeflood/84125419
"Draining Again" by darkday, some rights reserved (2014)
https://www.flickr.com/photos/drainrat/14017447697
"Pack" by Nick, all rights reserved (2012)
http://www.flickr.com/photos/blank_canvas_photograpy/8154329078
6 Recommendations For Static Banner AdsJanuary Kohli
6 recommendations & some sample banner ads.
This presentation features some basic tips for better static banner ads. Animated gif ads and flash ads provide more real estate to deliver your message, but these little guys... well, they are a little different.
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ISS Social Media Seminar :: Slides on Facebook: It's Not Enough To Be Liked, ...NUS-ISS
ISS Social Media (Re) Connections Seminar, 11 April 2014
Presentation by Lee Kai Xin, Director, Wild Interactive
"Facebook: It's Not Enough To Be Liked"
Originally delivered at WistiaFest 2016, Phil runs through the different numbers used in video measurement, looking at the common mistakes we make and how we can better use this numbers to quantify success
In this advanced Facebook class we look at management tips of the pros, measurement and understanding Facebook insights and growth including campaigns, sure fire post engagement and advertising on Facebook
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This guide was created to help you develop engaging ad creatives that will grow your user base and revenue.
For a more in-depth look into the topic, read the Mobile Ad Creatives eBook: https://appagent.com/mobile-ad-creatives-ebook/
Marketing is summed up here in 7 steps.
Relevant for any business that wants to leverage digital marketing.
Based on Gabriel Weinberg's Bullseye Framework.
The steps are explained in more detail in the blog here: https://bit.ly/3hzlbqQ
12 Exciting New Ways of Advertising for Publishers (Or: What Will Replace the...Soda studio
Display ads are by far the biggest source of income for online publishers. There’s the medium rectangle, half-page, leaderboard, and possibly hundreds of more obscure types.
But, while digital ad incomes are huge online conversion rates are dropping. (For example: 8% of the users account for 85% of clicks on banners, the average click-through rate of display ads is 0.1%.)
What’s going wrong here?
The biggest problem is that display banners are often obtrusive and don’t enhance or integrate with the overall experience well enough.
‘Sad’ news: the display banner as we know it is nearing the end of its life span
However, many advertisers, together with publishers, are rethinking online branding, let’s take a look at 12 exciting concepts for online advertising.
Contains advertising concepts by / found on Forbes, Quartz, The Next Web, Vox (Polygon), De Volkskrant, NRC, Time, WeTransfer, AdGibbon, GlobalMoxie, Google, BuzzFeed, The Atlantic, The Chicago Tribune, FIFA app, De Correspondent & more!
-- Photography sources --
"Ruler" by Scott Akerman, some rights reserved (2010)
https://www.flickr.com/photos/sterlic/4299631538
"Crochet Eyeball" by Net, all rights reserved (2008)
https://www.flickr.com/photos/quoin/2815208617
"Falling Jellyfish" by Joe Flood, some rights reserved (2006)
https://www.flickr.com/photos/joeflood/84125419
"Draining Again" by darkday, some rights reserved (2014)
https://www.flickr.com/photos/drainrat/14017447697
"Pack" by Nick, all rights reserved (2012)
http://www.flickr.com/photos/blank_canvas_photograpy/8154329078
6 Recommendations For Static Banner AdsJanuary Kohli
6 recommendations & some sample banner ads.
This presentation features some basic tips for better static banner ads. Animated gif ads and flash ads provide more real estate to deliver your message, but these little guys... well, they are a little different.
Umsl super bowl hastag strategy case studyPerry Drake
UMSL students were challenged by Professor Perry Drake to develop better hashtag usage strategies for 7 of the many brands that advertised during the 2013 super bowl. The goal being to engage the consumer with the brand and pull them into the second and third screen.
ISS Social Media Seminar :: Slides on Facebook: It's Not Enough To Be Liked, ...NUS-ISS
ISS Social Media (Re) Connections Seminar, 11 April 2014
Presentation by Lee Kai Xin, Director, Wild Interactive
"Facebook: It's Not Enough To Be Liked"
Originally delivered at WistiaFest 2016, Phil runs through the different numbers used in video measurement, looking at the common mistakes we make and how we can better use this numbers to quantify success
In this advanced Facebook class we look at management tips of the pros, measurement and understanding Facebook insights and growth including campaigns, sure fire post engagement and advertising on Facebook
Design Matters: Creative that Fuels the FunnelTinuiti
In this webinar, our creative experts discuss how to use the latest consumer preference data to inform your creative strategy. It’s time to inject some holiday spirit into your creative using an insights-based strategy!
The Ultimate Guide to Designing Mobile Ads & App Store CreativesAppAgent
This guide was created to help you develop engaging ad creatives that will grow your user base and revenue.
For a more in-depth look into the topic, read the Mobile Ad Creatives eBook: https://appagent.com/mobile-ad-creatives-ebook/
Marketing is summed up here in 7 steps.
Relevant for any business that wants to leverage digital marketing.
Based on Gabriel Weinberg's Bullseye Framework.
The steps are explained in more detail in the blog here: https://bit.ly/3hzlbqQ
How to build mvp for startups highlighting the key things to take care of wh...Katy Slemon
Learn the right Agile approach to build MVP for startups that won’t fail. Overcome the obstacles & test your MVP to gauge the success of your startup.
Stephdokin Digital Brand Services (Audit, Dashboard, Marketing)Stephen King
Stephdokin is a Digital Brand agency that offers 3 services to customers:
1) Digital Brand Audit
2) Digital Brand Dashboard
3) Digital Brand Marketing
Establishing how your brand appears online is the first step in a journey of web excellence.
The Stephdokin Digital Brand Audit helps you create a starting “Point A” framework that gives all stakeholders in your business a common 00.understanding of the strategic roadmap needed to get to “Point B.”
When evaluating your digital brand, we can include many different dimensions of your online presence, like:
• Website traffic
• Website lead generation and sales conversions
• Google Performance
• Social media channels
• Mobile
• SEM and SEO excellence
• Competitive benchmarking
• Peer benchmarking
… and more.
In our online audit, we’ll recommend a Digital Brand roadmap that includes the people, processes and tools you’ll need to get going.
We’ll also help you define the Key Performance Indicator measurements you’ll implement on your operational and management dashboards.
Stephdokin is a marketing agency. We help companies with all aspects of creating physical and digital brand materials and campaigns
- Website creation / design
- Website reviews / optimization
- Search engine ranking (SEO)
- AdWords (+LinkedIn, Bing, Facebook ads etc…)
- Channel / partner planning & management
- Mailing list setup, management and eNewsletters
- Marketing brochures
- Videos, Infographics, eBooks, Case Studies, Guest Blog Posts
- Trade show booths
- Email newsletter designs
- Press releases
- Social media publishing
- etc...
Let's Get Started!
https://www.lafabbricadellarealta.com/entertainment-marketing-plan-template/
Don't start from scratch, base your marketing efforts on a proven template.
Similar to LAFS Marketing and Monetization Lecture 10: Business And Marketing Plans (20)
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Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
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The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Model Attribute Check Company Auto PropertyCeline George
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Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
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4. Take A Nod From Hollywood
Build excitement well before the game or
feature goes live.
5. Generate Hype!
Itis imperative that you
start generating hype as
soon as there is
something—anything—
worth showing to the
public.
6. But Not Too Soon!
The last thing you want
to do is to start posting
early, unpolished
screenshots of your
game all over the web,
especially if you're still in
the programmer art
phase of development.
12. Channels
How will you find customers?
How will you promote the product’s value to the
customer?
How will you deliver the product’s value to the
customer?
13. Customer Relations
What is the cost to
attract customers?
What is the cost to
convert customers?
What is the cost to
retain customers?
14. Revenue Stream (Monetizing)
What is the price of the
product?
Why is the customer
paying for the product?
How is the customer
paying for the product?
How many paying
customers are there?
21. Marketing Calendar
A tool showing what
marketing events,
media campaigns and
merchandising efforts
are happening when,
where and how.
22. Sample Marketing Calendar
Timing What Tactics/Vehicles
L-9 months Announcement Press Release (and PR through your
website/blog/social media if you’ve
previously built a sizeable audience).
Including assets like
screenshots/videos/key are can
make an even stronger
announcement.
L-6 months New assets reveal:
concept art,
screenshots, video
PR article placements and/or
through your website/blog/social
media
L-5 months Playable code at
industry/consumer event
Event
Possibly supplement with PR
23. Sample Marketing Calendar
Timing What Tactics/Vehicles
L-4 months First look teaser video
and announce release
timing
PR article placements and/or
through your website/blog/social
media
L-3 months New assets reveal:
concept art,
screenshots, video
PR article placements and/or
through your website/blog/social
media
L-2 months Project update Blog post on your website and/or
prompt for reviews to post at launch
time
L-1 month Playable code to press
outlets
PR prompt for preview coverage,
interviews
24. Sample Marketing Calendar
Timing What Tactics/Vehicles
L-3 weeks Post new gameplay
video
PR article placements and/or
through your website/blog/social
media
L-2 weeks Distribute final review
versions of game to
press
PR prompt for reviews to post at
launch time
Launch week Release launch trailer PR article placements and/or
through your website/blog/social
media
25. Sample Marketing Calendar
Launch plan specifics should
vary from game to game!
This sample plan is just an
illustration of:
Building out a content plan
and timeline leading up to
your launch
Using different kinds of
vehicles at each stage
leading up to release
26. Marketing Calendar Tips
Stay flexible
It is better to
recalibrate your
schedule than stick
to an announced
date
28. Marketing Sins
1. Missing Unique Selling Proposition
2. A Vague Definition of the Target Group
3. No Category Research
4. Missing the F2P and Premium Difference
5. Launching on Many Platforms
6. Not Having a Marketing Budget
7. Forgetting the Cash Flow
8. Rejecting Mobile Ads
9. Over-Estimating the Power of the Press
10. Skilling the Soft Launch
11. Not Building on Foundations
32. Minimum Viable Product (MVP)
A development technique in which a new
product or website is developed with sufficient
features to satisfy early adopters. The final,
complete set of features is only designed and
developed after considering feedback from
the product's initial users.
38. Awards Promotion
Submit your game for
awards programs and
competitions.
Consider a price promotion
when the finalists are
announced.
39. Merchandise Extension
Tie-in Merchandise can work
well for some games and
series:
Those that attract a following
Those that have characters
that lend themselves to
merchandise
Those that generate catchy
phrases
41. Library / Catalog
Your marketing plans can include
initiatives for your first game
promoting your second.
Reduce the price of your first
game at the second’s
announcement
As your studio grows, create
pricing tiers across your entire
catalog
Create bundles, with discounts
for players who buy multiple
games in your library
43. Away Mission
Pick a video game product from today’s
Game Fair.
Propose three different kinds of post-release
promotions or extensions for the game to
boost sales.
Editor's Notes
They time their advertising, PR, app store featuring, and social media to hit on the same day so they’re more likely to convert these to downloads.
Begin marketing at least 3-6 months before launch
After your first demo, about 25-30% of your time should be spent on marketing
Marketing continues throughout product life
Begin your marketing campaign the moment you have something that illustrates the fundamental mechanics and look of your game.
Whether it's one finished level, a mocked up (quality) screenshot or a small demo that displays a nuance of your game, it is imperative that you start generating hype as soon as there is something—anything—worth showing to the public.
From that point forward you should be promoting the progress of your game on a semi-regular basis.
Google isn't too keen on removing such images, and they will haunt you for the life-cycle of your development.
Business models and Marketing should not be an afterthought; they should be planned in from the very beginning of a project. You are making a game, but it needs to be commercially viable, so a solid business plan is as important as the games’ quality.
While a significant amount of your game sales will cluster around launch time, you can plot out programs for generating revenues afterwards as well.
Submit your game for awards programs and competitions. You can get additional visibility and a sales bump if you are listed as a nominee or finalist.
Consider a price promotion when the finalists are announced to build on the awareness boost and drive incremental sales for those who want to check out an acclaimed game.
When merchandising programs fit your game, you can both build the strength of your franchise and gain incremental revenues.
You can begin development, communications, and ongoing audience growth for a multi-game series shortly after releasing the first game, when awareness is relatively high.