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Seth Sivak

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Proletariat Inc. 6 Month Post Mortem
Lean Game Development
GAME 3400 - Player's Journey
GAME 3400 Level Design - Indirect Control
GAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Experience Architecture
GAME 3400 Level Design - Moment Based Design
GAME 3400 Level Design - Introduction
Designing Core Gameplay for Everyone - GDC 2012
Play and Games
Fundamentals of Game Design
Players Journey
Properties Methods Events
What Is A Game Engine
Active-Adventure @ Games for Health 2009