Laura Doyle annotated the slides for her and Cheryl Wolfe's May 2014 presentation at the Florida Library Association. She has allowed Little eLit to share these slides and her notes.
This document discusses using apps in the classroom and provides recommendations. It begins by outlining qualities to look for when selecting apps, such as ensuring content is developmentally appropriate. Strategies for evaluating apps are presented, such as whether an app adds meaningful learning. The document concludes by providing lists of recommended apps broken down by subject and grade level.
The document summarizes Richmond Public Library's pilot program introducing iPads into their children's area. They purchased 8 iPads and loaded them with 79 educational apps, games, ebooks, and music apps that cost between $0-5 each. The program was well received by patrons and allowed the library to support children's use of new technologies. As a result, the library plans to purchase more iPads for other branches and expand the age groups served.
Digital Story Time - Preschool Programming with the iPadJennifer Gal
Workshop for Southern Ontario Library Service – February 2013
Harness the magic of the iPad to enhance your library’s preschool programming and outreach. Understand the difference between eBooks and book apps and learn why this new and rapidly developing format has profound implications for children's literature and exciting possibilities for library programming. Preview the best children's picture book apps and learn how to integrate the iPad into your story time repertoire. Gain practical tips for getting started and maximizing your app budget. Learn where to find a quality children’s book app and where to find reliable reviews and recommendations. Discover the impressive range of children’s apps available ‘beyond the book’ and explore other ways that the iPad can be used to create exciting and innovative children’s programs and services.
A to Zoo: meeting from the TEC Center at EriksonCen Campbell
This is the presentation I gave at the TEC Center at Erikson in Chicago on Oct 3&4 2013. In attendance were representatives of the Fred Rogers Center, the TEC Center at Erikson, the Association of Library Services to Children, Children's Technology Review, the California State Library, Digital-Storytime.come & LittleeLit.com
This document outlines trends in library services for kids and teens including eBooks, iPad story times, virtual author visits with Skype, online summer reading programs, YouTube parties, computer training for kids and teens, tech tutors, and using QR codes for scavenger hunts. Resources for each topic are provided and all websites from the session are available at www.delicious.com/technologyandkids.
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...claudiahaines
Tanya B. Smith and Claudia Haines presented these slides during the Fred Rogers Center and Little eLit Digital Literacy Symposium at the Harford County Public Library in Maryland on April 7, 2015. Additional slides for the portion of the program about early literacy and Every Child Ready to Read can be found at: http://www.slideshare.net/claudiahaines/hcpl-new-media-and-young-children-training-ecrr-portion
This document discusses using apps in the classroom and provides recommendations. It begins by outlining qualities to look for when selecting apps, such as ensuring content is developmentally appropriate. Strategies for evaluating apps are presented, such as whether an app adds meaningful learning. The document concludes by providing lists of recommended apps broken down by subject and grade level.
The document summarizes Richmond Public Library's pilot program introducing iPads into their children's area. They purchased 8 iPads and loaded them with 79 educational apps, games, ebooks, and music apps that cost between $0-5 each. The program was well received by patrons and allowed the library to support children's use of new technologies. As a result, the library plans to purchase more iPads for other branches and expand the age groups served.
Digital Story Time - Preschool Programming with the iPadJennifer Gal
Workshop for Southern Ontario Library Service – February 2013
Harness the magic of the iPad to enhance your library’s preschool programming and outreach. Understand the difference between eBooks and book apps and learn why this new and rapidly developing format has profound implications for children's literature and exciting possibilities for library programming. Preview the best children's picture book apps and learn how to integrate the iPad into your story time repertoire. Gain practical tips for getting started and maximizing your app budget. Learn where to find a quality children’s book app and where to find reliable reviews and recommendations. Discover the impressive range of children’s apps available ‘beyond the book’ and explore other ways that the iPad can be used to create exciting and innovative children’s programs and services.
A to Zoo: meeting from the TEC Center at EriksonCen Campbell
This is the presentation I gave at the TEC Center at Erikson in Chicago on Oct 3&4 2013. In attendance were representatives of the Fred Rogers Center, the TEC Center at Erikson, the Association of Library Services to Children, Children's Technology Review, the California State Library, Digital-Storytime.come & LittleeLit.com
This document outlines trends in library services for kids and teens including eBooks, iPad story times, virtual author visits with Skype, online summer reading programs, YouTube parties, computer training for kids and teens, tech tutors, and using QR codes for scavenger hunts. Resources for each topic are provided and all websites from the session are available at www.delicious.com/technologyandkids.
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...claudiahaines
Tanya B. Smith and Claudia Haines presented these slides during the Fred Rogers Center and Little eLit Digital Literacy Symposium at the Harford County Public Library in Maryland on April 7, 2015. Additional slides for the portion of the program about early literacy and Every Child Ready to Read can be found at: http://www.slideshare.net/claudiahaines/hcpl-new-media-and-young-children-training-ecrr-portion
iKids: Adding Tablets and Apps to Your Programs for Young Childrenlmmulvenna
The document provides an overview of using tablets and apps in library programs for young children. It discusses why libraries should use apps, the importance of kids' apps, recommendations for tablet use with young kids, considerations for iPad vs. Android tablets, checking what schools are using, what makes a good app, reviews of apps, how to add apps to storytime, and provides descriptions of specific apps that are good for storytime. The document aims to educate libraries on best practices for introducing tablets and apps to engage and benefit young patrons.
Firefly is a new storytelling device designed for children that combines printed books with interactive technology. It looks like a book but brings words and pictures to life in new ways. Firefly allows children to explore stories in an interactive digital landscape with additional content like videos and songs. The goal is to transform the experience of parents handing their children a tablet into meaningful shared reading time with an innovative new storytelling medium. Marketing Firefly will involve partnerships with parents, libraries, publishers, and the mobile industry to reach its potential audience of millions of children and families.
New England Library Association Conference 2012: Claire MooreCen Campbell
This document discusses technology programming and services for children at the Darien Library. It begins with an introduction to the library and outlines why technology is vital for meeting patron needs and developing 21st century skills. Several examples are provided of how the library incorporates technology into its children's services and programs, such as using iPads and apps to support early literacy and offering technology-focused programs for different age groups. Resources for implementing technology and evaluating apps are also shared.
This document summarizes tips and guidelines for using new media such as apps and ebooks in children's storytime programs at libraries. It discusses evaluating apps and digital content for quality and age-appropriateness. Guidelines are provided from organizations like the AAP and NAEYC. Suggested apps that support early literacy are listed. Traditional storytelling tools like felt boards, puppets and music can also be used digitally. Modeling positive co-viewing behaviors for caregivers is emphasized.
The document discusses the design of an educational tablet for children in developing countries. It outlines the need for improved and affordable education solutions. Research covered includes existing education technologies like e-readers and laptops. The proposed tablet aims to be affordable, easy to use, sustainable, and education-focused. It will provide interactive learning applications while considering human-computer interaction and how children learn independently. The design process will involve researching local education environments and testing technology solutions.
This document discusses apps that are useful for librarians and early literacy programs. It begins by providing context on the growth of tablets and importance of kids' apps. It then discusses recommendations for using kids' apps from experts, focusing on interactive media and limits. The document proceeds to list 23 specific apps and their uses for librarians, storytimes, and early literacy programs. The apps help with organization, programming ideas, early literacy skills, and interactive elements for songs and fingerplays. The summary highlights the key topics covered and types of apps recommended for different purposes.
PlayScience: 10 things you need to know to PlayBig in the kids gaming space (...PlayScience
What are the keys to winning with kids today (and tomorrow)? We will reveal our "Top 10" list of things you need to know about what kids are doing, what is engaging them, and how we can use these insights to build the "next big things."
The document discusses how libraries must adapt to changing user needs and technologies over the next 500 years. It notes that users, resources, and the concept of libraries have changed significantly with the rise of the internet, mobile devices, ebooks, and streaming media. It argues that libraries need to reinvent themselves by focusing on trans-literacy skills, virtual services, blended learning, and community engagement rather than physical collections in order to remain relevant in the future.
Presentation for the American Association of School Librarians national conference, 2013. Case studies of tablet computers in your libraries and classrooms.
Using Technology for Hands-on Exploration - GAYC 2011Diane Bales
The document discusses using iPads to support hands-on investigation by preschoolers. It describes a study where preschoolers used iPads for activities like drawing, taking photos on field trips, playing educational games, and researching questions. Teachers observed that children quickly learned to navigate the iPads and found that introducing them for purposes beyond games was more challenging. The study aims to have children use iPads for hands-on science with microscopes, solving problems, and communicating findings. It provides suggestions for how early childhood educators can start integrating technology.
If you're suffering from information overload when it comes to what's new in technology and Internet resources for children and young adults, join us as we learn what's new in a nutshell.
Barnes & Noble sees a major opportunity in digital publishing and wants developers to create apps for their Nook e-readers and tablets. As the largest bookseller with a huge customer base and retail presence, Barnes & Noble can provide unmatched visibility and exposure for developers. Their goal is to work with developers to build a thriving app ecosystem and change the future of reading.
This keynote presentation was given at the 8th Annual Faculty Technology Showcase at Bloomfield College in New Jersey, January 2012.
This presentation addressed the then-current advertising tagline that "There's an app for that" which has moved into education as a possible solution for many software needs. Apps – small, easy to download software for mobile devices – are changing how students use technology. It is also changing the way colleges design and deploy software. How are schools reacting to this app world? This presentation examines how mobile and web apps are currently being developed and used, and the ways educators can implement them for teaching and for campus-wide initiatives.
The document discusses the concept of fusing augmented reality (AR) technology with e-books to create "ARE-Books". ARE-Books would allow users to scan their face into a story and see virtual objects from the story superimposed on the real world. Some challenges mentioned include proper registration and alignment of virtual and real objects. The document then discusses strategies for establishing ARE-Books as the dominant design in this new market such as obtaining exclusive content through partnerships with publishers, and discouraging competition through high barriers to entry. Target markets discussed include children and parents due to the interactive and educational potential of ARE-Books.
This document summarizes the results of a survey about children's digital books from the perspective of users in Italy. Over 1,000 people responded to the survey, most of whom were female parents around 39 years old. Approximately 30% of respondents reported having used digital books for children. Tablets were the most popular device for reading digital books. Respondents saw benefits like interactivity and illustrations but had concerns about overuse of devices and losing the "magic" of physical books. Apps were the most commonly used format. Quality Italian-language content and reasonable prices were seen as factors that could increase digital book purchases.
This survey analyzed data from 696 Italian parents regarding their children's use of digital books versus printed books. Key findings include:
- Nearly 35% of parents reported their children using digital books in 2014, up from 30.3% in 2013, with apps being the most commonly used format.
- Daily reading of printed books was reported by 72.6% of children, compared to 16.1% for daily or weekly reading of digital books.
- Tablets were the most common device for digital reading at 73%, followed by e-readers at 22% and smartphones at 17%.
- Digital books were most often read alone at 58% compared to with adults at 34% and siblings at 8%.
-
This document provides tips for conducting effective Google searches in 3 sentences or less:
1) It discusses the basic Google search screen and recommends focusing keywords, using synonyms if searches are unsuccessful, and avoiding question searches for better results.
2) Specific search techniques are outlined like phrase searching, using parentheses to add terms, and operators like "OR" to find pages with either search term.
3) The summary concludes by noting other useful search functions like limiting to site or file type, doing calculations and conversions, and checking definitions or weather directly from search.
Tamworth Library - The living room conceptkaymaree2
1) The Tamworth City Library reorganized their floorplan into "living rooms" grouped by subject to create a more comfortable and inviting atmosphere for patrons.
2) Subject areas were determined based on circulation statistics and local demographics, with popular topics like music, agriculture, and health given prominent space.
3) Public computers and a variety of formats are integrated into each living room, and furniture is arranged casually to encourage lingering and browsing.
iKids: Adding Tablets and Apps to Your Programs for Young Childrenlmmulvenna
The document provides an overview of using tablets and apps in library programs for young children. It discusses why libraries should use apps, the importance of kids' apps, recommendations for tablet use with young kids, considerations for iPad vs. Android tablets, checking what schools are using, what makes a good app, reviews of apps, how to add apps to storytime, and provides descriptions of specific apps that are good for storytime. The document aims to educate libraries on best practices for introducing tablets and apps to engage and benefit young patrons.
Firefly is a new storytelling device designed for children that combines printed books with interactive technology. It looks like a book but brings words and pictures to life in new ways. Firefly allows children to explore stories in an interactive digital landscape with additional content like videos and songs. The goal is to transform the experience of parents handing their children a tablet into meaningful shared reading time with an innovative new storytelling medium. Marketing Firefly will involve partnerships with parents, libraries, publishers, and the mobile industry to reach its potential audience of millions of children and families.
New England Library Association Conference 2012: Claire MooreCen Campbell
This document discusses technology programming and services for children at the Darien Library. It begins with an introduction to the library and outlines why technology is vital for meeting patron needs and developing 21st century skills. Several examples are provided of how the library incorporates technology into its children's services and programs, such as using iPads and apps to support early literacy and offering technology-focused programs for different age groups. Resources for implementing technology and evaluating apps are also shared.
This document summarizes tips and guidelines for using new media such as apps and ebooks in children's storytime programs at libraries. It discusses evaluating apps and digital content for quality and age-appropriateness. Guidelines are provided from organizations like the AAP and NAEYC. Suggested apps that support early literacy are listed. Traditional storytelling tools like felt boards, puppets and music can also be used digitally. Modeling positive co-viewing behaviors for caregivers is emphasized.
The document discusses the design of an educational tablet for children in developing countries. It outlines the need for improved and affordable education solutions. Research covered includes existing education technologies like e-readers and laptops. The proposed tablet aims to be affordable, easy to use, sustainable, and education-focused. It will provide interactive learning applications while considering human-computer interaction and how children learn independently. The design process will involve researching local education environments and testing technology solutions.
This document discusses apps that are useful for librarians and early literacy programs. It begins by providing context on the growth of tablets and importance of kids' apps. It then discusses recommendations for using kids' apps from experts, focusing on interactive media and limits. The document proceeds to list 23 specific apps and their uses for librarians, storytimes, and early literacy programs. The apps help with organization, programming ideas, early literacy skills, and interactive elements for songs and fingerplays. The summary highlights the key topics covered and types of apps recommended for different purposes.
PlayScience: 10 things you need to know to PlayBig in the kids gaming space (...PlayScience
What are the keys to winning with kids today (and tomorrow)? We will reveal our "Top 10" list of things you need to know about what kids are doing, what is engaging them, and how we can use these insights to build the "next big things."
The document discusses how libraries must adapt to changing user needs and technologies over the next 500 years. It notes that users, resources, and the concept of libraries have changed significantly with the rise of the internet, mobile devices, ebooks, and streaming media. It argues that libraries need to reinvent themselves by focusing on trans-literacy skills, virtual services, blended learning, and community engagement rather than physical collections in order to remain relevant in the future.
Presentation for the American Association of School Librarians national conference, 2013. Case studies of tablet computers in your libraries and classrooms.
Using Technology for Hands-on Exploration - GAYC 2011Diane Bales
The document discusses using iPads to support hands-on investigation by preschoolers. It describes a study where preschoolers used iPads for activities like drawing, taking photos on field trips, playing educational games, and researching questions. Teachers observed that children quickly learned to navigate the iPads and found that introducing them for purposes beyond games was more challenging. The study aims to have children use iPads for hands-on science with microscopes, solving problems, and communicating findings. It provides suggestions for how early childhood educators can start integrating technology.
If you're suffering from information overload when it comes to what's new in technology and Internet resources for children and young adults, join us as we learn what's new in a nutshell.
Barnes & Noble sees a major opportunity in digital publishing and wants developers to create apps for their Nook e-readers and tablets. As the largest bookseller with a huge customer base and retail presence, Barnes & Noble can provide unmatched visibility and exposure for developers. Their goal is to work with developers to build a thriving app ecosystem and change the future of reading.
This keynote presentation was given at the 8th Annual Faculty Technology Showcase at Bloomfield College in New Jersey, January 2012.
This presentation addressed the then-current advertising tagline that "There's an app for that" which has moved into education as a possible solution for many software needs. Apps – small, easy to download software for mobile devices – are changing how students use technology. It is also changing the way colleges design and deploy software. How are schools reacting to this app world? This presentation examines how mobile and web apps are currently being developed and used, and the ways educators can implement them for teaching and for campus-wide initiatives.
The document discusses the concept of fusing augmented reality (AR) technology with e-books to create "ARE-Books". ARE-Books would allow users to scan their face into a story and see virtual objects from the story superimposed on the real world. Some challenges mentioned include proper registration and alignment of virtual and real objects. The document then discusses strategies for establishing ARE-Books as the dominant design in this new market such as obtaining exclusive content through partnerships with publishers, and discouraging competition through high barriers to entry. Target markets discussed include children and parents due to the interactive and educational potential of ARE-Books.
This document summarizes the results of a survey about children's digital books from the perspective of users in Italy. Over 1,000 people responded to the survey, most of whom were female parents around 39 years old. Approximately 30% of respondents reported having used digital books for children. Tablets were the most popular device for reading digital books. Respondents saw benefits like interactivity and illustrations but had concerns about overuse of devices and losing the "magic" of physical books. Apps were the most commonly used format. Quality Italian-language content and reasonable prices were seen as factors that could increase digital book purchases.
This survey analyzed data from 696 Italian parents regarding their children's use of digital books versus printed books. Key findings include:
- Nearly 35% of parents reported their children using digital books in 2014, up from 30.3% in 2013, with apps being the most commonly used format.
- Daily reading of printed books was reported by 72.6% of children, compared to 16.1% for daily or weekly reading of digital books.
- Tablets were the most common device for digital reading at 73%, followed by e-readers at 22% and smartphones at 17%.
- Digital books were most often read alone at 58% compared to with adults at 34% and siblings at 8%.
-
This document provides tips for conducting effective Google searches in 3 sentences or less:
1) It discusses the basic Google search screen and recommends focusing keywords, using synonyms if searches are unsuccessful, and avoiding question searches for better results.
2) Specific search techniques are outlined like phrase searching, using parentheses to add terms, and operators like "OR" to find pages with either search term.
3) The summary concludes by noting other useful search functions like limiting to site or file type, doing calculations and conversions, and checking definitions or weather directly from search.
Tamworth Library - The living room conceptkaymaree2
1) The Tamworth City Library reorganized their floorplan into "living rooms" grouped by subject to create a more comfortable and inviting atmosphere for patrons.
2) Subject areas were determined based on circulation statistics and local demographics, with popular topics like music, agriculture, and health given prominent space.
3) Public computers and a variety of formats are integrated into each living room, and furniture is arranged casually to encourage lingering and browsing.
Jen Dayton, Darien Library's Collection Development Coordinator, presented her picks for great book reads for book groups.
These slides are property of Darien Library. I created them, hence why they're up on my account. :-)
For a truly interactive reading experience, borrow a Living book!
The Pickering Public Library and the PineRidge Arts Council have teamed up to provide a Living Library. Local artists have become “living books” for this special event. Each artist represents a specific art form or manages a business in the arts industry. Individuals may “borrow” a “book” from the Living Library and speak with them for 30 minutes.
대한민국내 각 도시, 또는 주요 거점별 Atlassian User Group을 리딩해 가실 AUG Leader를 모집합니다.
원하시는 도시명 및 본인의 프로필을 첨부하셔서 aug@atlassian.com 과 kr-marketing@atlassian.com 으로 보내주세요!!!
The document discusses several examples of tablet programs at libraries and schools. It describes initiatives at the L.E. Phillips Memorial Public Library, which launched an iPad lending program in 2011. It also discusses programs at Montlieu Academy of Technology, Charlottesville Schools, Houston Public Library, North Shore Public Library, and South Orange Public Library. The document then provides examples of tablet uses at Newman Library at Virginia Tech, Liberty Middle School, and the University of Southern Mississippi. It concludes with discussing Radford University's use of iTextbooks.
Integrating iPads and Tablet Computers into Library Services, Part 2ALATechSource
The document discusses several examples of K-12 schools and libraries that have implemented iPad and tablet programs. Phillips Memorial Public Library launched a circulating iPad program in 2011 that was very popular initially but saw declining usage over time. Lessons learned included having comprehensive policies, content considerations, and assessing the program ongoing. Charlottesville Schools provided all middle and high school students with Windows tablets to replace textbooks. They worked to gain funding and plan infrastructure needs. Montlieu Academy of Technology provided all students with iPads through a grant, and teachers use them for various subjects and communication. Liberty Middle School circulates iPads to teachers and uses carts of iPads for classroom use. Apps discussed include those for various subjects, communication
This document discusses Gardenvale Primary School's "Bring Your Own Device" (BYOD) policy, which allows students to bring their personal electronic devices to school for educational purposes. It provides several reasons for implementing a BYOD policy, including equipping students with 21st century skills, improving engagement, increasing access to information, and saving costs compared to providing devices for all students. The document also describes Lenovo laptop options that are suitable for BYOD and notes that Edunet can help schools set up an online portal for parents to purchase devices that meet the school's requirements. Edunet offers several payment options, including an upfront payment plan or a 12-month financing plan through Zip Money.
The document discusses the potential uses of the iPad in classrooms. It notes that the iPad could save schools money by allowing students to access textbooks digitally rather than purchasing physical copies. The iPad would also give students more opportunities to use technology by providing access to the internet, apps, videos and other digital learning tools. For successful adoption of the iPad, teachers would need to see the educational benefits and be given time to learn how to integrate the technology into their lessons. Early adopting teachers could help drive interest from other teachers and students.
The document discusses using iPads in the classroom and provides tips and strategies for integrating them into lessons. It recommends several education apps, including Whiteboard Free for collaborative work, Super Why to teach letters and sounds, and Skype to allow students to communicate like walkie-talkies around the school. The document emphasizes using iPads to enhance student engagement, promote visual and social learning, and foster differentiated instruction through interactive activities.
Parent FAQs - iPads at St Catherine's 2015Maria Mead
This document provides answers to common parent questions about a 1-to-1 iPad program being implemented at St Catherine's school. It explains that the program aims to provide every student and teacher with individual access to an iPad to enhance learning. Questions addressed include how iPads will be used for schoolwork, ensuring internet safety and privacy, maintaining appropriate use of devices, and continuing parent communication about the program.
This document summarizes research on the optimal use of iPods to meet learner needs. It finds that iPods can positively impact engagement, motivation, collaboration, and personalized learning when integrated effectively into student-centered pedagogy. However, effective integration requires infrastructure support, app evaluation, and teacher training. While iPods show potential, more longitudinal research is still needed to fully understand their impact on various learning outcomes. Overall, the research suggests iPods can enhance education when implemented appropriately, but schools must consider technical, financial, and instructional requirements for successful adoption.
This document discusses launching a 1:1 iPad program at a school. It outlines reasons for implementing such a program, including creating a 21st century learning environment and augmenting the curriculum. It discusses positives of using iPads for education such as accessibility, mobility, and available educational apps. The document also covers practical considerations for implementation like wireless performance, insurance, app management, professional development, and pricing. It provides steps for rolling out an iPad program and developing supportive policies and procedures.
Digital access at wvss – parent information eveningSteveRauh
This document outlines a school's plan to provide all students with digital access through a 1:1 initiative using personal devices. It discusses shifting instruction to leverage technology for deeper learning. Teachers are seen using various apps and digital tools to provide feedback and engage students. Safety, etiquette, and parental support are also covered. The goal is to prepare students for future careers and lives with technology skills in a caring environment.
This document discusses bringing personal devices to school (BYOD). It begins with an agenda for a meeting on BYOD and 21st century learning. It then discusses pedagogical approaches and challenges with online assessments. The benefits of BYOD are outlined, including choice, accessibility, preparation for future learning. Common myths about BYOD are debunked. Minimum device requirements, safety guidelines, and a draft 2014 timeline for rolling out BYOD are also summarized.
ICT is used across the school in various ways to support learning. Technology allows for differentiated and personalized learning through platforms like Moodle and apps. Students can now create and publish their work to real audiences. Computer classes teach students skills like programming in Scratch that can transfer to other apps and tools. The school provides resources like iPads, laptops, and robots to enhance instruction. Teachers receive coaching on using technology effectively in their classrooms. While students are digital natives, they still need guidance to use technology responsibly and safely.
The document summarizes the background and objectives of a study on developing a mobile educational game for toddlers and preschoolers. It discusses that the study aims to 1) provide proper nourishment and entertainment for children, 2) impart knowledge to young kids through an interactive educational game system, and 3) showcase an organized system that takes advantage of technology to benefit children at a young age. It also defines key terms related to Android application development and the programming tools used.
Understanding and setting up the iPad as a therapy tool Barbara Fernandes
The document provides information about setting up and using an iPad as a therapy tool. It introduces the presenter and their qualifications and experience using technology. It then outlines the learning objectives of understanding iPad features, accessibility settings, and apps and accessories useful for speech therapy. Several polling questions are asked to gauge attendees' experience with iPads. The bulk of the document then discusses in detail iPad basics, settings, accessories, apps, multi-touch gestures, file sharing, accessibility settings like Guided Access, and tips for using the iPad with groups and protecting student data.
This document proposes having 5th grade students research the technology needs of elderly residents and teach them how to use useful apps. Students would first identify common needs through interviews and research. They would then research apps to meet those needs, choosing ones that are simple and easy to teach. Students would visit a nursing home and present the classes they developed. They would then teach residents one-on-one, allowing practice until mastery. The goal is to bridge generations through technology while providing a meaningful service learning experience for students.
This document proposes a service learning project where 5th grade students research apps that could help meet the needs of elderly residents in nursing homes. Students would identify issues and needs of older adults through interviews and research. They would then research apps to address those needs. Students would present the apps to residents and teach them how to use the apps. The goal is for students to bridge their technology skills with helping older adults, while gaining experience in research and community service.
This document summarizes key points from a presentation about using technology to help learners with additional support needs achieve their full potential. It discusses how technology can help learners become successful learners, confident individuals, responsible citizens, and effective contributors as outlined in Scotland's curriculum. The presentation emphasizes that every learner should have access to assistive technologies and support to use them effectively. It provides an overview of the services and resources available from CALL Scotland to help learners and educators.
The document discusses the potential use of iPads in classrooms. It describes how iPads could replace textbooks and give all students individual access to digital educational resources and the Internet. The iPad is lightweight, has many educational apps, and allows for continuous updates to content. Teachers would be key agents in adopting iPads, especially if they are convinced of the technology's benefits for student learning. A decentralized approach could allow schools and districts to pilot iPad programs before wider adoption.
This document outlines Sunnyhills School's plan to implement a Bring Your Own Device (BYOD) program in 2015. It discusses the rationale for BYOD, including allowing student choice, preparing students for future environments, and developing digital fluency. Minimum device requirements and guidelines around safety, sharing, and ergonomics are provided. The school's journey with BYOD in 2014 is summarized, including positive parent feedback. A timeline for rolling out the full BYOD program in 2015 is presented.
Similar to iPad Library Programs: iPad Story Time and App Chat, by Laura Doyle and Cheryl Wolfe (20)
Civic Engagement through Library ProgrammingAmy Koester
These slides accompanied a webinar for the Indianhead Federated Library System in Wisconsin in April 2017 on the topic of civic engagement programming the public library.
This presentation, given at the Power Up conference in Madison, Wisconsin in 2017, explored the ways in which youth services library staff can channel the passion they bring to their work into opportunities for leadership.
Developmentally Appropriate Programming for Babies & ToddlersAmy Koester
Brooke Newberry and I gave a webinar for Infopeople exploring the developmental milestones of the youngest library patrons and how best to support their development through programming.
For a Child Audience: Mock Award Programs in the LibraryAmy Koester
These slides accompanied a talk on mock award programs in the library--including school/public library partnerships--for the 2016 Missouri Association of School Librarians Fall Professional Development Day.
Shauna Anderson and Amy Koester, supervisors at the Skokie Library, presented on using "pop-up" programming to enhance their offerings for young adults and families. They discussed why pop-up programming is effective, outlined a program matrix to plan pop-ups, and explained the potential effects and benefits of pop-ups, including both expected outcomes and unexpected impacts. The presentation concluded by inviting feedback and questions from attendees.
These slides accompanied a presentation at the 2016 Illinois Youth Services Institute on the topic of media mentorship. I presented the program session with Andrew Medlar.
Unprogramming & Maker Activities for YouthAmy Koester
These slides accompanied a workshop for the St. Joseph County Public Library in South Bend, Indiana, in October 2015. The workshop covered two strategies for injecting new energy into programming with minimal staff time burden: unprogramming and maker activities.
These slides accompanied an October 2015 webinar for the Mississippi Library Commission. The webinar incorporated two major aspects of 21st Century librarianship: meaningful collaborations between public libraries and schools, and media mentorship.
STEAM & Día: Offering Informal Learning with a Mind Toward DiversityAmy Koester
These slides accompanied a September 2015 webinar on the topic of STEAM programming with intentional targeting of cultural, ethnic, and racial groups underserved in STEM.
STEAM Programs for Youth: Webinar for TXAmy Koester
This document summarizes strategies for implementing STEAM programs in libraries for preschool and school-aged youth. It discusses how STEAM can reinforce literacy and lifelong learning goals. Suggested program types include science, technology, engineering, arts, and math programs. Hands-on activities that tap into natural curiosity are emphasized. Community collaborations and resources like books, blogs, and websites are also presented as ways to support STEAM programming. The document aims to provide libraries with ideas and best practices for facilitating discovery and interest in STEAM subjects across age groups.
These slides accompanied a talk I gave to Skokie Public Library staff as part of our in-house Brown Bag It talks and trainings series. We discussed the repercussions of talking about books as "boy books" and "girl books," in particular for young audiences, as well as brainstormed better strategies for talking about books.
STEAM & the Maker Mentality for School-Age YouthAmy Koester
These slides accompanied an April 2015 webinar for Demco on the topics of STEAM programming and maker activities for school-age youth in library settings.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
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An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
BÀI TẬP BỔ TRỢ TIẾNG ANH 8 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2023-2024 (CÓ FI...
iPad Library Programs: iPad Story Time and App Chat, by Laura Doyle and Cheryl Wolfe
1. Introductions:
Laura is a Senior Librarian in the Digital Services department at the John F. Germany Public
Library in downtown Tampa. She has a Bachelor’s degree in Early Childhood and is a former
preschool and kindergarten teacher. She is also the parent of a toddler.
Cheryl is a Principal Librarian in the Digital Services department at the John F. Germany
Public Library in downtown Tampa. She has an interest in appropriate use of cutting edge
technology and is also the parent of two primary-aged children.
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3. We’ve known for years that children learn through hands-on, playful, collaborative
experiences.
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4. This is the reason why we incorporate props, sounds, music, flannel boards, bubbles, and
activities into storytimes—to make themes more relevant, concepts more memorable, and
to bring stories to life.
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5. We also know that technology is making great strides every day and becoming a bigger part
of children’s everyday lives. Change happens so fast that librarians, teachers, parents and
caregivers are constantly trying to stay abreast of the best ways to use technology to
benefit children’s learning.
According to a study by Common Sense Media:
-Children’s access to mobile media devices is dramatically higher than it was two years ago:
Among families with children age 8 and under, there has been a five-fold increase in
ownership of tablet devices such as iPads, from 8% of all families in 2011 to 40% in 2013.
The percent of children with access to some type of “smart” mobile device at home (e.g.,
smartphone, tablet) has jumped from half (52%) to three-quarters (75%) of all children in
just two years.
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6. -We’re librarians, we’ve done our research. We know that technology is engaging for
children, but we also recognize that it has its limitations and even dangers if used
inappropriately.
-In the last decade, we’ve heard a lot of negativity regarding passive media like TV and
videos and the impact on brain development. Even with watching “educational programs”
there is the risk of occupying and replacing time that would have been spent on activities
like playing with friends, being physically active, doing homework, chores, or hobbies.
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7. Research regarding use of apps and screen technology with children:
Several organizations and agencies have issued statements in the last five years regarding
developmentally appropriate use of technology with young children. Among them:
-American Academy of Pediatrics: “Television and other entertainment media should be
avoided for infants and children under age 2. A child's brain develops rapidly during these
first years, and young children learn best by interacting with people, not screens.” - See
more at: http://www.aap.org/en-us/advocacy-and-policy/aap-health-
initiatives/pages/media-and-children.aspx#sthash.WnD4coZD.dpuf
Young children need time without the distraction of screens to focus on important skills
including facial cues, kinesthetic awareness, object permanence, etc.
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8. In 2012, a joint position statement was issued from the National Association for the
Education of Young Children and the Fred Rogers Center for Early Learning and Children’s
Media at Saint Vincent College: Technology and Interactive Media as Tools in Early
Childhood Programs Serving Children from Birth through Age 8
-“Effective uses of technology and media are active,
hands-on, engaging, and empowering; give the child
control; provide adaptive scaffolds to ease the accomplishment of tasks; and are used as
one of many options to support children’s learning.”
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9. Librarians already provide readers’ advisory, technology education and advice so we are
positioned perfectly to extend this reach into advocating for quality early digital literacy.
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10. The Digital Divide is alive and well:
-Despite this increase in ownership, the gaps remain large. For example, although 20% of
lower-income children now have a tablet device at home, 63% of higher-income children
do; and while 35% of lower-income parents have downloaded educational apps for their
child, 75% of higher-income parents have done so.
-This is an opportunity to not only put cutting-edge technology into the hands of
customers, but also to share and model research-based methods regarding appropriate
use.
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11. -Our challenge was to introduce the iPads in engaging programs that could be easily
replicated by branch staff.
-We also needed to accomplish this knowing that ongoing funding was not an option at this
time.
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12. 2012: Planning, proposal, purchases. (Proposal available upon request)
We met with our supervisors, library administration, library system-wide youth services
implementation team.
2013: We piloted programs at branches, refined lesson plans and apps and presented at
the quarterly meeting of our library system’s Youth Services meeting (attended by all YS
staff from 28 branches). We also worked to make the iPads part of Summer Reading
programming and YS staff offered them at different branches throughout the summer.
2014: iPad Storytime is offered monthly at the main library and the iPads are available for
checkout to librarians for programming systemwide. We have also expanded our app
collection and currently have 221 apps installed.
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13. -The number of apps available from Android vs. iOS is comparable
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14. -iOS users purchase more apps, which means app developers are following the money and
often releasing their newest apps to iOS first (and sometimes only on iOS).
-This was largely the reason why we decided to go with iPads over other tablets in order to
have access to the most cutting-edge apps.
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15. -Management of iPads was more time-consuming than anticipated
-Important to have a plan for updates and maintenance
-Currently, 10 devices can be tied to one Apple ID account (which means you can purchase
an app one time and have it pushed out to all ten devices).
-We purchased 12 iPads with the intent of having 1-2 designated as instructor iPads (option
to split into two groups of 5 customers with 2 instructors).
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17. These considerations will vary greatly by library, so really think about how you want your
iPads to be used both now and in the future. For example, we explored options of
physically mounting the iPads (Maclocks), but decided we wanted customers to be able to
access the full potential and interactivity of the apps—ability to shake them, turn them,
etc.
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18. We purchased 12 iPads, screen protectors, screen-cleaning cloths, protective cases, and a
VGA to lightning cable adaptor (to enable sharing through a presentation system). We also
purchased iTunes gift cards to allow for easy purchasing of apps to update and refresh the
collection.
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20. -Create an ‘image’ for your iPads. This is how apps and settings are configured and
physically arranged on the iPad. Once an image is created on one iPad, it can be saved using
iTunes and used to configure the rest of the iPads.
-Having this backup is very handy should an app inadvertently be deleted or placement of
apps be modified during customer use.
-Document every step of the way so that you can replicate a process if needed.
Documentation will be very useful should you decide to expand your program and need to
configure a new set of iPads or train staff new to the process.
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21. Maintaining equipment and planning time for equipment maintenance are important.
-Physically wipe the devices—we ordered cleaning cloths for this purpose
-Digitally wipe the devices: close open apps, clear browser history, erase any data saved by
apps including instances of where people have logged into personal accounts such as
OverDrive, Facebook, etc. as well as photos or videos. If needed, charge devices for the
next program.
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26. Meant to be a shared and guided experience.
This is an active learning experience; tablet is not a babysitter.
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27. We created a sample ‘lesson plan’ for our Youth Services librarians with a farm theme.
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28. *Copies of this lesson plan, as well as a generic iPad Storytime lesson plan template are
available upon request*
Lesson Plan Elements
•Balanced approach—moderation—based on and includes traditional storytime elements
such as print books, music/movement activities, etc.
Our library’s storytimes focus on specific goals from Every Child Ready to Read and we
incorporate these into iPad Storytime as well:
-Phonological awareness
-Narrative skills
-Print motivation
-Letter knowledge
-Vocabulary
-Print Awareness
•Parents bring their children to the library for interaction and new experiences, but having
a consistent outline for routine helps both children and parents get more from the
experience.
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29. •In setting up the iPads, we placed the apps featured in the program on the front page of the
device. Additional apps are in folders on successive pages and can be swapped out for new
themes as well as explored by customers following the program.
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30. We recommend using Sign-Up Sheets—allow for preplanning, customer-input, as well as
help to keep numbers manageable (child:device ratio)
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32. -Challenges faced and solutions found—
-Child-Caregiver joint activity: make target audience and expectations clear through pre-
programming advertising as well as day-of greeting.
-Maximum two children per iPad—ideally should be one on one with adult
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33. -We received very positive feedback from staff/participants
-Librarians at different branches tweaked the programs to suit their diverse populations.
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34. -Goal of App Chat: Provide knowledge and resources needed to locate, evaluate and
acquire age-appropriate apps
-The library has some devices for borrowing, but participants are welcome and encouraged
to bring their own devices for a more useful experience.
Involves:
-Demonstrating high quality examples of apps
-Guided activity—showing different features of the app store
-Reviewing app selection criteria
-Exploring different sources for app reviews
-Demonstrating use of library apps, i.e. how to download a book from OverDrive
-Allowing time for individual exploration
-Fielding questions and providing app reference services for those looking for particular
kinds of apps for specific purposes.
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35. There is a world of apps available that meet the needs of very diverse children. While many
apps exist just for entertainment purposes, there are also apps that help to teach concepts,
practice academic skills, and even apps specifically designed for special needs (autism,
speech therapy, etc.)
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37. App Chat is a program designed for parents, caregivers, and educators.
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38. -A lot of great book apps available—some are more interactive than others, so really use
your app selection criteria to make decisions about what will work best for your customers
and staff.
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41. Don’t forget to tell customers about your library apps and show them how to use them to
access their library account, library databases, library social media pages, etc.
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42. -Schedule programs at a time or similar time that library customers are accustomed to
seeing programs in the library.
-Audience: be flexible and have a plan B if a parent brings a child to App Chat.
-Test your Wi-Fi and have a plan B (handouts, screenshots, etc.) just in case so that you are
still able to show customers key resources.
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43. There are many places to find app reviews and recommendations, but all review sources
are not created equal, so pay attention to who is doing the rating/reviewing and why.
Library staff are qualified to present best practices on appropriate use of technology and
multimedia content.
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44. The App Store has a section of “Playtime with Your Toddler Apps,” but many of these fall
into the games category and are not necessarily the type of quality, engaging app that you
might be looking for—be sure to establish and follow your app selection guidelines,
especially if they are fee-based. It’s ok to download a free app, test it out and decide to
delete it!
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46. Maria Cahill and Anne McGill-Franzen
http://onlinelibrary.wiley.com/doi/10.1002/TRTR.1190/full
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47. Remember the 3 C’s!
(from Can Your Preschooler Learn Anything From an iPad App?,” by Lisa Guernsey (May 2,
2012)
-Content: quality apps provide an engaging, educational and entertaining experience. They
are easy to use and include accurate information.
-Context: think about how the app will be used and what goals you have for its use
-Child: consider the individual child’s abilities, interests and needs
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48. These are just some of our favorite apps. They are highly interactive and entertaining and
all are based on a physical book that could provide additional content for a child.
Don’t Let the Pigeon Run This App
The Fantastic Flying Books of Morris Lessmore
The Monster at the End of this Book
Moo, Baa, La La La (Sandra Boynton has several books in app form)
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49. There are many, many places you can find great reviews of apps. These are some that we
looked to for guidance. Many times, it is helpful to start with the purpose of the app that
you want and then find a group that specializes in that area who can give a good
recommendation:
-Traditional library review sources: School Library Journal, Kirkus
-Educators
-Parents
-Professionals/Specialists, i.e. Special Education, Speech Therapy, occupational therapists,
etc.
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50. Apps are often offered for free or at a discount from time to time and it is VERY beneficial
to keep an eye out. We’ve grabbed some good ones from Smart Apps for Kids, who put out
a Free App Friday blog and Facebook post each week. Apps Gone Free is a free app that
lists apps that are free each day. We have seen great offerings around certain months, such
as Autism Awareness Month, National Reading Month, etc.
These Auryn apps were a great find for us and we grabbed a bunch! These are quality book
apps that allow for interactivity, such as allowing the child record their own narration of a
story and hear it played back to them.
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51. We created this tool to help with evaluation of apps, focusing especially on app function
(content) and design (usability).
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52. -We have listed many, but not all of our apps on our library’s Pinterest page:
http://www.pinterest.com/tampahillslib/
-We pin review pages of apps that are on our iPads to give customers as much information
about each app as possible.
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