The document summarizes Richmond Public Library's pilot program introducing iPads into their children's area. They purchased 8 iPads and loaded them with 79 educational apps, games, ebooks, and music apps that cost between $0-5 each. The program was well received by patrons and allowed the library to support children's use of new technologies. As a result, the library plans to purchase more iPads for other branches and expand the age groups served.
This document discusses using apps in the classroom and provides recommendations. It begins by outlining qualities to look for when selecting apps, such as ensuring content is developmentally appropriate. Strategies for evaluating apps are presented, such as whether an app adds meaningful learning. The document concludes by providing lists of recommended apps broken down by subject and grade level.
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...claudiahaines
Tanya B. Smith and Claudia Haines presented these slides during the Fred Rogers Center and Little eLit Digital Literacy Symposium at the Harford County Public Library in Maryland on April 7, 2015. Additional slides for the portion of the program about early literacy and Every Child Ready to Read can be found at: http://www.slideshare.net/claudiahaines/hcpl-new-media-and-young-children-training-ecrr-portion
Digital Story Time - Preschool Programming with the iPadJennifer Gal
Workshop for Southern Ontario Library Service – February 2013
Harness the magic of the iPad to enhance your library’s preschool programming and outreach. Understand the difference between eBooks and book apps and learn why this new and rapidly developing format has profound implications for children's literature and exciting possibilities for library programming. Preview the best children's picture book apps and learn how to integrate the iPad into your story time repertoire. Gain practical tips for getting started and maximizing your app budget. Learn where to find a quality children’s book app and where to find reliable reviews and recommendations. Discover the impressive range of children’s apps available ‘beyond the book’ and explore other ways that the iPad can be used to create exciting and innovative children’s programs and services.
A to Zoo: meeting from the TEC Center at EriksonCen Campbell
This is the presentation I gave at the TEC Center at Erikson in Chicago on Oct 3&4 2013. In attendance were representatives of the Fred Rogers Center, the TEC Center at Erikson, the Association of Library Services to Children, Children's Technology Review, the California State Library, Digital-Storytime.come & LittleeLit.com
iKids: Adding Tablets and Apps to Your Programs for Young Childrenlmmulvenna
The document provides an overview of using tablets and apps in library programs for young children. It discusses why libraries should use apps, the importance of kids' apps, recommendations for tablet use with young kids, considerations for iPad vs. Android tablets, checking what schools are using, what makes a good app, reviews of apps, how to add apps to storytime, and provides descriptions of specific apps that are good for storytime. The document aims to educate libraries on best practices for introducing tablets and apps to engage and benefit young patrons.
iPad Library Programs: iPad Story Time and App Chat, by Laura Doyle and Chery...Amy Koester
Laura Doyle annotated the slides for her and Cheryl Wolfe's May 2014 presentation at the Florida Library Association. She has allowed Little eLit to share these slides and her notes.
InfoPeople Webinar: Early Literacy Programming in the Digital AgeCen Campbell
This document summarizes a presentation on using technology and digital media in early literacy programming. It provides recommendations from research organizations on developmentally appropriate use of media. Guidelines include using technology to enhance relationships and development, with a focus on active engagement over passive use. The document also provides tips for evaluating apps, implementing different technology options in programming, curating quality content, and getting started with digital storytimes.
This document discusses using apps in the classroom and provides recommendations. It begins by outlining qualities to look for when selecting apps, such as ensuring content is developmentally appropriate. Strategies for evaluating apps are presented, such as whether an app adds meaningful learning. The document concludes by providing lists of recommended apps broken down by subject and grade level.
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...claudiahaines
Tanya B. Smith and Claudia Haines presented these slides during the Fred Rogers Center and Little eLit Digital Literacy Symposium at the Harford County Public Library in Maryland on April 7, 2015. Additional slides for the portion of the program about early literacy and Every Child Ready to Read can be found at: http://www.slideshare.net/claudiahaines/hcpl-new-media-and-young-children-training-ecrr-portion
Digital Story Time - Preschool Programming with the iPadJennifer Gal
Workshop for Southern Ontario Library Service – February 2013
Harness the magic of the iPad to enhance your library’s preschool programming and outreach. Understand the difference between eBooks and book apps and learn why this new and rapidly developing format has profound implications for children's literature and exciting possibilities for library programming. Preview the best children's picture book apps and learn how to integrate the iPad into your story time repertoire. Gain practical tips for getting started and maximizing your app budget. Learn where to find a quality children’s book app and where to find reliable reviews and recommendations. Discover the impressive range of children’s apps available ‘beyond the book’ and explore other ways that the iPad can be used to create exciting and innovative children’s programs and services.
A to Zoo: meeting from the TEC Center at EriksonCen Campbell
This is the presentation I gave at the TEC Center at Erikson in Chicago on Oct 3&4 2013. In attendance were representatives of the Fred Rogers Center, the TEC Center at Erikson, the Association of Library Services to Children, Children's Technology Review, the California State Library, Digital-Storytime.come & LittleeLit.com
iKids: Adding Tablets and Apps to Your Programs for Young Childrenlmmulvenna
The document provides an overview of using tablets and apps in library programs for young children. It discusses why libraries should use apps, the importance of kids' apps, recommendations for tablet use with young kids, considerations for iPad vs. Android tablets, checking what schools are using, what makes a good app, reviews of apps, how to add apps to storytime, and provides descriptions of specific apps that are good for storytime. The document aims to educate libraries on best practices for introducing tablets and apps to engage and benefit young patrons.
iPad Library Programs: iPad Story Time and App Chat, by Laura Doyle and Chery...Amy Koester
Laura Doyle annotated the slides for her and Cheryl Wolfe's May 2014 presentation at the Florida Library Association. She has allowed Little eLit to share these slides and her notes.
InfoPeople Webinar: Early Literacy Programming in the Digital AgeCen Campbell
This document summarizes a presentation on using technology and digital media in early literacy programming. It provides recommendations from research organizations on developmentally appropriate use of media. Guidelines include using technology to enhance relationships and development, with a focus on active engagement over passive use. The document also provides tips for evaluating apps, implementing different technology options in programming, curating quality content, and getting started with digital storytimes.
This document summarizes tips and guidelines for using new media such as apps and ebooks in children's storytime programs at libraries. It discusses evaluating apps and digital content for quality and age-appropriateness. Guidelines are provided from organizations like the AAP and NAEYC. Suggested apps that support early literacy are listed. Traditional storytelling tools like felt boards, puppets and music can also be used digitally. Modeling positive co-viewing behaviors for caregivers is emphasized.
This document discusses using technology appropriately with young children. It recommends that technology be used intentionally to support learning, in moderation, and to enhance but not replace other activities. It provides examples of apps that can be used in early childhood programs, including apps that play nursery rhymes, animal sounds, and games. The document emphasizes using technology to support parent-child interaction and engagement.
New England Library Association Conference 2012: Claire MooreCen Campbell
This document discusses technology programming and services for children at the Darien Library. It begins with an introduction to the library and outlines why technology is vital for meeting patron needs and developing 21st century skills. Several examples are provided of how the library incorporates technology into its children's services and programs, such as using iPads and apps to support early literacy and offering technology-focused programs for different age groups. Resources for implementing technology and evaluating apps are also shared.
AkLA 2015: Early Literacy & New Media for Young Children Pre-conferenceclaudiahaines
Slides from the Early Literacy & New Media for Young Children Pre-conference at the Alaska Library Association's 2015 annual conference in Juneau, Alaska.
This document outlines a presentation by Dr. Betsy Diamant-Cohen and Cen Campbell on transforming preschool storytime. The presentation covers introducing new media tools to preschool storytime, including examples of using new media for typical storytime activities. It also discusses the importance of relationships and social emotional development for young children and how storytime can support this, as well as addressing early learning standards. The document includes sections on engaging parents, using repeat books in different ways, and transforming preschool storytime.
This document outlines trends in library services for kids and teens including eBooks, iPad story times, virtual author visits with Skype, online summer reading programs, YouTube parties, computer training for kids and teens, tech tutors, and using QR codes for scavenger hunts. Resources for each topic are provided and all websites from the session are available at www.delicious.com/technologyandkids.
This document discusses apps that are useful for librarians and early literacy programs. It begins by providing context on the growth of tablets and importance of kids' apps. It then discusses recommendations for using kids' apps from experts, focusing on interactive media and limits. The document proceeds to list 23 specific apps and their uses for librarians, storytimes, and early literacy programs. The apps help with organization, programming ideas, early literacy skills, and interactive elements for songs and fingerplays. The summary highlights the key topics covered and types of apps recommended for different purposes.
Why, when, and how should we use apps in the library, particularly with young children? Find some answers to these questions. Discover apps that aid early literacy, math, and science learning as well as some notable eBook apps. Get ideas on how to use iPads in library programming.
Rancho Cucamonga Library 2nd Training 2014Cen Campbell
1. The document summarizes a workshop about using new media in storytime.
2. It provides goals for the workshop which are to increase confidence using new media in storytime, evaluate apps and eBooks, and discuss traditional storytelling in the digital age.
3. The agenda includes app evaluations, demonstrations, practice using apps and creating a storytime assignment.
This survey analyzed data from 696 Italian parents regarding their children's use of digital books versus printed books. Key findings include:
- Nearly 35% of parents reported their children using digital books in 2014, up from 30.3% in 2013, with apps being the most commonly used format.
- Daily reading of printed books was reported by 72.6% of children, compared to 16.1% for daily or weekly reading of digital books.
- Tablets were the most common device for digital reading at 73%, followed by e-readers at 22% and smartphones at 17%.
- Digital books were most often read alone at 58% compared to with adults at 34% and siblings at 8%.
-
This document summarizes the results of a survey about children's digital books from the perspective of users in Italy. Over 1,000 people responded to the survey, most of whom were female parents around 39 years old. Approximately 30% of respondents reported having used digital books for children. Tablets were the most popular device for reading digital books. Respondents saw benefits like interactivity and illustrations but had concerns about overuse of devices and losing the "magic" of physical books. Apps were the most commonly used format. Quality Italian-language content and reasonable prices were seen as factors that could increase digital book purchases.
This document discusses the StoryKit iPhone application and how it can be used to foster creativity in children. It describes a father who used StoryKit on a road trip to encourage his son to develop superhero characters and compose an original story. By brainstorming character traits and plot details, the son was able to create and publish a story using StoryKit's multimedia authoring tools. The document argues that StoryKit and other creative apps can support new media literacies like performance and distributed cognition in children. When used during quality time together, such apps provide motivated, multimodal learning experiences rather than just acting as distractions.
Young Children, New Media & Library: Children's Literature Council of Souther...Cen Campbell
This document discusses opportunities and concerns related to using new media such as tablets with young children (ages 0-5) and their caregivers in libraries. It identifies benefits like engaging children and promoting literacy, but also worries such as screen time, content quality, and replacing books. General guidelines are provided for libraries starting new media programs, like choosing high-quality apps tied to existing collections, engaging parents, and balancing technology with non-tech activities. Suggested apps and easy starting points are also included.
Barnes & Noble sees a major opportunity in digital publishing and wants developers to create apps for their Nook e-readers and tablets. As the largest bookseller with a huge customer base and retail presence, Barnes & Noble can provide unmatched visibility and exposure for developers. Their goal is to work with developers to build a thriving app ecosystem and change the future of reading.
This document discusses how digital tools can be used alongside traditional print materials to enhance early literacy for children. It outlines several library programs that have incorporated digital storytelling and books into their offerings. While the role of the children's librarian remains the same, focusing on developing skills like phonological awareness, vocabulary, and print motivation, digital tools provide new ways to engage parents and children together through joint media interactions like reading apps. Both digital and print materials have a place in early literacy programs when used appropriately.
This document summarizes tips and guidelines for using new media such as apps and ebooks in children's storytime programs at libraries. It discusses evaluating apps and digital content for quality and age-appropriateness. Guidelines are provided from organizations like the AAP and NAEYC. Suggested apps that support early literacy are listed. Traditional storytelling tools like felt boards, puppets and music can also be used digitally. Modeling positive co-viewing behaviors for caregivers is emphasized.
This document discusses using technology appropriately with young children. It recommends that technology be used intentionally to support learning, in moderation, and to enhance but not replace other activities. It provides examples of apps that can be used in early childhood programs, including apps that play nursery rhymes, animal sounds, and games. The document emphasizes using technology to support parent-child interaction and engagement.
New England Library Association Conference 2012: Claire MooreCen Campbell
This document discusses technology programming and services for children at the Darien Library. It begins with an introduction to the library and outlines why technology is vital for meeting patron needs and developing 21st century skills. Several examples are provided of how the library incorporates technology into its children's services and programs, such as using iPads and apps to support early literacy and offering technology-focused programs for different age groups. Resources for implementing technology and evaluating apps are also shared.
AkLA 2015: Early Literacy & New Media for Young Children Pre-conferenceclaudiahaines
Slides from the Early Literacy & New Media for Young Children Pre-conference at the Alaska Library Association's 2015 annual conference in Juneau, Alaska.
This document outlines a presentation by Dr. Betsy Diamant-Cohen and Cen Campbell on transforming preschool storytime. The presentation covers introducing new media tools to preschool storytime, including examples of using new media for typical storytime activities. It also discusses the importance of relationships and social emotional development for young children and how storytime can support this, as well as addressing early learning standards. The document includes sections on engaging parents, using repeat books in different ways, and transforming preschool storytime.
This document outlines trends in library services for kids and teens including eBooks, iPad story times, virtual author visits with Skype, online summer reading programs, YouTube parties, computer training for kids and teens, tech tutors, and using QR codes for scavenger hunts. Resources for each topic are provided and all websites from the session are available at www.delicious.com/technologyandkids.
This document discusses apps that are useful for librarians and early literacy programs. It begins by providing context on the growth of tablets and importance of kids' apps. It then discusses recommendations for using kids' apps from experts, focusing on interactive media and limits. The document proceeds to list 23 specific apps and their uses for librarians, storytimes, and early literacy programs. The apps help with organization, programming ideas, early literacy skills, and interactive elements for songs and fingerplays. The summary highlights the key topics covered and types of apps recommended for different purposes.
Why, when, and how should we use apps in the library, particularly with young children? Find some answers to these questions. Discover apps that aid early literacy, math, and science learning as well as some notable eBook apps. Get ideas on how to use iPads in library programming.
Rancho Cucamonga Library 2nd Training 2014Cen Campbell
1. The document summarizes a workshop about using new media in storytime.
2. It provides goals for the workshop which are to increase confidence using new media in storytime, evaluate apps and eBooks, and discuss traditional storytelling in the digital age.
3. The agenda includes app evaluations, demonstrations, practice using apps and creating a storytime assignment.
This survey analyzed data from 696 Italian parents regarding their children's use of digital books versus printed books. Key findings include:
- Nearly 35% of parents reported their children using digital books in 2014, up from 30.3% in 2013, with apps being the most commonly used format.
- Daily reading of printed books was reported by 72.6% of children, compared to 16.1% for daily or weekly reading of digital books.
- Tablets were the most common device for digital reading at 73%, followed by e-readers at 22% and smartphones at 17%.
- Digital books were most often read alone at 58% compared to with adults at 34% and siblings at 8%.
-
This document summarizes the results of a survey about children's digital books from the perspective of users in Italy. Over 1,000 people responded to the survey, most of whom were female parents around 39 years old. Approximately 30% of respondents reported having used digital books for children. Tablets were the most popular device for reading digital books. Respondents saw benefits like interactivity and illustrations but had concerns about overuse of devices and losing the "magic" of physical books. Apps were the most commonly used format. Quality Italian-language content and reasonable prices were seen as factors that could increase digital book purchases.
This document discusses the StoryKit iPhone application and how it can be used to foster creativity in children. It describes a father who used StoryKit on a road trip to encourage his son to develop superhero characters and compose an original story. By brainstorming character traits and plot details, the son was able to create and publish a story using StoryKit's multimedia authoring tools. The document argues that StoryKit and other creative apps can support new media literacies like performance and distributed cognition in children. When used during quality time together, such apps provide motivated, multimodal learning experiences rather than just acting as distractions.
Young Children, New Media & Library: Children's Literature Council of Souther...Cen Campbell
This document discusses opportunities and concerns related to using new media such as tablets with young children (ages 0-5) and their caregivers in libraries. It identifies benefits like engaging children and promoting literacy, but also worries such as screen time, content quality, and replacing books. General guidelines are provided for libraries starting new media programs, like choosing high-quality apps tied to existing collections, engaging parents, and balancing technology with non-tech activities. Suggested apps and easy starting points are also included.
Barnes & Noble sees a major opportunity in digital publishing and wants developers to create apps for their Nook e-readers and tablets. As the largest bookseller with a huge customer base and retail presence, Barnes & Noble can provide unmatched visibility and exposure for developers. Their goal is to work with developers to build a thriving app ecosystem and change the future of reading.
This document discusses how digital tools can be used alongside traditional print materials to enhance early literacy for children. It outlines several library programs that have incorporated digital storytelling and books into their offerings. While the role of the children's librarian remains the same, focusing on developing skills like phonological awareness, vocabulary, and print motivation, digital tools provide new ways to engage parents and children together through joint media interactions like reading apps. Both digital and print materials have a place in early literacy programs when used appropriately.
The document discusses ways to maximize the potential of SMART Board interactive whiteboards in the classroom. It provides examples of using the boards for higher-order thinking activities, engaging lessons like student storytelling and podcasts, and transforming instruction through student-centered approaches where students create materials and teach each other. The goal is to ignite learning throughout the school by turning up the "HEAT" of instruction with the boards.
Bologna toc 2013 changing world of children's books finalDominique Raccah
The Changing World of Children's Books 2013 was a keynote given by Dominique Raccah at the Tools of Change Bologna 2013 Conference which took place at the Bologna Children's Book Fair #BCBF13
A talk on the future of the book and our HOTBOOK project to English Advisors and Literacy Consultants at a conference organised by the Qualifications & Curriculum Authority, Feb 2010
This document discusses book backchats, which are online discussions where teachers and their classes from around the country discuss the same book over four weeks. It provides an example of a class participating in a backchat on the book Guji Guji. The class uses tools like Kidspiration to brainstorm and draft their responses. Through engaging in the backchat, the class is able to view other perspectives and have their thinking expanded by the responses of other classes.
This presentation, Unprogramming: Recipes for Successful Programming with School-Age Children & Teens, was part of the 2014 Wild Wisconsin Winter Web Conference and was presented by Marge Loch-Wouters and Amy Koester.
Tech Forum Chicago 2012: There's An App for That!Lucy Gray
The document discusses educational apps and provides information about finding and evaluating them. It introduces the Socrative app for classroom polling and sharing. Various app categories are presented, including subject-specific, productivity, book, creativity, and multimedia apps. Selection criteria for evaluating apps are outlined. Resources for finding apps include several websites and the hashtag #edapps on Twitter. Participants are invited to share their favorite apps and add suggestions to a shared spreadsheet.
The document describes an interactive animated storybook mobile application that aims to help parents teach their children important values and skills through reading together. The application introduces children's books, makes them more engaging through animation and interactivity, and tracks children's progress. It can be accessed on multiple devices and provides personalized feedback to parents. The creators developed it to improve childhood education.
HEBE aims to develop novel interfaces for interactive e-books for children by involving children in the design process. The project wants to make e-reading a fun experience for children of different ages. Existing e-book models designed for adults may not be suitable for children. HEBE will explore platforms like e-readers, smart tables and phones to create immersive e-book experiences that can supplement physical books for children. User studies with children will help evaluate different designs and devices to identify engaging e-book models for different age groups.
Interactive Fiction and Game Design Using Inform7Douglas Kiang
Designing a good game involves sketching and storyboarding, storytelling and testing. Inform7 is a free tool that allows kids to create text-based adventure games using a programming language that is easy to learn and understand. Discover how we used Inform7 with fourth graders and high schoolers, implementing a game design framework modeled after the real world, to engage them in a rich design process that promoted deep learning and understanding.
Other worlds lessons: ASLA Conference 2011Lizzie Chase
This powerpoint is a web tour describing the 5 PDF resources written by Lizzie Chase at http://otherworlds.yolasite.com
The lessons integrate Web 2.0 tools into a series of lessons for upper primary and lower secondary English students
Cupcake Digital apps aim to encourage learning and development for children entering kindergarten through fun, educational apps and activities. The apps include storybooks, games, and downloadable materials to foster skills in reading, writing, math, and social-emotional development. The document provides guidance on using the apps and suggests additional at-home activities to support skills important for kindergarten.
The document discusses how the author used the StoryKit iPhone application to encourage their 6-year old son to be creative during a family road trip. The author helped their son develop characters and storylines for superheroes and then had him record the stories into StoryKit using text, drawings, audio and images. This allowed their son to engage in design thinking and new media literacies in a playful way. The author argues that digital tools like StoryKit can foster creativity in children by allowing for multimodal expression rather than just consumption of media.
Students bring new literacies to school as digital natives but need guidance in developing deeper reading skills for the digital age. While technology encourages cursory reading, tools can also support thoughtful reading when teachers facilitate discussions about literacy practices and set up opportunities for connected, shared reading. Blogging and digital writing allow unique forms of expression when students understand the purposes and conventions. Mentor texts model deep engagement whether print or digital.
The document describes an AGQTP collaborative creative writing project for Year 8 students across 4 schools. Key aspects include:
- 32 students worked in groups of 4 with a guest author over 2 writing days to develop characters and stories from a common scenario.
- Students wrote individual stories from their character's perspective and provided peer feedback on a shared wiki.
- Stories were edited and published as iBooks. Surveys found students benefited from group work, peer feedback, and publishing online.
- Suggested improvements include addressing technology barriers, explicitly teaching collaboration skills, and developing alternative plot structures. Comparing student writing from 2011 to 2013 could assess enhancements to the process.
ISTE Ignite - Fran Siracusa - Talk It Up!Fran Siracusa
1. The document discusses connecting students globally through technology. It describes a project where a Spanish teacher connected their class with a class in Spain. The students collaborated digitally and in person to write songs, take pictures, and create a video showcasing their experience.
2. The teacher emphasizes allowing students to be creative and have fun while developing communication skills. Various apps like Skype, Edmodo, and iMovie were used.
3. While there were challenges like time zones and technology issues, students were able to make friends internationally and experience global collaboration, which they found engaging and memorable.
This document discusses how children's librarians can support families with young children in making healthy media decisions. It suggests that librarians act as media mentors by providing families with resources like position statements, books, and reviews of media from sites like Common Sense Media. The document also lists organizations like the Fred Rogers Center for Early Learning & Children's Media that can help librarians mentor families and ensure all families have access to guidance on positive media use.
This document summarizes an ALA presentation about creative apps for children. It lists various apps for different types of creative projects including photography, collage, stop motion animation, music creation and puppet animation. It provides recommendations for what makes a good creative app, such as being intuitive, flexible and allowing work to be exported. Resources are suggested for librarians and parents to find reviewed apps and programs to support creativity in children. The presentation aims to address the "creativity crisis" and role libraries can play in fostering kids' creativity through technology-supported creative activities and apps.
Technology in the Early Years: What Do We Know & Why Does it Matter to Childr...Cen Campbell
1) The document discusses the importance of technology and media for young children, but emphasizes that it must be used intentionally and appropriately.
2) When choosing digital media, the content, context, and individual child's needs should be considered based on guidelines from organizations like NAEYC.
3) Relationships are very important for children's learning and development, so technology use should support interactions between children and caring adults.
Into for ECRR 2.0 Using Apps and eBooks in StorytimeCen Campbell
This document provides an overview of a conference session on using apps and eBooks in early literacy programs. The session was sponsored by the PLA/ALSC committee and featured several presenters discussing how technology can support early literacy skills like talking, singing, reading, writing and playing. The presenters shared their expertise using apps and digital storytelling in library programs for young children.
The Apps are All Right! Exploring the Role of Apps in Children’s & Teen ServicesCen Campbell
The document discusses the role of apps in children's and teen services at libraries. It explores how digital technology and apps are increasingly part of children's lives both at home with parents and at libraries. The presenters argue that when curated and used by librarians, apps can be a positive addition to services for kids and teens.
iPads and apps have been shown to help address the needs of children with autism by providing visual supports, social tools, easy-to-use interfaces, and more. Studies have found benefits for children with autism using iPads and apps. While an organization granted iPads to over 800 families, there was high demand from more families. Libraries can help fill this need by offering apps for use in the library, providing curated app recommendations for parents, and incorporating apps into programming for children with autism.
Poetry, science and other non fiction appsCen Campbell
This document provides recommendations for poetry and science apps for children and adults. It lists The New Kid on the Block by Jack Prelutsky app, which allows users to read or play poems, including an alligator song. It also recommends the IF Poems app, which contains an interactive anthology of 270 classic poems with audio readings and recording capabilities. Finally, it mentions the Scholastic Discover Dinosaurs app for learning about dinosaurs through stories, activities, and games. Contact information is provided for recommendations on other poetry, science and educational apps.
Whet Your Appetite: Early Literacy & Parent Engagement AppsCen Campbell
This document discusses several early literacy and parent engagement apps including Blue Hat Green Hat App, My Story, Endless Reader, Toca Tea Party, Toca Monsters Kitchen, and PBS Parents Play & Learn. It also mentions Born Reading by Jason Boog and provides suggestions for using apps in conjunction with the American Academy of Pediatrics' recommendations to promote early literacy development outside of just app use.
Dynamic Digital Dia: Promoting Cultural Competence in Digital StorytimesCen Campbell
This document summarizes a presentation on promoting cultural competence in digital storytimes. It discusses the importance of diversity and cultural competence in programming. It provides criteria for selecting culturally diverse materials, both print and digital. Examples are given of partnerships between libraries and early childhood centers, and diversity-related apps are presented along with recommended and non-recommended pairings with books. The document concludes by taking questions from the audience.
This document discusses promising practices for using new media with young children ages 0-5 and their families in libraries. It recommends that libraries model joint engagement with media to help children develop from media consumers to creators. The library should be a place where new ideas are explored through media instead of just storing information. Specific practices mentioned include modeling media use, telling stories that blend traditional and digital media, offering paper circuitry programs, and incorporating STEAM activities.
This document summarizes a presentation about new media and families at the Rancho Cucamonga Library. It discusses how digital tools like iPads can affect young children and guidelines from organizations like the AAP and NAEYC. It also provides ideas for incorporating new media into storytime at libraries, including using digital felt boards, book apps, and music. Concerns about overuse of screens are addressed, as well as potential advantages of new media for learning and access.
ELF 2.0: Young Children, New Media & LibrariesCen Campbell
This document discusses early literacy and new media in libraries. It notes that libraries and librarians can help young children and their caregivers navigate new media. The document outlines a proposed partnership with the Brazelton Touchpoints Center to develop trainings for library staff on child development and a new media toolkit for the field. It also proposes gathering input from the field through surveys and meetings to inform guidelines and best practices around evaluating new media and its role in early literacy. The goal is to support parent-child relationships and developmentally appropriate use of technology through reflective practice.
Mission Viejo Final New Media Storytime Training Cen Campbell
This document outlines an agenda and topics for a meeting on using digital tools in early childhood education. It discusses checking in with participants, reviewing competencies, and giving feedback on storytime practice assignments. Presentations will cover using a digital felt board app, ebooks, and non-book apps in storytimes. Guiding principles around the parent-child relationship and developmentally appropriate technology will also be discussed. Participants will practice using an iPad for presentations and sharing resources. The goals are to support early learning and relationship building through thoughtful use of technology.
This document discusses early brain development and the importance of nurturing relationships and experiences for children. It provides information on:
- How experiences shape brain development from birth by strengthening connections
- The role of responsive caregiving and supportive relationships in optimal development
- New media use with young children and guidelines from organizations like the AAP recommending limits on screen time for children under 2.
- The importance of experiences that are interactive, involve multiple senses, and occur in the context of warm relationships for promoting healthy development.
This document discusses the use of new media technologies like tablets, apps, and interactive media for young children and early literacy programs. It outlines some concerns about overuse of screens for young kids but also acknowledges that technology is ubiquitous. It provides guidelines from organizations like the American Academy of Pediatrics and NAEYC for intentional and developmentally appropriate use of new media. The document demonstrates some apps and technologies that can be used to engage children and families in early literacy activities while co-viewing and interacting together.
ECRR 2.0: Using Apps and E-Books in Early Literacy ProgramsCen Campbell
This document summarizes a presentation about incorporating new media into early literacy programs. It includes:
- An overview of what new media in storytime can include, such as apps that support early literacy skills.
- A list of storytime-tested apps that engage young children.
- An explanation that new media is used to support early literacy skills and family engagement in libraries.
- Information on how to find more resources on best practices for using new media with young children.
Put It into Practice: Implement Every Child Ready to Read @ Your Library Cen Campbell
This document discusses concerns about new media and young children under age 5, and provides guidelines for children's librarians on incorporating new media into library services. It outlines concerns such as commercial messages, reduced physical activity and creative play. It recommends that librarians engage with new media given its ubiquity, but follow guidelines from the AAP and NAEYC on limiting screen time, selecting age-appropriate content, and using technology to support human relationships and development rather than as passive entertainment.
So Many App Reviews, So Little Time: Guiding Principles for Analyzing and Sel...Cen Campbell
This document provides guidance for selecting apps appropriate for young children. It discusses concerns around excessive mobile media use and offers approaches for evaluating apps. These include reviewing individual apps, using rubrics to measure app quality, and considering app articles and presentations. The document compares various app review resources and outlines Lisa Guernsey's "3 C's" for evaluating app content, context, and fit for the child. Selecting high-quality apps requires considering factors like educational value, limitations on in-app purchases, and joint engagement between children and caregivers.
The document provides instructions and activities for a baby music class, including welcoming parents and babies, introducing common songs like "Head, Shoulders, Knees, and Toes" and "Baa Baa Black Sheep", encouraging movement and participation, and saying goodbye at the end. Babies are expected to move around during the class rather than sit still. The routines will become more familiar over subsequent weeks.
This document appears to be a slide presentation about using new media and apps in storytime at the Mission Viejo Library. The presentation covers evaluating and selecting apps for storytime, how to incorporate apps during storytime based on the audience size and interests, and ways apps can be used both during and beyond storytime. It also includes demonstrations of using apps for storytelling, discussions on balancing screen time with other activities, and role-playing examples of questions library staff may receive about incorporating technology into storytime.
3. Plan for today
● What are apps?
● Let's look at lots of shiny things!
● Discussion: How do we feel about the shiny
things?
● What challenges do parents face?
● Discussion: What can we do to help?
● Example: Richmond Public Library
● Areas of interest we haven't covered
● How do we keep informed?
4. Whose needs are we considering?
Preschool children and their parents and
caregivers
Also keep in mind:
● School age children
● Teens
● Families with special language needs
● Families with special accessibility needs
5. What are we talking about?
● Picturebook eBooks eBook
● Rich eBooks a book that can be
● Online eBooks read on an
electronic device
● eBook Apps App
● Picturebook Apps an application that
● Games runs on a mobile
device
10. A Dog is a Dog - Free through library
● Picture book
converted to an
ebook
● Not designed for
electronic use
● Formatted
differently on
different devices
11. Tumblebooks - Free through library
● Optional narration ● Some animations
● Word highlighting ● Word selection
12. Five Little Pumpkins - $5.99
● Narration
● Word highlighting
● Animations
● Zoom in and out
● Interactivity
13. The Cat in the Hat - $3.99
● Read to me
● Read it myself
● Autoplay
● Optional narration
● Word highlighting
● Word and object
selection
14. The Going to Bed Book - $3.99
● Read to me
● Read it myself
● Optional narration
● Word highlighting
● Word selection
● Interactivity
15. Pat the Bunny - $4.99
● A few pages
replicate the book
● Significant new
material
● Painting mode
● Seasonal updates
16. Pete the Cat: School Jam - $0.99
● Game rather than
story
● Features
characters from the
books
● Attempt to interact
with physical books
17. The Wheels on the Bus HD - $1.99
● Follows song
verses
● Multiple languages
● Record your own
voice
18. 3 Little Pigs - $5.99
● Linear narrative
● Multiple child
voices narrate
● Story requires child
to further the action
● Read by Myself
option is difficult
19. Nighty Night! - $2.99 + $0.99
● Multiple languages
● Different versions
for different devices
● Additional animals
added
20. Elmo Loves ABCs - $4.99 + $0.99
● Clear literacy goals
● Simple
explanations for
children to follow
● Reports for parents
● Ability to lock
purchase buttons
22. Talking Tom Cat - Free (+ $0.00 +$ )
● Ads
● Sends emails to
random people
● Ads
● Can charge your
credit card for Man
United away strip
● Ads
● Mean to cats
23. Crappy apps
"Designing Children's game and apps for
Tablets is a lot like when Celebrities write
Children's books. You don't need a lot of skill to
do it, but it makes you feel like you contributed."
Rudee66, 2011
24. Benefits
● Engaging - kids enjoy them
● Cheap - between $0 - $6
● Easy to obtain once you have the mobile
device
● Transportable
● Multiple languages
● Voice recording
● Expose kids to key literacy concepts
25. Concerns
● Used as babysitters
● Excess screen time for young children
● Electronic experiences replacing physical
reading experiences
● Quality content hard to define and to find
● Entertainment instead of education
● Imaginations aren't necessary
● Don't provoke emotional responses
26. Storytellers
"I dislike all e-readers but I particularly loathe so-called
picture books on e-readers. They are not books. They are
low class entertainment that will dumb down kids and wreck
their futures as clever, imaginative, empathetic,
psychologically secure, focussed human beings. I will not
let
my grandchild near them, nor will I allow apps to be based
on any of my books, in spite of pleadings from companies
around the world. How can bells and whistles claim to
replace emotional responses to words? It's all garbage.
Just because it's the latest thing doesn't mean it's the best.
It's the worst."
Mem Fox, 2012
27. Storytellers
"I still love print books. I love the weight of the book in my
hand and the paper. I just started my next book, and I try to
do at least two books a year. The whole “e-book thing” is
coming, but it’s not here yet. But I look at the talk about the
superiority of printed books to books on screens as almost
a fetish. When Gutenberg came along, people probably
said the same thing about scrolls. Or even earlier: “I just
miss the weight of that clay tablet in my lap!” Storytelling
has been given a new form, and someone in my position is
going to be excited about that."
Dan Yaccarino, 2012
28. Discussion
Do we rejoice in a new way of reading, or do
we cringe at children’s diminishing contact with
physical books?
Do apps remove the need for imagination, or
provide a new way to experience stories?
Do we compare apps to storybooks or to
games?
29. Suck it up!
"Your feelings about devices aside, there are
parents who are giving their children access to
them, regardless of whether they should or not.
And there are companies that are providing
content for these devices for children to interact
with, regardless of whether that’s a good idea
or not."
Jeremy Greenfield, Digital Book World, 2012
31. What challenges do parents face?
● Apps are not curated
● No common rating system
● Categories are strange
● Confusing educational claims
● Bad apps
● Dodgy review sites
● Apps can be difficult to identify
● Risks (bandwidth, credit card charges, wifi)
● Hidden costs (internal purchases, multiple
devices)
32. Discussion
What roles or responsibilities do libraries have
to support parents and kids in this new
technology?
33. What can we do to help?
● Make mobile devices and apps available in
the library
● Establish criteria for evaluating apps
○ Developmental appropriateness
○ Balance
○ Sustainability
○ Parental involvement
(Source: Cynthia Chiong, A Matter of App)
● Maintain lists of recommended apps
● Talking to parents about how to use apps to
promote literacy, learning, and creativity
● Digital storytimes
34. Richmond Public Library's iPad pilot
● Started early March, 2012
● 8 iPads into their main branch's Kid's Place
● 79 apps, cost from $0-$5 each
● Replaced aging desktop computers
35. Richmond Public Library's 79 apps
Educational 18. Create a Car 36. Toy Story 3 Read Along
1. Farm Animals by Photo Touch 19. My Playhome 37. Five Little Monkeys Jumping on the
2. iWriteWords 20. Snakes and Ladders Bed
3. Bats Flurry Fliers of the Night 21. Mole Mash (Max & Ruby) 38. Cinderella by Nosy Crow
4. Presto Bingo Shapes 22. Pigeon! 39. The Three Little Pigs by Nosy Crow
5. Ultimate Dinopedia 23. Super Why! 40. Bizzy Bear on the Farm
6. Fantastic World of Dinosaurs 24. Roxie's Amazing Vacation 41. Moo Baa La La La
7. elias MATCH adventure 42. Barnyard Dance
8. Drawing for Kids 25. Cars in sandbox 43. Thomas and Friends: Day of the
26. Trafficville HD Diesels
9. Coloring with Pocoyo and Friends
27. Rail Maze Pro HD 44. Thomas and Friends: Misty Island
10. Interactive Alphabet Rescue
11. Fish School HD 28. Puffle Launch
45. Cars 2 World Grand Prix Read and
12. My First Puzzle: Aliens 29. Sprinkle: Water Race
13. Monkey Preschool Lunchbox Music 46. Bunny Fun: Head, Shoulder...
Games 30. Musical Me 47. Pat the Bunny
14. Creationary (Lego) 31. Dr. Seuss Band 48. Go Away Big Green Monster
15. Where's Waldo? 32. LEGO Duplo Jams 49. The Poky Little Puppy
16. Bumpy Road Book Tie-ins 50. Harold and the Purple Crayon
17. Pirate Scribblebeard's Treasure 33. Olivia the Great 51. Roxie's Door
with Oscar & Josephine 34. Elmo Loves ABCs 52. Pop out the tale of Peter Rabbit
35. Another Monster at the End of This 56. - 79. Dr Seuss Titles
Book
36. Richmond Public Library's results
● Public reaction very positive
● Easier for kids, parents, and staff to use
● Cheaper to purchase
● Easier to maintain and keep current
● More relevant for parents
● Staff excited to see public reaction and to learn
● Fulfilling a role the library can play in changing times -
the community looks to the library to advise them
Plan to purchase 10-12 devices for the branches, then look
at school-age and YA stations.
Total cost for pilot: $9,000
37. See RPL's apps in action
Richmond Public Library invites you to take a
tour of their Brighouse branch, including the
iPad stations in the Kid's Zone.
Tours are Saturday, May 12, 9-10:30, meet at
the Sheraton Lobby, register at the BCLA
registration desk.
38. Areas of interest we haven't covered
● Apps as assistive technology
● App gap
● Preparing kids to use apps at school
● Teens and mobile devices
39. Resources for keeping informed
App reviews, and general information:
● School Library Journal - Touch and Go Blog
http://blog.schoollibraryjournal.com/touchandgo
● A Matter of App
http://childrensappreview.blogspot.ca/
● Wired.com - GeekDad blog http://www.wired.
com/geekdad/
● Common Sense Media, community reviews
http://www.commonsensemedia.org/mobile-app-lists
40. Resources for keeping informed
Research
● Joan Ganz Cooney Center (Sesame Workshop)
http://www.joanganzcooneycenter.org/
● Fred Rogers Center
http://www.fredrogerscenter.org/
Apps in libraries
● ALSC Blog, Technology Category
http://www.alsc.ala.org/blog/category/technology/
41. Thank you to:
● Sara Amon - Vancouver Public Library
● Tess Prendergast - Vancouver Public Library
● Kelly Clark - Vancouver Public Library
● Susan Walters - Richmond Public Library
● Virginia McCreedy - Richmond Public Library
● Liam Ghesquiere - User experience tester
(and toddler)
42. Credits
Chiong, Cynthia. n.d. The Ratings, A Matter of App. http://childrensappreview.blogspot.ca/p/ratings.html
Bird, Elizabeth. 2011. Planet App: Kids' book apps are everywhere. But are they any good? School Library Journal.
http://www.schoollibraryjournal.com/slj/home/888450-312/planet_app_kids_book_apps.html.csp
Donahoo, Daniel. 2012. Curating Children’s Content: Who Is Doing It, And Why? Wired. http://www.wired.
com/geekdad/2012/02/curating-childrens-content/#more-105816
Fox, Mem. 2012. Email post on PUBYAC mailing list. https://mail.lis.illinois.edu/hypermail/public/pubyac/30301.html
Greenfield, Jeremy. 2012. For Reading and Learning, Kids Prefer E-Books to Print Books. (Response to comment.)
Digital Book World. http://www.digitalbookworld.com/2012/for-reading-and-learning-kids-prefer-e-books-to-print-books/
Hopwood, Jennifer. 2011. iPad Storytime Tools. ALSC BLOG. http://www.alsc.ala.org/blog/2011/08/ipad-storytime-
tools/
Lipnowski, Stan , LeBlanc, Claire MA. 2012. Healthy active living: Physical activity guidelines for children and
adolescents. Canadian Paediatric Society. http://www.cps.ca/English/statements/HAL/HAL12-02.pdf
Sesame Street. 2010. There's an App for That. Youtube. http://www.youtube.com/watch?v=EhkxDIr0y2U
Yaccarino, Dan. 2012. Medium Cool: Talking about e-Books with Dan Yaccarino. The Horn Book Magazine.
March/April, 2012. http://www.hbook.com/2012/03/authors-illustrators/interviews/medium-cool-talking-about-e-books-
with-dan-yaccarino/
YogiPlay. http://www.yogiplay.com/
43. Credits
Images
Green, yellow checks, red X: Public Domain images from https://commons.wikimedia.org/wiki/Main_Page
Device images: Google Images public domain image search
Book cover images from Amazon.com
App icon images from AppleStore
44. Richmond Public Library – Preschool iPad Stations
For further information on the iPad stations, please contact Richmond Public Library:
http://www.yourlibrary.ca/content.cfm?lev1=131
LIST OF APPS INSTALLED (May 8, 2012)
$0.00 - $4.99, with most in the lower price range
Educational
1. Farm Animals by Photo Touch
2. iWriteWords
3. Bats Flurry Fliers of the Night
4. Presto Bingo Shapes
5. Ultimate Dinopedia
6. Fantastic World of Dinosaurs
7. elias MATCH
8. Drawing for Kids
9. Coloring with Pocoyo and Friends
10. Interactive Alphabet
11. Fish School HD
12. My First Puzzle: Aliens
13. Monkey Preschool Lunchbox
Games
14. Creationary (Lego)
15. Where's Waldo?
16. Bumpy Road
17. Pirate Scribblebeard's Treasure with Oscar & Josephine
18. Create a Car
19. My Playhome
20. Snakes and Ladders
21. Mole Mash (Max & Ruby)
22. Pigeon!
23. Super Why!
24. Roxie's Amazing Vacation adventure
25. Cars in sandbox
26. Trafficville HD
45. Richmond Public Library – Preschool iPad Stations
27. Rail Maze Pro HD
28. Puffle Launch
29. Sprinkle: Water
Music
30. Musical Me
31. Dr. Seuss Band
32. LEGO Duplo Jams
Book Tie-ins
33. Olivia the Great
34. Elmo Loves ABCs
35. Another Monster at the End of This Book
36. Toy Story 3 Read Along
37. Five Little Monkeys Jumping on the Bed
38. Cinderella by Nosy Crow
39. The Three Little Pigs by Nosy Crow
40. Bizzy Bear on the Farm
41. Moo Baa La La La
42. Barnyard Dance
43. Thomas and Friends: Day of the Diesels
44. Thomas and Friends: Misty Island Rescue
45. Cars 2 World Grand Prix Read and Race
46. Bunny Fun: Head, Shoulder...
47. Pat the Bunny
48. Go Away Big Green Monster
49. The Poky Little Puppy
50. Harold and the Purple Crayon
51. Roxie's Door
52. Pop out the tale of Peter Rabbit
Dr. Seuss
53. The Big Brag
54. The Bippolo Seeds
55. Dr. Seuss's ABC
56. Green Eggs and Ham
46. Richmond Public Library – Preschool iPad Stations
57. The Cat in the Hat
58. The Cat Comes Back
59. The Foot Book
60. Fox in Socks
61. Gertrude McFuzz
62. Green Eggs and Hams
63. Happy Birthday to
64. Hop on Pop
65. Horton Hears a
66. I Can Read with my eyes closed
67. If I ran the zoo
68. The Lorax
69. Mr. Brown
70. Oh Say Can You
71. Oh, the Places You Can Be
72. Oh, The Thinks You Can Think
73. One Fish Two Fish
74. The Sneetches
75. There is no place like
76. There's a Wocket in my pocket
77. You're Only Old Once
78. What Was I Scared of
79. Yertle the Turtle