This document outlines trends in library services for kids and teens including eBooks, iPad story times, virtual author visits with Skype, online summer reading programs, YouTube parties, computer training for kids and teens, tech tutors, and using QR codes for scavenger hunts. Resources for each topic are provided and all websites from the session are available at www.delicious.com/technologyandkids.
Digital Story Time - Preschool Programming with the iPadJennifer Gal
Workshop for Southern Ontario Library Service – February 2013
Harness the magic of the iPad to enhance your library’s preschool programming and outreach. Understand the difference between eBooks and book apps and learn why this new and rapidly developing format has profound implications for children's literature and exciting possibilities for library programming. Preview the best children's picture book apps and learn how to integrate the iPad into your story time repertoire. Gain practical tips for getting started and maximizing your app budget. Learn where to find a quality children’s book app and where to find reliable reviews and recommendations. Discover the impressive range of children’s apps available ‘beyond the book’ and explore other ways that the iPad can be used to create exciting and innovative children’s programs and services.
Strategies for Successful Teen ServicesJennifer Gal
Workshop for Southern Ontario Library Service – Spring 2013
Teens can be the most elusive library users and teen services often operate with limited staff and resources, presenting unique challenges and opportunities for libraries. Learn strategies for developing successful teen programs and tackling the biggest obstacle of all … getting teens into the library. Gain a better understanding of teens as library users and examine the role brain development plays in shaping teen behaviour. Explore the range of programming options available from book clubs and writer’s workshops to gaming and teen tech programs. Discover why teen services provides an ideal platform to experiment and pilot new ideas and approaches, using technology to enhance and reinvent traditional programs and services.
iPad Library Programs: iPad Story Time and App Chat, by Laura Doyle and Chery...Amy Koester
Laura Doyle annotated the slides for her and Cheryl Wolfe's May 2014 presentation at the Florida Library Association. She has allowed Little eLit to share these slides and her notes.
A to Zoo: meeting from the TEC Center at EriksonCen Campbell
This is the presentation I gave at the TEC Center at Erikson in Chicago on Oct 3&4 2013. In attendance were representatives of the Fred Rogers Center, the TEC Center at Erikson, the Association of Library Services to Children, Children's Technology Review, the California State Library, Digital-Storytime.come & LittleeLit.com
The document summarizes Richmond Public Library's pilot program introducing iPads into their children's area. They purchased 8 iPads and loaded them with 79 educational apps, games, ebooks, and music apps that cost between $0-5 each. The program was well received by patrons and allowed the library to support children's use of new technologies. As a result, the library plans to purchase more iPads for other branches and expand the age groups served.
This document discusses using apps in the classroom and provides recommendations. It begins by outlining qualities to look for when selecting apps, such as ensuring content is developmentally appropriate. Strategies for evaluating apps are presented, such as whether an app adds meaningful learning. The document concludes by providing lists of recommended apps broken down by subject and grade level.
This document outlines trends in library services for kids and teens including eBooks, iPad story times, virtual author visits with Skype, online summer reading programs, YouTube parties, computer training for kids and teens, tech tutors, and using QR codes for scavenger hunts. Resources for each topic are provided and all websites from the session are available at www.delicious.com/technologyandkids.
Digital Story Time - Preschool Programming with the iPadJennifer Gal
Workshop for Southern Ontario Library Service – February 2013
Harness the magic of the iPad to enhance your library’s preschool programming and outreach. Understand the difference between eBooks and book apps and learn why this new and rapidly developing format has profound implications for children's literature and exciting possibilities for library programming. Preview the best children's picture book apps and learn how to integrate the iPad into your story time repertoire. Gain practical tips for getting started and maximizing your app budget. Learn where to find a quality children’s book app and where to find reliable reviews and recommendations. Discover the impressive range of children’s apps available ‘beyond the book’ and explore other ways that the iPad can be used to create exciting and innovative children’s programs and services.
Strategies for Successful Teen ServicesJennifer Gal
Workshop for Southern Ontario Library Service – Spring 2013
Teens can be the most elusive library users and teen services often operate with limited staff and resources, presenting unique challenges and opportunities for libraries. Learn strategies for developing successful teen programs and tackling the biggest obstacle of all … getting teens into the library. Gain a better understanding of teens as library users and examine the role brain development plays in shaping teen behaviour. Explore the range of programming options available from book clubs and writer’s workshops to gaming and teen tech programs. Discover why teen services provides an ideal platform to experiment and pilot new ideas and approaches, using technology to enhance and reinvent traditional programs and services.
iPad Library Programs: iPad Story Time and App Chat, by Laura Doyle and Chery...Amy Koester
Laura Doyle annotated the slides for her and Cheryl Wolfe's May 2014 presentation at the Florida Library Association. She has allowed Little eLit to share these slides and her notes.
A to Zoo: meeting from the TEC Center at EriksonCen Campbell
This is the presentation I gave at the TEC Center at Erikson in Chicago on Oct 3&4 2013. In attendance were representatives of the Fred Rogers Center, the TEC Center at Erikson, the Association of Library Services to Children, Children's Technology Review, the California State Library, Digital-Storytime.come & LittleeLit.com
The document summarizes Richmond Public Library's pilot program introducing iPads into their children's area. They purchased 8 iPads and loaded them with 79 educational apps, games, ebooks, and music apps that cost between $0-5 each. The program was well received by patrons and allowed the library to support children's use of new technologies. As a result, the library plans to purchase more iPads for other branches and expand the age groups served.
This document discusses using apps in the classroom and provides recommendations. It begins by outlining qualities to look for when selecting apps, such as ensuring content is developmentally appropriate. Strategies for evaluating apps are presented, such as whether an app adds meaningful learning. The document concludes by providing lists of recommended apps broken down by subject and grade level.
If you're suffering from information overload when it comes to what's new in technology and Internet resources for children and young adults, join us as we learn what's new in a nutshell.
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...claudiahaines
Tanya B. Smith and Claudia Haines presented these slides during the Fred Rogers Center and Little eLit Digital Literacy Symposium at the Harford County Public Library in Maryland on April 7, 2015. Additional slides for the portion of the program about early literacy and Every Child Ready to Read can be found at: http://www.slideshare.net/claudiahaines/hcpl-new-media-and-young-children-training-ecrr-portion
Portsmouth public library evening presentationStephen Abram
The document discusses the future role and services of public libraries. It argues that libraries will expand beyond traditional collections to take on new roles like providing maker spaces, virtual reality studios, gaming areas, and equipment for circulating items like drones, robots and internet of things devices. Libraries will also archive more community information and serve as innovation hubs where people can learn new skills. Complex search capabilities will let people search in new ways using attributes like smell, taste and touch. Overall, the document envisions libraries becoming vibrant community centers that foster creativity, learning and collaboration.
Frankenbooks: Understanding the eBook Opportunity is a presentation by Stephen Abram about eBooks and their impact on libraries. The presentation addresses questions about what is really happening with eBooks, where all the changes are taking libraries, if eBooks have a different value than print books, and the role of special librarians. It discusses trends in eBook penetration in different types of libraries and benefits and challenges of eBooks from user and librarian perspectives. The presentation frames eBooks as part of a larger transformation of information and explores implications for libraries, including ensuring eBooks meet user needs and remaining open to innovation.
This document summarizes a presentation about serving teens and young adults in libraries in 2011. It discusses how everything connected to their world is changing, including books, media, mobility, collections, and libraries. It asks questions about whether this signals the end of libraries, if changes are permanent, and what role librarians can play. It also discusses how learners, resources, and technologies have changed significantly with the proliferation of ebooks, mobile devices, social media, and online resources. It emphasizes that librarians must adapt to remain relevant by embracing changes, becoming more virtual, and better serving all users.
Stephen Abram presented on trends affecting public libraries, including technology trends like increased use of mobile devices and online learning, demographic trends like aging populations, and programming trends like makerspaces and e-learning. He discussed how libraries are becoming community hubs and destinations through placemaking and partnerships. Abram emphasized the importance of measuring impact and community engagement to demonstrate the value of libraries.
The document summarizes trends in libraries based on a presentation by Stephen Abram. It notes that libraries will continue serving diverse users and communities with higher expectations for timely services. Content will increasingly include non-text formats like video and audio. Search will expand beyond single-box queries. Devices will focus on collaboration and creation, requiring librarians to provide strategic services rather than just organizing knowledge. Libraries will play important roles in recommendations, community building, education, and advocacy. They will need to embrace change, partnerships, and new opportunities to remain relevant.
The document discusses major trends affecting libraries, including changes in technology, user demographics and behaviors, and content delivery methods. Some key points:
- Library database user satisfaction surveys show users find content helpful and are likely to return and recommend databases. However, room for improvement in search and marketing exists.
- The majority of library use will soon be virtual. E-books and streaming media will become primary formats. Users are increasingly mobile.
- Libraries must adapt services and collections to remain relevant, through strategies like blended learning programs, community partnerships, and focusing on user experiences rather than physical holdings.
- Transliteracy skills will be important for users to develop. Libraries are well-positioned to help
Frankenbooks: Framing the eBook Opportunity is a presentation by Stephen Abram about eBooks and their impact on and opportunities for libraries. The presentation discusses the increasing penetration of eBooks in different sectors like schools, public libraries, and academia. It addresses benefits and challenges of eBooks from user and librarian perspectives. Abram also discusses pricing models, formats, platforms, and devices related to eBooks. He emphasizes that eBooks require libraries to reimagine the concept of the book and library experience to focus on user needs in this evolving landscape. The presentation provides resources for further reading on issues around purchasing, evaluating, and managing eBooks.
iKids: Adding Tablets and Apps to Your Programs for Young Childrenlmmulvenna
The document provides an overview of using tablets and apps in library programs for young children. It discusses why libraries should use apps, the importance of kids' apps, recommendations for tablet use with young kids, considerations for iPad vs. Android tablets, checking what schools are using, what makes a good app, reviews of apps, how to add apps to storytime, and provides descriptions of specific apps that are good for storytime. The document aims to educate libraries on best practices for introducing tablets and apps to engage and benefit young patrons.
The document discusses how libraries must adapt to changing user needs and technologies over the next 500 years. It notes that users, resources, and the concept of libraries have changed significantly with the rise of the internet, mobile devices, ebooks, and streaming media. It argues that libraries need to reinvent themselves by focusing on trans-literacy skills, virtual services, blended learning, and community engagement rather than physical collections in order to remain relevant in the future.
This document summarizes tips and guidelines for using new media such as apps and ebooks in children's storytime programs at libraries. It discusses evaluating apps and digital content for quality and age-appropriateness. Guidelines are provided from organizations like the AAP and NAEYC. Suggested apps that support early literacy are listed. Traditional storytelling tools like felt boards, puppets and music can also be used digitally. Modeling positive co-viewing behaviors for caregivers is emphasized.
FrankenLibraries or Librarytopia? discusses potential futures for libraries. It notes that libraries' core skill is improving users' questions, not just delivering information. It asks if libraries are prepared to support unlimited content across formats and high consumer expectations. The document suggests libraries embrace change, control their attitude towards it, and accept change is constant to ensure relevance in the future.
The document summarizes key findings from a survey of database users conducted by Gale Cengage Learning. It finds that library database users are generally satisfied, trust the content more than Google, and are likely to return and recommend the databases. However, it also finds opportunities to improve search functionality and better promote the databases through the library website, as only 29% of users found them that way. The core user of library databases is identified as high school and college students, though other groups also make significant use of them.
This document summarizes Stephen Abram's presentation on building the new academic library experience. He discusses how libraries and librarians must adapt to major changes in technology, user needs, and information consumption. Abram notes that books, media, mobility, collections, and the definition of libraries themselves are changing. He argues that librarians still play a vital role by building connections between users and information. The presentation examines trends in demographics, technology usage, and emerging areas that will impact libraries and users. Abram stresses the need for strategic thinking to help libraries choose priorities and guide their transition to remain relevant in the future.
The document discusses the many changes impacting school libraries, including changes in students, books, media, mobility, and collections. It notes that everything connected to the library world is changing rapidly due to advances in technology and shifts in user behaviors and expectations. Some of the key changes mentioned include the rise of ebooks, mobile devices, social media, and blended learning. The document suggests that libraries must adapt to remain relevant by improving virtual services, understanding user needs and expectations, and focusing on critical skills like information literacy.
Stephen Abram presented on how libraries must change strategies to prepare for the future. He discussed how users, learning, mobility, and government have all changed significantly with technology advances. Abram argued that libraries need to focus on discovery, ideas, and being emboldened to create the future, rather than feeling like victims of change. He suggested strategies like knowledge portals, focusing on learning outcomes, and understanding new formats like e-books and streaming media. Abram concluded by urging libraries to attempt ambitious new strategies without fear of failure.
Ontarians visit their public libraries more than any other cultural, recreational, or commercial activity. Public libraries in Ontario average 198,630 visits per day - more daily visits than all major sports teams combined and more than foreign tourists visiting all of Canada. With over 1,157 branches serving 99.34% of Ontario's population, public libraries are truly the most widely used and accessible community hubs across the province.
Teen Tech Week 2015: A Public Library Thing?Johan Koren
Teen Tech Week is a national initiative sponsored by YALSA that aims to ensure teens are competent and ethical users of digital media through libraries. It focuses on resources like e-books, databases, and social media. The related Teen Read Week also encourages teen reading and library use. Studies show teens lack skills to evaluate online information. Libraries help teens build skills like research and online profile management. Some schools implement "Bring Your Own Device" policies to utilize students' technology. Partnerships for Teen Tech Week can include families, community groups, and schools working with public libraries. Makerspaces in libraries allow creation using tools like 3D printers and electronics, helping develop skills needed in today's economy.
Dynamic Digital Dia: Promoting Cultural Competence in Digital StorytimesCen Campbell
This document summarizes a presentation on promoting cultural competence in digital storytimes. It discusses the importance of diversity and cultural competence in programming. It provides criteria for selecting culturally diverse materials, both print and digital. Examples are given of partnerships between libraries and early childhood centers, and diversity-related apps are presented along with recommended and non-recommended pairings with books. The document concludes by taking questions from the audience.
If you're suffering from information overload when it comes to what's new in technology and Internet resources for children and young adults, join us as we learn what's new in a nutshell.
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...claudiahaines
Tanya B. Smith and Claudia Haines presented these slides during the Fred Rogers Center and Little eLit Digital Literacy Symposium at the Harford County Public Library in Maryland on April 7, 2015. Additional slides for the portion of the program about early literacy and Every Child Ready to Read can be found at: http://www.slideshare.net/claudiahaines/hcpl-new-media-and-young-children-training-ecrr-portion
Portsmouth public library evening presentationStephen Abram
The document discusses the future role and services of public libraries. It argues that libraries will expand beyond traditional collections to take on new roles like providing maker spaces, virtual reality studios, gaming areas, and equipment for circulating items like drones, robots and internet of things devices. Libraries will also archive more community information and serve as innovation hubs where people can learn new skills. Complex search capabilities will let people search in new ways using attributes like smell, taste and touch. Overall, the document envisions libraries becoming vibrant community centers that foster creativity, learning and collaboration.
Frankenbooks: Understanding the eBook Opportunity is a presentation by Stephen Abram about eBooks and their impact on libraries. The presentation addresses questions about what is really happening with eBooks, where all the changes are taking libraries, if eBooks have a different value than print books, and the role of special librarians. It discusses trends in eBook penetration in different types of libraries and benefits and challenges of eBooks from user and librarian perspectives. The presentation frames eBooks as part of a larger transformation of information and explores implications for libraries, including ensuring eBooks meet user needs and remaining open to innovation.
This document summarizes a presentation about serving teens and young adults in libraries in 2011. It discusses how everything connected to their world is changing, including books, media, mobility, collections, and libraries. It asks questions about whether this signals the end of libraries, if changes are permanent, and what role librarians can play. It also discusses how learners, resources, and technologies have changed significantly with the proliferation of ebooks, mobile devices, social media, and online resources. It emphasizes that librarians must adapt to remain relevant by embracing changes, becoming more virtual, and better serving all users.
Stephen Abram presented on trends affecting public libraries, including technology trends like increased use of mobile devices and online learning, demographic trends like aging populations, and programming trends like makerspaces and e-learning. He discussed how libraries are becoming community hubs and destinations through placemaking and partnerships. Abram emphasized the importance of measuring impact and community engagement to demonstrate the value of libraries.
The document summarizes trends in libraries based on a presentation by Stephen Abram. It notes that libraries will continue serving diverse users and communities with higher expectations for timely services. Content will increasingly include non-text formats like video and audio. Search will expand beyond single-box queries. Devices will focus on collaboration and creation, requiring librarians to provide strategic services rather than just organizing knowledge. Libraries will play important roles in recommendations, community building, education, and advocacy. They will need to embrace change, partnerships, and new opportunities to remain relevant.
The document discusses major trends affecting libraries, including changes in technology, user demographics and behaviors, and content delivery methods. Some key points:
- Library database user satisfaction surveys show users find content helpful and are likely to return and recommend databases. However, room for improvement in search and marketing exists.
- The majority of library use will soon be virtual. E-books and streaming media will become primary formats. Users are increasingly mobile.
- Libraries must adapt services and collections to remain relevant, through strategies like blended learning programs, community partnerships, and focusing on user experiences rather than physical holdings.
- Transliteracy skills will be important for users to develop. Libraries are well-positioned to help
Frankenbooks: Framing the eBook Opportunity is a presentation by Stephen Abram about eBooks and their impact on and opportunities for libraries. The presentation discusses the increasing penetration of eBooks in different sectors like schools, public libraries, and academia. It addresses benefits and challenges of eBooks from user and librarian perspectives. Abram also discusses pricing models, formats, platforms, and devices related to eBooks. He emphasizes that eBooks require libraries to reimagine the concept of the book and library experience to focus on user needs in this evolving landscape. The presentation provides resources for further reading on issues around purchasing, evaluating, and managing eBooks.
iKids: Adding Tablets and Apps to Your Programs for Young Childrenlmmulvenna
The document provides an overview of using tablets and apps in library programs for young children. It discusses why libraries should use apps, the importance of kids' apps, recommendations for tablet use with young kids, considerations for iPad vs. Android tablets, checking what schools are using, what makes a good app, reviews of apps, how to add apps to storytime, and provides descriptions of specific apps that are good for storytime. The document aims to educate libraries on best practices for introducing tablets and apps to engage and benefit young patrons.
The document discusses how libraries must adapt to changing user needs and technologies over the next 500 years. It notes that users, resources, and the concept of libraries have changed significantly with the rise of the internet, mobile devices, ebooks, and streaming media. It argues that libraries need to reinvent themselves by focusing on trans-literacy skills, virtual services, blended learning, and community engagement rather than physical collections in order to remain relevant in the future.
This document summarizes tips and guidelines for using new media such as apps and ebooks in children's storytime programs at libraries. It discusses evaluating apps and digital content for quality and age-appropriateness. Guidelines are provided from organizations like the AAP and NAEYC. Suggested apps that support early literacy are listed. Traditional storytelling tools like felt boards, puppets and music can also be used digitally. Modeling positive co-viewing behaviors for caregivers is emphasized.
FrankenLibraries or Librarytopia? discusses potential futures for libraries. It notes that libraries' core skill is improving users' questions, not just delivering information. It asks if libraries are prepared to support unlimited content across formats and high consumer expectations. The document suggests libraries embrace change, control their attitude towards it, and accept change is constant to ensure relevance in the future.
The document summarizes key findings from a survey of database users conducted by Gale Cengage Learning. It finds that library database users are generally satisfied, trust the content more than Google, and are likely to return and recommend the databases. However, it also finds opportunities to improve search functionality and better promote the databases through the library website, as only 29% of users found them that way. The core user of library databases is identified as high school and college students, though other groups also make significant use of them.
This document summarizes Stephen Abram's presentation on building the new academic library experience. He discusses how libraries and librarians must adapt to major changes in technology, user needs, and information consumption. Abram notes that books, media, mobility, collections, and the definition of libraries themselves are changing. He argues that librarians still play a vital role by building connections between users and information. The presentation examines trends in demographics, technology usage, and emerging areas that will impact libraries and users. Abram stresses the need for strategic thinking to help libraries choose priorities and guide their transition to remain relevant in the future.
The document discusses the many changes impacting school libraries, including changes in students, books, media, mobility, and collections. It notes that everything connected to the library world is changing rapidly due to advances in technology and shifts in user behaviors and expectations. Some of the key changes mentioned include the rise of ebooks, mobile devices, social media, and blended learning. The document suggests that libraries must adapt to remain relevant by improving virtual services, understanding user needs and expectations, and focusing on critical skills like information literacy.
Stephen Abram presented on how libraries must change strategies to prepare for the future. He discussed how users, learning, mobility, and government have all changed significantly with technology advances. Abram argued that libraries need to focus on discovery, ideas, and being emboldened to create the future, rather than feeling like victims of change. He suggested strategies like knowledge portals, focusing on learning outcomes, and understanding new formats like e-books and streaming media. Abram concluded by urging libraries to attempt ambitious new strategies without fear of failure.
Ontarians visit their public libraries more than any other cultural, recreational, or commercial activity. Public libraries in Ontario average 198,630 visits per day - more daily visits than all major sports teams combined and more than foreign tourists visiting all of Canada. With over 1,157 branches serving 99.34% of Ontario's population, public libraries are truly the most widely used and accessible community hubs across the province.
Teen Tech Week 2015: A Public Library Thing?Johan Koren
Teen Tech Week is a national initiative sponsored by YALSA that aims to ensure teens are competent and ethical users of digital media through libraries. It focuses on resources like e-books, databases, and social media. The related Teen Read Week also encourages teen reading and library use. Studies show teens lack skills to evaluate online information. Libraries help teens build skills like research and online profile management. Some schools implement "Bring Your Own Device" policies to utilize students' technology. Partnerships for Teen Tech Week can include families, community groups, and schools working with public libraries. Makerspaces in libraries allow creation using tools like 3D printers and electronics, helping develop skills needed in today's economy.
Dynamic Digital Dia: Promoting Cultural Competence in Digital StorytimesCen Campbell
This document summarizes a presentation on promoting cultural competence in digital storytimes. It discusses the importance of diversity and cultural competence in programming. It provides criteria for selecting culturally diverse materials, both print and digital. Examples are given of partnerships between libraries and early childhood centers, and diversity-related apps are presented along with recommended and non-recommended pairings with books. The document concludes by taking questions from the audience.
This document discusses approaches and techniques for increasing literacy among teens in a high-tech society. It begins by stating the goal of raising teen literacy levels and providing various methods for getting teens to read more. Some strategies mentioned include digital reading platforms that incorporate multimedia, interactive novels, and allowing teens to review upcoming books. Organizations that support teen literacy such as libraries, RIF, and publishers' teen book review programs are also outlined.
The document summarizes the key discussions and presentations from a workshop called "The Boise Charrette" aimed at shaping 21st century learners. The workshop focused on how K-12 school libraries can better support student needs in the digital age. It covered topics like emerging technologies, redesigning library spaces, developing virtual learning portals, and cultivating relationships to advocate for library programs. The goal was to help libraries establish 12 elements of effective practice, including supporting student creativity, digital citizenship, and equitable access to information resources. Participants worked on challenges to design prototypes for an effective website, physical space, and use of emerging technologies to better prepare students for the future.
The document discusses the need for increasing literacy through Web 2.0 technologies in order to prepare students for the 21st century. It notes that today's students are digital natives who are comfortable with technologies like social media, videos, and multi-tasking. However, they still need to develop true digital and visual literacy. The document advocates for teachers to develop these literacies by using participatory media, embracing a remix culture in the classroom, and becoming 21st century educators themselves.
Asks 3 important questions:
1. How has the digital revolution changed society?
2. What has it done to the ways in which people access and process information?
3. How do educators adapt to these new modes of learning?
1. The document discusses how education is critical to a nation's future success but that the US is falling behind, with many students behind in reading and high school dropout rates. It argues schools cannot solve these problems alone and that a broader "ladder of learning" is needed.
2. It identifies six leading edges of K-12 innovation: thinking, curriculum/assessment, technology, time/place, co-teaching, and engaging youth. The arts are presented as key to developing thinking and student engagement.
3. Examples are given of how technology, time/place flexibility, co-teaching, and engaging youth through programs like GenYES can drive educational innovation.
New England Library Association Conference 2012: Claire MooreCen Campbell
This document discusses technology programming and services for children at the Darien Library. It begins with an introduction to the library and outlines why technology is vital for meeting patron needs and developing 21st century skills. Several examples are provided of how the library incorporates technology into its children's services and programs, such as using iPads and apps to support early literacy and offering technology-focused programs for different age groups. Resources for implementing technology and evaluating apps are also shared.
The document provides guidance on creating successful adult programs at public libraries. It discusses establishing goals for events that meet community needs, developing outcome measures to ensure events fit the community, and sharing successes. The agenda includes creating event goals, outcome measures, and discussing what types of events work best based on scanning the community and engaging residents. The document stresses measuring the value of events through outcomes and outputs like surveys. It provides examples of outcomes that show library programs' impacts on quality of life, personal goals, and economic well-being.
The public library of Vlissingen’s mission is to develop people’s skills and knowledge to become fluent with information and media in order to participate actively in the knowledge society.
To realize this ambition, the library has developed a ‘media literacy framework’.
The Role of the Library in a Digital WorldBobbi Newman
The document discusses the role of libraries in a digital world. It notes that the digital divide still exists, with many Americans lacking broadband access. Public libraries help bridge this divide, as over 77 million Americans used a library's computers and internet in 2009. The document also discusses the concept of digital literacy and the skills needed to find, evaluate and communicate information online. It argues that libraries can help develop these 21st century skills in patrons and promote inclusion in a digital society.
The document discusses a gathering called the Pocatello Charrette which brought together stakeholders in Pocatello, Idaho to brainstorm ways to shape 21st century learners, with a focus on how school libraries and technology can be updated to better prepare students. Participants discussed trends in technology, emerging fields, and developing a vision for a modernized school library/learning space called a "Libratory." The gathering resulted in an action plan and risk assessment tool to help schools define effective practices for 21st century learning.
AkLA 2015: Early Literacy & New Media for Young Children Pre-conferenceclaudiahaines
Slides from the Early Literacy & New Media for Young Children Pre-conference at the Alaska Library Association's 2015 annual conference in Juneau, Alaska.
Strategies to Connect, Communicate and Collaborate with Youth in the Digital AgeVickiLGray
A presentation prepared for the NYATEP Youth Academy in February 2008 to introduce how to serve youth in workforce development programs with new Web 2.0 applications.
This document provides an overview of 21st century literacy skills and guided inquiry. It discusses new literacies such as online reading comprehension and skills needed for technologies like wikis, blogs, and social media. Guided inquiry is introduced as a method where teachers and librarians guide students through curriculum-based research projects to build deep knowledge and independent learning skills. Key aspects of guided inquiry include using inquiry circles, implementing roles within groups, and creating a third space where personal and curriculum knowledge merge.
An exploration of best practices in library service to parents and children 0-12Kara DeCarlo
This document discusses best practices for serving parents and children ages 0-12. It recommends identifying the client group's culture, goals, and community stakeholders. Needs are determined through interviews, focus groups, and surveys of parents, children, and stakeholders like educators. International guidelines emphasize facilitating access to information, literacy, and lifelong learning. Examples describe implementing curriculum support, information literacy, and digital literacy programs. The conclusion states that understanding client goals helps determine needs and allows libraries to act as a resource bridge for success.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
4. Digital literacy refers to the cognitive, technical
and social skills needed to effectively use, create
and understand digital media.
“Digital Literacy Fundamentals.”
Media Smarts: Canada’s Centre for Digital and Media Literacy
5.
6. …represents the technical fluency that’s needed
to engage with computers and the Internet. Skills
and competencies that fall under “use” range from
basic technical know how … to the more
sophisticated abilities for accessing and using
knowledge resources.
“Digital Literacy Fundamentals.”
Media Smarts: Canada’s Centre for Digital and Media Literacy
7. … is the ability to produce content and
effectively communicate through a variety of
digital media tools.
“Digital Literacy Fundamentals.”
Media Smarts: Canada’s Centre for Digital and Media Literacy
8. … is the set of skills that help us comprehend,
contextualize, and critically evaluate digital
media, so that we can make informed decisions
about what we do and encounter online.
“Digital Literacy Fundamentals.”
Media Smarts: Canada’s Centre for Digital and Media Literacy
9. “Digital Skills are Not the Same As Digital Literacy.”
Sally Pewhairangi, TechSoup for Libraries. February 8, 2016
10. … means more than using digital technology as a
means of consuming things other people make ...
Literacy … means moving beyond a passive
relationship with technology.
“Digital Literacy is the Key to the Future, But We Still Don’t Know What it Means.”
Marcus Wohlsen, Wired. September 15, 2014
11. Libraries continue to play a critical role in providing
access to technology and digital media.
“Infographic: Opportunity for All.”
Katy Svehaug, The Joan Ganz Cooney Center. April 13, 2016
12. Because digital devices and
the Internet have become so
essential, digital inequality
can exacerbate educational
and economic inequality as
well.
“Opportunity for all: Technology and learning in lower-income families .”
Victoria Rideout and Vikki Katz, The Joan Ganz Cooney Center. Winter 2016
13. Access points in the community, including public
libraries, have been highlighted by other
researchers as important pathways to
connectivity for adults and children who do not
have Internet or Internet-capable devices at home.
“Opportunity for all: Technology and learning in lower-income families .”
Victoria Rideout and Vikki Katz, The Joan Ganz Cooney Center. Winter 2016
14. Survey data indicates libraries continue to
make significant gains both in the variety
and the quantity of technology being
offered to patrons.
42%of libraries offer digital
technology programming
“Children’s Services Benchmark and Statistical Report 2016.”
Ontario Public Library Association, 2016
15. [On October 21, 2016], the American Academy of
Pediatrics shifted its stance on what is commonly
known as “screen time,” abandoning its
controversial recommendation to keep children
under age 2 away from screen media.
“The Beginning of the End of the Screen Time Wars.”
Lisa Guernsey, Slate. October 21, 2016
16. … An increasing number of researchers, many
educators, and … children’s media developers have
pointed to a growing pile of studies that show how
children, even at very young ages, can benefit from
using media when it catalyzes conversation and
is designed for learning.
“The Beginning of the End of the Screen Time Wars.”
Lisa Guernsey, Slate. October 21, 2016
17. Recommendation:
For parents of children 18 to 24 months of age who
want to introduce digital media … choose high-
quality programming / apps and use them
together with children, because this is how
toddlers learn best. Letting children use media by
themselves should be avoided.
“Media and Young Minds.”
American Academy of Pediatrics Policy Statement. October 2016
18. Recommendation:
Engage in selecting and co-viewing media with
your child, through which your child can use media
to learn and be creative, and share these
experiences with your family and your community.
“Media Use in School-Aged Children and Adolescents.”
American Academy of Pediatrics Policy Statement. October 2016
19.
20. It is a fundamental
responsibility of youth services
staff to meet the needs of
children and their families with
regard to both access to and
support of digital media …
“Media Mentorship in Libraries Serving Youth.”
ALSC Association for Library Service to Children, 2015
21. Children require mediated and guided
experiences with digital media for the experiences
to translate into positive and productive digital
literacy skills.
“Media Mentorship in Libraries Serving Youth.”
ALSC Association for Library Service to Children, 2015
22. Media mentors actively engage with children and
families interacting with digital media provided
within the library context, both guiding children
through positive and efficient uses of the
technology and modeling for caregivers how they
can support their children’s digital literacy
development outside of the library.
“Media Mentorship in Libraries Serving Youth.”
ALSC Association for Library Service to Children, 2015
23. This practice of interacting with media together
allows the experience itself, as well as the content
of the media, to resonate more deeply with the
child using it.
“Media Mentorship in Libraries Serving Youth.”
ALSC Association for Library Service to Children, 2015
24. The optimal way for children to experience a
physical book or an e-book is with an adult who is
actively involved, asking questions that allow
children to expand on what they’ve read to make
connections and providing opportunities to check
for comprehension.
“Early Learning and Educational Technology Policy Brief.”
US Department of Education, October 2016
25. Children’s librarians are ideally placed to serve as
media mentors to families with young children,
and we already possess the expertise to
evaluate the quality and age appropriateness
of different types of media for children.
“Chapter One: New Media in Youth Librarianship.”
Cen Campbell and Amy Koester Young Children, New Media, and Libraries. 2015
26. iPads are a powerful tool for children’s
programming and are more effective when they
are thoughtfully integrated rather than as a
primary focus.
Library staff can help kids and families navigate
the sea of available children’s apps.
27. When technology is used in early learning
settings, it should be integrated into the learning
program and used in rotation with other learning
tools ...
“Early Learning and Educational Technology Policy Brief.”
US Department of Education, October 2016
28.
29. Just as we sing songs, use puppets, or do flannel
boards in storytime, there are a variety of
wonderful apps that can be included in the
librarian’s bag of storytime tricks.
“Chapter Six: New Media in Storytimes: Strategies for Using Tablets in a Program Setting.”
Carissa Christner, Anne Hicks and Amy Koester Young Children, New Media, and Libraries. 2015
30. In the same way that librarians have been using
flannel boards, big books, puppets, and other
non-standard books to enhance the literacy
experience for years, book apps are another
platform to share and interpret the written
word.
“Chapter Six: New Media in Storytimes: Strategies for Using Tablets in a Program Setting.”
Carissa Christner, Anne Hicks and Amy Koester Young Children, New Media, and Libraries. 2015
31. • Moo, Baa, La La La! - Sandra Boynton
• The Going to Bed Book - Sandra Boynton
• Nighty Night!
• Don't Let the Pigeon Run This App!
• The Very Hungry Bear
• Go Away, Big Green Monster!
32. • Little Fox Music Box
• Bunny Fun: Head, Shoulders, Knees, and Toes
• Songs for Kids
33. • Felt Board
• Felt Board: Mother Goose on the Loose
• Touch Learn Know - Weather & Seasons
• Peekaboo Barn
• Make a Scene: Farmyard
• Make a Scene: Under the Sea
34. • Nursery Rhymes with StoryTime
• Grow a Reader by Calgary Public Library
• Together Time with Song and Rhyme
37. Children expected to wield technology effectively,
and increasingly to create with technology, must
first have the hands-on experience of using the
technology and understanding good content.
“Chapter One: New Media in Youth Librarianship.”
Cen Campbell and Amy Koester Young Children, New Media, and Libraries. 2015
38. The ability to create using digital media ensures
that Canadians are active contributors to digital
society. Creation … is at the heart of citizenship
and innovation.
“Young Canadians in a Wired World, Phase III: Experts or Amateurs?
Gauging Young Canadians’ Digital Literacy Skills.”
Media Smarts: Canada’s Centre for Digital and Media Literacy. March 31, 2014
39. • LOOPIMAL
• Caspar Babypants Music Time!
• Toc and Roll
• Keezy
• Keezy Drummer
• Figure
43. • Shadow Puppet Edu
• Animoto Video Slideshow Maker
• WePublish
• Kid in Story Book Maker
• This Is My Story (And I'm Sticking To It)
• iMovie
44. • ScratchJr
• Hopscotch
• Kodable - K-5 Coding Curriculum
• The Everything Machine
• Lightbot Jr : Coding Puzzles for Ages 4+
• Code.org (website)
45.
46. • There are lots of easy and accessible options for
introducing coding to kids which don’t require
expertise to facilitate.
• Most coding apps and websites like Code.org use game
based tutorials to teach the basics concepts of
programming using drag and drop ‘block coding’.
52. • Ozobots are tiny robots that can be
programmed to perform basic commands.
• Kids can learn the basic concepts of
coding by programming their
Ozobot to move, dance, spin and
light up.
$59 USD
53. … by simply drawing lines ... Kids use their
creativity and artistic expression, while
developing logical reasoning and in turn,
actually learning high level coding concepts.
When Ozobot detects unique sequences on
colors, it is pre-programmed to perform different
actions or change behavior.
Ozobot.com
54. • Ozobots can be also be programmed using
block coding through the OzoBlockly
website.
• Coding with Ozobots is a natural extension
to the coding tutorials available through
Code.org and similar coding apps.
58. • Sphero is a robotic ball that you control with a tilt,
touch, or swing of your smartphone or tablet.
• Draw a shape and Sphero will
follow the path. Control Sphero by
tilting your tablet back and forth.
Swing your smartphone like a golf
club and Sphero will be the golf
ball.
$129.99 USD
61. • Dash is a robot that responds to voice
commands, navigates objects, dances and
sings.
• Use Wonder, Blockly, and
other apps to create new
behaviors for Dash.
$149.99 USD
65. • Osmo is a gaming accessory for the
iPad that promotes literacy, numeracy,
visual and spatial reasoning, coding
and more.
Osmo Wonder Kit $189 CAD
• Osmo Coding teaches
coding by combining
tangible blocks with an
interactive game.