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2. 2
History
Application Software
System
Software SIMD
Message Passing
Shared Memory
Dataflow
Systolic
Arrays
Architecture
• Uncertainty of direction paralyzed parallel software development!
Historically, parallel architectures tied to programming models
• Divergent architectures, with no predictable pattern of growth.
3. 3
Today
Extension of “computer architecture” to support communication
and cooperation
• OLD: Instruction Set Architecture
• NEW: Communication Architecture
Defines
• Critical abstractions, boundaries, and primitives (interfaces)
• Organizational structures that implement interfaces (hw or sw)
Compilers, libraries and OS are important bridges today
4. 4
Modern Layered Framework
CAD
Multiprogramming Shared
address
Message
passing
Data
parallel
Database Scientific modeling Parallel applications
Programming models
Communication abstraction
User/system boundary
Compilation
or library
Operating systems support
Communication hardware
Physical communication medium
Hardware/software boundary
5. 5
Programming Model
What programmer uses in coding applications
Specifies communication and synchronization
Examples:
• Multiprogramming: no communication or synch. at program level
• Shared address space: like bulletin board
• Message passing: like letters or phone calls, explicit point to point
• Data parallel: more regimented, global actions on data
– Implemented with shared address space or message passing
6. 6
Communication Abstraction
User level communication primitives provided
• Realizes the programming model
• Mapping exists between language primitives of programming model
and these primitives
Supported directly by hw, or via OS, or via user sw
Lot of debate about what to support in sw and gap between layers
Today:
• Hw/sw interface tends to be flat, i.e. complexity roughly uniform
• Compilers and software play important roles as bridges today
• Technology trends exert strong influence
Result is convergence in organizational structure
• Relatively simple, general purpose communication primitives
7. 7
Communication Architecture
= User/System Interface + Implementation
User/System Interface:
• Comm. primitives exposed to user-level by hw and system-level sw
Implementation:
• Organizational structures that implement the primitives: hw or OS
• How optimized are they? How integrated into processing node?
• Structure of network
Goals:
• Performance
• Broad applicability
• Programmability
• Scalability
• Low Cost
8. 8
Evolution of Architectural Models
Historically machines tailored to programming models
• Prog. model, comm. abstraction, and machine organization lumped
together as the “architecture”
Evolution helps understand convergence
• Identify core concepts
• Shared Address Space
• Message Passing
• Data Parallel
Others:
• Dataflow
• Systolic Arrays
Examine programming model, motivation, intended applications, and
contributions to convergence
9. 9
Shared Address Space Architectures
Any processor can directly reference any memory location
• Communication occurs implicitly as result of loads and stores
Convenient:
• Location transparency
• Similar programming model to time-sharing on uniprocessors
– Except processes run on different processors
– Good throughput on multiprogrammed workloads
Naturally provided on wide range of platforms
• History dates at least to precursors of mainframes in early 60s
• Wide range of scale: few to hundreds of processors
Popularly known as shared memory machines or model
• Ambiguous: memory may be physically distributed among processors
10. 10
Shared Address Space Model
Process: virtual address space plus one or more threads of control
Portions of address spaces of processes are shared
•Writes to shared address visible to other threads (in other processes too)
•Natural extension of uniprocessors model: conventional memory
operations for comm.; special atomic operations for synchronization
•OS uses shared memory to coordinate processes
St or e
P1
P2
Pn
P0
Load
P0 pr i vat e
P1 pr i vat e
P2 pr i vat e
Pn pr i vat e
Virtual address spaces for a
collection of processes communicating
via shared addresses
Machine physical address space
Shared portion
of address space
Private portion
of address space
Common physical
addresses
11. 11
Communication Hardware
Also natural extension of uniprocessor
Already have processor, one or more memory modules and I/O
controllers connected by hardware interconnect of some sort
Memory capacity increased by adding modules, I/O by controllers
•Add processors for processing!
•For higher-throughput multiprogramming, or parallel programs
I/O ctrlMem Mem Mem
Interconnect
Mem I/O ctrl
Processor Processor
Interconnect
I/O
dev ices