Presentation discusses the key reasons for considering mobile learning as a part of your training mix. Also covers ways to get started with mLearning quickly.
These are the slides to my keynote on "Mobile Learning - Done Right", delivered at the Exec I/O Mobile event of the European Pirate Summit in Cologne on 5 September 2014.
The Advent of Mobile Learning Technology offers enormous possibilities that can be leveraged for learning. Mobile Learning Technology is in user’s pockets. Leverage it now.
There is No escaping Mobile Learning; not in today’s day and age.
With the massive proliferation of smartphones and tablets, and ever increasing bandwidths and speed of mobile networks – the entire planet has gone mobile quite literally.
In this situation, leveraging mobile devices for learning in workplaces is a great opportunity to enhance learning and performance.
Presentation discusses the key reasons for considering mobile learning as a part of your training mix. Also covers ways to get started with mLearning quickly.
These are the slides to my keynote on "Mobile Learning - Done Right", delivered at the Exec I/O Mobile event of the European Pirate Summit in Cologne on 5 September 2014.
The Advent of Mobile Learning Technology offers enormous possibilities that can be leveraged for learning. Mobile Learning Technology is in user’s pockets. Leverage it now.
There is No escaping Mobile Learning; not in today’s day and age.
With the massive proliferation of smartphones and tablets, and ever increasing bandwidths and speed of mobile networks – the entire planet has gone mobile quite literally.
In this situation, leveraging mobile devices for learning in workplaces is a great opportunity to enhance learning and performance.
Instructional design and mobile learning Jeff Tillett
Webinar by Float Mobile Learning with Gary Woodill and I - Jeff TIllett. I high level discussion of instructional design and mobile learning.
@gwoodill
@mojotillett
#id4mlearning
@floatlearning
My final project I wanted to mix a bunch of our current technologies into a new way using the theories we have discussed during the semester. I didn’t want to make the new technologies too high tech, because we need to think 10 years isn’t that long. How far have we come in 10 years? So I stuck to technologies that we have today, but added realistic traits to each. After I created these new technologies I added the theories in and how they relate to each advancement.
Mobile Moodle and mLearning project for mLearncon in San DiegoInge de Waard
This presentation exists of two parts, one focusing on the mobile learning project and one part on the Mobile Moodle project.This presentation will be given by Carlos Kiyan and Ignatia Inge de Waard during mLearncon conference in San Diego, California, June 2010
A presentation on what communication technology will look like in the year 2026. A review of where we came from with technology and a look into the future of whats still to come.
7 things everyone should know about Mobile Learning.
---------------------------------------------
7 coisas que todos deveriam saber sobre Mobile Learning.
See Wiki with resources:
http://techtrendsineducation.wikispaces.com/home
Slides used during talks given at Fordham University:
In a world where technology is changing faster than ever it's important not to just keep up with what's currently available, but to be thinking ahead. The New Media Consortium just released their 2013 Horizon Project Short List report that includes 12 coming technology trends in higher education.
Instructional design and mobile learning Jeff Tillett
Webinar by Float Mobile Learning with Gary Woodill and I - Jeff TIllett. I high level discussion of instructional design and mobile learning.
@gwoodill
@mojotillett
#id4mlearning
@floatlearning
My final project I wanted to mix a bunch of our current technologies into a new way using the theories we have discussed during the semester. I didn’t want to make the new technologies too high tech, because we need to think 10 years isn’t that long. How far have we come in 10 years? So I stuck to technologies that we have today, but added realistic traits to each. After I created these new technologies I added the theories in and how they relate to each advancement.
Mobile Moodle and mLearning project for mLearncon in San DiegoInge de Waard
This presentation exists of two parts, one focusing on the mobile learning project and one part on the Mobile Moodle project.This presentation will be given by Carlos Kiyan and Ignatia Inge de Waard during mLearncon conference in San Diego, California, June 2010
A presentation on what communication technology will look like in the year 2026. A review of where we came from with technology and a look into the future of whats still to come.
7 things everyone should know about Mobile Learning.
---------------------------------------------
7 coisas que todos deveriam saber sobre Mobile Learning.
See Wiki with resources:
http://techtrendsineducation.wikispaces.com/home
Slides used during talks given at Fordham University:
In a world where technology is changing faster than ever it's important not to just keep up with what's currently available, but to be thinking ahead. The New Media Consortium just released their 2013 Horizon Project Short List report that includes 12 coming technology trends in higher education.
Lunchtime Keynote from Mobile March 2012 conference - Mobile Trends and Implications.
Mobile March is an annual event gathering Twin Cities mobile technology and business activists. Demos, business-strategy, and technology tr
Mobile Learning Handout - Key Points and ResourcesTaleo Research
Handout that accompanied the presentation "Mobile Learning -- Who, Where, When, What, Why, and How!" delivered by Thomas Stone at the Training 2012 conference in Atlanta on February 13, 2012. The handouts includes key points from the presentation and two pages of curated resources on the topic.
Presented on March 7 at FITC Spotlight UX/UI
with Ilona Posner
More info at www.FITC.ca
User experience defines brands and distinguishes great products from their weaker peers. User experience needs to be at the forefront of every product vision, although, it is becoming clear that user experience is not enough. This session will discuss the larger echo-systems that need to be addressed for design success. The keyhole metaphor will be introduced as a powerful addition to the UX toolbox which can help designers strengthen their conversations with management and to deliver exceptional experiences.
OBJECTIVE
Introduce simple yet powerful concepts that can be applied immediately to enhance design team communication, user research, and overcoming design obstacles to improve the user experience.
TARGET AUDIENCE
Designers, Developers, Product teams, Management
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
To contextualize UI, UX, and the larger Experience
Limitations of the narrow points of view
Keyhole metaphor for viewing design problems in a new light
How to expand design teams’ perspectives
Case studies of successes and failures to use in design discussions
This is my take on what is going on in the world of mobile technology and how we can use it as Assistive Technology not just for people with disabilities but to makle everyone's life easier.
The Future’s in Their Hands:
Exploring the application of qualitative & quantitative insight illumination methods
across the mobile platform
By Scott Dodgson
Presented at Merlien Institute's International Conference on Qualitative Consumer Researcg & Insights, 7 & 8 April 2011, Malta
Is it time to beef up your organizations\'s distance learning paradigm? Implementing distance learning technologies like web/video conferencing, e-learning and live interactive broadcasting might be the answer. Before implementing any of these distance learning technologies it’s important to consider what they can do for your organization and what content can realistically be taught and how with each technology.
Pre-Conference Course: Wearables Workshop: UX Essentials - Phillip LikensUXPA International
Let's go zero to wireframe with wearables!
Wearables can be tough to understand and design for, especially if you don’t have experience with the hardware. In one evening we’ll get you up to speed on wearable technology. We’ll talk about two trends, context and continuity, and focus on how those trends will impact the user experience of screen-based wearables. Then we’ll spend the rest of our time getting hands-on by wire framing a smart watch app.
In this workshop we will:
Explore the world of wearables, and hone in on smart watches.
Explore the challenges that come along with screen-based wearables - specifically context and continuity.
Get hands-on with smart watches - wireframing a smart watch app with feedback and discussion.
You’ll leave this workshop with the skill and knowledge you need to get started designing the UX for smart watches.
Usually I tend to look at emerging technologies to improve education and training, so it was interesting for me to run into this presentation from July 19, 1996.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2. Let’s Discuss
What is mobile learning?
Types of mobile learning today?
Who is doing what? (Examples)
What tools are available?
Development (and examples)
Discovery and discussion
What does the future look like?
Where do we learn more?
11. Define Mobile
Netbook / Tablet PC
Laptop
Micro PC Cell Phone
UMPC / MID
Wearable or Game
Combination Device
Handheld / (e-book
Player
PDA reader / USB
(Audio / Video)
Drive)
12. Wikipedia Definition
“Learning that happens across
locations, or that takes advantage of
learning opportunities offered by
portable technologies.”
13. Mobile Learning Defined
Mobile learning is
the art of using
mobile technologies
to enhance the
learning experience.
Image Credit: Mobile
Learning Institute
14. MoLeNET Definition
The exploitation of ubiquitous handheld
technologies, together with wireless and
mobile phone networks, to facilitate,
support, enhance and extend the reach of
teaching and learning.
Learners involved may or may
not be mobile.
15.
16. The Horizon Report 2009 Edition
“Already considered as another component of the network
on many campuses, mobiles continue to evolve
rapidly. New interfaces, the ability to run third-party
applications, and location-awareness have all come to the
mobile device in the past year, making it an ever more
versatile tool that can be easily adapted to a host of tasks
for learning, productivity, and social networking.
For many users, broadband mobile devices like the
iPhone have already begun to assume many tasks that
were once the exclusive province of portable
computers. ”
17. Five Moments of Learning Needs
When learning for the first time
When wanting to learn more
When trying to remember
When things change
When something goes wrong
quot; quot; quot; quot; quot; quot; Conrad Gottfredson
19. 2009 Mobile Youth Report
Mobile World Congress release
Spent $270 billion a year on mobile – 10
times more than the entire global recorded
music industry
Youth are spending more on data and less
on voice (teens (12-17), students (18-22)
young adults (23-27)
20. 4 Billion Mobile Phone Subscribers
Comparison Stats
Newspapers 480 million
Cars 800 million
TV subscriptions 850 million
Personal computers 1 billion
Fixed landline telephone connections 1.2 billion
eMail users 1.3 billion
Internet users 1.4 billion
Television sets 1.5 billion
People carry at least one credit card 1.7 billion
World population 6.7 billion
Source: Communities Dominate
21. Mobile Devices
Most of us have one…
We take it everywhere…
It’s always on…
It’s incredibly private…
It’s incredibly social…
It’s about choices…
28. Handheld/Mobile Timeline
PocketPC introduced
Beginnings with from several vendors.
Apple Newton which Flash player
never took off. introduced.
Apple Palm Pilot CE/Pocket PC
Palm Pilot
introduced in
1996 and interest
for learning
began.
29. Handheld/Mobile Timeline
PocketPC introduced
Beginnings with from several vendors.
Apple Newton which Flash player
never took off. introduced.
Apple Palm Pilot CE/Pocket PC Cell
Palm Pilot
introduced in Cell phones gain
1996 and interest PDA capabilities.
for learning
began.
30. Handheld/Mobile Timeline
PocketPC introduced
Beginnings with from several vendors. Capabilities increase,
Apple Newton which Flash player including wireless.
never took off. introduced.
Apple Palm Pilot CE/Pocket PC Cell Connectivity
Palm Pilot
introduced in Cell phones gain
1996 and interest PDA capabilities.
for learning
began.
31. Handheld/Mobile Timeline
PocketPC introduced
Beginnings with from several vendors. Capabilities increase,
Apple Newton which Flash player including wireless.
never took off. introduced.
Apple Palm Pilot CE/Pocket PC Cell Connectivity iPhone
Palm Pilot Touchscreen plus
introduced in Cell phones gain
mobile apps
1996 and interest PDA capabilities.
introduced. No
for learning Flash.
began.
52. Mobile Learning Opportunities
tion Poll Just-in-time
Loca ic Field guide
spec
if Quiz
ing
Lea Micro learn Feedback
r
Review/remember mo ning Video recordings
dul
Alerts es Note
Survey n taking
riptio
Geo-blogging Transc
Test
ordings tion
Audio rec Geo-explora Reminders
d access Capture/share/document
On-deman
ce
Reporting Referen Procedur Updates
es
Game-based learning
ation Conferencing
Simul ring
k list Coaching/mento Organization
Job aid/chec
y
Assignm Translat
ion Augmented realit
Decision support ents Presentations
54. Types of Mobile Learning
e-Learning (Lite) User Generated Content
Performance Support Learning
On the job support Quizes
Access to information, Tests
education and reference Surveys and polls
Podcasts Certification
Updates and alerts
Forms and checklists
Collaboration Innovation
Coaching Games and simulation
Mentoring Location-based
Social networking Augmented Reality
55. Merrill Lynch GoLearn
Learn when can
7 week pilot
Results 1% higher
45% less time
100% want more
99% felt the format
supports learning
65. Augmented Reality Scientific
Role Play Environments
Game Engine
decoupled from
Game Content
Desktop PC-based
AR content editor
Significant
collaboration,
teamwork, and
inquiry-based
learning
66. C-Shock
Series of
challenges and
interactions
http://port.c-shock.com
68. Hilton Garden Inn -
Ultimate Team Play
“Ultimate Team Play is part of our
ongoing commitment to making
employee training compelling and
relevant, which are our two most
important criteria for ensuring long-
term customer service success.”
quot; quot; Adrian Kurre
69. Sun Mobile Learning
quot;[J]ust in
time, just the
right size
and exactly
what they are
looking forquot;
http://www.youtube.com/
watch?v=bakgX_wLt4w
70. Sun Mobile Learning
quot;[J]ust in
time, just the
right size
and exactly
what they are
looking forquot;
http://www.youtube.com/
watch?v=bakgX_wLt4w
71. Abilene Christian University
Syllabus
“Clicker”
Resources - dictionary,
thesaurus, calculator,
etc.
Classroom
communicator
Podcasting client
eBook
Internet communicator
Course information
Notetaking
Gradebook/attendance
http://m.acu.edu
72. Abilene Christian University
Syllabus
“Clicker”
Resources - dictionary,
thesaurus, calculator,
etc.
Classroom
communicator
Podcasting client
eBook
Internet communicator
Course information
Notetaking
Gradebook/attendance
http://m.acu.edu
73. Abilene Christian University
Syllabus
“Clicker”
Resources - dictionary,
thesaurus, calculator,
etc.
Classroom
communicator
Podcasting client
eBook
Internet communicator
Course information
Notetaking
Gradebook/attendance
http://m.acu.edu
106. Mobile Learning: Transforming the
Delivery of Education and Training
Edited by
Mohamed Ally
March 2009
www.aupress.ca/
index.php/books/
120155
107. “Mobile Learning: Transforming the
Delivery of Education and Training”
edited by Mohamed Ally
1. Connectivity (remote areas)
2. Devices designed for business, not education
3. Multimedia more stimulating
4. Communications tool
5. Access information and learning materials
(informal)
6. Change models should be used
7. Important for educators and researchers to share
8. Manageable learning chunks
109. Mobile Learning Series
Why should we care?
What is Mobile Learning?
Who is doing what?
How do we get started?
http://www.blackberry.com/faculty
http://www.desire2learn.com/media/
110.
111.
112. Questions / Discussion
Judy Brown
judy@judybrown.com
www.judybrown.com
www.mlearnopedia.com
cc.mlearnopedia.com
txt judyb to 50500