Learn the crucial points to consider before adopting Mobile Learning (mLearning) & the steps to take to ensure effective Mobile Learning Implementation.
View this presentation to understand the growing need of mobile learning at workplaces, find the truth behind the common mobile learning myths preventing its adoption and know about the success factors that will lead to effective implementation of mLearning in your organization.
This document discusses the future of mobile learning in the workplace. It outlines how the mobile world is shifting towards mobility with growing smartphone and internet access. The changing workplace is also driving mobile learning with an increasingly mobile workforce and younger generations that are tech-savvy. This creates a great opportunity for learning through informal methods using mobile devices to support just-in-time learning needs. Mobile learning can help address the 70:20:10 model of learning through experience and coaching in addition to formal courses.
This document provides an introduction to using iPads for learning. It discusses getting familiar with basic iPad operations like buttons and gestures. It also covers accessibility features like zoom, text size adjustment, and text reading. Useful apps are presented in categories like planning, note-taking, augmented reality, and eBooks. The document concludes with sections on managing classroom iPads through tools like Apple Configurator, purchasing apps, and evaluating apps for educational use.
The effect of technology on today's society pptoacore
The document discusses the effects of modern technology on today's society. It notes that while technology allows people to meet and communicate over long distances, it can also isolate people, change behaviors and attitudes, and in some cases harm people. The document includes several polls that show most people depend on technology to some degree but have mixed views on whether advances are necessary or if social networks are needed. It concludes with a quote about using technology advances to increase efficiency without being burdened by new processes.
You'll find everything you need to know here, from the latest technology and best practice, to surprising statistics.
Mobile marketing is big news for B2B. We've all got around-the-clock internet access at our fingertips now. We can check emails, browse websites and book meetings - at work, at home or on the move. Consequently, PC is no longer the principal business tool. Indeed 70% of today's under-40s consider mobile their primary communication tool. What's more, mobile internet access has overtaken desktop internet access.
Mobile platforms and devices have evolved greatly, enabling new forms of computer mediated communication through apps like WhatsApp, Instagram, Skype, Mxit, and Snapchat. These apps allow sharing of messages, photos, and videos across devices globally. While strengthening connectivity, issues like privacy, security, and inappropriate content remain challenges.
Why "mobile first" isn't enough - Developing a better user experienceKevin Powell
"Mobile first," is a concept that serves us well as a design tool, putting constraints on our messaging, layout, etc. But to use "mobile first" as a complete mobile strategy can lead to some dangerous lines of thought.
There's a bigger picture that needs to be seen, and it's what we've always done when developing experiences for the web. We need to put the "Experience First." Then we can think about "mobile", "desktop", "lean-back", and whatever other technologies are released in the next several years. It's not about devices, it's about users and experiences.
Presentation first given at BarCamp Nashville in October of 2011.
Learn the crucial points to consider before adopting Mobile Learning (mLearning) & the steps to take to ensure effective Mobile Learning Implementation.
View this presentation to understand the growing need of mobile learning at workplaces, find the truth behind the common mobile learning myths preventing its adoption and know about the success factors that will lead to effective implementation of mLearning in your organization.
This document discusses the future of mobile learning in the workplace. It outlines how the mobile world is shifting towards mobility with growing smartphone and internet access. The changing workplace is also driving mobile learning with an increasingly mobile workforce and younger generations that are tech-savvy. This creates a great opportunity for learning through informal methods using mobile devices to support just-in-time learning needs. Mobile learning can help address the 70:20:10 model of learning through experience and coaching in addition to formal courses.
This document provides an introduction to using iPads for learning. It discusses getting familiar with basic iPad operations like buttons and gestures. It also covers accessibility features like zoom, text size adjustment, and text reading. Useful apps are presented in categories like planning, note-taking, augmented reality, and eBooks. The document concludes with sections on managing classroom iPads through tools like Apple Configurator, purchasing apps, and evaluating apps for educational use.
The effect of technology on today's society pptoacore
The document discusses the effects of modern technology on today's society. It notes that while technology allows people to meet and communicate over long distances, it can also isolate people, change behaviors and attitudes, and in some cases harm people. The document includes several polls that show most people depend on technology to some degree but have mixed views on whether advances are necessary or if social networks are needed. It concludes with a quote about using technology advances to increase efficiency without being burdened by new processes.
You'll find everything you need to know here, from the latest technology and best practice, to surprising statistics.
Mobile marketing is big news for B2B. We've all got around-the-clock internet access at our fingertips now. We can check emails, browse websites and book meetings - at work, at home or on the move. Consequently, PC is no longer the principal business tool. Indeed 70% of today's under-40s consider mobile their primary communication tool. What's more, mobile internet access has overtaken desktop internet access.
Mobile platforms and devices have evolved greatly, enabling new forms of computer mediated communication through apps like WhatsApp, Instagram, Skype, Mxit, and Snapchat. These apps allow sharing of messages, photos, and videos across devices globally. While strengthening connectivity, issues like privacy, security, and inappropriate content remain challenges.
Why "mobile first" isn't enough - Developing a better user experienceKevin Powell
"Mobile first," is a concept that serves us well as a design tool, putting constraints on our messaging, layout, etc. But to use "mobile first" as a complete mobile strategy can lead to some dangerous lines of thought.
There's a bigger picture that needs to be seen, and it's what we've always done when developing experiences for the web. We need to put the "Experience First." Then we can think about "mobile", "desktop", "lean-back", and whatever other technologies are released in the next several years. It's not about devices, it's about users and experiences.
Presentation first given at BarCamp Nashville in October of 2011.
10 reasons why now is the perfect time to get serious about the mobile webTijs Vrolix
The document discusses 10 reasons why now is the perfect time to get serious about the mobile web. It summarizes that mobile devices are becoming more powerful and ubiquitous, social networking and location-based apps are driving mobile internet usage. It also notes that businesses are recognizing the opportunities in mobile applications and services to take advantage of new technologies enabled by smartphones.
The mobile internet refers to internet connections using mobile phone networks. People are increasingly using mobile internet to access social networking sites, with 91% of mobile internet use for socializing compared to 79% on desktops. Mobile internet usage has grown rapidly in recent years and overtook traditional desktop internet usage. Smartphones and tablets are changing internet use by allowing more constant and portable access.
Responsive design allows websites to be viewed on any device by automatically adjusting layouts. The document discusses creating large-scale responsive websites that serve both desktop and mobile users well. It defines responsive design as providing complete content across all devices and connections using a single URL. While technical aspects like fluid grids and media queries are important, usability must be a top priority through efficient and effective layouts on mobile. The strategy discussed is to make responsive design the standard, focus on modern browsers and devices first, and introduce changes in phases.
The document discusses technology's impact on society. It begins with a brief history of technology from the 20th century to today. It then examines the effects of technology on the mind, body, and society, such as reduced critical thinking and creativity, obesity, and increased social issues like bullying. The document suggests these impacts relate to conflict theory as technology creates inequality. It provides some statistics on technology's effects and concludes that while technology has benefits, people should be aware of its negative impacts to use it positively.
Talk at the Institutional Web Manager's Workshop (IWMW) 2012.
This presentation looks at what led to the writing of the JISC Observatory report: Delivering Web to Mobile (http://blog.observatory.jisc.ac.uk/techwatch-reports/delivering-web-to-mobile/)
With the Apple iPad at the core of its growth, the tablet industry is estimated to reach US$20 billion by 2014. Businesses that ignore this platform risk missing out on a critical mass of users.
From hotels and cafés to car dealers and customer service reps, the iPad has proved adept at fitting into many lines of business.
Join Ogilvy’s Brian Giesen and SmartCompany’s James Thomson as they dicuss the iPad.
AD502: The Mobile Disruption: Why XPages Development is Targeting Mobile FirstJohn Head
This document provides an overview and agenda for a presentation on mobile disruption and why XPages development is targeting mobile first. It includes introductions of the presenters John Beck from IBM and John Head from PSC Group. It then covers the current state of mobile including statistics on mobile adoption and usage. It also shares results from a poll of the audience about their mobile experiences and applications developed. The document discusses examples of mobile experiences done wrong and right. It covers PSC's real world experiences with application modernization, mobilization, and XPages. It also discusses starting the mobile XPages journey and how IBM XPages fits into a broader mobile strategy with IBM Worklight and MobileFirst.
Teaching with Technology: Social Media Tools and Mobile Apps for Secondary S...Cheryl Peltier-Davis
There is significant value in using Social Media and Mobile Apps in education. Within this area, social media tools such as Facebook, LinkedIn, Twitter and WordPress share a common usage in supporting communication, collaboration, news aggregation, teaching, learning and knowledge sharing. This workshop highlights some of the core competencies (professional and personal) required for teachers to function effectively in a technologically driven environment and introduces social media tools and mobile apps that can be easily adopted and adapted (‘mashed up’) in the classroom. The goal is to share a toolkit of free online resources with secondary school teachers who are willing to use emerging technologies to engage their students in the classroom.
The document discusses the importance of mobile-first strategies and addresses common myths and barriers to their adoption. It advocates designing for mobile users first by working backwards from their needs, focusing content over extras, and ensuring solutions are fast across all devices to avoid excluding any users.
The document discusses several disadvantages of information technology:
1) It can lead to unemployment as jobs are automated or outsourced.
2) Privacy is threatened as personal information can be hacked or intercepted.
3) There is a lack of job security as skills become quickly outdated due to changing technology.
This document discusses children's exposure to and use of technology such as touch screens and mobile devices. While apps and screens provide learning opportunities, the American Academy of Pediatrics recommends limiting screen time to 2 hours per day due to potential harm. Some experts warn that overuse of technology could replace activities like imaginative play, reading, and family time. Teaching digital literacy and responsibility is important as more kids own phones and may face issues like bullying or sexting. Parents have differing views on whether technology helps children learn or if it exploits them.
This document provides an overview of teaching technology to children. It discusses the three strands of technology: Strand A focuses on practical skills, Strand B covers terminology and methods, and Strand C examines the history and impact of technology. Various learning intentions and activities are presented to help teachers develop lessons on the nature of technology, including defining technology, understanding how it has shaped our lives, and creating teaching strategies. The document emphasizes developing students' broad understanding of technology beyond just the tools or activities they are engaged with.
This document discusses the impact of digital technology on Montessori education. It notes that several early technology pioneers supported Dr. Montessori's methods. While technology has advanced greatly since her time, there is little research on how it affects learning. Some findings suggest digital devices capture children's attention but not necessarily their engagement. The document calls for more observation of how children interact with technology to understand its role in development and whether it could enhance Montessori education.
Social mobile usage Don't Leave Social at the OfficeHeath McCarthy
This document discusses a session on mobile collaboration usage patterns. It begins with an introduction by Heath McCarthy from IBM about social business and enterprise social media. The document then discusses changing trends around consumerization of IT, social media replacing email, mobilization of the workforce, and bring your own device policies. It also provides statistics on growth projections for tablets and smartphone usage. The document outlines IBM's bring your own device policy and supported mobile software. It defines social media and mobile collaboration as "SoMo" and discusses design considerations and segmenting users to define adoption plans and personas.
The document discusses learning styles and technologies used by Millennials, who grew up with computers, video games, the internet and mobile devices. It notes that Millennials learn differently than previous generations by preferring hands-on, interactive approaches. Their brains have adapted to constantly seeking information online and from digital sources. While some say Millennials have short attention spans, the document argues they can focus for long periods on interactive media but less so on traditional teaching methods. It lists various portable devices, social media, virtual worlds and open source tools that define Millennials' technology use.
1. The document discusses issues around student safety online and the need for schools to improve their approach to online safety and digital citizenship programs.
2. It summarizes research from analyzing over 500,000 student social media posts which found that 30% of flagged posts were cyberbullying and 1/3 of students have experienced cyberbullying. The majority of negative posts fell into four categories: name calling, relationship drama, body image, and threats.
3. The document presents Securly's solutions for schools including sentiment analysis to detect emotional language indicating bullying or suicide, as well as parental controls and a parent portal to increase engagement and safety for students using school devices at home.
A presentation to the European network of Safer Internet Centers on how to use social media to promote their work. September 2013. The presentation focused on knowing your user, building a hub, an image and a brand that will last and grow with the evolution of the social web.
"Transforming your learning strategy with a mobile LMS" - presentation slidesNetDimensions
These are the PowerPoint Slides that NetDimensions presenters Scott Tompkins and Garfield Bolt used to guide their presentation of "Transforming your learning strategy with a mobile LMS."
10 reasons why now is the perfect time to get serious about the mobile webTijs Vrolix
The document discusses 10 reasons why now is the perfect time to get serious about the mobile web. It summarizes that mobile devices are becoming more powerful and ubiquitous, social networking and location-based apps are driving mobile internet usage. It also notes that businesses are recognizing the opportunities in mobile applications and services to take advantage of new technologies enabled by smartphones.
The mobile internet refers to internet connections using mobile phone networks. People are increasingly using mobile internet to access social networking sites, with 91% of mobile internet use for socializing compared to 79% on desktops. Mobile internet usage has grown rapidly in recent years and overtook traditional desktop internet usage. Smartphones and tablets are changing internet use by allowing more constant and portable access.
Responsive design allows websites to be viewed on any device by automatically adjusting layouts. The document discusses creating large-scale responsive websites that serve both desktop and mobile users well. It defines responsive design as providing complete content across all devices and connections using a single URL. While technical aspects like fluid grids and media queries are important, usability must be a top priority through efficient and effective layouts on mobile. The strategy discussed is to make responsive design the standard, focus on modern browsers and devices first, and introduce changes in phases.
The document discusses technology's impact on society. It begins with a brief history of technology from the 20th century to today. It then examines the effects of technology on the mind, body, and society, such as reduced critical thinking and creativity, obesity, and increased social issues like bullying. The document suggests these impacts relate to conflict theory as technology creates inequality. It provides some statistics on technology's effects and concludes that while technology has benefits, people should be aware of its negative impacts to use it positively.
Talk at the Institutional Web Manager's Workshop (IWMW) 2012.
This presentation looks at what led to the writing of the JISC Observatory report: Delivering Web to Mobile (http://blog.observatory.jisc.ac.uk/techwatch-reports/delivering-web-to-mobile/)
With the Apple iPad at the core of its growth, the tablet industry is estimated to reach US$20 billion by 2014. Businesses that ignore this platform risk missing out on a critical mass of users.
From hotels and cafés to car dealers and customer service reps, the iPad has proved adept at fitting into many lines of business.
Join Ogilvy’s Brian Giesen and SmartCompany’s James Thomson as they dicuss the iPad.
AD502: The Mobile Disruption: Why XPages Development is Targeting Mobile FirstJohn Head
This document provides an overview and agenda for a presentation on mobile disruption and why XPages development is targeting mobile first. It includes introductions of the presenters John Beck from IBM and John Head from PSC Group. It then covers the current state of mobile including statistics on mobile adoption and usage. It also shares results from a poll of the audience about their mobile experiences and applications developed. The document discusses examples of mobile experiences done wrong and right. It covers PSC's real world experiences with application modernization, mobilization, and XPages. It also discusses starting the mobile XPages journey and how IBM XPages fits into a broader mobile strategy with IBM Worklight and MobileFirst.
Teaching with Technology: Social Media Tools and Mobile Apps for Secondary S...Cheryl Peltier-Davis
There is significant value in using Social Media and Mobile Apps in education. Within this area, social media tools such as Facebook, LinkedIn, Twitter and WordPress share a common usage in supporting communication, collaboration, news aggregation, teaching, learning and knowledge sharing. This workshop highlights some of the core competencies (professional and personal) required for teachers to function effectively in a technologically driven environment and introduces social media tools and mobile apps that can be easily adopted and adapted (‘mashed up’) in the classroom. The goal is to share a toolkit of free online resources with secondary school teachers who are willing to use emerging technologies to engage their students in the classroom.
The document discusses the importance of mobile-first strategies and addresses common myths and barriers to their adoption. It advocates designing for mobile users first by working backwards from their needs, focusing content over extras, and ensuring solutions are fast across all devices to avoid excluding any users.
The document discusses several disadvantages of information technology:
1) It can lead to unemployment as jobs are automated or outsourced.
2) Privacy is threatened as personal information can be hacked or intercepted.
3) There is a lack of job security as skills become quickly outdated due to changing technology.
This document discusses children's exposure to and use of technology such as touch screens and mobile devices. While apps and screens provide learning opportunities, the American Academy of Pediatrics recommends limiting screen time to 2 hours per day due to potential harm. Some experts warn that overuse of technology could replace activities like imaginative play, reading, and family time. Teaching digital literacy and responsibility is important as more kids own phones and may face issues like bullying or sexting. Parents have differing views on whether technology helps children learn or if it exploits them.
This document provides an overview of teaching technology to children. It discusses the three strands of technology: Strand A focuses on practical skills, Strand B covers terminology and methods, and Strand C examines the history and impact of technology. Various learning intentions and activities are presented to help teachers develop lessons on the nature of technology, including defining technology, understanding how it has shaped our lives, and creating teaching strategies. The document emphasizes developing students' broad understanding of technology beyond just the tools or activities they are engaged with.
This document discusses the impact of digital technology on Montessori education. It notes that several early technology pioneers supported Dr. Montessori's methods. While technology has advanced greatly since her time, there is little research on how it affects learning. Some findings suggest digital devices capture children's attention but not necessarily their engagement. The document calls for more observation of how children interact with technology to understand its role in development and whether it could enhance Montessori education.
Social mobile usage Don't Leave Social at the OfficeHeath McCarthy
This document discusses a session on mobile collaboration usage patterns. It begins with an introduction by Heath McCarthy from IBM about social business and enterprise social media. The document then discusses changing trends around consumerization of IT, social media replacing email, mobilization of the workforce, and bring your own device policies. It also provides statistics on growth projections for tablets and smartphone usage. The document outlines IBM's bring your own device policy and supported mobile software. It defines social media and mobile collaboration as "SoMo" and discusses design considerations and segmenting users to define adoption plans and personas.
The document discusses learning styles and technologies used by Millennials, who grew up with computers, video games, the internet and mobile devices. It notes that Millennials learn differently than previous generations by preferring hands-on, interactive approaches. Their brains have adapted to constantly seeking information online and from digital sources. While some say Millennials have short attention spans, the document argues they can focus for long periods on interactive media but less so on traditional teaching methods. It lists various portable devices, social media, virtual worlds and open source tools that define Millennials' technology use.
1. The document discusses issues around student safety online and the need for schools to improve their approach to online safety and digital citizenship programs.
2. It summarizes research from analyzing over 500,000 student social media posts which found that 30% of flagged posts were cyberbullying and 1/3 of students have experienced cyberbullying. The majority of negative posts fell into four categories: name calling, relationship drama, body image, and threats.
3. The document presents Securly's solutions for schools including sentiment analysis to detect emotional language indicating bullying or suicide, as well as parental controls and a parent portal to increase engagement and safety for students using school devices at home.
A presentation to the European network of Safer Internet Centers on how to use social media to promote their work. September 2013. The presentation focused on knowing your user, building a hub, an image and a brand that will last and grow with the evolution of the social web.
"Transforming your learning strategy with a mobile LMS" - presentation slidesNetDimensions
These are the PowerPoint Slides that NetDimensions presenters Scott Tompkins and Garfield Bolt used to guide their presentation of "Transforming your learning strategy with a mobile LMS."
Challenges in creating interactive content for mobile devicesRaptivity
A presentation that briefs us about the challenges in creating interactive content for mobile devices in Government departments. This presentation speaks about what is the present mLearning scenario in Government, what are the challenges and concerns and what could be the solution. Interactivity in mLearning is the biggest challenge everywhere. Raptivity - a rapid interactivity builder tool helps in resolving this issue. Check the samples created by Raptivity.
Going mobile edu web presentation - 2011Nathan Gerber
This document summarizes Nathan Gerber's presentation on mobile web strategies for higher education institutions. It discusses how mobile usage is growing rapidly, especially among students. It emphasizes that institutions need to shift from just making their sites work on mobile to designing for the unique needs of mobile users. The presentation provides recommendations on starting small with high priority content, using responsive design, leveraging content management systems, and testing on various devices. It also highlights tools like QR codes, analytics, and emulators to help institutions begin developing their mobile web presence.
As today’s workforce morphs into a mobile fleet, the learning and development function of an organization must also transform to meet the evolving needs of its employees. During this Spotlight Webinar, our speakers will discuss the role mobile learning has played within their organization, and the actions that have taken to deliver learning to their workforce in a tangible way.
During this Spotlight webinar, attendees will learn:
The state of the mobile learning industry and its role in organizational impact
How mobile learning can aid employee and organizational development
How to leverage mobile providers when implementing a mobile learning strategy
Liam Butler from NetDimensions on Mobile Learning & Technology: Essentials fo...Aurion Learning
Liam Butler, General Manager - EMEA from NetDimensions shared his insight and knowledge about Mobile Learning & Technology: Essentials for Success for the Aurion Learning E-Learning Journeys Masterclass 2013 at The Lighthouse, Glasgow on Thursday 10th October.
The document discusses how openness and digital technologies are transforming society and education. It argues that (1) copyright restrictions prevent us from fully leveraging opportunities created by digital media and the internet for sharing and educating at unprecedented scales; (2) adopting open licensing that allows reuse, redistribution, revision and remixing of content (the "4Rs") could help address this by enabling sharing and collaboration; and (3) developing open education infrastructure around open educational resources, digital credentials ("badges"), and new approaches to ubiquitous and large-scale assessment could further drive innovation in education.
With smartphones becoming commonplace and new mobile devices such as tablets skyrocketing in popularity, the interest in mobile learning has begun to heat up as well. Many organizations see the promise of mobile learning, but actual implementations are still rare. Is now the time to take the plunge into mobile learning, or should you wait for a more stable mobile landscape to emerge?
In this presentation, you will:
• Learn the difference between mobility and portability when applied to learning activities.
• Explore the different devices suitable for different learning content types.
• Be provided a framework to begin thinking about the challenges and opportunities for mobile learning within your organization.
Millennials now make up over 35% of the global workforce and prefer mobile devices and more interactive learning. As they will form 50% of the workforce by 2020, organizations need to incorporate mobile learning to engage millennial employees. Mobile learning is not yet widely used in Australian businesses, but 63% plan to implement it in the future. This has implications for online learning, including responsive design, flexible delivery across devices, and content optimized for mobile.
OMG Mobile Learning is Here! The Essential Guide for Successful Mobile Learni...Human Capital Media
This document is a transcript from a webinar about mobile learning presented by Bill Docherty from SumTotal Systems. The webinar covered the growing use of mobile devices, considerations for implementing a mobile learning solution, challenges of developing mobile content, and SumTotal's mobile learning product. It included polls of webinar participants and Q&A with Bill Docherty.
Responsive design, application development using APIs, and content strategy are hot topics in web development right now. These ideas belong to a bigger umbrella: ubiquitous computing and the role it plays in our lives. Traditional ideas of usability are undergoing dynamic changes as we move away from a desktop-first model of personal computing.
The internet refrigerator already exists and it's only the tip of the iceberg. In the near future, human-computer interactions will be thoroughly integrated into everyday objects and activities.
Postdesktop was a presentation to add clarity to responsive design as part of a larger context and to think about a shift that is changing the devices we use to access the web, the delivery method for education, the teaching and learning experience, and the whole of our lives.
Topics included a look at the role of pervasive computing:
• as it relates to responsive design
• in the classroom and textbooks
• in .edu marketing and utility on campuses
Written by Doug Gapinski and first delivered at PSU Web Conference 2012
Going mobile - Highed Web Presentation - 2011Nathan Gerber
Nathan Gerber is the Director of Web Development Services at Utah Valley University. He gave a presentation on mobile web strategies for higher education institutions. Some key points from his presentation include:
- Mobile internet usage is growing rapidly and will impact how institutions provide online content and services.
- When developing a mobile strategy, institutions should focus on key information and services for current students, start small, and be willing to iterate based on what works.
- Content management systems need to support multi-format publishing and content reuse across desktop and mobile. Mobile-specific templates and tagging can also help.
- QR codes, browser sniffing, analytics, and testing on emulators can help institutions test and improve their mobile offerings.
M-learning, or mobile learning, involves using mobile technologies like smartphones, tablets, and other portable devices to enhance the learning experience. Key aspects of m-learning include learning anywhere and anytime through portable devices, as well as interacting with educational content in context and on the go. Popular m-learning tools include apps and content designed for iPods, smartphones, and other mobile devices that allow learning both inside and outside the classroom. The future of m-learning may involve a shift to more hands-on, experiential, and lifelong learning through just-in-time access to educational resources on mobile devices.
The document discusses mobile computing, web apps, and the learning management system Moodle. It concludes that web apps are currently better than native apps for maximum reach across platforms, and that Moodle is able to be used on mobile devices but may need improvements to optimize the user experience. User demand from students, staff and faculty is increasing as younger generations that grew up with technology enter universities.
The document discusses mobile computing, web apps, and the learning management system Moodle. It concludes that web apps are currently better than native apps for maximum reach across platforms, and that Moodle is able to be used on mobile devices but may need improvements to optimize the user experience. User demand from students is increasing as younger generations that grew up with technology enter universities.
This document discusses mobile learning and emerging technologies. It notes that augmented reality is already available through apps like QR scanners and Wikitude. It also mentions the low cost Raspberry Pi computer. The document discusses how mobile learning can build skills anytime and anywhere, citing an example of English and math qualifications through McDonald's UK apps. It addresses issues like designing for different mobile platforms and using open standards to make content shareable across devices. Finally, it emphasizes the importance of learner-centered design and using both native apps and HTML5 to make mobile learning personal and accessible now.
This document discusses developing a mobile application for geriatric education content. It begins by outlining trends in mobile technology and education, noting growing smartphone and tablet usage. It then describes a project to create modules on geriatric topics in a mobile format. The document outlines the application development process, including selecting a platform, building the app, testing, and publishing. It discusses challenges faced in the project related to time, complexity of options, and compatibility across devices. It provides examples of early prototypes and concludes by discussing next steps and resources for mobile development.
Similar to Roadmap to Mobile Learning Webinar (20)
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
1. Technology Today Series
Roadmap to Mobile Learning
Presented by
E-Learning Council
www.elearningcouncil.com
September 12, 2012
2. Today’s Speakers
Joy Hall Bryant Sanjay Nasta
Program Manager, IRM CEO
Outreach MicroAssist
Texas Department of www.microassist.com
Information Resources
snasta@microassist.com
E-Learning Council Marcus Turner
www.elearningcouncil.com CTO
A peer-to-peer learning AtomicAxis
community www.atomicaxis.com
marcus@atomicaxis.com
3. GoToWebinar® Attendee Controls
Audio Pane
Use Audio Setup wizard
to configure and test
Grab Tab audio.
Attendee List
ControlPanel (if selected to display
by organizer)
Question Pane
• Click arrow to expand Enter questions here.
and collapse control
panel
• Click hand icon to
raise/lower hand
4. Mobile Learning Development
Custom E-Learning Development
Learning Management System
Implementation
Application and Database Development
DIR Vendor for over 20 years
DBITS, TBT, ILT and Web Development
Contracts www.microassist.com
512-794-8440
6. A ROAD MAP TO
MOBILE
LEARNING
MARCUS TURNER SANJAY NASTA
MARC US@ATOMICAXIS.COM SANJAY@MICROASSIST. COM
7. QUESTIONS WE GET
What? Why? How? When?
Strategy
Workforce Now
Define
Ready?
LMS
Someday
Content
Transfer?
Infrastructure
Use
Ready?
Content Never
Technology?
11. WHAT IS MOBILE
LEARNING?
Mobile learning is:
• the acquisition or modification
of any knowledge or skill
Learner • through communication and/or
collaboration
• with the use of mobile
technology,
Device
• which results in performance
improvement
13. In
2011
More smartphones were
sold than computers
487,000,000
of ‘em Blodget, Cobry, and Coctas
2012
14. 63%
of U.S. firms have remote workers, who
work full- or part-time outside the office.
1.2 billion
Number of mobile workers on the planet (2013)
15. 1,500,000
iPads are in schools and education settings
20,000
Education and Learning Applications
have been created for the iPad
700 million
downloads from iTunes U from over 1,000 universities
Phil Schiller, Apple SVP
January 19, 2012
16. 85% 73%
Children are more
likely to have access to
a mobile phone than a
book
National Literacy Trust
UK Survey, 2010
23. MICRO LEARNING
Text based
information for
moms
Monthly alerts with
breaking news (e.g.
Tylenol recall)
“Free msg: Worried about
keeping baby warm at night?
Infant pajamas & infant sleep
sacks are safe for baby to wear
to sleep. But no loose blankets
in the crib.”
http://text4baby.org/
38. TECHNOLOGY & TACTICS
BE CAUTIOUS
OF CONVERTING
“We look at the present through a rear view mirror;
we walk backwards into the future”
Marshall McLuhan
45. HARDER DECISION
– NATIVE OR WEB
Native App Hybrid App Mobile Web
Functionality Native + Web Universal + Web Web
Build One for each Single build across Single build across
platform all platforms all platforms
Cost Highest Cost Moderate Lowest Cost
Speed Very Fast Native (as needed) Fast
Network No Limitations Data Connection Data Connection
46. MOBILE APS VS MOBILE WEBVS SMS
NATIVE HYBRID WEB SMS
MOBILE DEVICE COVERAGE
RICHER CONTENT
47. TECHNICAL CONSIDERATIONS
Network Limitations
Device Limitations (especially smartphone)
Backend Integration – LMS, LCMS, etc
Standards Adoption (TinCan API)
Reuse, Build vs. Buy
Design for reuse (at the component level)
Cost
For the most part, it’s all about the user experience …
48. NOT A PROBLEM - TOOLS
Storyline
Content Tools
Problem is Rapidly CS6
Being Solved
Lectora
51. E-LEARNING COUNCIL
A peer-to-peer community for learning
professionals
• Conferences
• Workshops
• Website (www.elearningcouncil.com)
• @learningcouncil
Save the Date – E-Learning Symposium
• ELS 2013 Houston on February 5, 2013.
• ELS 2013 Austin on June 12, 2013
52. RESOURCES
Mobile Learning Strategy Chats
MicroAssist Learning Dispatch
• http://www.microassist.com/custom
-e-learning/the-learning-dispatch
Atomic Axis Blog
• http://atomicaxis.com/blogs/
I’m Sanjay Nasta from MicroAssist. AtMicroAssist we are passionate about driving performance through learning. We have provided learning solutions for over 20 years including Mobile Learning,
IntroDo you know what the smudges are (Raise your hand). Yes/No.QR codes explanationMuseum
Why what how whenWhy should I think about mobile learning?What is mobile learning? Do tablets count? How about a laptop?What do I do about existing content?How do I keep my content secure?What about Flash content?Will my LMS Work?What training is suitable for mobile learning?We’ll start off by talking about what we consider mobile learning? Why you should start thinking about mobile learning. Give you a couple of examples to get your creativity started on mobile learning (and resources to find a lot more) . Some basic guidance on developing a framework for mobile learning. Marcus will talk about some of the technology strategy behind mobile learning.
What is your current state?Learning about Mobile LearningCreating a Mobile Learning StrategyImplementing Mobile LearningSuccessfully implemented mobile learning
63% of U.S. firms have remote workers, who work full- or part-time outside the office.By 2013 the number of mobile workers on the planet will grow to nearly 1.2 billion people, more than 1/3 the world’s workforce.
Move from desktop to mobile = Not just talking device growth. Work is happening everywhere. 62% of U.S. firms have remote workers, who work full- or part-time outside the office.By 2013 the number of mobile workers on the planet will grow to nearly 1.2 billion people, more than 1/3 the world’s workforce. Emails are being answered in airports and taxis. Documents are now drafted in the air. Content is being created in context. Our learners want learning when they need it, where they need it rather than when we can deliver it. your device is always with you, it’s always connected to the network. This makes it easy to delivery learning at the point of need rather than learning
Your phoneis always with you, it’s always connected to the network—always on/always there. This makes it easy to delivery learning at the point of need rather than learning in a classroom far from the point of need.The always on/always there nature also enables Gamification as well as Micro-Learning. Training Anywhere/Anytime = Increase learner’s access to information
Smartphones enable new modes of learning. For example, Smartphones are also natively setup for collaboration—At it’s base it’s a communication device—a phone. Phone/Email functionality is baseline but most smartphones are setup to also enable easy interaction with Social Media such as Facebook and Twitter which can facilitate collaborative learning and push based microlearning. Smartphones are set up with powerful location based packages that allow you to trigger learning based on a location.Smartphones have easily accessible sensor packages such as cameras, GPS and microphones that enable interaction with the Real World.
What function of a smartphone do you use the most?Communication Suite? (Email, Text, Phone)Viewing Information (Web, Video)Location (Mapping, Orientation)Camera (Photos, Videos)
As you can see from the answers a modern mobile device combines the capabilities of a variety of devices in a well integrated package. PhoneEmailCameraVideo CameraGPSTVAnd of course a Computer. Unlike a computer you do not have to connect, install or configure the device. All of these capabilities are available when you are designing learning.
This service leverages the planet’s 5 billion mobile phones to communicate and interact with people to help them live healthier lives on topics such as maternal and child health, smoking cessation, diabetes. Over 40,000,000 text messages have been sent out.
(Rewards based learning, Location based learning, micRo learning & SOCIAL Awareness)Atomic Axis created this app for Whole Planet Foundation and Whole Foods. The goal of the app is to educate Whole Food customer on green behavior and then provide motivation for the consumer to exhibit green behaviorDEMOShow Green Actions, show explanation of green actionsShow AwardsShow charities and explanation of charitiesTeach customer’s about Green BehaviorTeach customers about charities that Whole Planet Foundation Allow customers to donate to charitiesSo this app teaches by giving information in small chunks, it motivates using gamification and real world awards in the form of coupons. It re-inforces the teaching by providing repeated access to information
Take a video, focus on a particular frame, take notes, share with your student. Use the camera and touch capabilitiesBy the way it’s only $4.99So how could you use this in your workplace? How could you use the camera and video capabilities of the smartphone in your workplace?
A free Augmented Reality App – Hard to demo on a webinar but fun to play with. Available on both the Android and iPhone. Go play with it
There are many specific tactics to implement mLearning from micro learning from Performance Support like checklists to Gamification that we showed you in Make Change. Our recommendation is to:Make sure the tactic are aligned with the business goals as well as the learning goalsmLearning is new and people are inventing tactics. Look at what other people are doing in the industry to see how they are using mLearning
So we’ve shown that mobile is growing. We’ve shown some powerful uses for mLearning. We believe that mLearning is not and should not be the future. We believe that mLearning is the present. So what are some general guidelines to get started.
Focus ruthlessly on the organizations goals both when designing and building mobile learning. Designing mobile learning requires eliminating extraneous factors because of the constraints of screen size and bandwidths. What you eliminate should be driven by organizational goals for the learning not political and ego goals. Measurement of mobile learning also has to be driven by business goals—it is harder to use traditional learning metrics such as time spent on the course. You have to change measurement to changes in performance.
Designing mobile learning requires a change in mindsetMobile learning allows us to reach the learners anytime and anywhere, offering a unique, ubiquitous and personalized learning experience. Anywhere, anytime learning is a powerful concept that allows us to offer just-in-time information at the exact moment that the learner needs it. We have to move past the “sage on a stage” learning of a defined length and think of other models of driving performance through learning. Learning where you use the capabilities of the devices to interact with the environment and allow learners to learn from the environment. Learning that allows you to use Learning that uses Learning personalized for the learner not only in terms of the learner’s knowledge level but delivered at the time and the pace that the learner needs it. Our learners have a personalized and intimate relationship with their mobile devices. We need to use that to drive a more personal relationship with learning and performance.
“We look at the present through a rear view mirror; we walk backwards into the future”Marshall McLuhan
In his book Mobile First Luke Wroblewski, affirms that mobile is simpler because it forces you as a designer to focus on the most important data and actions in an application. This applies to learning. There is no room for ego when designing for a smartphone – what I mean by this is things like branding, extraneous menu items that lead to items that are important for political or
This chart was adapted from E-Learning Guild’s Mobile Learning the Time is Now. Phone’s and Tablet’s are used in slightly different ways than a laptop. I translate Contextual, in Context implies out in the real world. As you can see phones and Tablets are pretty good at capturing content in the real world (think cameras, sounds, etc.) They don’t work as well as a Laptop of Desktop at Editing/Creating Content. It’s hard to edit a movie on a phone.
Some of the decisions for creating mLearning are easy. Flash cannot be a development platform for mobile development. It is not supported by iOS. Even if it is supported, it is too processor intensive for mobile devices. At the moment iOS and Android are 2 platforms of choice for mobile Could Windows 8 allow Microsoft to enter the fray this fall? Especially for the enterprise? Stay tuned.
Native appHas to be build for each platformHigher CostNative FunctionalityApp Store Approval RequiredMobile WebSingle build across platformsLower CostWeb FunctionalityNo App Store Approval Required
Native appHas to be build for each platformHigher CostNative FunctionalityApp Store Approval RequiredMobile WebSingle build across platformsLower CostWeb FunctionalityNo App Store Approval Required
So what are some of the constraints We’ve discussed Network Limitations in terms of bandwidth. The devices themselves have limitations including screensize, processing power, etc. LMS’ are just starting to become mobile friendlyCost is always a constraint. The cost of developing mLearning, especially as a Native App can be high.
mLearning Content Tool problem is being solved in the latest generation. Articulate, Adobe and Lectora have released products that allow you to create mobile learning content.
What are the barriers stop you from implementing mLearning?No need for mobile learningLack of mobile strategyLack of technical knowledgeLack of in house toolsLack of budget
I think the biggest barrier towards great mLearning being developed is Knowledge of BenefitsStrategyProcessBoth among e-Learning Practitioners and Managers.I hope today’s session has sparked your imagination. It’s not about devices, but capabilitiesIt’s about the experience—not thetechnology