My final project I wanted to mix a bunch of our current technologies into a new way using the theories we have discussed during the semester. I didn’t want to make the new technologies too high tech, because we need to think 10 years isn’t that long. How far have we come in 10 years? So I stuck to technologies that we have today, but added realistic traits to each. After I created these new technologies I added the theories in and how they relate to each advancement.
Technology Affecting the learning Behavior of ChildrensRupa Bhowmik
It’s important to come together as parents, teachers and therapists to help society “wake up” and see the devastating effects technology is having not only on our child’s physical, psychological and behavioral health, but also on their ability to learn and sustain personal and family relationships. While technology is a train that will continually move forward, knowledge regarding its detrimental effects, and action taken toward balancing the use of technology with critical factors for development, will work toward sustaining our children. While no one can argue the benefits of advanced technology in today’s world, connection to these devices may have resulted in a disconnection from what society should value most, children.
We need to understand the ways technology is impacting our children, and how to encourage the right use of technology so it can have a positive effect on their behavior and development, as opposed to a negative one
A presentation on what communication technology will look like in the year 2026. A review of where we came from with technology and a look into the future of whats still to come.
The Advantages and Disadvantages of Technology to StudentsMhister Laagan
It is important for the students to learn and understand both the disadvantages and advantages of technology since it becomes a part of their daily life. Similarly, technology use must not be excessive. In fact extreme technological use in students can cause all sorts of problems; socially and physically so it is important for the students to understand that yes, technology is an amazing thing; but at the same time, it should not be used all of the time. They should not be overly dependent on it.
Joe Ferreira (online alter ego JoeRedHead) discusses the importance of alumni networking post graduation and explains how each of us has the power to increase the the value of our own education.
Technology Affecting the learning Behavior of ChildrensRupa Bhowmik
It’s important to come together as parents, teachers and therapists to help society “wake up” and see the devastating effects technology is having not only on our child’s physical, psychological and behavioral health, but also on their ability to learn and sustain personal and family relationships. While technology is a train that will continually move forward, knowledge regarding its detrimental effects, and action taken toward balancing the use of technology with critical factors for development, will work toward sustaining our children. While no one can argue the benefits of advanced technology in today’s world, connection to these devices may have resulted in a disconnection from what society should value most, children.
We need to understand the ways technology is impacting our children, and how to encourage the right use of technology so it can have a positive effect on their behavior and development, as opposed to a negative one
A presentation on what communication technology will look like in the year 2026. A review of where we came from with technology and a look into the future of whats still to come.
The Advantages and Disadvantages of Technology to StudentsMhister Laagan
It is important for the students to learn and understand both the disadvantages and advantages of technology since it becomes a part of their daily life. Similarly, technology use must not be excessive. In fact extreme technological use in students can cause all sorts of problems; socially and physically so it is important for the students to understand that yes, technology is an amazing thing; but at the same time, it should not be used all of the time. They should not be overly dependent on it.
Joe Ferreira (online alter ego JoeRedHead) discusses the importance of alumni networking post graduation and explains how each of us has the power to increase the the value of our own education.
My final project I wanted to mix a bunch of our current technologies into a new way using the theories we have discussed during the semester. I didn’t want to make the new technologies too high tech, because we need to think 10 years isn’t that long. How far have we come in 10 years? So I stuck to technologies that we have today, but added realistic traits to each. After I created these new technologies I added the theories in and how they relate to each advancement.
This presentation describes how communication technology is going to be in 2026 and how it is going to influence devices like phones, watches, vehicles and education and medical care.
Innovation Diffusion Theory - Review & Scope in the Study of Adoption of Smar...scmsnoida5
When mobile phones were introduced in the
world markets, little did one expect that these
small handheld devices would transform the
world as we knew it. This small innovation
transformed the lives of millions of people. A
simple device which was invented basically as a
vocal-communication tool got transformed into a
complex gadget that facilitates almost all forms of
communication now-a-days be it vocal, written or
multimedia. Mobile phones have metamorphosed
into smartphones which are far advanced than
their predecessors. These smartphones are new
innovations in themselves as with each passing
day they come up with added features and uses
never thought of before. With markets being
flooded by these smartphones it will be occupying
to study their diffusion across global markets.
Indian markets in particular have been swamped
by millions of smartphones each month in the last
two years or so. This study is aimed to use the
framework of Innovation Diffusion theory to suggest a model for the analysis of adoption and
ultimately the diffusion of smartphones in India.
The innovation diffusion theory in itself has
developed immensely from the time of its origin
(1962) till the present day. This paper will try
to discuss some of the key elements of Innovation
Diffusion theory.
Mobile is Eating the World - Four ways to rethink customer experiences as mob...Brian Solis
Demand more from mobile
When was the last time you checked your smartphone? Was it a few minutes ago? Or maybe it was a few seconds ago. In fact, you might even be reading this article on your phone, on your daily commute to work or in the comfort of your couch at home on a tablet.
The point is, mobile is big. It’s so big that in May last year, Google has revealed that mobile search has overtaken desktop search. Effectively what this means is that we are searching more information with our mobile devices than on laptops or desktops.
For brands this is huge – it redefines the way they become discoverable. However, this also means that the competition to catch a consumer’s attention is fiercer than ever as smartphones and smart devices continue to evolve and take over the market.
This mobile consumer looks at their phone about 1500 times a day on average and they spend 177 minutes interacting with it daily. Their gestures, the way they act, their process to finding information – business are expected to understand that and act upon it.
This new generation is defined by digital, mobile, real-time and an always-on lifestyle. They’re nothing like your traditional customers.
So, in order to understand them and how they think, you need to redefine and rethink your mobile-first approach to customer experiences. Here are 4 ways you can do just that.
This article has been written by Nehal Shah, a Design Researcher. This article was published in issue 06 of Social Technology Quarterly.
Summary: Identifying trends, fads, and patterns in behaviours through a socio-cultural perspective is key to understanding users’ needs. How these are determined in terms of relevance and impact is important to
businesses.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
2. Theories used in presentation
Social Learning Theory
Social Cognitive Theory
Uses of Gratification Theory
Roger’s Diffusion of Innovations
3. Social Learning Theory
When identifying Social Learning Theory Albert
Bandura proposed four conditions:
• Attention
• Retention
• Motivation
• Motor Reproduction
4. Social Learning Theory
Continued
We learn by others around us. “Social learning Theory believes development and expansion occurs through a
process called experiential learning (Cherry).” Which can be identified though the four main points.
In the next slide I will discuss cell phone technologies of the future. These advances can be seen to have derived
from this theory. People, business’, and companies all learn from others based on these theories.
Attention: we pay close attention when Imitating our superiors when new technology develops it is costly
and is seen to be superior. There is always someone who is more superior than you, when it comes to
phones you have to top the person below you.
Motivation: We are motivated through our Role Models Behavior so when we see our role models with
lavished items we are motivated to purchase beyond our means.
Retention: the observer must be able to retain and understand the concepts surrounding the social
idea, and what is in it for them. In regards to phones; they must be able to retain the information about the
product and how it works.
Motor Reproduction: is to replicate a design just demonstrated, so you need to keep Close Contact to
your observer and what is being created. Competitors use motor reproduction when imitating products
seen superior than theirs.
All these theories are applied in the next slide in that companies are motivated to pay attention and retain
details to replicate set designs (phones). They compete to create the most profitable design ,and they do
this by using the Social Learning Theory. This theory helps the producer compare, and overshadow
others designs.
5. Social Cognitive Theory
“This theory focus’ on the individual's knowledge related to
observing others within the context of social
interactions, experiences, and outside media influences”
(Bandura 23).
Relating this method to advances in communication is
obvious. Everyone learns by observing and doing. With this
theory designers create their technology based on the
competitors around them.
They observe their rivals new invention through the
media, social interactions, and online databases and base
their new technologies off challengers.
When Apple invented the “smartphone” all competitors
stepped up and came up with similar, but different designs.
6. Communication Technology (cell phones)
In regards to Social Learning Theory we learn
by following. It is an ongoing process to
compete for the best technology. The phones
of the future are seen as extremely light weight, and
versatile.
You will be able to access information on both sides
(front and back), or on the same side. Phones will be
able to morph into different shapes and will be
flexible. And can be seen as “James Bond” detective
gear as pens, and watches. These watches give you
free hands, and to talk touch your index finger to your
ear or talk out loud.
Cameras are seen in much higher resolutions, and
endless design options to add to your image.
3-D effects will also be in play with this new
technology. When you’re locating your destination on
Google Maps the target practically pops out at you.
7. The Uses and Gratification Theory
The uses and gratifications theory follows a
basic form. It focus’ on the audience’s
reaction to specific gratifications when they
are actively searched out in the media
(Rossi).
◦ Usually
entertainment, merchandise, socializing, b
usiness or factual information.
We see these uses everyday while were are
tagging ourselves in Facebook
pictures, finding our favorite show that we
DVR’d, and realizing Macy’s is having a shoe
sale when you went to find a coupon online.
8. Everyone in the world seeks out that
instant gratification with whatever they
are doing. “Facebook,” “Twitter,”
“Pinterest,” games, shopping, etc…
With “facebook” we want to be tagged in a
nice picture; the more we have the better
we look. The same with friends on
“facebook” and “twitter” you get that
instant gratification when you have a new
follower request.
And “Pinterest” you are always looking for
that gratification of finding that perfect
pin for your page.
9. With the world needing that instant gratification with everything that
they do; why not making it virtual. That way you can see that
persons reaction first hand.
By 2021 we will be able to experience our entertainment right in
front of us.
Video games, telephone calls, purchases, and business interviews
with just a few gadgets.
Everyone loves that feeling of pleasure when they make a
successful purchase, or dominating a level on a video game, or
talking to a loved one so far away. Well with virtual reality this
gratification will be taken to a new level.
You no longer have to deal with traffic getting to the mall, or
airports, and it will be fantastic graphics when your in the video
game.
And this changes the world of social networking completely. You
just need to have the permission of each individual, and you can
have a one on one conversation right in front of your eyes.
10. Roger’s Diffusion of Innovations
• Rogers' model studies diffusion from a change
communication framework to examine the
effects involved in the communication process
on the rate of adoption.
• The how, what, and at what rate new
innovations will be spread through our culture.
• “Using the stages:
knowledge, persuasion, decision, implementatio
n, ad confirmation can decided when the
innovation was accepted (Rogers).”
11. Roger’s Diffusion
Innovations
(Cars)
Every car will be a hybrid.
Accidents and fatalities will be Their won’t be flying cars in 20
decreased due to heat sensors; years, but their will be major
which will stop the car or veer improvements.
the vehicle away from
pedestrians, animals, and other
vehicles.
Also sensors that will alert when
your about to back into an object;
trees, parked cars, etc…
Mood enhancers will be
programmed into your seat
which will determine which music
your in the mood for.
Along with mood enhancers their
will be climate controls which will
12. ROGER’S DIFFUSION OF INNOVATIONS
Using this theory to the previous slide it is easy to distinguish
how our culture will react to these cars.
Knowledge: This is where the individual is first exposed to the innovation, but lacks information
about it. Whenever a new product is released there is little information about it out, the
individual will have to wait.
Persuasion: In this stage the individual is interested in the innovation and actively seeks
information/detail about the innovation. Our culture will see this product come out and start
searching for more information regarding this new technology.
Decision: In this stage the individual takes the concept of the change and weighs the
advantages/disadvantages of using the innovation and decides whether to adopt or reject the
innovation. Our society is based on people searching for the new, and people stuck in their ways.
The same will be with the smart cars. Individuals will want to commit to this new
technology, while others will reject it based on the information given, and its performance.
Implementation: In this stage the individual employs the innovation to a varying degree
depending on the situation. During this stage the individual determines the usefulness of the
innovation and may search for further information about it. This is the stage where individuals
will have purchased the product, or have been with someone who has and wants to see more
details surrounding the concept.
Confirmation: This stage the individual finalizes his/her decision to continue using the innovation
and may use the innovation to its fullest potential. The individual purchases the product, and
uses the information researched to utilize all its devices.
13. “Diffusion is a process when an innovation is
communicated through certain channels over
time among members of the social system
(Rogers).”
◦ With that being said in regards to cars; people always
hear the information of every new technology.
Individuals learn of the new technology through other
individuals and the media (advertisements).
◦ However; everyone just can’t go out and purchase this
new technology. There is a social system by which
technology will be channeled.
◦ With this theory the technology will soon be
channeled, and in progress.
14. When examining the theories stated
throughout this project one can
determine the individuals reaction
to certain technologies.
How they will apply these theories
to improve future technologies.
And what will the future results
look like, act like, and perform like.
15. Bandura, A. (1989). Social cognitive theory. In R. Vasta
(Ed.), Annals of child development. Vol.6. Six theories of
child development (pp. 1-60). Greenwich, CT: JAI Press.
Retrieved December 3, 2011.
Cherry, Kendra. (2011) Social Learning Theory.
About.com. Retrieved December 3, 2011.
http://psychology.about.com/od/developmentalpsychol
ogy/a/sociallearning .htm.
Rogers, Everett. (1995). Diffusion of Innovations.
http://www.stanford.edu/class/symbsys205/Diffusion%
20of%20Innovatio ns.htm. Retrieved December 5, 2011.
Rossi, E. (2002, Spring). Uses of Gratifications/Dependency
Theory.
http://zimmer.csufresno.edu/~johnca/spch100/7-4-
uses.htm. Retrieved December 5, 2011.