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Gamification in
Canvas LMS
Briana VanBuskirk, Laura Malinin, & Sarah Malinin
Presenters
Instructional Designer CSUO
Briana VanBuskirk
RDC Director
Laura Malinin
RDC Operations & Academics
Admin
Sarah Badding
Overview
● Take a look at a gamified course in Canvas and its components
● Design elements demo (FreePik, Adobe Illustrator, Canva, CidiLabs Design Tools, PowerPoint)
● Experiences from the instructor and students
Objectives 1 Recognize the benefits of course
gamification in relation to
student engagement and user
experience.
2 Identify tools and resources that can be
utilized to add gamification elements to
course pages.
3 Discuss ways you can implement
gamification strategies in your courses.
Course Description:
IDEA 110 Designing your University Life
“Application of practical design thinking tools, ideas, and
decision-making strategies to construct an individualized
approach to finding and designing academic and practical
experiences. Topics include the purpose of college,
strategies for educational wayfinding, and the integration
of work and worldview.”
Background
DESIGN “U”
Designing your
University Life
● Gameboard
● Quests
● Superhero Theme
Quest Assignments
Slide decks created by graphic design student, Justin English.
Student Samples
Finance Videos
Ikigai Framework
Guest Lecturer Brad Sparks discussing finances.
Life Journey Videos
Demo time
Canvas Course
Walkthrough
Tools:
To create the banners and homepage design I used
free vector graphic elements I downloaded from
freepik.com and Adobe Illustrator. I used CidiLabs
Design tools for Canvas page layout and navigation.
If you don’t have these tools, below are other options:
01 | Microsoft PowerPoint
02 | Canva.com
03 | Utilize features of the Canvas page editor
Demo time
Illustrator
Document Setup
● Open Illustrator
● File > New Document
● Width Minimum: 195px
● Height: Up to you
● Artboards: 16 (for 4x4 grid)
● Select Create button
Illustrator
Document Setup
● Select the Document Setup button
● Select the Edit Artboards button
● Select the Rearrange All button
● Make Spacing 0px
● Select the OK button
Recap: Freepik
1. Search for and download the freepik item of your choice.
2. Within the .zip file that downloads, there will be either an Adobe Illustrator file or a .eps file. Open
either file in Illustrator.
3. If you’re editing the file, don’t forget to right click on the item and “ungroup” so that you can select
the individual pieces of the design and change them. Note: you may have to ungroup items more
than once, as subgrouped items can be grouped together.
4. Once your design is done, copy and paste it into your game board Illustrator document and
arrange it as desired on that page. Tip: It’s easiest to group your items before copy/paste so it
stays together after pasting it on the game board document.
Exporting in Illustrator
When you game board is ready, follow these steps:
● File > Export > select Export As
● In the pop-up window, navigate to the
folder you’d like to save your game board pieces (artboards) in.
● Save as type: select JPEG or PNG
● Check the Use Artboards radio button.
● Select the All option to export all of your artboards.
● Select Export.
● All of your artboards will be saved in the location you selected and then you’re ready for Canvas!
PowerPoint Document Setup
Open PPT > Select Design tab > Select Slide Size button
Example size - width: 16in height: 8in (the width should be divisible by 4 if you have 4 blocks across)
PowerPoint Document Setup
Create rectangles that fit within the grid. Copy/Paste the box 15x and arrange a grid on your slide
Tip: change the box
color to white or no fill
and the stroke to black
for a clean start
Note: remove outline
on boxes when done.
PowerPoint Document Setup
● Create a 2nd ppt with 16 slides (one for each box)
● Adjust slide sizes: Select Design tab > Select Slide Size
button (make slides the same size as your boxes)
● Copy/Paste from your grid so that each slide has the
individual box
● Export the slides so you have individual jpegs
Setting up Canvas
● Once you have jpegs to work with, add them to the Canvas page as an image
● Create links from the images by going selecting the image, going to the link menu, and select
course links > choose the page you want to link to
● Scale the box (in order to activate a width/height in the HTML code)
● Edit the code and adjust the width to 25% (no height % needed)
○ Note: 25% is based on 4 images (4 x 25=100)
Canvas Code
UX
Design
User
Experience
UX Design
User experience refers to the overall
experience of a person using a product such as
a website or computer application, especially
in terms of how easy or pleasing it is to use.
Survey of
student
experience
Question 1
This course has a gamified theme. Did you find this
style and approach to the course to be more or less
engaging than other online courses you've taken?
Question 2:
0
1
Feedback Sample 1:
It makes things feel more fun
and exciting
0
2
Feedback Sample 2:
It's very fun to be a superhero and to
have this self discovery class be about
how we all are superheroes in our own
way :)
0
3
Feedback Sample 3
This theme of this course definitely
changed my perspective on this outcome
of this class. I enjoy the class work.
How did the gamified theme of the course
change your approach to the coursework?
Question 4
How likely are you to take a course again that
approaches the learning in a gamified style?
Challenges & Upcoming Changes
● Snow days - difficulty adjusting design on the fly
● Student backgrounds (some students were seniors, some students in different majors)
● Maintaining points for grading
● Adding badging
Thoughts/Questions
Thank you.

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Gamification in Canvas

  • 1. Confidential Customized for Lorem Ipsum LLC Version 1.0 Gamification in Canvas LMS Briana VanBuskirk, Laura Malinin, & Sarah Malinin
  • 2. Presenters Instructional Designer CSUO Briana VanBuskirk RDC Director Laura Malinin RDC Operations & Academics Admin Sarah Badding
  • 3. Overview ● Take a look at a gamified course in Canvas and its components ● Design elements demo (FreePik, Adobe Illustrator, Canva, CidiLabs Design Tools, PowerPoint) ● Experiences from the instructor and students
  • 4. Objectives 1 Recognize the benefits of course gamification in relation to student engagement and user experience. 2 Identify tools and resources that can be utilized to add gamification elements to course pages. 3 Discuss ways you can implement gamification strategies in your courses.
  • 5. Course Description: IDEA 110 Designing your University Life “Application of practical design thinking tools, ideas, and decision-making strategies to construct an individualized approach to finding and designing academic and practical experiences. Topics include the purpose of college, strategies for educational wayfinding, and the integration of work and worldview.”
  • 7. DESIGN “U” Designing your University Life ● Gameboard ● Quests ● Superhero Theme
  • 8. Quest Assignments Slide decks created by graphic design student, Justin English.
  • 10. Finance Videos Ikigai Framework Guest Lecturer Brad Sparks discussing finances.
  • 13. Tools: To create the banners and homepage design I used free vector graphic elements I downloaded from freepik.com and Adobe Illustrator. I used CidiLabs Design tools for Canvas page layout and navigation. If you don’t have these tools, below are other options: 01 | Microsoft PowerPoint 02 | Canva.com 03 | Utilize features of the Canvas page editor
  • 15. Illustrator Document Setup ● Open Illustrator ● File > New Document ● Width Minimum: 195px ● Height: Up to you ● Artboards: 16 (for 4x4 grid) ● Select Create button
  • 16. Illustrator Document Setup ● Select the Document Setup button ● Select the Edit Artboards button ● Select the Rearrange All button ● Make Spacing 0px ● Select the OK button
  • 17. Recap: Freepik 1. Search for and download the freepik item of your choice. 2. Within the .zip file that downloads, there will be either an Adobe Illustrator file or a .eps file. Open either file in Illustrator. 3. If you’re editing the file, don’t forget to right click on the item and “ungroup” so that you can select the individual pieces of the design and change them. Note: you may have to ungroup items more than once, as subgrouped items can be grouped together. 4. Once your design is done, copy and paste it into your game board Illustrator document and arrange it as desired on that page. Tip: It’s easiest to group your items before copy/paste so it stays together after pasting it on the game board document.
  • 18. Exporting in Illustrator When you game board is ready, follow these steps: ● File > Export > select Export As ● In the pop-up window, navigate to the folder you’d like to save your game board pieces (artboards) in. ● Save as type: select JPEG or PNG ● Check the Use Artboards radio button. ● Select the All option to export all of your artboards. ● Select Export. ● All of your artboards will be saved in the location you selected and then you’re ready for Canvas!
  • 19. PowerPoint Document Setup Open PPT > Select Design tab > Select Slide Size button Example size - width: 16in height: 8in (the width should be divisible by 4 if you have 4 blocks across)
  • 20. PowerPoint Document Setup Create rectangles that fit within the grid. Copy/Paste the box 15x and arrange a grid on your slide Tip: change the box color to white or no fill and the stroke to black for a clean start Note: remove outline on boxes when done.
  • 21. PowerPoint Document Setup ● Create a 2nd ppt with 16 slides (one for each box) ● Adjust slide sizes: Select Design tab > Select Slide Size button (make slides the same size as your boxes) ● Copy/Paste from your grid so that each slide has the individual box ● Export the slides so you have individual jpegs
  • 22. Setting up Canvas ● Once you have jpegs to work with, add them to the Canvas page as an image ● Create links from the images by going selecting the image, going to the link menu, and select course links > choose the page you want to link to ● Scale the box (in order to activate a width/height in the HTML code) ● Edit the code and adjust the width to 25% (no height % needed) ○ Note: 25% is based on 4 images (4 x 25=100)
  • 25. UX Design User experience refers to the overall experience of a person using a product such as a website or computer application, especially in terms of how easy or pleasing it is to use.
  • 27. Question 1 This course has a gamified theme. Did you find this style and approach to the course to be more or less engaging than other online courses you've taken?
  • 28. Question 2: 0 1 Feedback Sample 1: It makes things feel more fun and exciting 0 2 Feedback Sample 2: It's very fun to be a superhero and to have this self discovery class be about how we all are superheroes in our own way :) 0 3 Feedback Sample 3 This theme of this course definitely changed my perspective on this outcome of this class. I enjoy the class work. How did the gamified theme of the course change your approach to the coursework?
  • 29. Question 4 How likely are you to take a course again that approaches the learning in a gamified style?
  • 30. Challenges & Upcoming Changes ● Snow days - difficulty adjusting design on the fly ● Student backgrounds (some students were seniors, some students in different majors) ● Maintaining points for grading ● Adding badging

Editor's Notes

  1. Hi everyone! Welcome to this session on Gamification of an Online course. We’re happy to have you here and hope that you enjoy learning a bit about our first experiences gamifying a course.
  2. I’m Briana VanBuskirk, an Instructional Designer with the Learning Production team with CSU Online Extended Campus. Joining me is Laura Malinin and Sarah Badding - I’ll let them introduce themselves.
  3. It may seem cumbersome to travel down the road of gamification. Luckily, this presentation should resolve some of the uncertainties and leave you with a clearer path to success and hopefully leave you with a bit of creative inspiration. Throughout this presentation, *click* we will take a look at Laura’s Canvas course and see the components that make it gamified. *click* I’ll do a demo where I share my screen and walk you through the steps and tools used to create visual design elements for the course. *click* and we’ll also hear from Laura about her experience teaching the course as well as some feedback from students.
  4. The objectives for this presentation are…
  5. Topics include the purpose of college, strategies for educational wayfinding, and the integration of work and worldview.”
  6. So a bit about how this began… Laura, Sarah, and I were paired together to develop an online course at CSU. In our concept meeting, Laura told me that she wanted to gamify her course. We started discussing the nature of the course, that it was an introductory course to the program and that freshman and even some high school students would be taking this course so we knew that the audience was young… it’s not like it was a graduate course so honestly, that seemed to be better fitting for a gamified course in my opinion. Laura explained her goals and vision for the course… basically students were mapping out their university life, developing personal goals, and developing an understanding about what their journey would be like throughout college and after graduation. With that preface, Laura then shared a drawing she did of a map that had 16 points, each with specific titles or “quests” as she called it. This was an extremely helpful document for me as an instructional designer.