Question # 1: What is a big problem you have?
Question # 2: How can you make that problem much worse?
Question # 3: What is the best idea for making the problem much worse?
Question # 4: What is the opposite?
This document outlines the process and activities for a design sprint to solve problems and validate ideas over 4 days. It involves expert interviews on Day 1 to understand problems and frame them as design challenges. Teams then generate ideas and concepts and vote on the most promising ones. On Day 2, they create storyboards and prototypes. On Day 3, they conduct user testing of prototypes. On Day 4, they test prototypes with 5-7 external users, collect feedback, and identify lessons to apply to the next sprint. The outcome is a working prototype with validated user testing and accelerated learning about what works and doesn't work.
Discovering the right product is a vital part of a product development process. To do that effectively best product teams use a Product Discovery process. It answers the question of what product to build. Done right it helps you build products customers would love.
Design thinking as a creative problem solving process - Part 1Peer Academy
Slides from Ashlee Riordan's class on "Design thinking as a creative problem solving process"
What is design thinking? Why has design become such a big thing lately? In this class, you will learn about the fundamental process behind design - creative problem solving. This class won’t be fluffy and I won’t give you useless advice like “you need to use the other side of the brain”. We will pull apart the design process together and learn how to recognize it and apply it. Designers and non-designers alike will walk away with new, tangible techniques to tackle big and small problems. Of course, these things are always a great chance to meet awesome people and have fun!
For more information visit: www.peeracademy.org
How to implement research, ideation, prototyping, user testing in agile development process?
How to scale product design process?
What do product manager and product owner do?
Let's talk about the job of a product manager and how to do it really well. Based off of this post: https://medium.com/@joshelman/a-product-managers-job-63c09a43d0ec#.v0kdyf816
This document discusses design thinking and its process. It explains that design thinking focuses on understanding users' needs and experiences rather than narrow product features. The design thinking process involves empathizing with users, defining problems from their perspective, brainstorming solutions, prototyping ideas, testing prototypes with users, and iterating based on feedback. Examples of design thinking and how it can be applied to challenges like the UN's Sustainable Development Goals are provided. The overall document serves as a presentation to introduce design thinking techniques.
The presentation was delivered for Hult participants as a short workshop on designing an effective pitch deck for Hult Competition. In the presentation, I shared insights about how to make the Hult idea pitch decks effective and informative.
This document outlines the process and activities for a design sprint to solve problems and validate ideas over 4 days. It involves expert interviews on Day 1 to understand problems and frame them as design challenges. Teams then generate ideas and concepts and vote on the most promising ones. On Day 2, they create storyboards and prototypes. On Day 3, they conduct user testing of prototypes. On Day 4, they test prototypes with 5-7 external users, collect feedback, and identify lessons to apply to the next sprint. The outcome is a working prototype with validated user testing and accelerated learning about what works and doesn't work.
Discovering the right product is a vital part of a product development process. To do that effectively best product teams use a Product Discovery process. It answers the question of what product to build. Done right it helps you build products customers would love.
Design thinking as a creative problem solving process - Part 1Peer Academy
Slides from Ashlee Riordan's class on "Design thinking as a creative problem solving process"
What is design thinking? Why has design become such a big thing lately? In this class, you will learn about the fundamental process behind design - creative problem solving. This class won’t be fluffy and I won’t give you useless advice like “you need to use the other side of the brain”. We will pull apart the design process together and learn how to recognize it and apply it. Designers and non-designers alike will walk away with new, tangible techniques to tackle big and small problems. Of course, these things are always a great chance to meet awesome people and have fun!
For more information visit: www.peeracademy.org
How to implement research, ideation, prototyping, user testing in agile development process?
How to scale product design process?
What do product manager and product owner do?
Let's talk about the job of a product manager and how to do it really well. Based off of this post: https://medium.com/@joshelman/a-product-managers-job-63c09a43d0ec#.v0kdyf816
This document discusses design thinking and its process. It explains that design thinking focuses on understanding users' needs and experiences rather than narrow product features. The design thinking process involves empathizing with users, defining problems from their perspective, brainstorming solutions, prototyping ideas, testing prototypes with users, and iterating based on feedback. Examples of design thinking and how it can be applied to challenges like the UN's Sustainable Development Goals are provided. The overall document serves as a presentation to introduce design thinking techniques.
The presentation was delivered for Hult participants as a short workshop on designing an effective pitch deck for Hult Competition. In the presentation, I shared insights about how to make the Hult idea pitch decks effective and informative.
Climate change presents both risks and opportunities for businesses. McKinsey estimates $9-12 trillion in annual investment opportunities by 2030 to transition to a net zero economy. The Intergovernmental Panel on Climate Change and UN agree that limiting global warming to 1.5°C requires achieving net zero carbon emissions by 2050 through decarbonizing energy systems, industrial processes, and pursuing carbon neutral and carbon negative strategies. Transitioning to renewable energy and low-carbon solutions could spark a new climate revolution comparable to the industrial revolution.
The document discusses lean entrepreneurial ideation and developing lean ideas. It begins with an agenda for the meeting which includes introductions, reviewing lean methodology, a lean case study, what makes an entrepreneurial idea, and homework. It then discusses what a lean entrepreneurial idea is by coming up with solutions quickly using minimal resources. A case study of Trippything is presented which developed a travel planning app in a lean way through quick design, testing, and learning rather than a traditional lengthy development process. The document emphasizes that ideas are not as important as execution and provides exercises to generate new ideas through modifying existing products or services. It concludes with discussing resources, inspiration for lean development, and assigning homework.
The document discusses prototyping and provides examples of different types of prototypes including paper prototypes, digital prototypes, storyboards, role plays, and space prototypes. It explains that prototyping is used to make ideas tangible and test reactions from users in order to gain insights. Prototypes should be iterated on and fail early to push ideas further and save time and money. Both low and high fidelity prototypes are mentioned as ways to test ideas at different stages of the design process.
Design thinking is a human-centered approach to problem solving that involves redefining problems, creating innovative ideas, and testing solutions. It has five phases - empathizing to understand user needs, defining the problem, ideating solutions, prototyping concepts, and testing. Key aspects include customer journey mapping to gain insights, root cause analysis using techniques like 5 whys, and addressing conflicts of interest between stakeholders. The process is iterative, with testing prototypes and getting feedback to refine solutions. Design thinking provides a creative, efficient approach to solving problems and gaining a competitive edge.
This document discusses designing products with all users in mind, including developers. It notes that stereotypes are usually inaccurate and outlines some common developer stereotypes. It emphasizes that developers are also users of products and deserve attention and respect. The document provides tips for collaborating with developers, such as getting to know them as people, understanding each other's processes, discussing constraints, and taking an agile approach with celebration of successes.
Design thinking combines problem-solving techniques from design with empathy for users. It is a human-centered approach that starts by observing people and understanding their needs rather than defining problems. The five principles of design thinking are to empathize with users, define insights about their needs, ideate potential solutions, prototype ideas, and test prototypes with users to find the best solution. An example is how PepsiCo used design thinking to address women's snacking preferences by releasing quieter Doritos chips in trays to avoid mess and noise.
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days.
So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time?
Enhance your productivity through design sprints, you’ll learn:
- What is a Design Sprint
- Design sprint case studies and success stories
- How you can run a design sprint effectively
The document discusses product features and how to focus on the core problem when designing products. It notes that when Facebook launched in 2004, it had very few features - accounts restricted to Harvard emails, friends and invitations, simple profiles, and few privacy restrictions. The document emphasizes framing the right problem, focusing on the core problem, determining the decision units of customers, and quantifying the value of features in relation to solving the problem. It suggests starting with fewer, interrelated features and adding more later, and using tools like the House of Quality to align customer needs with technical specifications and priority of features.
The Design Sprint: A Fast Start to Creating Digital Products People Wantdpdnyc
In this talk, you'll learn how to plan, facilitate, and optimize the five phases of a Design Sprint: Understand, Diverge, Converge, Prototype, and Test. You’ll learn why and how Design Sprints work and how you can use Design Sprints to enhance your own design process.
The presentation explains what is design thinking, what ways an entrepreneur could use design thinking to solve problems or validate their ideas. The presentation also includes a brief overview of attributes of design thinking, methods and the six stages of design thinking process.
The document discusses the principles and process of design thinking. It explains that design thinking involves discovering customer needs through research, defining the core problem to address, developing solutions through prototyping, and delivering the best solution. The design thinking process is illustrated as a "double diamond" with phases of discovery, definition, development, and delivery. Empathy with customers is emphasized to understand their context, needs, and experiences rather than focusing on preconceived solutions.
This document discusses the science of art and emotion. It introduces Emotional DataTM which is collected data about consumers' unconscious emotional responses that can be observed and evaluated. It then describes different types of consumer data and how Emotional DataTM differs from qualitative and quantitative data. Finally, it outlines some simple neuroscience testing methods that can be used to collect Emotional DataTM including using iPhone and Apple Watch features to predict and infer mood and collect behavioral and preferential data.
Design Thinking explained with project experiences.
- What is Design Thinking
- What are the steps
- What is SAP Apphaus
- The Next View Design Experience Center Amsterdam
This document discusses paper prototyping as a method for validating solutions early in the design process. It notes that paper prototyping is quick, easy, and inexpensive. It then provides guidance on how to get started with paper prototyping, including techniques like crazy 8s where designers rapidly sketch out 8 ideas, and storyboarding to develop a narrative. The document emphasizes testing prototypes with users to gather feedback and ensure the design is solving users' problems in an easy to use way. It advises iterating based on user feedback to refine the design.
This document discusses product validation through product discovery. It notes that 64% of software features are rarely or never used, so product discovery is important to ensure the right product is built for the right audience. Product discovery involves understanding customer needs through techniques like ideation, opportunity assessments, customer discovery, story mapping, MVP testing, prototypes, and user testing to minimize risks and learn fast. The goal is to gain evidence that the product engineers build will not be a wasted effort. Product discovery is then followed by product delivery to build and ship the product.
I delivered this talk at 8012 Design Center. The talk explores what kind of problems agile and design thinking help explore individually, and whether there are opportunities to combine them in solving some kind of problems?
This document discusses the concept of reverse brainstorming as an alternative approach to problem solving. Instead of asking how to solve a problem directly, reverse brainstorming involves asking how one could cause or achieve the opposite of the desired outcome. The process involves clearly defining the problem, then brainstorming ways to create the reverse scenario and finally reversing those ideas back into potential solutions to the original problem.
Reverse brainstorming is a technique that combines traditional brainstorming with reversing the problem statement to generate more creative solutions. The document describes applying reverse brainstorming to problems faced by an insurance claims team. Instead of brainstorming how to solve issues like missing documents, the team asked how they could cause those problems. This generated 13 potential issues, which were then treated as problems to solve. The technique helped the team think more expansively about improving their claims process.
Climate change presents both risks and opportunities for businesses. McKinsey estimates $9-12 trillion in annual investment opportunities by 2030 to transition to a net zero economy. The Intergovernmental Panel on Climate Change and UN agree that limiting global warming to 1.5°C requires achieving net zero carbon emissions by 2050 through decarbonizing energy systems, industrial processes, and pursuing carbon neutral and carbon negative strategies. Transitioning to renewable energy and low-carbon solutions could spark a new climate revolution comparable to the industrial revolution.
The document discusses lean entrepreneurial ideation and developing lean ideas. It begins with an agenda for the meeting which includes introductions, reviewing lean methodology, a lean case study, what makes an entrepreneurial idea, and homework. It then discusses what a lean entrepreneurial idea is by coming up with solutions quickly using minimal resources. A case study of Trippything is presented which developed a travel planning app in a lean way through quick design, testing, and learning rather than a traditional lengthy development process. The document emphasizes that ideas are not as important as execution and provides exercises to generate new ideas through modifying existing products or services. It concludes with discussing resources, inspiration for lean development, and assigning homework.
The document discusses prototyping and provides examples of different types of prototypes including paper prototypes, digital prototypes, storyboards, role plays, and space prototypes. It explains that prototyping is used to make ideas tangible and test reactions from users in order to gain insights. Prototypes should be iterated on and fail early to push ideas further and save time and money. Both low and high fidelity prototypes are mentioned as ways to test ideas at different stages of the design process.
Design thinking is a human-centered approach to problem solving that involves redefining problems, creating innovative ideas, and testing solutions. It has five phases - empathizing to understand user needs, defining the problem, ideating solutions, prototyping concepts, and testing. Key aspects include customer journey mapping to gain insights, root cause analysis using techniques like 5 whys, and addressing conflicts of interest between stakeholders. The process is iterative, with testing prototypes and getting feedback to refine solutions. Design thinking provides a creative, efficient approach to solving problems and gaining a competitive edge.
This document discusses designing products with all users in mind, including developers. It notes that stereotypes are usually inaccurate and outlines some common developer stereotypes. It emphasizes that developers are also users of products and deserve attention and respect. The document provides tips for collaborating with developers, such as getting to know them as people, understanding each other's processes, discussing constraints, and taking an agile approach with celebration of successes.
Design thinking combines problem-solving techniques from design with empathy for users. It is a human-centered approach that starts by observing people and understanding their needs rather than defining problems. The five principles of design thinking are to empathize with users, define insights about their needs, ideate potential solutions, prototype ideas, and test prototypes with users to find the best solution. An example is how PepsiCo used design thinking to address women's snacking preferences by releasing quieter Doritos chips in trays to avoid mess and noise.
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days.
So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time?
Enhance your productivity through design sprints, you’ll learn:
- What is a Design Sprint
- Design sprint case studies and success stories
- How you can run a design sprint effectively
The document discusses product features and how to focus on the core problem when designing products. It notes that when Facebook launched in 2004, it had very few features - accounts restricted to Harvard emails, friends and invitations, simple profiles, and few privacy restrictions. The document emphasizes framing the right problem, focusing on the core problem, determining the decision units of customers, and quantifying the value of features in relation to solving the problem. It suggests starting with fewer, interrelated features and adding more later, and using tools like the House of Quality to align customer needs with technical specifications and priority of features.
The Design Sprint: A Fast Start to Creating Digital Products People Wantdpdnyc
In this talk, you'll learn how to plan, facilitate, and optimize the five phases of a Design Sprint: Understand, Diverge, Converge, Prototype, and Test. You’ll learn why and how Design Sprints work and how you can use Design Sprints to enhance your own design process.
The presentation explains what is design thinking, what ways an entrepreneur could use design thinking to solve problems or validate their ideas. The presentation also includes a brief overview of attributes of design thinking, methods and the six stages of design thinking process.
The document discusses the principles and process of design thinking. It explains that design thinking involves discovering customer needs through research, defining the core problem to address, developing solutions through prototyping, and delivering the best solution. The design thinking process is illustrated as a "double diamond" with phases of discovery, definition, development, and delivery. Empathy with customers is emphasized to understand their context, needs, and experiences rather than focusing on preconceived solutions.
This document discusses the science of art and emotion. It introduces Emotional DataTM which is collected data about consumers' unconscious emotional responses that can be observed and evaluated. It then describes different types of consumer data and how Emotional DataTM differs from qualitative and quantitative data. Finally, it outlines some simple neuroscience testing methods that can be used to collect Emotional DataTM including using iPhone and Apple Watch features to predict and infer mood and collect behavioral and preferential data.
Design Thinking explained with project experiences.
- What is Design Thinking
- What are the steps
- What is SAP Apphaus
- The Next View Design Experience Center Amsterdam
This document discusses paper prototyping as a method for validating solutions early in the design process. It notes that paper prototyping is quick, easy, and inexpensive. It then provides guidance on how to get started with paper prototyping, including techniques like crazy 8s where designers rapidly sketch out 8 ideas, and storyboarding to develop a narrative. The document emphasizes testing prototypes with users to gather feedback and ensure the design is solving users' problems in an easy to use way. It advises iterating based on user feedback to refine the design.
This document discusses product validation through product discovery. It notes that 64% of software features are rarely or never used, so product discovery is important to ensure the right product is built for the right audience. Product discovery involves understanding customer needs through techniques like ideation, opportunity assessments, customer discovery, story mapping, MVP testing, prototypes, and user testing to minimize risks and learn fast. The goal is to gain evidence that the product engineers build will not be a wasted effort. Product discovery is then followed by product delivery to build and ship the product.
I delivered this talk at 8012 Design Center. The talk explores what kind of problems agile and design thinking help explore individually, and whether there are opportunities to combine them in solving some kind of problems?
This document discusses the concept of reverse brainstorming as an alternative approach to problem solving. Instead of asking how to solve a problem directly, reverse brainstorming involves asking how one could cause or achieve the opposite of the desired outcome. The process involves clearly defining the problem, then brainstorming ways to create the reverse scenario and finally reversing those ideas back into potential solutions to the original problem.
Reverse brainstorming is a technique that combines traditional brainstorming with reversing the problem statement to generate more creative solutions. The document describes applying reverse brainstorming to problems faced by an insurance claims team. Instead of brainstorming how to solve issues like missing documents, the team asked how they could cause those problems. This generated 13 potential issues, which were then treated as problems to solve. The technique helped the team think more expansively about improving their claims process.
This is a warming up exercise intented to be used with any type of creative brainstorm.
› To warm up participants and get their brains into a creative mindset.
› To have them feel comfortable generating new (and sometimes crazy) ideas.
› To teach them share those ideas freely with eachother.
The document discusses a brainstorming technique called "reverse brainstorming" where one generates ideas by exploring how to cause or achieve the opposite of the intended goal, instead of directly solving the problem. This is done by first thinking of ways to make the problem worse, allowing any ideas, and then reversing these ideas to find potential solutions.
Reverse brainstorming is a technique that combines traditional brainstorming with reversal thinking. Instead of asking "how do I solve this problem?", you ask "how could I possibly cause the problem?". This helps draw out more creative solutions.
The document provides an example of using reverse brainstorming with an insurance claims team. Their most common problem was incomplete documents from customers. Through reverse brainstorming, they generated 13 ways to not settle claims, like not informing customers what documents were needed. They then found solutions to those hypothetical problems. This led to more ideas than traditional brainstorming alone.
Reverse brainstorming helps expand traditional brainstorming by looking at problems from the opposite perspective, without criticism of
This document outlines David Kelley's presentation on creativity. The presentation covers:
- How creativity helped Kelley through college
- Defining creativity as the application of knowledge and experience
- Common blockages to creativity like old habits and lack of confidence
- The importance of being open and building on others' ideas during creative brainstorms
- An exercise where participants connect 9 dots using 4 straight lines to demonstrate divergent thinking
- Stages of the creative process including defining problems, generating ideas, and selecting concepts
- Tips for facilitating creative sessions like using energizers and establishing ground rules to think outside the box
The document discusses sources of new business ideas such as trends, consumers, existing products and services, distribution channels, government, and research and development. It also outlines methods for generating new ideas like focus groups, brainstorming, brainwriting, and problem inventory analysis. Finally, it covers evaluating and developing new product and service ideas through the product planning and development process and how entrepreneurs can utilize e-commerce creatively.
Structured Ideation and Design Thinkinggaylecurtis
At the heart of a design thinking process is ideation, the capability for generating and relating ideas.
Brainstorming is a frequently practiced form of ideation, and this presentation describes the four rules of classic brainstorming. It also gives guidance for how to structure brainstorm sessions to drive direct and indirect benefits.
ADVOCATING ENVIRONMENTAL PROTECTION THROUGH PROPER WASTE MANAGEMENT.pptxPrinceFernanMendoza1
This document discusses advocating for environmental protection through proper waste management. It identifies different types of waste and provides strategies for promoting recycling in communities. It emphasizes cultivating persistence in advocating for proper waste disposal, even in the face of challenges. The document contains objectives, examples, and activities related to categorizing waste, increasing recycling rates, and advocating for sustainable waste practices.
Critical thinking skills by K. Yesmambetova, KyzylordaTatyana Letyaikina
This document provides information about critical thinking skills in English language teaching. It begins by defining critical thinking and listing its main components as theory, practice, and attitudes. It then outlines the key steps of critical thinking as remembering, understanding, applying, analyzing, evaluating, and creating. The document notes some challenges to implementing critical thinking in Kazakhstan's EFL classrooms, such as a focus on linguistic factors over higher-level thinking and teaching to exams rather than learning. It proposes possible solutions like ensuring teachers and students understand language is not used in a vacuum, using critical thinking strategies to stimulate higher-level thinking, and making textbooks and exams more aligned with critical thinking.
The residents of SunnyVille Station are getting sick, unprepared for the cold winter, and dealing with excess garbage. Students are tasked with researching what could be causing the sickness, how residents can prepare for winter, and what the mayor can do about garbage as Earth Explorers. They will then present their findings and recommendations at a town hall meeting.
Sustainability Superheroes Celebrate Earth Day 1st grade Yumonomics
This document presents a scenario where Sunny Cinema needs to determine the best location for a new recycling bin on their property. Several potential locations are listed and criteria for evaluation include ease of access, proximity to areas where employees and community members might have food or drinks, and how many people pass by the location. The document provides background on recycling and asks students to research the alternatives and make a decision on the best location for Sunny Cinema's new recycling bin.
This document outlines a project to raise awareness about mobile phone wastage. The initial project involved spreading the word through a publicity campaign, conducting a survey, and holding a mobile phone collection drive. Based on lessons learned, the final project was revised to include a poster design competition, producing brochures, and holding an exhibition. Suggested solutions to reduce wastage include protecting phones longer, encouraging recycling, and cultivating greener mindsets. The project provides environmental, social, and individual benefits by reducing waste and pollution while fostering more sustainable behaviors.
The group presentation discusses minimizing single-use plastics and promoting recycling in Qatar. It proposes a comprehensive strategy using design thinking methods, including partnering with the Ministry of Environment. Research found public support for recycling but lack of clear guidelines and facilities. The proposed plan is a recycling truck for home pickups, rewarding residents based on recyclable weight collected. The conclusion calls for joining efforts to build a sustainable future through reducing plastic use and recycling.
This document discusses developing and testing a product to solve problems mothers have caring for babies. It outlines developing hypotheses to solve problems like lack of fresh air and sunshine for babies, then testing the hypotheses by asking open-ended questions of mothers to understand if the problem is real and discover other potential problems. The document finds that the biggest problem mothers reported is constantly washing diapers. It then discusses the importance of testing a product with potential users, determining if users are willing to pay and how marketing and costs will work before a product is finalized and brought to market. The document also notes that problems may change over time so continued listening to users is important.
This document discusses design thinking and provides an overview of its methodology. It introduces IDEO as an iconic example of design thinking and discusses its founder David Kelley. The core principles of design thinking are then outlined, including understanding the problem, observing and researching, generating ideas through prototyping and testing, getting feedback, and implementing solutions. An example is provided of how not applying design thinking caused water filters to fail in the field, despite removing pathogens in the laboratory. Participants are then asked to redesign a street taco stand using design thinking principles.
Guide to the written report for the pp new march2012(heejo)Hee Jo Kim
The document provides details about Heejo Kim's personal project to design eco-friendly shopping bags as an alternative to plastic bags. The project goal is to influence people to use eco-shopping bags by raising awareness of the environmental impacts of plastic bags. Heejo researched plastic bag facts and eco-bag designs online to inform the project. Two bags were designed - one with a whale to represent impacts on marine life, the other with a rhino representing soil pollution. Surveys will be used to evaluate if the bags achieved the goal of changing behaviors.
This document discusses reducing, reusing, and recycling waste. It provides background information on waste disposal and recycling, including statistics on plastic bottle and paper waste. The document outlines an activity where students will brainstorm ways to reduce waste in the classroom and school, create a poster promoting reducing, reusing and recycling, and assess their understanding of waste disposal and the importance of the 3 R's.
This document discusses reducing, reusing, and recycling waste. It provides background information on waste disposal and recycling, including statistics on plastic bottle and paper waste. The document outlines an activity where students will brainstorm ways to reduce waste in the classroom and school, create a poster promoting reducing, reusing and recycling, and assess their understanding of waste disposal and the importance of the 3 R's.
This document discusses reducing, reusing, and recycling waste. It provides background information on waste disposal and recycling, including statistics on plastic bottle and paper waste. The document outlines an activity where students will brainstorm ways to reduce waste in the classroom and school, create a poster promoting reducing, reusing and recycling, and assess their understanding of waste disposal and the importance of the 3 R's.
This document discusses reducing, reusing, and recycling waste. It provides background information on waste disposal and recycling, including statistics on plastic bottle and paper waste. The document outlines an activity where students will brainstorm ways to reduce waste in the classroom and school, create a poster promoting reducing, reusing and recycling, and assess their understanding of waste disposal and the importance of the 3 R's.
This document discusses reducing, reusing, and recycling waste. It provides background information on waste disposal and recycling, including statistics on plastic bottle and paper waste. The document outlines an activity where students will brainstorm ways to reduce waste in the classroom and school, create a poster promoting reducing, reusing and recycling, and assess their understanding of waste disposal and the importance of the 3 R's.
Ss will work in groups to create posters with advice for caring for the environment to post around the school and neighborhood. Over three lessons, Ss will learn about environmental problems like pollution, the importance of recycling, and solutions through activities on websites and videos. They will discuss habits and give each other advice. For the final task, groups will design posters with messages to raise awareness about protecting the planet.
Students will create posters with advice for caring for the environment to post around their school and neighborhood. They will work in groups of 4. The posters are the final task of a project on the environment. Earlier lessons involved students identifying environmental problems, learning about recycling, and finding solutions to environmental issues. Students researched these topics through web links and activities.
Ss will work in groups to create posters with advice for caring for the environment to post around the school and neighborhood. Over three lessons, Ss will learn about environmental problems like pollution, the importance of recycling, and solutions through activities on websites and videos. They will discuss habits and give each other advice. Finally, Ss will design posters with messages to raise awareness about protecting the planet.
What people really want - how #HumanCenteredDesign can help your charity or c...Patrick Olszowski
I was due on stage in 10 minutes and I was totally uncertain if I could do it.
This was me yesterday before I was due to speak at Charity Comms' Psychology of Communications conference.
My entire presentation was a risk. I was going to ask the audience of senior charity sector leaders to do things that I was pretty sure they would find difficult.
I would be rewarding those who worked with me and doing my utmost to persuade others, again and again, who were not yet ready to get involved.
The last time I had presented publicly was in front of an audience of people I knew well. But this was different. Would it work? I had no idea.
Eventually, I went on, starting with a line about how working for yourself is like being a solo polar explorer. Moments of incredible beauty, followed by realising you are surrounded by deep crevasses. I got a laugh and relaxed.
Throughout, people shared their views on the charity sector, by moving up and down an imaginary line in the auditorium - depending on propositions I gave them (and the reactions of other audience members).
I ran another experiment, trialling seven different approaches to get people to sign up to my email newsletter - Top Tips for Tough Problems - all about innovation and charities (www.outrageousimpact.co.uk/tips/)
For those who wouldn't join the email, and were open to it, I had discussions with them on the microphone about what might persuade them. The ability to alter the frequency of emails, sharing this content on LinkedIn and being clearer about what was in the email, persuaded a few.
In the end, 60% of the audience joined the email list and received sweets, a chance to sit in a 'winners' circle', got their name on a plaque on the wall, approval from colleagues, applause and more.
Innovation is about building something new to try and improve lives. It might work. Or flop. But as long as you learn from it, it can never be a failure. That was the key lesson I got yesterday.
This is the presentation you find here.
Patrick
The document outlines a 3-step advice process for decision making: 1) Notice a problem and opportunity, 2) Seek advice from those affected and knowledgeable about the topic, 3) Make the decision considering all advice. It encourages reflecting on a decision and from whom to seek advice, noting those affected and knowledgeable. The benefits of the advice process are listed as making people feel involved, facilitating learning, and leading to better decisions as the decision maker considers advice.
The document discusses problems with improper solid waste disposal among senior high school students. It begins by providing background on improper waste disposal globally and locally in Bontoc, Philippines. At the school level, the main strategy identified to address improper waste disposal is proper segregation of waste into labeled bins. The study will focus on common problems students face with waste disposal, effects of improper disposal, and strategies to address problems. It will use a questionnaire to identify these among students at Mountain Province General Comprehensive High School. The results could help students, teachers, and the community improve waste disposal habits and the local environment.
Similar to Brainstorming - Reverse the problem method (20)
Buurtzorg is an innovative home care organization in the Netherlands that is made up of over 1,200 self-managing nurse teams. The nurses provide highly effective home care services and have achieved significantly better health outcomes for patients compared to traditional home care organizations, while also reducing costs. The nurses work in small teams to care for patients in a defined geographical area. They are empowered to independently manage all aspects of care without any formal management oversight.
This document provides various polite ways to decline requests or say no to others. It offers phrases like "I appreciate the request but have other commitments" or "At this time I do not have the skills but may be able to recommend someone else." It also asks what other ways there are to say no and provides sources for learning how to set boundaries and decline additional work respectfully.
The document lists things that money cannot buy such as time already spent, a 25 hour day, never dying, a perfectly healthy life, talent, creativity, complete trust in others, love, and a sense of purpose. It also asks the reader to provide other examples of things money cannot buy and explain further. The sources of inspiration for the document are then listed.
This document discusses a brainstorming method that uses random words to spark new ideas. It asks the reader to provide a random word as an example, like "bear", then lists associations with that word. It prompts finding connections between an identified problem, like improving meetings, and the random word's associations to generate potential solutions, such as using a large board or asking participants what animal they would be. Sources for learning more about this random word brainstorming technique are also included.
The document discusses different types of beliefs that can create negative or positive energy. It provides examples of beliefs starting with "I", such as "I am not good enough" versus "I am good at many things". Examples of beliefs starting with "Other people" and "The world" are also given, such as "Other people are better than I am" versus "Other people are human beings like I am". The document aims to illustrate how shifting from negative to positive beliefs can help improve one's mindset and energy. Sources of further information on core beliefs are also listed.
Ikigai is a Japanese concept meaning "a reason for being" that comes from two words - "iki" meaning life and "gai" meaning value or worth. It refers to what makes one's life feel meaningful and worth living. Finding one's ikigai involves reflecting on what you are good at, what you love, what the world needs, and what you can be paid for. Examples of ikigai include Jane Goodall's connection to and advocacy for great apes. The concept of ikigai aims to help individuals find purpose and fulfillment in their lives.
The document outlines 5 stages of adult development:
1. The impulsive mind, where people perceive and respond based on emotion without considering consequences.
2. The imperial mind, where people focus on their own needs and see others as tools to get needs met.
3. The socialized mind, where people have a strong need for approval and seek alignment with others.
4. The self-authoring mind, where people can independently define their values and consciously question their environment.
5. The self-transforming mind, where people can question themselves and authority and understand multiple perspectives.
The document provides guidance for coaching sessions by posing questions on various topics. Section 1 asks about readiness for coaching. Section 2 discusses coaching styles and how a coach can help. Later sections explore challenges, strengths, values, needs for flourishing, progress, and sources of inspiration through a question-and-answer format. The goal is to have open-ended discussions through thoughtful questioning to gain insights.
This document provides suggestions for sustainable parenting. It discusses parenting purposes such as giving love and roots/wings to children. It also considers factors in deciding to be a parent like asking one's heart, affordability, and lifestyle preferences. Sustainable parenting is explored through environmentally-friendly practices like cooking at home, using natural materials, and composting. Emotionally sustainable parenting involves admitting mistakes, developing communication skills, and sharing experiences with children. The document also provides many ideas for sustainably developing relationships with children through activities, praise, shared experiences, gratitude and quality time together.
Community refers to groups of users who work collaboratively around a shared interest or purpose. People participate in communities to learn, find purposeful work, connect with others who share their interests, and gain a sense of belonging. Examples of community platforms include Meetup for finding local groups, Smule for sharing music, Eduki for teachers, Google Crowdsource for AI training data, and Bikeable for improving cycling infrastructure. Building community involves fostering positive relationships, reflecting together, encouraging strengths, developing a shared vision, taking citizen-led action, and limiting excessive executive compensation.
This document discusses how music can help people in various ways based on research findings. It addresses how music can help people feel joy, reduce stress, feel excited, move, remember better, listen better, speak better, connect, become more helpful, think creatively, and show their personality. The document provides research studies and articles to support each of the claims about the positive impacts music can have on people's moods, behaviors, cognitive abilities, and social interactions.
The document discusses how design thinking teams use observation and questioning to understand user needs. It provides examples of teams that observed expectant mothers to understand their need for community, and observed and questioned people involved in food preparation and delivery for the elderly to understand poor nutrition. The document also discusses how ideas are developed to meet user needs, such as brainstorming, and how ideas are tested, including testing classroom furniture arrangements, bringing in a chef to inspire kitchen staff, and testing prototypes with intended users to gather feedback.
Democracy is a system of government where power is held by elected representatives or directly by the people. It is based on principles of freedom, equality, and power held by the consent of the majority. Several 18th century philosophers helped establish pro-democracy principles like freedom of press, religious liberty, and universal suffrage. Laws and technologies can help strengthen democracy by increasing voter participation, transparency in political funding and spending, and giving citizens a more direct role in the political process through initiatives and civic participation online and offline.
The document provides questions to help the reader identify their purpose and values. It includes questions about goals, talents, values, life stories, and how to serve others. Key questions are about the reader's most important goal, top values, what they were put on earth to do or teach, their talents, and what people they help really need. The purpose is to guide self-reflection on finding one's calling and how to best contribute to the world.
The document outlines seven exercises to cultivate thankfulness. Exercise 1 has the reader reflect on what they are proud of accomplishing that week. Exercise 2 encourages telling people what you appreciate about them. Exercise 3 suggests making a thank you box to write notes of gratitude. Exercise 4 is writing thank you notes on place cards for dinner guests. Exercise 5 proposes writing a thank you letter to someone never properly thanked. Exercise 6 asks identifying the top 10 people responsible for your success and thanking them. Exercise 7 recommends taking a thought walk focusing on appreciated sounds and sights.
This presentation delves into the core principles of personality development as taught by Tim Han. Understand the importance of self-awareness, goal setting, and maintaining a positive attitude. Gain valuable tips on improving communication skills and developing emotional intelligence. Tim Han’s practical advice and holistic approach will help you embark on a transformative journey towards becoming your best self.
Stealth attraction for mens gets her with your wordsichettrisagar95
My article gives a set of techniques used by men to subtly and effectively attract women without overtly displaying their intentions. It involves using non-verbal cues, body language, and subtle psychological tactics to create intrigue and build attraction. The goal is to appear confident, mysterious, and charismatic while maintaining an air of mystery that piques the interest of the person you are trying to attract. This approach emphasizes subtlety and finesse in communication and interaction to create a powerful and lasting impression.
5. Examples
1. Remove all trash cans in your household.
2. Remove all disposal and recycling containers in the
streets.
3. Throw all trash you have in the streets.
4. Stop educating children about disposal and recycling.
6. Question # 3
What is the best idea for
making the problem
much worse?
7. Criteria to use when selecting the best idea
to make the problem worse
The idea is highly unattractive
for as many citizens as possible.
9. Examples of ideas
1. Increase the number of disposal and recycling
locations for all kinds of products in the streets.
2. Educate children more about disposal and recycling.