This booklet outlines important aspects of game design including; controls, mechanics, gameplay (achievements, competition and challenge), learning, immersion, storyline (characters, plot, location), graphics and sound.
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Conoce el curso de desarrollo de apps para iOS 9 en:
https://www.udemy.com/curso-de-desarrollo-de-apps-para-ios-9/?couponCode=SLIDE_SHARE
We'll learn a few basic rules to drive a good game design and engage, retain and entertain our costumers. We'll see some of the basic steps a good Game Designer muy think about when creating a good game, learn from the mistakes of the old companies and become a new trend on the video games market places. We'll focus on the gameplay and game mechanics, buy we will for sure give a little overview about the art, the audio, look & feel, storyline and characters
Suscríbete al canal de youtube para estar al día de nuevos contenidos:
https://www.youtube.com/channel/UCMUxXNYrVCv6-bQakhomvBg
Sample of the technique used to propose a game concept, prior of writing a game specification. The process includes ideation of base mechanics and hooks, trying to visually portray the concept in the best way possible. This helps executives to grasp the potential feel, look and pace of the upcoming product
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Conoce el curso de desarrollo de apps para iOS 9 en:
https://www.udemy.com/curso-de-desarrollo-de-apps-para-ios-9/?couponCode=SLIDE_SHARE
We'll learn a few basic rules to drive a good game design and engage, retain and entertain our costumers. We'll see some of the basic steps a good Game Designer muy think about when creating a good game, learn from the mistakes of the old companies and become a new trend on the video games market places. We'll focus on the gameplay and game mechanics, buy we will for sure give a little overview about the art, the audio, look & feel, storyline and characters
Suscríbete al canal de youtube para estar al día de nuevos contenidos:
https://www.youtube.com/channel/UCMUxXNYrVCv6-bQakhomvBg
Sample of the technique used to propose a game concept, prior of writing a game specification. The process includes ideation of base mechanics and hooks, trying to visually portray the concept in the best way possible. This helps executives to grasp the potential feel, look and pace of the upcoming product
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Slides fra uddannelsesdag den 27.2.15, Dansk Psykolog Forening 'Profiler din virksomhed på de sociale medier'. Underviser på dagen Charlotte Mannstaedt.
Fem konkrete metoder at forstå dine brugerePeytz & Co
Se også vores whitepaper: http://peytz.dk/Whitepaper-Forstaa_dine_brugere
Brugernes behov er det vigtigste for alle virksomheder. Når vi taler om det digitale er der rigtig mange muligheder for at analysere brugere, kunder og borgeres behov. Men vi kommer ikke uden om at tale med levende mennesker.
Senior rådgiver Lars Noe viste disse slides på Peytz & Co's morgeninspiration den 19. januar 2016
Slides fra morgeninspiration hos Peytz & Co 22 september 2016. Lars Noe gennemgår 5 metoder til at få indsigt i en forretningside - med udgangspunkt i et konkret eksempel.
Få et letforståeligt overblik over strategiens trin, ved en af landets dygtigste strateger!
Partner Jens Poder fra Peytz & Co giver dig tips og praktiske metoder til at blive helt skarp på at bygge en strategi, der tager udgangspunkt i dine brugeres behov - og din organisations ønsker.
For først når begge grupper er tilfredse, er du lykkedes med dit projekt.
The Co-op Revolution: 7 Rules for Collaborative Game DesignAmy Jo Kim
Games are everywhere - and everyone’s a gamer. Yet most people’s assumptions about gaming and gamification revolve around competitive, zero-sum experiences. The next wave of gaming innovation is coming from indies, outsiders and non-gamers - and they’re crafting collaborative systems where people WIN TOGETHER and grow the pie for everyone. What market trends are driving this change? Which influential games and services are leading the way? Come learn the secrets behind Coop hits like Minecraft, Journey, Foldit, Portal, Team Fortress, Left4Dead, Nike+, Youtube, and Kickstarter. Discover the 7 rules for collaborative design that propelled these projects - and walk away with ideas and inspiration for how to apply Coop thinking to your next project.
Slides fra Peytz & Co's morgeninspiration den 26. januar 2017.
Ingen kender Googles algoritme – nok ikke engang Google selv.Men alle kan se, at der sker ændringer.Det følgende er baseret på egne og mange andres erfaringer og studier.Det er vores fortolkning– og altså ikke nødvendigvis den skinbarlige sandhed.
When you need to build a game, you will need this kind of tool. You have to set your plan into how and what things you should know.
This slide is a little scratch to you, as a guide to build a game.
What does a game designer really do. And, more importantly, how do they make the products better. How does a designer contribute and what how do you work with them to solve your problem.
What is a Game Designer (And Why Do You Need One)? - Douglas WhatleySeriousGamesAssoc
What does a game designer really do. And, more importantly, how do they make the products better. How does a designer contribute and what how do you work with them to solve your problem.
Not WHEN Games but WHICH Learning GamesSharon Boller
L&D people think games are useful in a subset of situations. This session showcases numerous games to show how vast the landscape of learning games can be - from games involving only people to tabletop games to asynchronous digital games
Embark on a thrilling journey through the gaming universe with our article, "Unlocking the Wonders: A Deep Dive into the Top 3 Mobile Games." Discover the captivating graphics, immersive gameplay, and community engagement that set these games apart. Dive into trends, explore the impact on social connections and skill development, and glimpse into the future of mobile gaming. Find your perfect game match and stay ahead in the ever-evolving world of mobile gaming.
In this presentation we introduce the concept game balance, its different types, and the most useful methods to study it.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
Discover the power games have to produce learning and business results. View the latest research and case studies on game-based learning and gamification. See a demo of Knowledge Guru, a game engine your team can use to quickly build your own games.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
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performance
performance is crucial when it comes to game design as players have certain
expectations regarding controls and game mechanics. it is important to design a
game that is fun and imaginative, but at the same time realistic and logical - here are
a few tips:
controls
example, players have the following expectations for car games:
left button: steers car to the left
right button: steers car to the right
accelerate button (eg. ‘x’ on playstation): speeds the car up
brake button (eg. ‘square’ on playstation): slows the car down
having controls that differ from these standard rules can cause confusion and often
a negative gameplay experience. your controls should always be logical and
complement the game. good control schemes occur to the player naturally, meaning
they shouldn’t have to think about what button to press.
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mechanics
game mechanics relate to how the player interacts with the game’s
world. based on fundamental constructs, game mechanics aim to
create a believable environment for the player.
common types of game mechanics include:
- gravity
- walking
- aiming & shooting
gravity
important to game mechanics is gravity (a force that pulls an object
towards the centre of a planet). when creating a world, you need to
consider how strong the force of gravity is. will it be similar to earth’s?
or will it be weaker, as if you were on the moon?
similar to controls, players have expectations. when they drop a ball
on earth, they expect it to bounce back up. if they throw an object, it
will gradually lose momentum.
aiming & shooting
if your game has a shooting element, there are standard mechanics
present in games. for example:
- the bullet will only travel a certain distance
- the bullet may not penetrate all surfaces (eg. concrete)
- the player has a viewfinder to align their weapon, and the bullet will
fire at the target as seen in the viewfinder
similar to controls, the mechanics should be logical and suit the environment.
deviating from the norms can create an uncomfortable gaming experience.
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gameplay & playability
gameplay is another form in which the player interacts with the game. it is separate
from mechanics, audio and visual and focuses more on the storyline, characters
and the player’s emotional experience with the game.
satisfaction & motivation
satisfying and motivating the player is an important part of your
gameplay. without recognition for achievements, players will simply
lose interest and stop playing the game.
here are common ways to motivate and satisfy players:
achievements
achievements provide the player with a reason to continue playing
the game, rather than just playing the game to finish it. achievements
are often the result of completing in-game tasks and challenges.
examples include:
- defeating a boss
- earning a certain amount of experience points (xp)
- consecutive first place wins
- accumulating wealth
- earning social status
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competition & challenge
competition works alongside achievements, providing players with a
reason to continue playing.
a popular form of competition in video games is the leaderboard.
a leaderboard allows players to make their achievements public,
assigning them a rank. players then compete amongst the game’s
community to reach the top. not all games are suited to leaderboards
however, and physical resources are required to maintain the service
(ie. servers).
socialisation
many new games incorporate a social aspect, commonly offering
audio chat for players. through socialisation, players are able to:
- help others and develop teamwork skills
- complete missions and earn achievements collectively
- develop long-term friendships
- engage in friendly conversation
social networking is not suitable for all games, and both the positives
and negatives need to be evaluated before implementing a social
feature.
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learning
games should also be beneficial to the user, with many games
effectively developing a variety of skills including:
patience and perseverance
forward thinking and strategic planning
leadership and socialisation
mental and creative development
sympathy and empathy
logic development
obeying rules/laws
and, following instructions
your game should aim to incorporate a few of these skills. how they are implement
depend on your game’s style and relevance to the gameplay/storyline.
examples include:
- incorporating a social component
- setting the player specific missions to complete
- a game that focuses on developing human relationships (eg. simulators)
- puzzle games
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immersion
it is important to keep players engaged! if your game doesn’t contain
an immersive experience, they may lose interest and discontinue
playing the game. immersion is a fairly vague term, however covers a
broad range of fundamental principles (many of which are discussed
in this resource). immersion involves:
interesting storyline
many players seek to invest in a game with an interesting an
engaging storyline - characters, locations and events that happen
throughout the game should evoke emotion and connect to the
players on an emotional level.
spectacular audio/visuals
mind-blowing graphics accompanied with riveting audio should
complement the gameplay and storyline developed in your game.
gradual difficulty increases
it is important to gradually increase the difficulty of your game to keep
the players challenged. finding a balance is important, as games
that increase difficulty quickly/abruptly may discomfort the player,
and they may no longer enjoy the game. however if the change is
too slow/subtle, players may not feel challenged enough and lose
interest.
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limited intense analytical/strategic think-
unless your game is a puzzle or strategy game, limit the amount
of heavy thinking you reply your players to do. games should be
enjoyable, and if your game becomes a burden you risk losing
players.
customisation
this may not apply to your game, however players like the ability to
customise their characters. customisation allows people to express
themselves, connecting them further to their character (and hence, the
game).
escapism
many people game to ‘escape’ their life in reality. your game should
develop a world that seems realistic, but at the same time different to
‘the real world’. escapism often involves role-playing where the player
is able to live the life of the game character.
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storyline
the debate between the importance of storyline and gameplay is ongoing, however
many agree that the best games incorporate both aspects effectively.
storyline has the ability to illuminate gameplay, providing meaning and purpose to
a game that may otherwise lack substance. there are multiple parts to an effective
storyline:
characters
characters are the connection between the player and the game’s
world, and are therefore crucial to all video games. characters have
the ability to:
- immerse the player in a first person experience
- connect to and relate with the player on an emotional level
- develop storyline
important tips to consider when developing a game character:
what do they look like?
what are their thoughts, beliefs and values?
what is their backstory?
and, what is their role in the game?
who are they connected to? what is their relationship (friend/foe)?
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location & setting
without location and setting, you wouldn’t have a video game. it is
important to develop a world that suits the storyline of your game.
for example, if you are creating a soccer game, it should be set on
a soccer field - not in space. as mentioned earlier, the location also
influences the mechanics, meaning that playing soccer on the moon
would be impossible.
video game worlds should also consider the following fundamentals:
culture: does your world have a single or many cultures? how
does this influence your world?
aesthetics: what does your world look like? is it reminiscent of
earth or set in a completely different galaxy? what year is it?
morals and values: what do people find important/what do
they value? what morals guide their decisions and actions?
laws: what societal laws are there, and why? how are these
laws enforced? what happens if they are broken?
depending on the complexity of your game, you may chose to only investigate
some aspects in depth.
also consider how the location is significant to the character (for example, did
they grow up there? are they a refugee?), and what their relationship is with the
environment (for example, are they on the run?).
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events that happen
along with characters and locations, you need to create a plot to
develop your game. game plots follow a similar structure to traditional
stories and movies, however are more complex and dynamic due to
their interactive nature. a fundamental narrative structure is the story
mountain:
each video game story is different, and you may not necessarily
need follow the structure of the story mountain to produce a quality
plot. here are a few questions you may want to consider when
developing a plot:
- what are the histories of the characters and the world?
- is there an event in this history that caused conflict?
- who is the conflict between (and why)?
- what form of conflict is it?
- who is able to solve the conflict (and why /how)?
background/introduction
introduce characters and
setting
rising action
events leading up to main
conflict/climax
falling action
characters work to solve
the conflict
climax
the conflict
resolution
the conflict has been
resolved
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graphics
players are more likely to become immersed in a game that feels realistic. an
effective way to induce a sense of realism is through the game’s visual experience.
players appreciate video games with graphics that:
are aesthetically pleasing
your game’s graphics should look nice. this may include clever use
of colours, textures and fonts.
have realistic visual mechanics
along with mechanics such as gravity, games should consider effects
like weather and lighting to develop a realistic world.
weather can support the storyline, as well as create mood:
- clear & sunny weather be used in light-hearted, happy games
- dark & rainy weather can be used to develop an ominous mood
similarly, lighting can be used alongside weather:
- soft, global illumination can instil comfort
- harsh, directed lighting can develop an eerie, unsettling feeling
are suitable for the target audience
think about who your target audience is. what type of graphics would
they prefer? high quality 3D models or 2D cartoons? what colour
scheme? bright and colourful, or dark and eerie? et cetera...
keep in mind that if your storyline and character development isn’t strong, great
graphics can help boost the player’s experience.
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sound
sound is just as important as graphics when it comes to immersing the player and
should complement each other. for example, if you shoot a gun, you expect to hear
a gunshot right? there are multiple types of audio your game should include:
music
music has the powerful ability to influence the player’s emotions
and develop mood. majority of the game (if not all) should have
background music to keep the player engaged.
type of music effect
fast paced invigorates the player, immersing them
in rapid gameplay
sad/dramatic/orchestral evokes emotions, engrossing the
player in their character’s story and
surroundings
ambient and sometimes
creepy
puts the player on edge, inducing
emotions that makes them act
cautiously/with fear
sound effects
sound can also be used for audible cues. examples include:
- victory sound effect to alert the player when they have completed a
goal (or gained a life, obtained a power up etc)
- a beeping that increases in speed if an enemy is approaching
as mentioned above, sound effects also make the game seem more
realistic. for example, if you are driving a car and you press the horn,
you’d expect to hear the horn right?
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TECH INFO
the principles of game design page 14
voice over & narration
many games incorporate voice overs and narration for various
purposes, and may benefit your video game:
they can be used to tell a story and provide additional
information that is not evident in the visuals
they are able to provide information without the user having to
watch cut scenes or read slabs of text
voices are used for interaction between characters. hearing a
person talk is better than reading subtitles or speech bubbles!
now it’s time to start making games!