This document discusses using games and gamification in the language classroom. It begins by defining key terms like "game" and discusses how games can promote critical thinking, problem solving, and motivation for learning. Several commercial games like Scrabble, Upwords and Pictionary are described as options for language teaching. The document also covers designing original educational games and discusses elements of successful game design. Gamification techniques are explained as using game elements to enhance lessons. Challenges of gamification like poor implementation leading to demotivation are also outlined.