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GAVS GAME
NIGHT
SEPTEMBER 14
PLAYER 1: CASSANDRA GAUL
PLAYER 2: JOYCE BEARDEN
WHY DO YOU PLAY
BOARD GAMES?
PLAYING A BOARD GAME OFTEN BRINGS
BACK NOSTALGIC MEMORIES OF TIMES
WITH FAMILY AND FRIENDS.
Games are an optimal learning
environment.
Games work in what is called the zone of
proximal development; beyond what a
person can already do, but not so difficult
that they can’t do it with guidance,
persistence, and encouragement
Games encourage trial and failure.
Games can simulate situations that
are impossible or too costly to create
in the real world.
Games make people want to persist, plan,
and learn.
Players - beginner to
advanced gamers, small or
large class size
Object - to introduce a new
topic, to provide a formative
assessment, to practice a skill,
or to review a concept
Setup- Easy, recycle games
for a variety of uses
Setup: Use a word cloud program like Wordle to
create scrambled vocabulary images to use as
your gameboard. Create by module and save
image to use again and again for a quick review
or each semester.
Gameplay: Ask students to use the pen or
highlighter tool in Adobe. Each student should
select a color or you can assign a color. Teacher
calls out definition. Students mark through the
vocabulary word on the slide.
Object: Students will naturally try to be the first to
scratch off the correct vocabulary word. The goal
is to review information and also help students
learn the words.
Cross-curricular applications: Numerous, most
courses have vocabulary or terminology
requirements.
Setup: Create a 3X3 chart with vocabulary or
questions. Divide the class into 2 teams: circle
and X.
Gameplay: Ask the 1st team to select their
square: majority rules. Ask all team members
the question. Students respond in the chat. If
someone in the group gets the correct answer,
award the circle or X. Then ask the 2nd team
to select their square: again majority rules. Ask
all team members the question. Students
respond in the chat. If someone in the group
gets the correct answer, award the circle or X.
Object: Students will respond in the chat and
those who make mistakes will correct
themselves. The goal is to review information
and also help students learn new concepts.
Cross-curricular applications: Numerous, most
courses have vocabulary or terminology
requirements.
Setup: Take a screenshot of a module crossword
or use an online crossword generator. Upload
image in Adobe. You may want to write the clues
in the notebook (allows for a larger image of the
grid).
Gameplay: Ask students to use the text tool to
write in answers. Students can play in teams or
take individual turns.
Object: This can work either as a competition or
as a collaborative effort. The goal is to review
information and also help students learn the
words and definitions.
Cross-curricular applications: It’s hard to find a
course that doesn’t have a crossword
somewhere.
Applications
- Vocabulary Words
- Characters
- People
- Places
Turn it up to 11
- Make it a competition
- Set a time limit
- Have students make
crosswords and then
solve each others’
Troubleshooting
- Determine the best text
size beforehand
- Resize so the draw tab
doesn’t cover the grid
Setup: Best with an image or
document where students can
identify examples or match.
Take a screenshot of the
module. Upload it in Adobe.
Create “Tokens” by using the
draw tool.
Gameplay: Ask students to
move the tokens to identify
examples or to define.
Object: Based on the design
of the game, the objective
might be to simply label
correctly, but might also be to
run out of tokens first, or to be
the first to identify information.
Cross-curricular applications:
Maps, diagrams, text, images,
infographics, endless
possibilities!
Label diagrams
or a document!
Play Simon
Says:
“Put your star on
something that
makes a
presentation.”
…
“Simon didn’t
say!”
What’s
your
favorite
tool?
1. Take a screenshot of what
you want to use.
3. Paste image and edit as needed.
2. Make a blank PowerPoint slide, blank
document, or just keep the image.
4. Save ppt slide and load it into Adobe.
5. Use the draw tool to make tokens.
Use this time to build a Token game. Save the ppt or image and then post it on [This - need to make one]
padlet.
Game Night Session 1
Game Night Session 1

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Game Night Session 1

  • 1. GAVS GAME NIGHT SEPTEMBER 14 PLAYER 1: CASSANDRA GAUL PLAYER 2: JOYCE BEARDEN
  • 2. WHY DO YOU PLAY BOARD GAMES? PLAYING A BOARD GAME OFTEN BRINGS BACK NOSTALGIC MEMORIES OF TIMES WITH FAMILY AND FRIENDS.
  • 3. Games are an optimal learning environment. Games work in what is called the zone of proximal development; beyond what a person can already do, but not so difficult that they can’t do it with guidance, persistence, and encouragement Games encourage trial and failure. Games can simulate situations that are impossible or too costly to create in the real world. Games make people want to persist, plan, and learn.
  • 4. Players - beginner to advanced gamers, small or large class size Object - to introduce a new topic, to provide a formative assessment, to practice a skill, or to review a concept Setup- Easy, recycle games for a variety of uses
  • 5. Setup: Use a word cloud program like Wordle to create scrambled vocabulary images to use as your gameboard. Create by module and save image to use again and again for a quick review or each semester. Gameplay: Ask students to use the pen or highlighter tool in Adobe. Each student should select a color or you can assign a color. Teacher calls out definition. Students mark through the vocabulary word on the slide. Object: Students will naturally try to be the first to scratch off the correct vocabulary word. The goal is to review information and also help students learn the words. Cross-curricular applications: Numerous, most courses have vocabulary or terminology requirements.
  • 6.
  • 7. Setup: Create a 3X3 chart with vocabulary or questions. Divide the class into 2 teams: circle and X. Gameplay: Ask the 1st team to select their square: majority rules. Ask all team members the question. Students respond in the chat. If someone in the group gets the correct answer, award the circle or X. Then ask the 2nd team to select their square: again majority rules. Ask all team members the question. Students respond in the chat. If someone in the group gets the correct answer, award the circle or X. Object: Students will respond in the chat and those who make mistakes will correct themselves. The goal is to review information and also help students learn new concepts. Cross-curricular applications: Numerous, most courses have vocabulary or terminology requirements.
  • 8.
  • 9. Setup: Take a screenshot of a module crossword or use an online crossword generator. Upload image in Adobe. You may want to write the clues in the notebook (allows for a larger image of the grid). Gameplay: Ask students to use the text tool to write in answers. Students can play in teams or take individual turns. Object: This can work either as a competition or as a collaborative effort. The goal is to review information and also help students learn the words and definitions. Cross-curricular applications: It’s hard to find a course that doesn’t have a crossword somewhere.
  • 10. Applications - Vocabulary Words - Characters - People - Places Turn it up to 11 - Make it a competition - Set a time limit - Have students make crosswords and then solve each others’ Troubleshooting - Determine the best text size beforehand - Resize so the draw tab doesn’t cover the grid
  • 11. Setup: Best with an image or document where students can identify examples or match. Take a screenshot of the module. Upload it in Adobe. Create “Tokens” by using the draw tool. Gameplay: Ask students to move the tokens to identify examples or to define. Object: Based on the design of the game, the objective might be to simply label correctly, but might also be to run out of tokens first, or to be the first to identify information. Cross-curricular applications: Maps, diagrams, text, images, infographics, endless possibilities!
  • 12. Label diagrams or a document! Play Simon Says: “Put your star on something that makes a presentation.” … “Simon didn’t say!”
  • 14. 1. Take a screenshot of what you want to use. 3. Paste image and edit as needed. 2. Make a blank PowerPoint slide, blank document, or just keep the image. 4. Save ppt slide and load it into Adobe. 5. Use the draw tool to make tokens.
  • 15. Use this time to build a Token game. Save the ppt or image and then post it on [This - need to make one] padlet.

Editor's Notes

  1. Links Pod: Screenshot website, crossword labs, wordle, padlet OneNote link for participants to share their work Music (Cassandra): Songs for intro, quick songs for the games, song for the end
  2. What’s your favorite game from childhood? Presenter: CG Music: Make tokens
  3. Presenter: CG
  4. Presenter: Joyce
  5. Presenter: Joyce
  6. Presenter: Joyce
  7. Presenter: Joyce
  8. Presenter: Joyce
  9. Presenter: Cassandra
  10. https://crosswordlabs.com/ Presenter: Cassandra
  11. Presenter: Cassandra
  12. Presenter: Cassandra
  13. Presenter: Cassandra
  14. http://www.take-a-screenshot.org/ Presenter: Cassandra
  15. Presenter: Cassandra
  16. Presenter: Joyce
  17. Presenter: Joyce