Topic #11:
Game-based Learning and
Gamification in the Classroom
Movement, Fun and Participation for
Academic Learning
What if….you were stranded on a desert island with a
group of 20 students? How would you teach them?
Review: Simulations
Illustrations:
Castaway
The Staff Meeting
Canadian Parliament
The Global Village
The Hunger Banquet
Miniature Earth
Capitalism
Murder Mystery
Micro-society
Active & Interactive
Curriculum
Games in the Classroom
Starter/Early
Finisher
Games
Board Games/
Game Shows
Active/
Movement
Games
Memory/
Rhyming
Games
“People don’t learn when they are bored.”
Four Corners:
Student Achievement
ROUND #1: Instructional Strategies
Corner A: Cooperative Learning
Corner B: Direct Instruction
Corner C: Simulations
Corner D: Project-based Learning
ROUND #2: Assessment, Grading &
Evaluation
Corner A: Feedback
Corner B: Exemplars
Corner C: Testing
Corner D: Goal Setting
Visible Learning:
Research of John Hattie
50,000 meta-analysis studies
Teacher Led or Student-Centered?
What is my role? Teacher? Facilitator?
The World of Web 2.0
Early Finisher/Start Up Games
• Password
• Charades
• Pictionary
Board Games/Game Shows
• Who Wants to be Millionaire?
• Front Page Challenge
• Hollywood Squares
• Student-created Board Games
Active/Movement Games
• Baseball
• Hockey
• Slap Happy
Memory/Rhyming Games
• Mnemonics/Memory Codes
• The Puzzler
• We Will Teach You
Topic 11: Game-based Learning and Gamification in the Classroom

Topic 11: Game-based Learning and Gamification in the Classroom

  • 1.
    Topic #11: Game-based Learningand Gamification in the Classroom Movement, Fun and Participation for Academic Learning What if….you were stranded on a desert island with a group of 20 students? How would you teach them?
  • 2.
    Review: Simulations Illustrations: Castaway The StaffMeeting Canadian Parliament The Global Village The Hunger Banquet Miniature Earth Capitalism Murder Mystery Micro-society
  • 5.
    Active & Interactive Curriculum Gamesin the Classroom Starter/Early Finisher Games Board Games/ Game Shows Active/ Movement Games Memory/ Rhyming Games “People don’t learn when they are bored.”
  • 6.
    Four Corners: Student Achievement ROUND#1: Instructional Strategies Corner A: Cooperative Learning Corner B: Direct Instruction Corner C: Simulations Corner D: Project-based Learning ROUND #2: Assessment, Grading & Evaluation Corner A: Feedback Corner B: Exemplars Corner C: Testing Corner D: Goal Setting
  • 7.
    Visible Learning: Research ofJohn Hattie 50,000 meta-analysis studies
  • 8.
    Teacher Led orStudent-Centered?
  • 9.
    What is myrole? Teacher? Facilitator?
  • 15.
    The World ofWeb 2.0
  • 17.
    Early Finisher/Start UpGames • Password • Charades • Pictionary Board Games/Game Shows • Who Wants to be Millionaire? • Front Page Challenge • Hollywood Squares • Student-created Board Games
  • 18.
    Active/Movement Games • Baseball •Hockey • Slap Happy Memory/Rhyming Games • Mnemonics/Memory Codes • The Puzzler • We Will Teach You