This document discusses the use of games in English as a second language (ESL) classrooms. It defines games as a form of play governed by rules that should be enjoyable and fun. Games can help ESL students learn while having fun by lowering stress and providing opportunities for real communication. The document provides tips for teachers on deciding which games to use, such as considering students' language level, interests, and classroom context. It also outlines some advantages of games, such as capturing students' attention and motivating them to use the target language.