This document discusses using games in the ESL classroom. It defines games as a form of play involving rules, competition, and fun. Some key benefits of games mentioned include capturing students' attention, lowering stress, and providing opportunities for real communication practice. The document provides tips for choosing appropriate games, such as matching the game to students' language level and interests. Examples of specific games that could be used are also described, such as "Find Someone Who..." which practices asking and answering questions. Overall, the document advocates for using games in the classroom as they can motivate students and allow them to learn unconsciously through fun activities.