SlideShare a Scribd company logo
Dominic O'Brien
Evaluation
For this project I set out to create a First Person Shooter, I wanted to do this as I am a fan of First
Person Shooters myself and also aim to go onto University to study Computer Games Programming, I
had a few ideas at the beginning but looked into audience profiling for video games, to do this I
created a questionnaire asking what genre of games people like, as well as their age and sex etc. I
found that the majority of players where men ages 16-24 and a vast majority of people listed First
Person Shooters as their favourite game, after looking at the top grossing games on multiple
platforms I noticed First Person shooter games where very popular, I noticed that FPS games came
up quite frequently and this made me look into First Person Shooter games and their themes, which
made me choose to make a FPS game for this project.
After researching popular FPS games and their themes what I finally decided on was an ‘Apocalyptic’
style game as it is a very popular genre. After my research was finished I needed to start the ideas
generation for my game, to do this I looked at many popular First Person Shooter games to try to see
what makes them so popular, I noticed that all the popular FPS games include a points system of
some sort and also relies on competitiveness and kill satisfaction to keep people playing. I also
looked at other popular genres such as sandbox games as I would have liked to make a FPS with a
difference; I planned on implementing certain themes from this genre, such as moveable blocks.
After this I looked into popular ‘Apocalyptic’ Films and Games, looking at these I noticed certain
themes were reoccurring such as abandoned/lonely cities, islands and ‘Zombies’
After the pre-production was finished it was time to start making the game, this took longer than I
hoped to finish as I encountered a few problems along the way, one of the larger problems was
when a folder went missing from my unity package, this folder was used to store all my finished
prefabs and scripts ready to export into another project file; because this folder was deleted I had to
redo quite a few of my scripts and prefabs which was quite tedious.
Another hurdle I had to overcome was the Animation and movement of my Zombie, the animating
of my zombie seemed to be a somewhat difficult task as I wasn’t sure on how I would go about
doing this, after following tutorials and finding a website where you can upload your character
model and apply animation to it, the animation side of the task was finished, but then came the
gruelling task of applying movement to my Zombie, this task become more and more difficult as I
tried to progress, this is because the Zombie would walk through walls when trying to follow the
player, to fix this I had to apply some form of collider to the Zombie, but when I did this, the zombie
movement would break and it would fall over/go in the wrong direction, after researching this
problem I eventually finished the task and was happy with my Zombie AI.
After finishing my game prototypeI had my game Q/A tested, the testers noted any errors/bugs they
noticed , my main error is the fact that if the player stands still, the zombies can collide with him, but
when he walks into them, he dies, I immediately understood why this was happening and I have
gone back to my game to fix this problem, the problem was the game would end when the Player
collided with a Zombie, but not the other way around, I just had to edit the script to make it suitable
for the Zombie and have the game end when the Zombie collides with the Player.
Dominic O'Brien
My other errors are quite small, such as the mouse not being visible once returning back to the main
menu or the bullet model shooting sideways, these errors are all relatively easy to fix and would not
take too long to do so.
Unity’s ‘Asset Store’ has been a huge help in the production of my game prototype as it offers a
range of different assets for free, from 3D models to Scripts and Textures, I mainly took advantage of
the 3D models, as well as using the Asset Store used I found a few websites, such as ‘Turbosquid’ for
other 3D models.
If I was to redo my game there would be a few changes I would make, I would work on the
environment as I feel the environment fits the theme of the game but could have been better, I
would also try and stick closer to my main idea of the game as I didn’t implement anything from a
different genre, such as sandbox as I had planned to, I would also like to add a damage receiver and
health to both the Player and Zombie to make the game slightly more realistic as the game being
over as soon as the Player is hit is not ideal.
Overall I am quite pleased with my game as it seems to appeal to my target audience, all the
feedback from my game has been good and has been said to be ‘addictive’I believe this is due to the
competitiveness and kill satisfaction that I wanted to implement into my game as these are themes
seen across a wide variety of popular First Person Shooter games this being said, If I was to go back
to my game I would work on adding themes from different genre’s to give my game a unique selling
point, such as themes from Sandbox or Fantasy games, I believe my game has room for much
improvement but is on the right tracks and is targeting the right audience.

More Related Content

What's hot

Game project- initial plans
Game project- initial plansGame project- initial plans
Game project- initial plans
aliceleeman
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
ItzFaith
 
Production experiments
Production experimentsProduction experiments
Production experiments
EllieJones40
 
Development diary video game three
Development diary video game threeDevelopment diary video game three
Development diary video game three
JackAbsFab20
 
5. pre production
5. pre production5. pre production
5. pre production
GraceGilbert5
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
jay birkin
 
7. evaluation (2)
7. evaluation (2)7. evaluation (2)
7. evaluation (2)
harrydocwra
 
4. proposal
4. proposal4. proposal
4. proposal
AdamLepard
 
4. production experiments
4. production experiments4. production experiments
4. production experiments
jay birkin
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
JackScott54
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
HarrisonWilds
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
jay birkin
 
Production Company Logo
Production Company LogoProduction Company Logo
Production Company Logo
Maddy Flaherty
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
JodieWood4
 
6. production reflection(3)
6. production reflection(3)6. production reflection(3)
6. production reflection(3)
Andrew Downes
 
Triple media game industy work
Triple media game industy work Triple media game industy work
Triple media game industy work
sambrazier23
 
1. research
1. research1. research
1. research
Andrew Downes
 

What's hot (20)

Game project- initial plans
Game project- initial plansGame project- initial plans
Game project- initial plans
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Production experiments
Production experimentsProduction experiments
Production experiments
 
Development diary video game three
Development diary video game threeDevelopment diary video game three
Development diary video game three
 
5. pre production
5. pre production5. pre production
5. pre production
 
Project analysis
Project analysisProject analysis
Project analysis
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
7. evaluation (2)
7. evaluation (2)7. evaluation (2)
7. evaluation (2)
 
4. proposal
4. proposal4. proposal
4. proposal
 
4. production experiments
4. production experiments4. production experiments
4. production experiments
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
Production Company Logo
Production Company LogoProduction Company Logo
Production Company Logo
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
 
6. production reflection(3)
6. production reflection(3)6. production reflection(3)
6. production reflection(3)
 
Triple media game industy work
Triple media game industy work Triple media game industy work
Triple media game industy work
 
Fmp initial plans
Fmp initial plansFmp initial plans
Fmp initial plans
 
1. research
1. research1. research
1. research
 
5. pre production(3)
5. pre production(3)5. pre production(3)
5. pre production(3)
 

Viewers also liked

Relatório de imprensa dia 22 para 23 de maio de 2013
Relatório de imprensa dia 22 para 23 de maio de 2013Relatório de imprensa dia 22 para 23 de maio de 2013
Relatório de imprensa dia 22 para 23 de maio de 201327081970
 
Trabajos colaborativos
Trabajos colaborativosTrabajos colaborativos
Trabajos colaborativos
Carlos Alberto Sanchez Vega
 
Coast walk & run event
Coast walk & run eventCoast walk & run event
Coast walk & run eventazerty5500
 
Principles of language_testing_rita_green
Principles of language_testing_rita_greenPrinciples of language_testing_rita_green
Principles of language_testing_rita_green
Risman Rissman
 
presentatie dietetiek: beetje maf... maar nu?
presentatie dietetiek: beetje maf... maar nu?presentatie dietetiek: beetje maf... maar nu?
presentatie dietetiek: beetje maf... maar nu?
CbusineZ
 
Copia de boron biblioteca de borges
Copia de boron   biblioteca de borgesCopia de boron   biblioteca de borges
Copia de boron biblioteca de borges
Leonardo Sigal
 
Protect Your Organization This Hurricane Season
Protect Your Organization This Hurricane SeasonProtect Your Organization This Hurricane Season
Protect Your Organization This Hurricane Season
Agility Recovery
 
นางสาวมณีรัตน์ ทรงพานิช-ม.5-1-เลขที่-33
นางสาวมณีรัตน์ ทรงพานิช-ม.5-1-เลขที่-33นางสาวมณีรัตน์ ทรงพานิช-ม.5-1-เลขที่-33
นางสาวมณีรัตน์ ทรงพานิช-ม.5-1-เลขที่-33Ploymnr
 
Presentation_NEW.PPTX
Presentation_NEW.PPTXPresentation_NEW.PPTX
Presentation_NEW.PPTX
jameschloejames
 
Indian Currency Rupee RBI Reference Rate for January - February 2014
Indian Currency Rupee RBI Reference Rate for January - February 2014Indian Currency Rupee RBI Reference Rate for January - February 2014
Indian Currency Rupee RBI Reference Rate for January - February 2014
Jhunjhunwalas
 
The New York Times - Science
The New York Times - ScienceThe New York Times - Science
The New York Times - ScienceTim Robinson
 
AYO BERKUNJUNG DI WARNET SAMPING SMA 1 RAHA YANG MURAH MERIAH
AYO BERKUNJUNG DI WARNET SAMPING SMA 1 RAHA  YANG MURAH MERIAH AYO BERKUNJUNG DI WARNET SAMPING SMA 1 RAHA  YANG MURAH MERIAH
AYO BERKUNJUNG DI WARNET SAMPING SMA 1 RAHA YANG MURAH MERIAH Operator Warnet Vast Raha
 
Sumber energi
Sumber energiSumber energi
Sumber energiRirin Icu
 

Viewers also liked (20)

Relatório de imprensa dia 22 para 23 de maio de 2013
Relatório de imprensa dia 22 para 23 de maio de 2013Relatório de imprensa dia 22 para 23 de maio de 2013
Relatório de imprensa dia 22 para 23 de maio de 2013
 
Ley 3005
Ley 3005Ley 3005
Ley 3005
 
Trabajos colaborativos
Trabajos colaborativosTrabajos colaborativos
Trabajos colaborativos
 
Coast walk & run event
Coast walk & run eventCoast walk & run event
Coast walk & run event
 
Principles of language_testing_rita_green
Principles of language_testing_rita_greenPrinciples of language_testing_rita_green
Principles of language_testing_rita_green
 
presentatie dietetiek: beetje maf... maar nu?
presentatie dietetiek: beetje maf... maar nu?presentatie dietetiek: beetje maf... maar nu?
presentatie dietetiek: beetje maf... maar nu?
 
Copia de boron biblioteca de borges
Copia de boron   biblioteca de borgesCopia de boron   biblioteca de borges
Copia de boron biblioteca de borges
 
Protect Your Organization This Hurricane Season
Protect Your Organization This Hurricane SeasonProtect Your Organization This Hurricane Season
Protect Your Organization This Hurricane Season
 
Practica grupal 4 formula polinomica
Practica grupal 4 formula polinomicaPractica grupal 4 formula polinomica
Practica grupal 4 formula polinomica
 
นางสาวมณีรัตน์ ทรงพานิช-ม.5-1-เลขที่-33
นางสาวมณีรัตน์ ทรงพานิช-ม.5-1-เลขที่-33นางสาวมณีรัตน์ ทรงพานิช-ม.5-1-เลขที่-33
นางสาวมณีรัตน์ ทรงพานิช-ม.5-1-เลขที่-33
 
Presentation_NEW.PPTX
Presentation_NEW.PPTXPresentation_NEW.PPTX
Presentation_NEW.PPTX
 
Scan32
Scan32Scan32
Scan32
 
Ejercicios j 20
Ejercicios j 20Ejercicios j 20
Ejercicios j 20
 
Apresentação excel
Apresentação excelApresentação excel
Apresentação excel
 
Tarif warnet vast
Tarif warnet vastTarif warnet vast
Tarif warnet vast
 
Indian Currency Rupee RBI Reference Rate for January - February 2014
Indian Currency Rupee RBI Reference Rate for January - February 2014Indian Currency Rupee RBI Reference Rate for January - February 2014
Indian Currency Rupee RBI Reference Rate for January - February 2014
 
The New York Times - Science
The New York Times - ScienceThe New York Times - Science
The New York Times - Science
 
Taryn
TarynTaryn
Taryn
 
AYO BERKUNJUNG DI WARNET SAMPING SMA 1 RAHA YANG MURAH MERIAH
AYO BERKUNJUNG DI WARNET SAMPING SMA 1 RAHA  YANG MURAH MERIAH AYO BERKUNJUNG DI WARNET SAMPING SMA 1 RAHA  YANG MURAH MERIAH
AYO BERKUNJUNG DI WARNET SAMPING SMA 1 RAHA YANG MURAH MERIAH
 
Sumber energi
Sumber energiSumber energi
Sumber energi
 

Similar to Evaluation

7. production reflection
7. production reflection7. production reflection
7. production reflection
Toni Gibson
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
Toni Gibson
 
Blog powerpoint
Blog powerpointBlog powerpoint
Blog powerpoint
Abbie Nicholls
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
Toni Gibson
 
1. fmp initial plans
1. fmp initial plans1. fmp initial plans
1. fmp initial plans
Luke Ross
 
Evaluation of video game
Evaluation of video gameEvaluation of video game
Evaluation of video game
Ben Harris
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
ItzFaith
 
Initial plans
Initial plansInitial plans
Initial plans
Harry Taylor
 
2. Research (FMP).pptx
2. Research (FMP).pptx2. Research (FMP).pptx
2. Research (FMP).pptx
HarrisonWilds
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
jay birkin
 
7. evaluation(gaming)
7. evaluation(gaming)7. evaluation(gaming)
7. evaluation(gaming)
Tahmid Ahmed
 
Fmp-planning and production
Fmp-planning and productionFmp-planning and production
Fmp-planning and production
caleb wilcox
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
BattamsPortfolio
 
Initial plans
Initial plansInitial plans
Initial plans
EllieJones40
 
Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluation
ChloeRoss10
 
Proposal of my video game
Proposal of my video game Proposal of my video game
Proposal of my video game
Ben Harris
 
2. initial plans (1)
2. initial plans (1)2. initial plans (1)
2. initial plans (1)
Cameron Tomlinson
 

Similar to Evaluation (20)

Senior speech
Senior speechSenior speech
Senior speech
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
Blog powerpoint
Blog powerpointBlog powerpoint
Blog powerpoint
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
1. fmp initial plans
1. fmp initial plans1. fmp initial plans
1. fmp initial plans
 
Evaluation of video game
Evaluation of video gameEvaluation of video game
Evaluation of video game
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Initial plans
Initial plansInitial plans
Initial plans
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
2. Research (FMP).pptx
2. Research (FMP).pptx2. Research (FMP).pptx
2. Research (FMP).pptx
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation(gaming)
7. evaluation(gaming)7. evaluation(gaming)
7. evaluation(gaming)
 
Fmp-planning and production
Fmp-planning and productionFmp-planning and production
Fmp-planning and production
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
Initial plans
Initial plansInitial plans
Initial plans
 
Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluation
 
Proposal of my video game
Proposal of my video game Proposal of my video game
Proposal of my video game
 
2. initial plans (1)
2. initial plans (1)2. initial plans (1)
2. initial plans (1)
 

More from Dom9533

App concept schedule_110112
App concept schedule_110112App concept schedule_110112
App concept schedule_110112Dom9533
 
Which app would you prefer to buy
Which app would you prefer to buyWhich app would you prefer to buy
Which app would you prefer to buyDom9533
 
Ideas generation
Ideas generationIdeas generation
Ideas generationDom9533
 
Printscreens
PrintscreensPrintscreens
PrintscreensDom9533
 
Fmp production log_template_230513
Fmp production log_template_230513Fmp production log_template_230513
Fmp production log_template_230513Dom9533
 
Fmp initial schedule_220513
Fmp initial schedule_220513Fmp initial schedule_220513
Fmp initial schedule_220513Dom9533
 
Classrooms assesment
Classrooms assesmentClassrooms assesment
Classrooms assesmentDom9533
 
Computers assesment
Computers assesmentComputers assesment
Computers assesmentDom9533
 
Shcematic done
Shcematic doneShcematic done
Shcematic doneDom9533
 
Quantitative and qualitative research into first person shooters 6.3.13
Quantitative and qualitative research into first person shooters 6.3.13Quantitative and qualitative research into first person shooters 6.3.13
Quantitative and qualitative research into first person shooters 6.3.13Dom9533
 
Recurring themes in fps games 060313
Recurring themes in fps games 060313Recurring themes in fps games 060313
Recurring themes in fps games 060313Dom9533
 
Gd02 collaboration agreement
Gd02 collaboration agreementGd02 collaboration agreement
Gd02 collaboration agreementDom9533
 
Production log
Production logProduction log
Production logDom9533
 

More from Dom9533 (20)

Task8
Task8Task8
Task8
 
Task7
Task7Task7
Task7
 
App concept schedule_110112
App concept schedule_110112App concept schedule_110112
App concept schedule_110112
 
`
``
`
 
Which app would you prefer to buy
Which app would you prefer to buyWhich app would you prefer to buy
Which app would you prefer to buy
 
Ideas generation
Ideas generationIdeas generation
Ideas generation
 
Apops
ApopsApops
Apops
 
Printscreens
PrintscreensPrintscreens
Printscreens
 
Fmp production log_template_230513
Fmp production log_template_230513Fmp production log_template_230513
Fmp production log_template_230513
 
Fmp initial schedule_220513
Fmp initial schedule_220513Fmp initial schedule_220513
Fmp initial schedule_220513
 
Budget
BudgetBudget
Budget
 
Classrooms assesment
Classrooms assesmentClassrooms assesment
Classrooms assesment
 
Computers assesment
Computers assesmentComputers assesment
Computers assesment
 
Shcematic done
Shcematic doneShcematic done
Shcematic done
 
Quantitative and qualitative research into first person shooters 6.3.13
Quantitative and qualitative research into first person shooters 6.3.13Quantitative and qualitative research into first person shooters 6.3.13
Quantitative and qualitative research into first person shooters 6.3.13
 
Recurring themes in fps games 060313
Recurring themes in fps games 060313Recurring themes in fps games 060313
Recurring themes in fps games 060313
 
Artwork
ArtworkArtwork
Artwork
 
Gd02 collaboration agreement
Gd02 collaboration agreementGd02 collaboration agreement
Gd02 collaboration agreement
 
Production log
Production logProduction log
Production log
 
Plan
PlanPlan
Plan
 

Evaluation

  • 1. Dominic O'Brien Evaluation For this project I set out to create a First Person Shooter, I wanted to do this as I am a fan of First Person Shooters myself and also aim to go onto University to study Computer Games Programming, I had a few ideas at the beginning but looked into audience profiling for video games, to do this I created a questionnaire asking what genre of games people like, as well as their age and sex etc. I found that the majority of players where men ages 16-24 and a vast majority of people listed First Person Shooters as their favourite game, after looking at the top grossing games on multiple platforms I noticed First Person shooter games where very popular, I noticed that FPS games came up quite frequently and this made me look into First Person Shooter games and their themes, which made me choose to make a FPS game for this project. After researching popular FPS games and their themes what I finally decided on was an ‘Apocalyptic’ style game as it is a very popular genre. After my research was finished I needed to start the ideas generation for my game, to do this I looked at many popular First Person Shooter games to try to see what makes them so popular, I noticed that all the popular FPS games include a points system of some sort and also relies on competitiveness and kill satisfaction to keep people playing. I also looked at other popular genres such as sandbox games as I would have liked to make a FPS with a difference; I planned on implementing certain themes from this genre, such as moveable blocks. After this I looked into popular ‘Apocalyptic’ Films and Games, looking at these I noticed certain themes were reoccurring such as abandoned/lonely cities, islands and ‘Zombies’ After the pre-production was finished it was time to start making the game, this took longer than I hoped to finish as I encountered a few problems along the way, one of the larger problems was when a folder went missing from my unity package, this folder was used to store all my finished prefabs and scripts ready to export into another project file; because this folder was deleted I had to redo quite a few of my scripts and prefabs which was quite tedious. Another hurdle I had to overcome was the Animation and movement of my Zombie, the animating of my zombie seemed to be a somewhat difficult task as I wasn’t sure on how I would go about doing this, after following tutorials and finding a website where you can upload your character model and apply animation to it, the animation side of the task was finished, but then came the gruelling task of applying movement to my Zombie, this task become more and more difficult as I tried to progress, this is because the Zombie would walk through walls when trying to follow the player, to fix this I had to apply some form of collider to the Zombie, but when I did this, the zombie movement would break and it would fall over/go in the wrong direction, after researching this problem I eventually finished the task and was happy with my Zombie AI. After finishing my game prototypeI had my game Q/A tested, the testers noted any errors/bugs they noticed , my main error is the fact that if the player stands still, the zombies can collide with him, but when he walks into them, he dies, I immediately understood why this was happening and I have gone back to my game to fix this problem, the problem was the game would end when the Player collided with a Zombie, but not the other way around, I just had to edit the script to make it suitable for the Zombie and have the game end when the Zombie collides with the Player.
  • 2. Dominic O'Brien My other errors are quite small, such as the mouse not being visible once returning back to the main menu or the bullet model shooting sideways, these errors are all relatively easy to fix and would not take too long to do so. Unity’s ‘Asset Store’ has been a huge help in the production of my game prototype as it offers a range of different assets for free, from 3D models to Scripts and Textures, I mainly took advantage of the 3D models, as well as using the Asset Store used I found a few websites, such as ‘Turbosquid’ for other 3D models. If I was to redo my game there would be a few changes I would make, I would work on the environment as I feel the environment fits the theme of the game but could have been better, I would also try and stick closer to my main idea of the game as I didn’t implement anything from a different genre, such as sandbox as I had planned to, I would also like to add a damage receiver and health to both the Player and Zombie to make the game slightly more realistic as the game being over as soon as the Player is hit is not ideal. Overall I am quite pleased with my game as it seems to appeal to my target audience, all the feedback from my game has been good and has been said to be ‘addictive’I believe this is due to the competitiveness and kill satisfaction that I wanted to implement into my game as these are themes seen across a wide variety of popular First Person Shooter games this being said, If I was to go back to my game I would work on adding themes from different genre’s to give my game a unique selling point, such as themes from Sandbox or Fantasy games, I believe my game has room for much improvement but is on the right tracks and is targeting the right audience.