SlideShare a Scribd company logo
Tenniea Martin


Senior Speech


        Growing up with five brothers, I was honored to learn how to play video games at an early age.

Since I was the youngest and only girl, my brothers took it into their own hands to teach me all about

playing video games. They left me with no choice but to become a video game master. However as the

years passed my brothers found out this was not going to be an easy defeat. As I got older I started to

ask more questions. I wanted to know why they jumped and why I only saw Mario move his legs a

couple of times throughout the whole game. It took me years( and a few irritated looks from my

brothers) to discover that I not only wanted to play video games but I wanted to create them as well.

I’m Tenniea Martin and I created a video game.


        When I started to do my research paper I found myself in a whole different world. A world

where video games didn’t exist and the only games were board games. To fully understand how far we

have come in the video game world, I think it’s important to know where we started.


        Mr. A Douglas created the first ever documented video game. He changed the nation with his

version of tic-tac-toe. Now this may not seem like a big deal for our time, but back then this was a great

achievement. During this time computers were rare and scarcely in the American home. Now video

games are played almost everywhere, at home, on the road, and even in the classrooms. Douglas made

it possible for a teenager like myself to create their very own game.


        My product is the video game itself. When I first thought of this as my senior project idea, I was

super excited. I had so many ideas that I’m pretty sure my friends got tired of me asking them which
idea was better. However I was determined to make the best video game out there because video

games have been a passion of mine ever since I could first hit the “A” button.


        Now here comes the fun part where I get to tell you how I went from writing little notes in a

binder to playing my video game on a computer.


        The first thing I did was come up with the main idea for my video game. I mean I had a million

ideas but which one was I going to turn into a whole game. So I stayed with the one topic that I knew

most teenagers were well aware of. Zombies. After I settled on basing a game off of Zombies, I had to

then figure out what was going to be the objective of the game and why people would want to play it.

This was going to bring me more stress than beating Bowser with one life left and no save points.


        I finally decided my game would revolve around zombies racing each other. They would have to

reach obstacles before the other characters to be able to get upgrades so they could surpass them.


        During this time I made many diagrams. Many, many diagrams. Most of the diagrams focused

on what I needed to accomplish first. Then I started to get down to the nitty gritty and started to lay out

the functions of my character, which obstacles they would encounter and what they could do to get past

these obstacle.


         As I wrote down the objective and started to plan out the game, everything started to fall into

place. I would sit in class and draw out my characters and sketch out the tracks they would run on, of

course this was after I had completed all my class work. When I had enough recyclable paper to build a

house, I moved to the computer where my game would take life.


        With any video game the first thing I made was the main menu. I had to come up with every

single detail that would later define my game. I had to choose which colors would keep my game

players attention and which font would show them the dark side of the game. I remember going
through at least a hundred different color combinations before going back to the two originals colors

that I first thought of.


           For the font I actually made that myself in Adobe Photoshop. This program helped me create all

the graphics that go into the game and even the zombie characters. I would later turn them into 3d

models with unity 3D. I then inserted the code that would make clicking on the buttons possible.


           After the main menu was made I started to write code for my player’s movement. This is when I

realized I should have listened more in math class. My life was soon consumed with programming books

and endless dreams with red error pop ups chasing me. I had to assign keys to represent the directions

the main character was going to move in. I chose the regular arrow keys for this game. However you

can choose between the arrow and letter keys, which ever you prefer.


           Whenever you press the key I had to calculate the velocity based on which direction the zombie

was going and which key was assigned to that direction. Choosing the right velocity was a little more

difficult than I thought it would be. When I first started, my character was halfway across the screen

before I lifted my finger from the key. I finally figured out that velocity is equal to distance traveled per

frame divided by time passed. Yeah that’s how I felt when I first heard that too. Basically how fast the

frames, which are the pictures on the screen are travelling will determine how fast my character will

move.


           The most challenging of this was definitely the physics within the game. My project facilitator

really helped me with this part. During this time I remembered why history was always my favorite

subject.
After my zombie was successfully moving around and walking at a natural zombie pace, I then

started the course design. When I started I wanted at least seven different levels, each one possessing

different difficulty levels. However the first course proved challenging enough.


        I looked back at my diagrams and started from there. I knew it was going to be in the city and

from there I let my imagination take over. I used adobe photo shop to make the textures for the road

and the buildings. After I created one building it was simple to duplicate that building and make it

smaller or bigger if needed. Also with one square tile of road, I could make endless amounts streets.

This was really easy once I started to use my supporting tools.


        My chunk editor proved to help me in many ways. The Chunk editor is a tool that lets me edit a

“chunk” of code, rather than manually going in and trying to make sure all the code matches perfectly.

So my character does not magically disappear while walking down the road in the video game.


        I used Unity 3D for everything during this. Unity 3D is a program that lets you turn your regular

2D images into something that really pops out. So instead of seeing your character just from the side

view, you can see him from the top, bottom or any angle you prefer.


        For the final process I started to put together my video game logic. This is what my characters

would do without me having to press any buttons. Also during this I put in the course logic which is

where my characters are allowed to go and where they are not. When writing the code for this, I

wanted to include many obstacles that would make the game more challenging. The process took more

time than I thought it would so I didn’t get to put in as many as I wanted.


        However I did get to a good stopping point. My game is not completely finished but I think I did

as much as I possibly could in the time that I was given.
My project facilitator is Anthony Cuellar. I chose him because I work with him and I knew he

knew a lot about video games. He is currently working on his own game and was more than delighted

to help me throughout the process.


        Most of the problems I encountered were with the math and physics of the game. I could

handle the basic math equations but when it came to the actual coding and figuring out the physics my

facilitator really helped me along. Even though I read and reread programming books it just would not

stick in my head.


        During the making of this whole game I learned a lot of things about myself. I first learned that

patience is truly a virtue and I have none. Second I learned that my math skills could use a little

improving and third I learned that if I really wanted something I could get it done with a little hard work

and determination.


        Even though this was a great experience and I am very glad I got to go through it I don’t think I

will be pursuing this career. I do love video games and I love the feeling you get when you see your

creation come to life, however I think my skills are better suited elsewhere.


        Not everyone gets to see something they created come to life and be able to play it. Everything I

did was well worth the time I spent on it and nothing will be able to replace that experience. I think

everyone should have that experience and pursue anything they are passionate about.


Thank you for coming out here and listening to my presentation.

More Related Content

What's hot

What's hot (20)

Proposal of my video game
Proposal of my video game Proposal of my video game
Proposal of my video game
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
6. production reflection(2) (1)
6. production reflection(2) (1)6. production reflection(2) (1)
6. production reflection(2) (1)
 
4. proposal
4. proposal4. proposal
4. proposal
 
2. initial plans (1)
2. initial plans (1)2. initial plans (1)
2. initial plans (1)
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Presentation3
Presentation3Presentation3
Presentation3
 
7. evaluation(2)(1)
7. evaluation(2)(1)7. evaluation(2)(1)
7. evaluation(2)(1)
 
Jake Hyatt 2D Game Workflow
Jake Hyatt 2D Game WorkflowJake Hyatt 2D Game Workflow
Jake Hyatt 2D Game Workflow
 
7. evaluation(3)
7. evaluation(3)7. evaluation(3)
7. evaluation(3)
 
1. fmp initial plans
1. fmp initial plans1. fmp initial plans
1. fmp initial plans
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Contextual statement
Contextual statementContextual statement
Contextual statement
 
1. case study
1. case study1. case study
1. case study
 
Evaluation
EvaluationEvaluation
Evaluation
 
3. research most recent
3. research most recent 3. research most recent
3. research most recent
 
3. research
3. research 3. research
3. research
 
3. research
3. research3. research
3. research
 
Ninja rush pipeline
Ninja rush pipelineNinja rush pipeline
Ninja rush pipeline
 
Production experiments
Production experimentsProduction experiments
Production experiments
 

Viewers also liked

Unit78 production log_191113
Unit78 production log_191113Unit78 production log_191113
Unit78 production log_191113Luke Summers
 
Aprender y enseñar en colaboración
Aprender y enseñar en colaboraciónAprender y enseñar en colaboración
Aprender y enseñar en colaboraciónmaryas2000
 
Summary: A Sense-Based Translation Model for Statistical Machine Translation
Summary: A Sense-Based Translation Model for Statistical Machine TranslationSummary: A Sense-Based Translation Model for Statistical Machine Translation
Summary: A Sense-Based Translation Model for Statistical Machine TranslationHiroshi Matsumoto
 

Viewers also liked (6)

Unit78 production log_191113
Unit78 production log_191113Unit78 production log_191113
Unit78 production log_191113
 
Sbornik uprazhnenij
Sbornik uprazhnenijSbornik uprazhnenij
Sbornik uprazhnenij
 
Aprender y enseñar en colaboración
Aprender y enseñar en colaboraciónAprender y enseñar en colaboración
Aprender y enseñar en colaboración
 
Plantilla1
Plantilla1Plantilla1
Plantilla1
 
Alice Ppt
Alice PptAlice Ppt
Alice Ppt
 
Summary: A Sense-Based Translation Model for Statistical Machine Translation
Summary: A Sense-Based Translation Model for Statistical Machine TranslationSummary: A Sense-Based Translation Model for Statistical Machine Translation
Summary: A Sense-Based Translation Model for Statistical Machine Translation
 

Similar to Senior speech

Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluationChloeRoss10
 
6. production reflection
6. production reflection6. production reflection
6. production reflectionjackedwards46
 
7. production reflection
7. production reflection7. production reflection
7. production reflectionjay birkin
 
Evaluation
EvaluationEvaluation
EvaluationDom9533
 
Evaluation
EvaluationEvaluation
EvaluationDom9533
 
Diary For Adventure Topic
Diary For Adventure TopicDiary For Adventure Topic
Diary For Adventure Topicjackhurst8
 
Diary For Adventure Topic
Diary For Adventure TopicDiary For Adventure Topic
Diary For Adventure Topicjackhurst8
 
Diary For Adventure Topic
Diary For Adventure TopicDiary For Adventure Topic
Diary For Adventure Topicjackhurst8
 
7. evaluation(gaming)
7. evaluation(gaming)7. evaluation(gaming)
7. evaluation(gaming)Tahmid Ahmed
 
Production reflection game 23.3.18
Production reflection game 23.3.18Production reflection game 23.3.18
Production reflection game 23.3.18Andreas Mina
 

Similar to Senior speech (20)

Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluation
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
5. proposal
5. proposal5. proposal
5. proposal
 
5. proposal
5. proposal5. proposal
5. proposal
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Diary For Adventure Topic
Diary For Adventure TopicDiary For Adventure Topic
Diary For Adventure Topic
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Diary For Adventure Topic
Diary For Adventure TopicDiary For Adventure Topic
Diary For Adventure Topic
 
Diary For Adventure Topic
Diary For Adventure TopicDiary For Adventure Topic
Diary For Adventure Topic
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation(gaming)
7. evaluation(gaming)7. evaluation(gaming)
7. evaluation(gaming)
 
8. evaluation (completed)
8. evaluation (completed)8. evaluation (completed)
8. evaluation (completed)
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Production Reflection
Production ReflectionProduction Reflection
Production Reflection
 
Production reflection game 23.3.18
Production reflection game 23.3.18Production reflection game 23.3.18
Production reflection game 23.3.18
 
Fmp Diary.docx
Fmp Diary.docxFmp Diary.docx
Fmp Diary.docx
 
PPP Slideshow
PPP SlideshowPPP Slideshow
PPP Slideshow
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 

Recently uploaded

Skeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on ForumSkeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on ForumIsaac More
 
Reimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a SuccessReimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a SuccessMark Murphy Director
 
Barbie Presentation Template.pptx aaaaaa
Barbie Presentation Template.pptx aaaaaaBarbie Presentation Template.pptx aaaaaa
Barbie Presentation Template.pptx aaaaaaChristiandelacruz884686
 
Lite version of elevator game simplified.pptx
Lite version of elevator game simplified.pptxLite version of elevator game simplified.pptx
Lite version of elevator game simplified.pptxeinarsvan32
 
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Our
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By OurDehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Our
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Ourrajeshkumar821445
 
Scandal! Teasers June 2024 on etv Forum.co.za
Scandal! Teasers June 2024 on etv Forum.co.zaScandal! Teasers June 2024 on etv Forum.co.za
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
 
Meet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog EternalMeet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
 
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...Amil baba
 
Panchayat Season 3 - Official Trailer.pdf
Panchayat Season 3 - Official Trailer.pdfPanchayat Season 3 - Official Trailer.pdf
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
 
The Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy DirectorThe Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy DirectorMark Murphy Director
 

Recently uploaded (10)

Skeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on ForumSkeem Saam in June 2024 available on Forum
Skeem Saam in June 2024 available on Forum
 
Reimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a SuccessReimagining Classics - What Makes a Remake a Success
Reimagining Classics - What Makes a Remake a Success
 
Barbie Presentation Template.pptx aaaaaa
Barbie Presentation Template.pptx aaaaaaBarbie Presentation Template.pptx aaaaaa
Barbie Presentation Template.pptx aaaaaa
 
Lite version of elevator game simplified.pptx
Lite version of elevator game simplified.pptxLite version of elevator game simplified.pptx
Lite version of elevator game simplified.pptx
 
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Our
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By OurDehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Our
Dehradun Girls 9719300533 Heat-lava { Dehradun } Whiz ℂall Serviℂe By Our
 
Scandal! Teasers June 2024 on etv Forum.co.za
Scandal! Teasers June 2024 on etv Forum.co.zaScandal! Teasers June 2024 on etv Forum.co.za
Scandal! Teasers June 2024 on etv Forum.co.za
 
Meet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog EternalMeet Crazyjamjam - A TikTok Sensation | Blog Eternal
Meet Crazyjamjam - A TikTok Sensation | Blog Eternal
 
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...
NO1 Pandit Black Magic Specialist Expert In Bahawalpur, Sargodha, Sialkot, Sh...
 
Panchayat Season 3 - Official Trailer.pdf
Panchayat Season 3 - Official Trailer.pdfPanchayat Season 3 - Official Trailer.pdf
Panchayat Season 3 - Official Trailer.pdf
 
The Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy DirectorThe Evolution of Animation in Film - Mark Murphy Director
The Evolution of Animation in Film - Mark Murphy Director
 

Senior speech

  • 1. Tenniea Martin Senior Speech Growing up with five brothers, I was honored to learn how to play video games at an early age. Since I was the youngest and only girl, my brothers took it into their own hands to teach me all about playing video games. They left me with no choice but to become a video game master. However as the years passed my brothers found out this was not going to be an easy defeat. As I got older I started to ask more questions. I wanted to know why they jumped and why I only saw Mario move his legs a couple of times throughout the whole game. It took me years( and a few irritated looks from my brothers) to discover that I not only wanted to play video games but I wanted to create them as well. I’m Tenniea Martin and I created a video game. When I started to do my research paper I found myself in a whole different world. A world where video games didn’t exist and the only games were board games. To fully understand how far we have come in the video game world, I think it’s important to know where we started. Mr. A Douglas created the first ever documented video game. He changed the nation with his version of tic-tac-toe. Now this may not seem like a big deal for our time, but back then this was a great achievement. During this time computers were rare and scarcely in the American home. Now video games are played almost everywhere, at home, on the road, and even in the classrooms. Douglas made it possible for a teenager like myself to create their very own game. My product is the video game itself. When I first thought of this as my senior project idea, I was super excited. I had so many ideas that I’m pretty sure my friends got tired of me asking them which
  • 2. idea was better. However I was determined to make the best video game out there because video games have been a passion of mine ever since I could first hit the “A” button. Now here comes the fun part where I get to tell you how I went from writing little notes in a binder to playing my video game on a computer. The first thing I did was come up with the main idea for my video game. I mean I had a million ideas but which one was I going to turn into a whole game. So I stayed with the one topic that I knew most teenagers were well aware of. Zombies. After I settled on basing a game off of Zombies, I had to then figure out what was going to be the objective of the game and why people would want to play it. This was going to bring me more stress than beating Bowser with one life left and no save points. I finally decided my game would revolve around zombies racing each other. They would have to reach obstacles before the other characters to be able to get upgrades so they could surpass them. During this time I made many diagrams. Many, many diagrams. Most of the diagrams focused on what I needed to accomplish first. Then I started to get down to the nitty gritty and started to lay out the functions of my character, which obstacles they would encounter and what they could do to get past these obstacle. As I wrote down the objective and started to plan out the game, everything started to fall into place. I would sit in class and draw out my characters and sketch out the tracks they would run on, of course this was after I had completed all my class work. When I had enough recyclable paper to build a house, I moved to the computer where my game would take life. With any video game the first thing I made was the main menu. I had to come up with every single detail that would later define my game. I had to choose which colors would keep my game players attention and which font would show them the dark side of the game. I remember going
  • 3. through at least a hundred different color combinations before going back to the two originals colors that I first thought of. For the font I actually made that myself in Adobe Photoshop. This program helped me create all the graphics that go into the game and even the zombie characters. I would later turn them into 3d models with unity 3D. I then inserted the code that would make clicking on the buttons possible. After the main menu was made I started to write code for my player’s movement. This is when I realized I should have listened more in math class. My life was soon consumed with programming books and endless dreams with red error pop ups chasing me. I had to assign keys to represent the directions the main character was going to move in. I chose the regular arrow keys for this game. However you can choose between the arrow and letter keys, which ever you prefer. Whenever you press the key I had to calculate the velocity based on which direction the zombie was going and which key was assigned to that direction. Choosing the right velocity was a little more difficult than I thought it would be. When I first started, my character was halfway across the screen before I lifted my finger from the key. I finally figured out that velocity is equal to distance traveled per frame divided by time passed. Yeah that’s how I felt when I first heard that too. Basically how fast the frames, which are the pictures on the screen are travelling will determine how fast my character will move. The most challenging of this was definitely the physics within the game. My project facilitator really helped me with this part. During this time I remembered why history was always my favorite subject.
  • 4. After my zombie was successfully moving around and walking at a natural zombie pace, I then started the course design. When I started I wanted at least seven different levels, each one possessing different difficulty levels. However the first course proved challenging enough. I looked back at my diagrams and started from there. I knew it was going to be in the city and from there I let my imagination take over. I used adobe photo shop to make the textures for the road and the buildings. After I created one building it was simple to duplicate that building and make it smaller or bigger if needed. Also with one square tile of road, I could make endless amounts streets. This was really easy once I started to use my supporting tools. My chunk editor proved to help me in many ways. The Chunk editor is a tool that lets me edit a “chunk” of code, rather than manually going in and trying to make sure all the code matches perfectly. So my character does not magically disappear while walking down the road in the video game. I used Unity 3D for everything during this. Unity 3D is a program that lets you turn your regular 2D images into something that really pops out. So instead of seeing your character just from the side view, you can see him from the top, bottom or any angle you prefer. For the final process I started to put together my video game logic. This is what my characters would do without me having to press any buttons. Also during this I put in the course logic which is where my characters are allowed to go and where they are not. When writing the code for this, I wanted to include many obstacles that would make the game more challenging. The process took more time than I thought it would so I didn’t get to put in as many as I wanted. However I did get to a good stopping point. My game is not completely finished but I think I did as much as I possibly could in the time that I was given.
  • 5. My project facilitator is Anthony Cuellar. I chose him because I work with him and I knew he knew a lot about video games. He is currently working on his own game and was more than delighted to help me throughout the process. Most of the problems I encountered were with the math and physics of the game. I could handle the basic math equations but when it came to the actual coding and figuring out the physics my facilitator really helped me along. Even though I read and reread programming books it just would not stick in my head. During the making of this whole game I learned a lot of things about myself. I first learned that patience is truly a virtue and I have none. Second I learned that my math skills could use a little improving and third I learned that if I really wanted something I could get it done with a little hard work and determination. Even though this was a great experience and I am very glad I got to go through it I don’t think I will be pursuing this career. I do love video games and I love the feeling you get when you see your creation come to life, however I think my skills are better suited elsewhere. Not everyone gets to see something they created come to life and be able to play it. Everything I did was well worth the time I spent on it and nothing will be able to replace that experience. I think everyone should have that experience and pursue anything they are passionate about. Thank you for coming out here and listening to my presentation.