Thomas created a video game for a class project. He began with pre-production work like researching similar games, developing initial plans, and creating experiments. Due to snow days, he spent extra time on pre-production including a proposal, planning, and experiments. During production, Thomas designed levels and began animating but had to cut content due to time constraints. He added sound effects and music. For evaluation, Thomas reviewed research, planning, time management, technical and aesthetic quality, and audience appeal. Though parts were cut, Thomas was happy with the completed animated game.