The document provides an evaluation by Harry Morton of various aspects of his research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for a documentary project on video games. For research, Harry analyzed audience demographics and inspiration from other documentaries. Planning strengths included idea generation tools, but weaknesses were last-minute script and color scheme changes. Time management was good overall but subtitles were unfinished due to lack of time. Technical qualities were similar to another documentary but differed in transitions. Aesthetic strengths included transitions and visuals, but subtitles and images could be improved. Targeting 16-24 year old males, gameplay, informal tone, jokes, and animations were used to appeal to the intended audience.