SlideShare a Scribd company logo
1 of 2
RecurringthemesinFPSGames.
Top FPSGames
PopularFirstPersonShooterssuchas Call of Duty,Far Cry and Halo are well knownFPS franchises;
these have campaignsandcompetitiveonline gamestokeepthe player(s)hooked.
The majorityof FPS games have the interchangeable weaponfeature,thishelpstomake the game
more exitingandfastpace as playerswill become more experiencedwithcertainweaponsthan
others,suchas in Call of Duty,some playerscan rack up manykillsbyrunningintothe battle witha
shotgun,whereasotherscan’tbutcan by keepingtheirdistance withasniperrifle,thismakesthe
game more diverse.
In myexperienceplayingFirstPersonShootersIhave noticedthatthe majorityof themare
Photorealistic,butthere are some cell shadedFPSgamesout
there that are also verypopular,suchas ‘TeamFortress2’ and
‘Borderlands’
‘Kill satisfaction’playsavital role infirstpersonshootersasit
keepsthe playershookedandinterestedinthe game.
I feel like almostall FPSgameshave these themesandshould
definitelylookintomakingthe game quite competitivebutalso
givingita storyline.
For my game I planto have a twiston the everydayfirstpersonshooterIplanon implementing
themesfromotherpopulargamesgenres suchadventure/sandbox gamessuchasMinecraft.
For thisI planto allowthe playertodrag/move certainitemsaroundtocreate a building/place in
whichhe can hide or shootfrom.
Lookingat up at cominggamesI can see that futuristic/fantasy
worldsseemtobe a common theme,aswell asthe usual war type
scenarios.
Thisshowsthat these themesare popularforfirstperson
shooters...
I couldlookat these themesandtryto twistthemto make the game more unique butstill as
appealingthe targetaudience.
Lookingat gamessuch as Fall Out,Rage and The Walking
DeadFPS,I can see thatpost-apocalypticgamesaren’tas
commonas othergenre’sforFirstPersonShooters,butthe
Post-Apocalypticgenre isverypopularwithinthe film
industry.
Looking at popular films such as I amLegend, The Book of Eli and 28 Days Later as well as popular games such
as Left 4 Dead, Dead Island and Fall Out,I can see that a common theme within the Post-Apocalyptic is
loneliness/deserted towns/cities/countryside’s,the un-dead (zombies etc.)
I plan on implementing these themes into my FirstPerson Shooter game.

More Related Content

What's hot

Destiny 5 things to get stupidly excited about www.gamebasin.com
Destiny 5 things to get stupidly excited about   www.gamebasin.comDestiny 5 things to get stupidly excited about   www.gamebasin.com
Destiny 5 things to get stupidly excited about www.gamebasin.comGameBasin.com
 
History Of Final Fantasy
History Of Final FantasyHistory Of Final Fantasy
History Of Final Fantasyguestccec2282
 
Video game rotation case study v1.3 (current state)
Video game rotation  case study v1.3 (current state)Video game rotation  case study v1.3 (current state)
Video game rotation case study v1.3 (current state)Will Cave
 
Ps5 backwards-compatibility
Ps5 backwards-compatibilityPs5 backwards-compatibility
Ps5 backwards-compatibilityssuser1eca7d
 
Similar Games Research
Similar Games ResearchSimilar Games Research
Similar Games ResearchVictory Media
 
Unit g322 assignment 1
Unit g322 assignment 1Unit g322 assignment 1
Unit g322 assignment 1emmsav
 
Most anticipated games for PS4 in Singapore (part 3)
Most anticipated games for PS4 in Singapore (part 3)Most anticipated games for PS4 in Singapore (part 3)
Most anticipated games for PS4 in Singapore (part 3)justin lee
 
Videogame slideshow
Videogame slideshowVideogame slideshow
Videogame slideshowSkelantor
 
Gaming powerpoint, summer holiday
Gaming powerpoint, summer holidayGaming powerpoint, summer holiday
Gaming powerpoint, summer holidayNathanielW
 
Video game research for my game
Video game research for my gameVideo game research for my game
Video game research for my gameseanstatter
 

What's hot (17)

Destiny 5 things to get stupidly excited about www.gamebasin.com
Destiny 5 things to get stupidly excited about   www.gamebasin.comDestiny 5 things to get stupidly excited about   www.gamebasin.com
Destiny 5 things to get stupidly excited about www.gamebasin.com
 
History Of Final Fantasy
History Of Final FantasyHistory Of Final Fantasy
History Of Final Fantasy
 
Video game rotation case study v1.3 (current state)
Video game rotation  case study v1.3 (current state)Video game rotation  case study v1.3 (current state)
Video game rotation case study v1.3 (current state)
 
Ps5 backwards-compatibility
Ps5 backwards-compatibilityPs5 backwards-compatibility
Ps5 backwards-compatibility
 
Similar Games Research
Similar Games ResearchSimilar Games Research
Similar Games Research
 
Unit g322 assignment 1
Unit g322 assignment 1Unit g322 assignment 1
Unit g322 assignment 1
 
Most anticipated games for PS4 in Singapore (part 3)
Most anticipated games for PS4 in Singapore (part 3)Most anticipated games for PS4 in Singapore (part 3)
Most anticipated games for PS4 in Singapore (part 3)
 
Videogame slideshow
Videogame slideshowVideogame slideshow
Videogame slideshow
 
Gaming powerpoint, summer holiday
Gaming powerpoint, summer holidayGaming powerpoint, summer holiday
Gaming powerpoint, summer holiday
 
Shooters
ShootersShooters
Shooters
 
Presentation1
Presentation1Presentation1
Presentation1
 
Psvitavsiphonevs3ds
Psvitavsiphonevs3dsPsvitavsiphonevs3ds
Psvitavsiphonevs3ds
 
Video game research for my game
Video game research for my gameVideo game research for my game
Video game research for my game
 
T shirt analysis
T shirt analysisT shirt analysis
T shirt analysis
 
Goty 2015
Goty 2015Goty 2015
Goty 2015
 
Neverending stories
Neverending storiesNeverending stories
Neverending stories
 
ENGLISH PRESENTATION SAGA HALO
ENGLISH PRESENTATION SAGA HALOENGLISH PRESENTATION SAGA HALO
ENGLISH PRESENTATION SAGA HALO
 

Viewers also liked

Mobile games lecture
Mobile games lectureMobile games lecture
Mobile games lecturekleenestar
 
Trends In Mobile Gaming In Asia
Trends In Mobile Gaming In AsiaTrends In Mobile Gaming In Asia
Trends In Mobile Gaming In AsiaDr. Serkan Toto
 
Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 2...
Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 2...Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 2...
Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 2...ksegerstrale
 
Mobile gaming monetization
Mobile gaming monetizationMobile gaming monetization
Mobile gaming monetizationShani Shoham
 
The State of Mobile Games 2015: Mobile Gaming USA
The State of Mobile Games 2015: Mobile Gaming USAThe State of Mobile Games 2015: Mobile Gaming USA
The State of Mobile Games 2015: Mobile Gaming USAStephanie Llamas
 
Mobile Games Introduction - Mobile Monday Amsterdam February 2009
Mobile Games Introduction - Mobile Monday Amsterdam February 2009Mobile Games Introduction - Mobile Monday Amsterdam February 2009
Mobile Games Introduction - Mobile Monday Amsterdam February 2009Ex Machina
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should StealStuart Dredge
 
Mobile Games 2010 By Nokia
Mobile  Games 2010 By  NokiaMobile  Games 2010 By  Nokia
Mobile Games 2010 By Nokiachupachappy
 

Viewers also liked (9)

Mobile games lecture
Mobile games lectureMobile games lecture
Mobile games lecture
 
Trends In Mobile Gaming In Asia
Trends In Mobile Gaming In AsiaTrends In Mobile Gaming In Asia
Trends In Mobile Gaming In Asia
 
Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 2...
Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 2...Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 2...
Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 2...
 
Mobile gaming monetization
Mobile gaming monetizationMobile gaming monetization
Mobile gaming monetization
 
Mobile game design
Mobile game designMobile game design
Mobile game design
 
The State of Mobile Games 2015: Mobile Gaming USA
The State of Mobile Games 2015: Mobile Gaming USAThe State of Mobile Games 2015: Mobile Gaming USA
The State of Mobile Games 2015: Mobile Gaming USA
 
Mobile Games Introduction - Mobile Monday Amsterdam February 2009
Mobile Games Introduction - Mobile Monday Amsterdam February 2009Mobile Games Introduction - Mobile Monday Amsterdam February 2009
Mobile Games Introduction - Mobile Monday Amsterdam February 2009
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should Steal
 
Mobile Games 2010 By Nokia
Mobile  Games 2010 By  NokiaMobile  Games 2010 By  Nokia
Mobile Games 2010 By Nokia
 

Similar to Recurring themes in fps games 060313

Similar to Recurring themes in fps games 060313 (18)

Anylisis
Anylisis Anylisis
Anylisis
 
Case study: Final Fantasy XV
Case study: Final Fantasy XVCase study: Final Fantasy XV
Case study: Final Fantasy XV
 
1. Case study
1. Case study1. Case study
1. Case study
 
1. case study
1. case study1. case study
1. case study
 
1. case study
1. case study1. case study
1. case study
 
Dissecting Writing Exemplar
Dissecting Writing ExemplarDissecting Writing Exemplar
Dissecting Writing Exemplar
 
Video games
Video gamesVideo games
Video games
 
Comparison of Donkey Kong and Black Ops
Comparison of Donkey Kong and Black OpsComparison of Donkey Kong and Black Ops
Comparison of Donkey Kong and Black Ops
 
Dark souls ii www.gamebasin.com
Dark souls ii   www.gamebasin.comDark souls ii   www.gamebasin.com
Dark souls ii www.gamebasin.com
 
2015 Awards
2015 Awards2015 Awards
2015 Awards
 
Question one
Question oneQuestion one
Question one
 
Game Genres
Game GenresGame Genres
Game Genres
 
Borderlands case study.
Borderlands case study.Borderlands case study.
Borderlands case study.
 
3. research lvl3 Videogame
3. research lvl3 Videogame3. research lvl3 Videogame
3. research lvl3 Videogame
 
P1 – C
P1 – CP1 – C
P1 – C
 
3. product research (completed)
3. product research (completed)3. product research (completed)
3. product research (completed)
 
Question one
Question oneQuestion one
Question one
 
VG Research
VG ResearchVG Research
VG Research
 

More from Dom9533

App concept schedule_110112
App concept schedule_110112App concept schedule_110112
App concept schedule_110112Dom9533
 
Which app would you prefer to buy
Which app would you prefer to buyWhich app would you prefer to buy
Which app would you prefer to buyDom9533
 
Ideas generation
Ideas generationIdeas generation
Ideas generationDom9533
 
Printscreens
PrintscreensPrintscreens
PrintscreensDom9533
 
Fmp production log_template_230513
Fmp production log_template_230513Fmp production log_template_230513
Fmp production log_template_230513Dom9533
 
Evaluation
EvaluationEvaluation
EvaluationDom9533
 
Fmp initial schedule_220513
Fmp initial schedule_220513Fmp initial schedule_220513
Fmp initial schedule_220513Dom9533
 
Evaluation
EvaluationEvaluation
EvaluationDom9533
 
Classrooms assesment
Classrooms assesmentClassrooms assesment
Classrooms assesmentDom9533
 
Computers assesment
Computers assesmentComputers assesment
Computers assesmentDom9533
 
Shcematic done
Shcematic doneShcematic done
Shcematic doneDom9533
 
Quantitative and qualitative research into first person shooters 6.3.13
Quantitative and qualitative research into first person shooters 6.3.13Quantitative and qualitative research into first person shooters 6.3.13
Quantitative and qualitative research into first person shooters 6.3.13Dom9533
 
Gd02 collaboration agreement
Gd02 collaboration agreementGd02 collaboration agreement
Gd02 collaboration agreementDom9533
 
Production log
Production logProduction log
Production logDom9533
 

More from Dom9533 (20)

Task8
Task8Task8
Task8
 
Task7
Task7Task7
Task7
 
App concept schedule_110112
App concept schedule_110112App concept schedule_110112
App concept schedule_110112
 
`
``
`
 
Which app would you prefer to buy
Which app would you prefer to buyWhich app would you prefer to buy
Which app would you prefer to buy
 
Ideas generation
Ideas generationIdeas generation
Ideas generation
 
Apops
ApopsApops
Apops
 
Printscreens
PrintscreensPrintscreens
Printscreens
 
Fmp production log_template_230513
Fmp production log_template_230513Fmp production log_template_230513
Fmp production log_template_230513
 
Evaluation
EvaluationEvaluation
Evaluation
 
Fmp initial schedule_220513
Fmp initial schedule_220513Fmp initial schedule_220513
Fmp initial schedule_220513
 
Budget
BudgetBudget
Budget
 
Evaluation
EvaluationEvaluation
Evaluation
 
Classrooms assesment
Classrooms assesmentClassrooms assesment
Classrooms assesment
 
Computers assesment
Computers assesmentComputers assesment
Computers assesment
 
Shcematic done
Shcematic doneShcematic done
Shcematic done
 
Quantitative and qualitative research into first person shooters 6.3.13
Quantitative and qualitative research into first person shooters 6.3.13Quantitative and qualitative research into first person shooters 6.3.13
Quantitative and qualitative research into first person shooters 6.3.13
 
Artwork
ArtworkArtwork
Artwork
 
Gd02 collaboration agreement
Gd02 collaboration agreementGd02 collaboration agreement
Gd02 collaboration agreement
 
Production log
Production logProduction log
Production log
 

Recurring themes in fps games 060313

  • 1. RecurringthemesinFPSGames. Top FPSGames PopularFirstPersonShooterssuchas Call of Duty,Far Cry and Halo are well knownFPS franchises; these have campaignsandcompetitiveonline gamestokeepthe player(s)hooked. The majorityof FPS games have the interchangeable weaponfeature,thishelpstomake the game more exitingandfastpace as playerswill become more experiencedwithcertainweaponsthan others,suchas in Call of Duty,some playerscan rack up manykillsbyrunningintothe battle witha shotgun,whereasotherscan’tbutcan by keepingtheirdistance withasniperrifle,thismakesthe game more diverse. In myexperienceplayingFirstPersonShootersIhave noticedthatthe majorityof themare Photorealistic,butthere are some cell shadedFPSgamesout there that are also verypopular,suchas ‘TeamFortress2’ and ‘Borderlands’ ‘Kill satisfaction’playsavital role infirstpersonshootersasit keepsthe playershookedandinterestedinthe game. I feel like almostall FPSgameshave these themesandshould definitelylookintomakingthe game quite competitivebutalso givingita storyline. For my game I planto have a twiston the everydayfirstpersonshooterIplanon implementing themesfromotherpopulargamesgenres suchadventure/sandbox gamessuchasMinecraft. For thisI planto allowthe playertodrag/move certainitemsaroundtocreate a building/place in whichhe can hide or shootfrom. Lookingat up at cominggamesI can see that futuristic/fantasy worldsseemtobe a common theme,aswell asthe usual war type scenarios. Thisshowsthat these themesare popularforfirstperson shooters... I couldlookat these themesandtryto twistthemto make the game more unique butstill as appealingthe targetaudience.
  • 2. Lookingat gamessuch as Fall Out,Rage and The Walking DeadFPS,I can see thatpost-apocalypticgamesaren’tas commonas othergenre’sforFirstPersonShooters,butthe Post-Apocalypticgenre isverypopularwithinthe film industry. Looking at popular films such as I amLegend, The Book of Eli and 28 Days Later as well as popular games such as Left 4 Dead, Dead Island and Fall Out,I can see that a common theme within the Post-Apocalyptic is loneliness/deserted towns/cities/countryside’s,the un-dead (zombies etc.) I plan on implementing these themes into my FirstPerson Shooter game.