Computers In Libraries - Big Ideas on A Small Budget (Cybertour)Brian Pichman
Is your budget tight? Space limited? Have great ideas but just need help getting them going? The library world is full of great thinkers and creative people. Through talking with other libraries across the country, here are some great ideas that were done on a small or no budget at all. Attend this session for tips on how to get your next BIG idea implemented. We will discuss everything from program ideas to cool tech solutions.
Developers building products for moms and kids often survey what people want before building. Bad idea says Robin Raskin, parents say one thing about their kids but usually mean another.
Computers In Libraries - Big Ideas on A Small Budget (Cybertour)Brian Pichman
Is your budget tight? Space limited? Have great ideas but just need help getting them going? The library world is full of great thinkers and creative people. Through talking with other libraries across the country, here are some great ideas that were done on a small or no budget at all. Attend this session for tips on how to get your next BIG idea implemented. We will discuss everything from program ideas to cool tech solutions.
Developers building products for moms and kids often survey what people want before building. Bad idea says Robin Raskin, parents say one thing about their kids but usually mean another.
Why, when, and how should we use apps in the library, particularly with young children? Find some answers to these questions. Discover apps that aid early literacy, math, and science learning as well as some notable eBook apps. Get ideas on how to use iPads in library programming.
Building a Digital Media Lab ALA2013 PresentationJeffrey Fisher
From a 3-hour Digital Media Labs 101 presentation at ALA 2013. This segment focuses on creating a vision for a lab and then making it happen. Jeffrey P Fisher, Fountaindale Public Library Studio 300
CIL Tech Gadget Goodness - Learning from CESBrian Pichman
Hear what our information industry and gadget geek learned when he recently attended the Consumer Electronics Show (CES) promoting libraries to the exhibitors. The CES show is one of the largest technology shows in the industry; it’s where companies from around the world release new products, unveil innovative ideas, and do hands-on demonstrations. Pichman brings all the action to you in this jammed-pack session of tech gadget goodness. Learn what new technology is out there and how it affects libraries and their communities. Discover what tech we should implement in our makerspaces and fablabs. Pick up lots of ideas and insights from our ambassador to CES!
Computers In Libraries - Innovative Funding AlternativesBrian Pichman
Crowdsourcing support (through sites such as Kickstarter or Indiegogo) is a challenging and often daunting task. In order for a truly successful campaign, there are a variety of steps that need to be meticulously maintained and followed. This session helps you learn the basics, from start to finish, about launching your new idea through a crowd- sourced campaign. It also discusses various methods and strategies to find extra money so that you may do more! It shares strategies and methods from a business perspective that libraries can use to have successful wins. Learn how to do more with less, find new sources for funding, and build a strategy to get more for your library.
Augmented Reality Children's Book ProjectMaxie Tran
"What is Augmented Reality?"
Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
-----
"Brief"
As a team of students at Kingston University. we were tasked with exploring present innovations and industry practices in the area of Augmented Reality.
This knowledge would be used to create an interactive children’s book using an existing AR application, based on our acquired knowledge, or develop a customised one.
Taking advantage of our mixed disciplinary team we covered aspects of user experience design, interactivity, the use of animation and the gamification to make our deliverables stand out and be competitive on the market.
Using Technology for Hands-on Exploration - GAYC 2011Diane Bales
Presentation at the 2011 Georgia Association on Young Children Conference by Diane Bales and Phillip Baumgarner. Focus of presentation is using iPads and other technology tools for hands-on exploration with preschool children.
The Consumer Electronics Show (CES) is one of the largest technology trade shows of its kind, featuring new product releases, updates, and a chance to experience the latest and greatest technologies from companies big and small. Join Brian Pichman of the Evolve Project who attends the show to spread the word about libraries to the exhibitors at CES, securing partnerships on behalf of libraries so that libraries may have more opportunities to innovate and bring new technology in for their patrons. Brian will share his experiences at the Consumer Electronic Show, sharing the top trends at CES, cool tech to watch for, and how this plays a role in libraries.
Founder of Children’s Tech Review and host of the Dust or Magic Institute, Warren Buckleitner knows the ins and outs of children’s apps, ebooks, and digital games. Children’s Tech Review offers some of the best and highest quality ongoing trends reporting in the children's digital app space. Warren will explain what works and what’s next in children’s digital technology.
Preview webinar for my session, "REALTOR on the Go: Taking Your Business Mobile" for the Louisiana REALTORS Association.
Full presentation will be Wednesday, September 19 at the Louisiana REALTORS Association Fall Convention and Expo
Librarians across the country have collectively been spending resources on developing simple to complex makerspaces. But, what comes after that? This exciting presentation will talk about great ideas and programs you can use with your makerspaces. Topics include ways to build more community awareness about your library, create new startup companies within your library, and most importantly further define your library as the community anchor. This session will also encourage ways to build more coding programs to teach our future technical entrepreneurs how to build better and more integrated systems and encourage more innovation.
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of ...Brian Pichman
Brian Pichman, a member of the Evolve Project, is dedicated to bringing libraries into the future using cost effective measures and strategies, as well as blending environments to be engaging and interactive.
Learn why libraries around the world are changing and evolving to meet the needs of the patrons. Together we investigate ways libraries have been creating new interactive spaces, and how they are building makerspaces and fab labs. We also discuss emerging technology and how that plays a role in not only learning spaces but also what it means for content creation and curation. As a group, we will discover ways libraries can improve and further define themselves as community anchors. We will also take a virtual walk through of a redesign Brian has done for a children's public library and ways he branded and marketed the project to help find extra funding.
Why, when, and how should we use apps in the library, particularly with young children? Find some answers to these questions. Discover apps that aid early literacy, math, and science learning as well as some notable eBook apps. Get ideas on how to use iPads in library programming.
Building a Digital Media Lab ALA2013 PresentationJeffrey Fisher
From a 3-hour Digital Media Labs 101 presentation at ALA 2013. This segment focuses on creating a vision for a lab and then making it happen. Jeffrey P Fisher, Fountaindale Public Library Studio 300
CIL Tech Gadget Goodness - Learning from CESBrian Pichman
Hear what our information industry and gadget geek learned when he recently attended the Consumer Electronics Show (CES) promoting libraries to the exhibitors. The CES show is one of the largest technology shows in the industry; it’s where companies from around the world release new products, unveil innovative ideas, and do hands-on demonstrations. Pichman brings all the action to you in this jammed-pack session of tech gadget goodness. Learn what new technology is out there and how it affects libraries and their communities. Discover what tech we should implement in our makerspaces and fablabs. Pick up lots of ideas and insights from our ambassador to CES!
Computers In Libraries - Innovative Funding AlternativesBrian Pichman
Crowdsourcing support (through sites such as Kickstarter or Indiegogo) is a challenging and often daunting task. In order for a truly successful campaign, there are a variety of steps that need to be meticulously maintained and followed. This session helps you learn the basics, from start to finish, about launching your new idea through a crowd- sourced campaign. It also discusses various methods and strategies to find extra money so that you may do more! It shares strategies and methods from a business perspective that libraries can use to have successful wins. Learn how to do more with less, find new sources for funding, and build a strategy to get more for your library.
Augmented Reality Children's Book ProjectMaxie Tran
"What is Augmented Reality?"
Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
-----
"Brief"
As a team of students at Kingston University. we were tasked with exploring present innovations and industry practices in the area of Augmented Reality.
This knowledge would be used to create an interactive children’s book using an existing AR application, based on our acquired knowledge, or develop a customised one.
Taking advantage of our mixed disciplinary team we covered aspects of user experience design, interactivity, the use of animation and the gamification to make our deliverables stand out and be competitive on the market.
Using Technology for Hands-on Exploration - GAYC 2011Diane Bales
Presentation at the 2011 Georgia Association on Young Children Conference by Diane Bales and Phillip Baumgarner. Focus of presentation is using iPads and other technology tools for hands-on exploration with preschool children.
The Consumer Electronics Show (CES) is one of the largest technology trade shows of its kind, featuring new product releases, updates, and a chance to experience the latest and greatest technologies from companies big and small. Join Brian Pichman of the Evolve Project who attends the show to spread the word about libraries to the exhibitors at CES, securing partnerships on behalf of libraries so that libraries may have more opportunities to innovate and bring new technology in for their patrons. Brian will share his experiences at the Consumer Electronic Show, sharing the top trends at CES, cool tech to watch for, and how this plays a role in libraries.
Founder of Children’s Tech Review and host of the Dust or Magic Institute, Warren Buckleitner knows the ins and outs of children’s apps, ebooks, and digital games. Children’s Tech Review offers some of the best and highest quality ongoing trends reporting in the children's digital app space. Warren will explain what works and what’s next in children’s digital technology.
Preview webinar for my session, "REALTOR on the Go: Taking Your Business Mobile" for the Louisiana REALTORS Association.
Full presentation will be Wednesday, September 19 at the Louisiana REALTORS Association Fall Convention and Expo
Librarians across the country have collectively been spending resources on developing simple to complex makerspaces. But, what comes after that? This exciting presentation will talk about great ideas and programs you can use with your makerspaces. Topics include ways to build more community awareness about your library, create new startup companies within your library, and most importantly further define your library as the community anchor. This session will also encourage ways to build more coding programs to teach our future technical entrepreneurs how to build better and more integrated systems and encourage more innovation.
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of ...Brian Pichman
Brian Pichman, a member of the Evolve Project, is dedicated to bringing libraries into the future using cost effective measures and strategies, as well as blending environments to be engaging and interactive.
Learn why libraries around the world are changing and evolving to meet the needs of the patrons. Together we investigate ways libraries have been creating new interactive spaces, and how they are building makerspaces and fab labs. We also discuss emerging technology and how that plays a role in not only learning spaces but also what it means for content creation and curation. As a group, we will discover ways libraries can improve and further define themselves as community anchors. We will also take a virtual walk through of a redesign Brian has done for a children's public library and ways he branded and marketed the project to help find extra funding.
AkLA 2015: Early Literacy & New Media for Young Children Pre-conferenceclaudiahaines
Slides from the Early Literacy & New Media for Young Children Pre-conference at the Alaska Library Association's 2015 annual conference in Juneau, Alaska.
Definition of libraries as media mentors - a la ALSC's Media Mentorship white paper -- and good apps and programming ideas to use in your library youth department.
"Telling A Good Story: Getting from Idea, to Pitch, to Public," was presented by Generation PRX Director Jones Franzel at the 2012 NYC Digital Waves Youth Media Festival. Learn more at htttp://generation.prx.org
Creating effective mobile learning in the social age - mLearnCon 2014 by Juli...Julian Stodd
The Social Age is a time of great change, in how we work and how we learn. To design effective mobile learning, we have to understand these new realities and ensure that what we design fits within the constraints and evolved behaviours that have emerged. These are the slides from the session i ran at mLearnCon 2014 in San Diego with the eLearning Guild.
In 2015 I gave a one-day workshop to a group of Technology/Engineering students. How to develop empathy using these practical methods and how to apply empathy in developing technology solutions to people's problems. This workshop can be given to any technology students.
Similar to ESRL New Media in Storytime Workshop (20)
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
4. How long will it take?
• 9:00-10:30: New Media whys and whats
• 10:30-10:45: Break (yay!)
• 10:45-12:30: New Media hows
• 12:30-1:30: Lunch (nom nom)
• 1:30-3:00: Hard work & stories
• 3:00-3:15: Break (zzzzzzzzz)
• 3:15-4:30: Storytime formats
5. Who are you?
• Name
• Position
• Experience with New Media
6. What's new media?
• On demand
• Screen
• Interactive
• Apps
• Device
• Portable
• Evolving
• Self created
• Visual
7. Why do you think we
should consider the
use of new media in
storytime?
13. NAEYC/Fred Rogers
Position Statement
• When used intentionally and appropriately, technology and
interactive media are effective tools to support learning and
development
• Intentional use requires early childhood teachers and
administrators to have information and resources regarding the
nature of these tools and the implications of their use with
children
14. WHY US? WHY NOW?
• This
is bigger than the
Gutenberg Printing Press.
No, really.
• We
curate & recommend
content, regardless of format
15. AMERICAN ACADEMY OF
PEDIATRICS:
MEDIA USE BY CHILDREN
YOUNGER THAN 2 YEARS
• In
1999, the American Academy of Pediatrics (AAP) issued a policy
statement addressing media use in children. The purpose of that
statement was to educate parents about the effects that media—
both the amount and the content—may have on children. In one
part of that statement, the AAP recommended that pediatricians
should urge parents to avoid television viewing for children under
the age of two years. The wording of the policy specifically
discouraged media use in this age group, although it is frequently
misquoted by media outlets as no media exposure in this age group.
19. READ THIS BOOK
• New
• Lisa
America Foundation
Guernsey, Director of
the
New America Foundation's
Early Learning Initiative
• First
edition was Into the
Minds of Babes
33. How might you figure out
what your community needs
access to?
• Survey (Mission Viejo Example)
• Parents using devices in storytime?
• School adoption of technology
• Questions at the desk
34. Yeah, but I Need
Access Too!
• Device
• Crowd size
• Tech set-up
• Funding
• Tech competencies
35. Device
• iOS (which one? iPad, iPod, mini?)
• Android (which one? Generic or proprietary)
• Staff use
• Public use (circulating, mounted, inprogram?)
59. Apps with Very Young
Children
• Apps based on board books
• Posting lyrics to support parent engagement
• Limit the number of digital elements
• Use media to support parent learning and
interaction
68. Blue bird blue bird
Through my window x3
Oh Johnny aren't you
tired?
Find a little friend and tap
them on the shoulder x3
Oh Johnny aren't you
tired?