1) Interaction design education requires learning about people through anthropology, ethnography, observation and participation. It also involves learning about information structures, activities, processes, and people's perception/cognition.
2) Early design education focuses on creativity, criticism of design work, and developing craft skills. Interaction design education builds on this with additional topics like information architecture, activity flow, and understanding technology's impact on complexity.
3) Becoming an interaction designer is a long-term process that requires passion, mentors, exploring multiple media and skills beyond traditional design like rapid prototyping, physical computing, and filmmaking. Practice, case studies, and having the right learning environment are also important.
What can we do to be more creative? What exercises will help us to achieve that? What can we learn with children?
That's the questions I try to answer through out this presentation.
What can we do to be more creative? What exercises will help us to achieve that? What can we learn with children?
That's the questions I try to answer through out this presentation.
(Key) A special professional development presentation for the American Advertising Federation of Northeast Arkansas on kick-starting the creative process using a variety of techniques and tips. New in this version are excerpts from a recent global study by Adobe, a few cartoons as well as tips on what makes for a good creative environment.
from concept to capability: developing design thinking in a professional serv...Zaana Jaclyn
paper delivered at the Design Research Society Conference (DRS) 2012, 1-4 July, Bangkok, Thailand.
Full paper available at: http://qut.academia.edu/ZaanaHoward/Papers
Presentation for the course "Design Theory" about a personal design philosophy. Prof. Erik Stolterman. By Omar Sosa Tzec. PhD in Informatics. School of Informatics and Computing. Indiana University Bloomington. Fall 2012.
User Centered Design module for Master study in Enterprise Management. Main arguments are Design Thinking, Lean UX Digital Entity “The Hive” methodology, Usability.
Raising The Bar NYC 6/2/2015: Cracking CreativityDe Angela Duff
This talk was given by De Angela L. Duff, Co-Director of Integrated Digital Media at NYU's School of Engineering for Raising The Bar NYC on June 2, 2015 at Perdition, 692 10th Ave, New York, NY
http://www.rtbevent.com/de-angela-duff/
Design the future of the Australian Web Industry with Design ThinkingWilliam Donovan
Design the future of the Australian Web Industry.
This was a workshop for people to discover the experience of thinking strategical about your challenges or problem.
As part of the 2013 #EOTW (Edge of the Web) conference, AWIA, Brett Treasure, myself and the support of Saasu (who recently had breakthrough results with a design thinking innovation approach) took the opportunity to start a conversation with an audience of the web community to and collaborate on a mass scale about a key question:
"How can we best showcase the activities, skills and talents of web professionals?"
Targeting the theme areas recruitment, accreditation, training and lobbying with 100 people.
http://www.saasu.com/
http://eotw.com.au/#willdonovan
Conference workshop blurb
"Experience what it is to strategically think through a problem in a group. How do you harness rapid prototyping and collaboration to build empathy and break through the predictable?
AWIA is starting a conversation about how to design for the benefit of the web community. Find a voice for the industry that speaks to government and the general public. How can we best showcase the activities, skills and talents of web professionals?
Shake off some complacency and join us for a jam: co-create the future of our profession with design thinking."
(Key) A special professional development presentation for the American Advertising Federation of Northeast Arkansas on kick-starting the creative process using a variety of techniques and tips. New in this version are excerpts from a recent global study by Adobe, a few cartoons as well as tips on what makes for a good creative environment.
from concept to capability: developing design thinking in a professional serv...Zaana Jaclyn
paper delivered at the Design Research Society Conference (DRS) 2012, 1-4 July, Bangkok, Thailand.
Full paper available at: http://qut.academia.edu/ZaanaHoward/Papers
Presentation for the course "Design Theory" about a personal design philosophy. Prof. Erik Stolterman. By Omar Sosa Tzec. PhD in Informatics. School of Informatics and Computing. Indiana University Bloomington. Fall 2012.
User Centered Design module for Master study in Enterprise Management. Main arguments are Design Thinking, Lean UX Digital Entity “The Hive” methodology, Usability.
Raising The Bar NYC 6/2/2015: Cracking CreativityDe Angela Duff
This talk was given by De Angela L. Duff, Co-Director of Integrated Digital Media at NYU's School of Engineering for Raising The Bar NYC on June 2, 2015 at Perdition, 692 10th Ave, New York, NY
http://www.rtbevent.com/de-angela-duff/
Design the future of the Australian Web Industry with Design ThinkingWilliam Donovan
Design the future of the Australian Web Industry.
This was a workshop for people to discover the experience of thinking strategical about your challenges or problem.
As part of the 2013 #EOTW (Edge of the Web) conference, AWIA, Brett Treasure, myself and the support of Saasu (who recently had breakthrough results with a design thinking innovation approach) took the opportunity to start a conversation with an audience of the web community to and collaborate on a mass scale about a key question:
"How can we best showcase the activities, skills and talents of web professionals?"
Targeting the theme areas recruitment, accreditation, training and lobbying with 100 people.
http://www.saasu.com/
http://eotw.com.au/#willdonovan
Conference workshop blurb
"Experience what it is to strategically think through a problem in a group. How do you harness rapid prototyping and collaboration to build empathy and break through the predictable?
AWIA is starting a conversation about how to design for the benefit of the web community. Find a voice for the industry that speaks to government and the general public. How can we best showcase the activities, skills and talents of web professionals?
Shake off some complacency and join us for a jam: co-create the future of our profession with design thinking."
Mark Rolston, chief creative officer at frog design, argues in this presentation, given at the DMI conference 2009, that the time is ripe for "less design thinking and more design doing." He highlights the importance of craftsmanship and calls for an agile concept of design strategy that embraces both the ambiguity and the materiality of the creative process.
This is the presentation Dirk Laessig and I presented at XP Days Germany, with the intent of promoting an agility that goes over the boundary of the organisation and involve also how product concepts are created.
Euro IA Closing Plenary - What I'm Curious About…Stephen Anderson
What are you curious about? What do you want to know more about by this time next year?
Here's my answer to that question (c. 2012) and why I believe Curiosity is core to everything we do as a profession.
Putting Design Back into Instructional DesignCammy Bean
With such a focus on instruction, we've forgotten about Design. Or perhaps never even learned what Design is. Let's put the design back into instructional design! These are my slides from a presentation at DevLearn 2013 in Las Vegas, NV.
A workshop given by Joe Fournet of Ideas & MORE to the Professional Development for Marketers SIG of the American Marketing Association Houston. It covers tips and techniques for idea generation and sparking creativity.
Conducted part of the "Marketing Your Library" workshop, organised in conjunction with the "Conference on GenNext Libraries 2012" at the Universiti of Brunei Darussalam (UBD), Brunei.
From FrontendConf Zurich 2016
As the web development landscape rapidly changes, good communication and collaboration between multiple job functions is key to not just a project’s success, but to a successful career as a front end developer. In this talk, we’ll discuss why it is important to grow yourself into a “T-shaped” developer - someone with deep knowledge in front end development, who can collaborate across multiple other disciplines. You'll leave knowing how to incorporate essential empathy and communication skills into your daily work life, leveling up your career, and the career of those around you.
BAM! POW! Beloved superhero Daredevil squelches his enemies with speed and precision, completely uninhibited by his blindness. Overcoming adversity, discovering superpowers, and saving the world are common themes in comics and graphic novels. Our mission is to bring those themes into the world of accessible design.
The World Heath Organization and the World Bank report that nearly 1 out of 7 of the world's population has some form of disability. Creating products and services that don't include alternate interaction models is a failure on a global scale. Designers and engineers are the middlemen between disability and super-ability, and it is our duty to help break interface barriers. This session will explore examples and methods for understanding and practicing accessible design.
BAM! POW! Beloved superhero Daredevil squelches his enemies with speed and precision, completely uninhibited by his blindness. Overcoming adversity, discovering superpowers, and saving the world are common themes in comics and graphic novels. Our mission is to bring those themes into the world of accessible design.
The World Heath Organization and the World Bank report that nearly 1 out of 7 of the world's population has some form of disability. Creating products and services that don't include alternate interaction models is a failure on a global scale. Designers and engineers are the middlemen between disability and super-ability, and it is our duty to help break interface barriers. This session will explore examples and methods for understanding and practicing accessible design.
Design Thinking for Startups - Are You Design Driven?Amir Khella
This presentation provides some best practices and tools to help small business entrepreneurs and startup founders in creating a culture of innovation.
Whether you're working on a web 2.0, iPhone or a physical gadget, these simple practices are universally applicable.
***Note****
I will be running a webinar in October 2009 to expand on the points mentioned in this presentation, study design thinking use cases and stories and answer questions. Please leave a comment and follow the discussion, or follow @amirkhella on twitter to get notified about the webinar.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
Keynote given on May 30 @ DesignOps Global Conference.
In the world of design and Design Operations, leaders struggle to create insight into the success level of their design teams so that appropriate resources can be attained.
Measuring & Evaluating Your DesignOps PracticeDave Malouf
This premiere version of this talk was given at WAQ in Quebec City on April 10, 2019.
It has a brief introduction to DesignOps and then goes into how to measure and understand value of designOps to the team and business.
What do you do every day, every week, outside of your project work to maintain your skills as an observer? This talk talks about how I do that in my life with suggestions for how you can, too.
This version of the talk was given at Web à Québec conference in Quebec City, QBC, Canada on April 5, 2017.
Enterprise UX: What, How & Why in 20 short minutesDave Malouf
In this short talk given at UX Australia, August 2014, in Sydney, Dave talks about his evolving perspective on what is Enterprise UX, why it is distinct and important talk about separate from general UX, and why it is important for more practitioners to be involved.
Storytelling and Interaction Design - From Business to ButtonsDave Malouf
This is the talk I gave at From Business to Buttons in Stockholm on April 3, 2014.
Focuses on the power and value of storytelling as a tool and how Interaction Design is made up of the same components of a story when done correctly. Using this framework will lead to better designs.
Serendipity by Design - IxD S. America 13Dave Malouf
I opened up the talks section of this great conference in Recife, BR in 2013.
The talk was talking about how design can use the powerful tools of art and it's close association to non-linear creativity and associative thinking by building the space and culture of the studio environment.
This is a short deck of resources I believe will help the students fo my Politecnico di Milano 1-week workshop after the week is over.
Please feel free to add your own recommendations, but please notice that the conference section is geared towards Italy/Eurozone.
Anyone can be a ux designer: Not everyone IS one.Dave Malouf
This talk was given at The Junction (http://thejunciton.co.il) a coworking space organized by Genesis Partners (http://genesispartners.com/) a Venture Capital organization in Israel.
The premise of the talk is to explain that anyone can be a UX designer but it means taking on A LOT of work!
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
26. Our focus is much simpler
Just want to do my web site
26
27. Types of IxDs
Each has its own needs and some are stages
towards others.
Web/Software Designers
Hardware Designers
System Designers
Wicked Problem Solvers
27
45. So regardless of IxD type ...
gotta know about people: individuals & groups
gotta observe people: not just because you have to
gotta be creative: sketch; volume is everything
gotta envision the future: prototype & play
gotta tell stories: narratives sell ideas & offer designs
gotta be visual: visual communication wins
45
51. All creative exercise starts
with these 3 things ...
Criticism: Knowing what is right/wrong & why
Craft: Ability to manifest yours or someone else ideas
Creativity: Ability to conceive new ideas
51
52. Early Design Education
Creativity: Think up stuff Criticism: Judge stuff
Sketch Art History
Visual Thinking Design History
Craft: Make Stuff Context
Production Knowledge
Aesthetics Observation
Foundation (Has its own craft)
Not usually found in IxD programs Found in IxD, but not most other
Design programs
52
54. Besides general design ...
Information Activity
Structure Flow
Relationships Process
Content Procedure
People Language
Perception/Cognition rhetorics
Ergonomics poetics
Behavioral Economics semiotics
Socio-cultural
54
55. What is interaction design?
Interactivity?
Technology management?
Dialog aesthetics?
Web? (the network)?
55
56. Try this ...
Interaction Design is the attempt to use abductive
processes towards elegant & beautiful solutions for
helping people mitigate the increased critical
mass of complexity caused by technology.
The designer does this by imagining new futures
inspired by insights gained through intentionally
experiencing, describing, and analyzing specific
contexts.
56
58. Was that always “design”?
58
I have come to believe that IxD is more a school of design than itʼs own discipline. That in the practice of every other major design discipline what we have learned through the creation of
interaction design can be applied.
This is not to say that IxD is everything but that IxD is everywhere. It is a tool to be wielded by every designer regardless of medium or connection to technology.
and yet … It really isnʼt that simple.
65. The theoretical & critical
material of the medium
Exploring media Exploring properties
GUI Time
Tangible Metaphor
Embedded Abstraction
Spatial Motion
Rhetorics
Semiotics
65