This is the presentation Dirk Laessig and I presented at XP Days Germany, with the intent of promoting an agility that goes over the boundary of the organisation and involve also how product concepts are created.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
Design Kit: Facilitator's guide to introducing Human-centered DesignGitte Zenna Hjort
Contact info:
Gitte Hjort: gittezenna[at]gmail.com
Matt Johnston: mattpauljohnston[at]gmail.com
Prepared and facilitated a one-day workshop to introduce new learners to Human-Centered Design. Using IDEO’s Design Kit, the workshop provided a hands-on opportunity for us to guide a group of multidisciplinary participants through a creative approach to problem-solving.
Having run numerous workshops using Human-Centered Design principles, we understand the value that it brings to companies seeking to develop innovative solutions. This facilitator’s workshop allowed us to sharpen our abilities and share the fundamentals of Human-Centered Design to a new audience.
This is the presentation Dirk Laessig and I presented at XP Days Germany, with the intent of promoting an agility that goes over the boundary of the organisation and involve also how product concepts are created.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
Design Kit: Facilitator's guide to introducing Human-centered DesignGitte Zenna Hjort
Contact info:
Gitte Hjort: gittezenna[at]gmail.com
Matt Johnston: mattpauljohnston[at]gmail.com
Prepared and facilitated a one-day workshop to introduce new learners to Human-Centered Design. Using IDEO’s Design Kit, the workshop provided a hands-on opportunity for us to guide a group of multidisciplinary participants through a creative approach to problem-solving.
Having run numerous workshops using Human-Centered Design principles, we understand the value that it brings to companies seeking to develop innovative solutions. This facilitator’s workshop allowed us to sharpen our abilities and share the fundamentals of Human-Centered Design to a new audience.
User Centered Design module for Master study in Enterprise Management. Main arguments are Design Thinking, Lean UX Digital Entity “The Hive” methodology, Usability.
How Design Thinking works, or: Design Thinking Unpacked: an evolutionary algo...J. M. Korhonen
A presentation accompanying a paper* presented at EAD 2009 conference in Aberdeen, Scotland. We're trying to develop a theory why "design thinking" works in practice, and what may be its limits. The idea is that "design thinking" has similarities to a general class of algorithms known as evolutionary algorithms, and some comparisons can be made.
* Korhonen, J. M. & Hassi, L. (2009). Design Thinking Unpacked: An Evolutionary Algorithm. In Proceedings of the Eight European Academy of Design International Conference, 261-265. Aberdeen, UK.
from concept to capability: developing design thinking in a professional serv...Zaana Jaclyn
paper delivered at the Design Research Society Conference (DRS) 2012, 1-4 July, Bangkok, Thailand.
Full paper available at: http://qut.academia.edu/ZaanaHoward/Papers
DESIGN THINKING RESOURCES is free PDF collection with very inspirational books, tools, toolkits, blogs and companies in the subject of Design Thinking and Service Design.
Author: PLEO group, Paweł Krzciuk
http://pleogroup.com/
Mark Rolston, chief creative officer at frog design, argues in this presentation, given at the DMI conference 2009, that the time is ripe for "less design thinking and more design doing." He highlights the importance of craftsmanship and calls for an agile concept of design strategy that embraces both the ambiguity and the materiality of the creative process.
Turning yourself into a human-centered design coach (euroIA 2012)Koen Peters
My talk from EuroIA 2012 in Rome. Turning yourself into a human-centered design coach.
Shifting from traditional design consultancy to design coaching requires new skills. In this talk, we share some tips & tricks and best practices on coaching clients in human-centered design:
* Managing expectations from the start – have a clear understanding on what can be expected from both parties.
* Knowing the coached team (and its organization) well before you start.
* Organizing design trainings at the start of the project – these will also give the coached team an understanding of what is going to happen.
* Finding a good balance between having the people you coach do the actual work, and doing parts of the work yourself. Not all techniques are equal: some are easier to pass on than others.
* Working with example deliverables from other projects and ready-to-use templates, to make it easier for the coached team to put a technique into practice and get good results quickly.
* Building consensus in the team you are coaching, and avoid getting caught into one of the camps in the team.
By sharing some of our experiences, hopefully we can help you become a better design coach.
This set of method cards introduces briefly the design thinking approach. It explains the design process as well as the prototyping phases of design thinking projects.
There basically 2 ways of getting involved with the University of St.Gallen in order to have a design thinking team working for your organization.
1. Design Thinking @ HSG
2. Embedded Design Thinking
Both ways are explained in the set.
For more information visit http://dthsg.com
Design Thinking & Innovation Games : Presented by Cedric MainguyoGuild .
Accelerate Innovation: Learn why it matters and how it’s done.
Design Thinking can be used to design products, user experiences, corporate strategy or public services… Innovation Games, whose primary intent is not pure entertainment, can be applied to a broad spectrum of areas like training, hiring, generating new ideas, gathering feedback about a product or change management… The list goes on.
An increasing number of organizations have realized the enormous potential of human-centered and playful approach to innovation design and development. The growing success of Agile methods, which put a strong emphasis on people interactions, on fun and on building a creativity-friendly environment, have made Design Thinking and Innovation Games even more popular.
2018/1/26 Design Thinking Workshop at CJJHDaniel Lee
Giving practical and simple introduction to Design Thinking to the audience. Students in Taichung Municipal Chu Jen Junior High School can learn Design Thinking as a problem solving process through the design challenge.
Metaphors for Software Development (XP2010)Ken Power
The presentation slides from a talk I gave at XP2010 in Trondheim, Norway. Here are some metaphors that I find useful when describing software product development. In particular, they are useful for describing the basic principles of agile development and the lifecycle of a typical agile project.
User Centered Design module for Master study in Enterprise Management. Main arguments are Design Thinking, Lean UX Digital Entity “The Hive” methodology, Usability.
How Design Thinking works, or: Design Thinking Unpacked: an evolutionary algo...J. M. Korhonen
A presentation accompanying a paper* presented at EAD 2009 conference in Aberdeen, Scotland. We're trying to develop a theory why "design thinking" works in practice, and what may be its limits. The idea is that "design thinking" has similarities to a general class of algorithms known as evolutionary algorithms, and some comparisons can be made.
* Korhonen, J. M. & Hassi, L. (2009). Design Thinking Unpacked: An Evolutionary Algorithm. In Proceedings of the Eight European Academy of Design International Conference, 261-265. Aberdeen, UK.
from concept to capability: developing design thinking in a professional serv...Zaana Jaclyn
paper delivered at the Design Research Society Conference (DRS) 2012, 1-4 July, Bangkok, Thailand.
Full paper available at: http://qut.academia.edu/ZaanaHoward/Papers
DESIGN THINKING RESOURCES is free PDF collection with very inspirational books, tools, toolkits, blogs and companies in the subject of Design Thinking and Service Design.
Author: PLEO group, Paweł Krzciuk
http://pleogroup.com/
Mark Rolston, chief creative officer at frog design, argues in this presentation, given at the DMI conference 2009, that the time is ripe for "less design thinking and more design doing." He highlights the importance of craftsmanship and calls for an agile concept of design strategy that embraces both the ambiguity and the materiality of the creative process.
Turning yourself into a human-centered design coach (euroIA 2012)Koen Peters
My talk from EuroIA 2012 in Rome. Turning yourself into a human-centered design coach.
Shifting from traditional design consultancy to design coaching requires new skills. In this talk, we share some tips & tricks and best practices on coaching clients in human-centered design:
* Managing expectations from the start – have a clear understanding on what can be expected from both parties.
* Knowing the coached team (and its organization) well before you start.
* Organizing design trainings at the start of the project – these will also give the coached team an understanding of what is going to happen.
* Finding a good balance between having the people you coach do the actual work, and doing parts of the work yourself. Not all techniques are equal: some are easier to pass on than others.
* Working with example deliverables from other projects and ready-to-use templates, to make it easier for the coached team to put a technique into practice and get good results quickly.
* Building consensus in the team you are coaching, and avoid getting caught into one of the camps in the team.
By sharing some of our experiences, hopefully we can help you become a better design coach.
This set of method cards introduces briefly the design thinking approach. It explains the design process as well as the prototyping phases of design thinking projects.
There basically 2 ways of getting involved with the University of St.Gallen in order to have a design thinking team working for your organization.
1. Design Thinking @ HSG
2. Embedded Design Thinking
Both ways are explained in the set.
For more information visit http://dthsg.com
Design Thinking & Innovation Games : Presented by Cedric MainguyoGuild .
Accelerate Innovation: Learn why it matters and how it’s done.
Design Thinking can be used to design products, user experiences, corporate strategy or public services… Innovation Games, whose primary intent is not pure entertainment, can be applied to a broad spectrum of areas like training, hiring, generating new ideas, gathering feedback about a product or change management… The list goes on.
An increasing number of organizations have realized the enormous potential of human-centered and playful approach to innovation design and development. The growing success of Agile methods, which put a strong emphasis on people interactions, on fun and on building a creativity-friendly environment, have made Design Thinking and Innovation Games even more popular.
2018/1/26 Design Thinking Workshop at CJJHDaniel Lee
Giving practical and simple introduction to Design Thinking to the audience. Students in Taichung Municipal Chu Jen Junior High School can learn Design Thinking as a problem solving process through the design challenge.
Metaphors for Software Development (XP2010)Ken Power
The presentation slides from a talk I gave at XP2010 in Trondheim, Norway. Here are some metaphors that I find useful when describing software product development. In particular, they are useful for describing the basic principles of agile development and the lifecycle of a typical agile project.
The attached narrated power point presentation explains the principles process and frame work of design thinking. The material also mentions a few applications of design thinking. The material will be useful for KTU second year students who prepare for the subject EST 200, Design and Engineering.
27 creativity and innovation tools - in one-pagers!Marc Heleven
27 creativity & innovation tools is an overview of various commonly used techniques in creativity, innovation, research & development processes.
All in one-pagers!
The techniques are grouped by:
- Diverging & Converging techniques
- Open & Closed challenges / problems
- Products & Services situations
- Individual & Group techniques
Techniques can be classified in many, many ways, yet the only real
measure is the passion and comfort you feel with a technique.
The only way to really get to know the techniques is to use them.
So go ahead, try them and share your experiences.
Enjoy the overview!
Ramon Vullings & Marc Heleven
http://www.RamonVullings.com
http://www.7ideas.net
Creative Behaviour - David Baskerville and David AvisIIBA UK Chapter
Presentation from David Baskerville and David Avis (Lead BAs at Barclays Bank) on creativity techniques for Business Analysts. Delivered 18th July (Knutsford) and 31st July (Coventry).
Using Design Thinking to Develop Visitor-Centered ExperiencesWest Muse
Presenters:
Dana Mitroff Silvers, Principal and Founder, Designing Insights
Liz McDermott, Managing Editor, Web & Communications, Getty Research Institute
Design thinking is a human-centered process for problem solving and innovation. In this workshop, participants were introduced to design thinking through a hands-on, highly interactive experience. Attendees learned how to apply selected tools and methods of the design thinking framework to museums, including empathy interviewing, problem definition, rapid prototyping, and user testing.
A workshop given by Joe Fournet of Ideas & MORE to the Professional Development for Marketers SIG of the American Marketing Association Houston. It covers tips and techniques for idea generation and sparking creativity.
Designing with the Body: Learning to Physically PrototypeDavid Sherwin
This is a 75-minute workshop about physically prototyping products, services, and experiences. Workshop attendees selected a design challenge, which was structured in a way to teach them about the value of prototyping their design ideas earlier in the overall design process—especially for highly complex problems. I facilitated this workshop twice at AIGA Seattle's "Into the Woods" conference at Sleeping Lady Lodge in Leavenworth, WA on October 15-16, 2010.
All Things Open 2014 - Day 1
Wednesday, October 22nd, 2014
Joseph Gagliari
Web Designer and Frontend Developer for University of West Georgia
Design
Great Artists (Designers) Steal
Yuliia Pieskova: Інтегративне мислення в дії: як приймати рішення, якими пиша...Lviv Startup Club
Yuliia Pieskova: Інтегративне мислення в дії: як приймати рішення, якими пишаються
UA Online PMDay 2022
Website - https://pmday.org/online
Youtube - https://www.youtube.com/startuplviv
FB - https://www.facebook.com/pmdayconference
- En quoi la réalité virtuelle est-elle un nouveau vecteur de conversation avec notre consommateur ?
- Quels sont ses réels impacts aujourd’hui ?
- Quelles sont les industries qui ont osé sauter le pas ?
La réalité virtuelle est désormais un atout dans le portfolio marketing et devient un outil incontestable pour créer de l’engagement.
Damien Lefebvre
Co-president, Canada
damien.lefebvre@valtech.ca
CES 2016 - Décryptage et revue des tendancesValtech
Valtech - Consumer Electronics Show 2016
Cette année, la réalité virtuelle a été en tête d’affiche du CES. Nouvelle technologie à la portée du grand public, sera-t-elle adoptée pour autant ?
Par ailleurs, les objets connectés, les nouvelles expériences de conduite, la renaissance de la réalité augmentée, la santé et la maison connectées, la disruption visuelle et sonore et les robots ont été les autres grandes tendances qui ont animé cette édition 2016.
Découvrez le décryptage de Valtech !
--
Pour en savoir plus
Directeur Conseil
Pascal Malotti / pascal.malotti@valtech.fr
Planning Stratégique
Arthur Sotto / arthur.sotto@valtech.fr
Johanna Cohen-Jonathan / Johanna.cohen-jonathan@valtech.com
Retrouvez-nous sur @Valtech_FR sur Twitter !
Et nos revues de tendances sur watf.fr
Stéphane Roche - Agilité en milieu multiculturelValtech
Mener à bien un projet en milieu multiculturel, c’est faire collaborer à distance des personnes de langues, de connaissances et de cultures différentes, qui travaillent dans des organisations différentes, avec des objectifs, des contextes et des priorités différents. C’est s’engager dans un monde complexe et incertain.
La seule réponse à la complexité, c’est l’agilité ou la capacité à s’aligner rapidement face à des situations ambigües et des problèmes non anticipables.
Quelle est la teneur de cette culture agile et y a t-il des cultures dans le monde qui pourraient nous aider à mieux l’appréhender ?
Stéphane Roche accompagne depuis 10 ans les dirigeants, managers et équipes sur les défis liés à la complexité des marchés et des organisations.
Contact : stephane.roche@netcourrier.com
Valtech - Internet of Things & Big Data : un mariage de raisonValtech
Nous assistons aujourd'hui à une explosion du marché des objets connectés (Internet of Things). Gartner annonce potentiellement 25 milliards d’objets connectés en 2020.
Devant le tsunami de données que les IoT vont générer, il devient donc impératif que l’entreprise puisse mettre en place un écosystème Big Data complet pour faire face à cette avalanche.
Hervé Desaunois - Directeur technique, Valtech Toulouse
herve.desaunois@valtech.fr
Tendances digitales et créatives // Cannes Lions 2015Valtech
Le Festival International de la Créativité, ou Cannes Lions, se tenait cette année du 21 au 27 juin. Découvrez la sélection et le décryptage de Valtech pour y voir plus clair sur les tendances digitales.
Valtech - Du BI au Big Data, une révolution dans l’entrepriseValtech
La Business Intelligence, dans l’entreprise, est actuellement en train de se métamorphoser.
Le Big Data permet d’explorer de nouvelles possibilités qui révolutionnent l’informatique décisionnelle.
Hervé Desaunois - Directeur technique, Valtech Toulouse
herve.desaunois@valtech.fr
Lionel Molas - Consultant Senior - Coach Agile, Valtech Toulouse
Valtech / Adobe - Résultats du Baromètre Marketing Digital 2015Valtech
Cette étude, réalisée auprès de 300 directeurs et responsables marketing, dresse un état des lieux des logiques d’investissements et des grands enjeux du marketing digital en 2015 :
Comment optimiser vos campagnes digitales ?
Comment améliorer vos initiatives marketing mobile ?
Comment mesurer l’efficacité de vos actions cross-canal ?
Comment réussir votre transformation digitale ?
Les enjeux stratégiques auxquels les Systèmes d'Information doivent aujourd'hui répondre (mobilité, time-to-market, connaissance et usages client/consommateur, personnalisation, cross-canal) nécessitent de penser autrement la façon de concevoir le SI.
Valtech vous proposera un aperçu des pratiques d'architecture qui permettent d'insuffler de l'agilité dans votre SI.
Yann Le Tanou, Directeur Architecture & Urbanisme, Valtech
yann.letanou@valtech.fr
Le buzz est à son comble, tout le monde en parle, mais avez-vous déjà eu l'occasion de voir un Data Scientist travailler en temps réel sur des données Big Data ? Découvrez un cas d’utilisation basé sur des données Open Data et sur un modèle predictif.
Geraud Duge De Bernonville - Architecte Big Data, Valtech
geraud.dugedebernonville@valtech.fr
Pierre-Yves Koenig - Data Scientist, Valtech
pierre-yves.koenig@valtech.fr
Tendances mobiles et digitales du MWC 2015
Quel bilan pour le MWC ? Découvrez le décryptage de Valtech pour y voir plus clair.
-----
Pour en savoir plus
Directeur Conseil
Pascal Malotti / pascal.malotti@valtech.fr
Planning Stratégique
Arthur Sotto / arthur.sotto@valtech.fr
Sarah Fouque / sarah.fouque@valtech.com
Retrouvez-nous sur @Valtech_FR sur Twitter !
Et nos revues de tendances sur watf.fr
CES 2015 : Décryptage et tendances / Objets connectésValtech
Valtech - Consumer Electronics Show 2015
Comme l’an dernier, les objets connectés ont été la star du CES. Mais cet engouement est-il justifié ? Peuvent-ils apporter une réelle utilité aux utilisateurs ou bien sont-ils condamnés à leur statut de gadget ?
Par ailleurs, la voiture du futur, la bataille pour les écosystèmes digitaux, les drones intelligents ou encore la disruption visuelle sont autant de tendances qui ont émergé du salon.
Découvrez le décryptage de Valtech pour y voir plus clair dans ce capharnaüm d’objets !
---
Pour en savoir plus
Directeur Conseil
Pascal Malotti / pascal.malotti@valtech.fr
Planning Stratégique
Arthur Sotto / arthur.sotto@valtech.fr
Sarah Fouque / sarah.fouque@valtech.com
Retrouvez-nous sur @Valtech_FR sur Twitter !
Et nos revues de tendances sur watf.fr
Le buzz est à son comble, tout le monde en parle, mais avez-vous vu un Data Scientist travailler en temps réel sur des données Big Data ? Découvrez un cas d’utilisation basé sur des données Open Data et sur un modèle predictif.
Hervé Desaunois - Directeur technique, Valtech Toulouse
herve.desaunois@valtech.fr
Pierre-Yves Koenig – Data Scientist, Valtech Toulouse
pierre-yves.koenig@valtech.fr
L’économiste Jeremy Rifkin prédit, qu’à terme, l’économie collaborative va supplanter l’économie de marché, et la notion d’accès va remplacer celle de propriété.
Mais qu’est-ce que l’économie collaborative ?
Pourquoi les consommateurs en sont-ils de plus en plus friands ? En quoi répond-elle aux nouvelles valeurs de consommation de la société ?
Et surtout, quel nouveau rôle doivent adopter les marques devant ce phénomène en vogue ?
Découvrez-le à travers ce bref panorama sur l’économie collaborative !
Pascal Malotti
Directeur Conseil, Valtech
pascal.malotti@valtech.fr
Arthur Sotto
Planneur Stratégique
arthur.sotto@valtech.fr
Valtech - Adobe - Résultats du Baromètre Digital Marketing 2014Valtech
Résultats du Baromètre Digital Marketing 2014
Nous vous invitons à découvrir les résultats du 3ème baromètre réalisé par Valtech et Adobe. Cette étude, réalisée auprès de 250 directeurs et responsables marketing, dresse le bilan des priorités et des réflexions des entreprises autour de leur transformation digitale :
- Quelles sont les dernières tendances en matière d'investissement dans le digital ?
- Comment évaluer la maturité digitale des marques ?
- Le digital rend-il les marques plus centrées sur le consommateur ?
- La culture de la donnée devient-elle incontournable pour les marques et les entreprises ?
Pascal Malotti
Directeur Branding, Valtech
pascal.malotti@valtech.fr
[Veille thématique et décryptage] Cannes Lions 2014Valtech
Le Festival International de la Créativité, ou Cannes Lions, se tenait cette année du 15 au 21 juin. L’objet de ce document n’est pas de retranscrire le palmarès en entier mais bien d’effectuer une sélection parmi la liste pléthorique des initiatives récompensées.
Arthur Sotto, Strategic Planner, Valtech
arthur.sotto@valtech.fr
Les solutions SaaS représentent le nouvel eldorado des éditeurs. Les leaders du Web comme Google, Salesforce, Microsoft se sont emparés de ces nouvelles architectures qui précèdent l’hégémonie future des tablettes et pc légers dans notre travail.
Hervé Desaunois - Directeur technique, Valtech Toulouse
herve.desaunois@valtech.fr
Paul-Emmanuel Faidherbe – Consultant, Valtech Toulouse
paul-emmanuel.faidherbe@valtech.fr
[ Revue Innovations ] Valtech - Mobile World CongressValtech
Valtech - Mobile World Congress 2014
Revue d'innovations : les principales nouveautés du MWC de Barcelone
Pascal Malotti, Directeur Communication & Branding, Valtech
pascal.malotti@valtech.fr
Stéphane Zibi, Business Development & Innovation Director, Valtech
stephane.zibi@valtech.fr
[ Veille de tendances ] Valtech : Objets connectésValtech
Valtech - Consumer Electronics Show 2014
Veille de tendances : Le triomphe des objets connectés
Julien Leterrier, Directeur conception et stratégie, Valtech
julien.leterrier@valtech.fr
Stéphane Zibi, Business Development & Innovation Director, Valtech
stephane.zibi@valtech.fr
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
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1. Innovation needs Waste!
Dirk Lässig
http://www.valtech.de
Pierluigi Pugliese
ConneX o
X
http://blog.connexxo.com
2. Right for
your customer
Innovative
Are you building the right product?
3. What comes before Agility?
How to get
the right
ideas?
How to choose
the best feature set?
4. Design Thinking vs. Agile
The
Concept
Requirements
Design Implementation
Thinking Agile
4
5. Design Thinking
Fills Gap:
Is a Body of Includes
Business
Knowledge Brainstorming
vs. IT
Promotes NOT about
Fits well
Creativity & Project
with Agile
Innovation Execution
5
6. Who influences a solution?
In design thinking solutions
are driven by user needs.
viable
Business
desirable Stakeholder
User feasible
Engineer
The solution space
7. Learn to Create and Select
Waste!
Fe
ed
Create choices Make choices
ba
ck
Prototype
Divergent Convergent and Learn
thinking thinking
Iterate
8. Innovation Needs
Waste
Remove waste =
remove the opportunity
for Innovation
Learning and gaining
information should not
be seen as waste
22. Morphological Boxes
Our company party...
Location To Eat Music Games ...
Restaurant
Vegetarian Alice’s Band ... ...
“The Lake”
John’s Pre-recorded
Thai ... ...
house music
Alf’s Jazz
Golf Club ... ... ...
Quintet
... ... ... ... ...
... ... ... ... ...
22
23. Your Turn: First Iteration
Morphological
1. Ideate Boxes
Iterate
4. Demo &
2. Converge
Feedback
3. Prototype
25. Your Turn: Second Iteration
1. Ideate
Iterate
4. Demo &
2. Converge
Feedback
3. Prototype
26. 6-3-5
Bob Alice Mary John Andrew Lisa
Idea 1 ... ... ... ... ... ...
Idea 2 ... ... ... ... ...
Idea 3 ... ... ...
6 People
3 Ideas each
5 Minutes each
26
32. Essential Bibliography
• Kaner, Sam et al. - “Facilitator’s Guide to
Participatory Decision-Making”
• Malik, Fredmund - „Strategie des Managements
komplexer Systeme“
• http://designthinking.ideo.com
• Gray, Dave et al. - “Gamestorming: A Playbook
for Innovators, Rulebreakers, and
Changemakers”
• Hohmann, Luke - “Innovation Games: Creating
Breakthrough Products Through Collaborative
Play”