The document discusses targeted sharing on Google+ and the concepts of publics and circles. It explains that individuals belong to different publics that they move between fluidly, and that circles in Google+ represent different publics rather than one single public. The document also discusses design thinking at Google in terms of designing for how products work and look, and how these principles can be applied to targeted sharing. Finally, it discusses the importance of a good developer experience and treating developers as people too.
The document discusses several learning theories and their application to primary education. It mentions John Dewey's views on experience and reflection in education. It also discusses Piaget's stages of cognitive development and Vygotsky's social learning theory which emphasizes social interaction and the zone of proximal development. The document also references Seymour Papert's constructionism theory and connects learning with constructing tangible objects. It provides links to online resources about various learning theories and encourages exploring the Scratch online community to provide and receive feedback on projects.
15 actual ways for innovation:
Shortcutting
Make new combinations
Reverse thinking
Simplifying
Move from products to services
Make it personal
Explore new business models
Disrupt your industry
Crowd sourcing
Explore solutions in other industries
Low tech
Make it sustainable
Make your products smarter
Access is more important than ownership
Add some fun
This document discusses downloadable design and how it aims to streamline the design process by eliminating transportation and stock needs. It proposes creating a platform for co-creation that allows end users to customize designs and designers to collaborate. The goal is to establish an alternative system to mass production that is locally-based and solves problems caused by globalization while fostering community.
The document provides an overview of the Context module for Drupal, which allows managing contextual conditions and reactions for different portions of a site. It describes what Context is, the included Context UI and Context Layout modules, links to the Context project page, and mentions related extra modules. It also includes a brief "Who-am-i" section about the presenter.
This document introduces Scratch, a programming language from MIT that allows users to create interactive stories, games, music and art. It provides links to download and install Scratch, learn about its development environment, get support, and view example projects. It also explains how to create an account and share projects on the Scratch website community.
Este documento describe el patinaje de velocidad sobre ruedas, un deporte individual que consiste en desplazarse con patines. Incluye diferentes tipos de pruebas de velocidad y resistencia, tanto en pista como en ruta. Los patinadores usan equipo de protección como cascos y uniformes ajustados. También describe los tipos de patines, pistas y algunas de las pruebas más comunes como contra reloj individual, baterías y puntos.
The document discusses targeted sharing on Google+ and the concepts of publics and circles. It explains that individuals belong to different publics that they move between fluidly, and that circles in Google+ represent different publics rather than one single public. The document also discusses design thinking at Google in terms of designing for how products work and look, and how these principles can be applied to targeted sharing. Finally, it discusses the importance of a good developer experience and treating developers as people too.
The document discusses several learning theories and their application to primary education. It mentions John Dewey's views on experience and reflection in education. It also discusses Piaget's stages of cognitive development and Vygotsky's social learning theory which emphasizes social interaction and the zone of proximal development. The document also references Seymour Papert's constructionism theory and connects learning with constructing tangible objects. It provides links to online resources about various learning theories and encourages exploring the Scratch online community to provide and receive feedback on projects.
15 actual ways for innovation:
Shortcutting
Make new combinations
Reverse thinking
Simplifying
Move from products to services
Make it personal
Explore new business models
Disrupt your industry
Crowd sourcing
Explore solutions in other industries
Low tech
Make it sustainable
Make your products smarter
Access is more important than ownership
Add some fun
This document discusses downloadable design and how it aims to streamline the design process by eliminating transportation and stock needs. It proposes creating a platform for co-creation that allows end users to customize designs and designers to collaborate. The goal is to establish an alternative system to mass production that is locally-based and solves problems caused by globalization while fostering community.
The document provides an overview of the Context module for Drupal, which allows managing contextual conditions and reactions for different portions of a site. It describes what Context is, the included Context UI and Context Layout modules, links to the Context project page, and mentions related extra modules. It also includes a brief "Who-am-i" section about the presenter.
This document introduces Scratch, a programming language from MIT that allows users to create interactive stories, games, music and art. It provides links to download and install Scratch, learn about its development environment, get support, and view example projects. It also explains how to create an account and share projects on the Scratch website community.
Este documento describe el patinaje de velocidad sobre ruedas, un deporte individual que consiste en desplazarse con patines. Incluye diferentes tipos de pruebas de velocidad y resistencia, tanto en pista como en ruta. Los patinadores usan equipo de protección como cascos y uniformes ajustados. También describe los tipos de patines, pistas y algunas de las pruebas más comunes como contra reloj individual, baterías y puntos.
O documento fornece receitas de pratos e sobremesas natalinas, incluindo: 1) Chester salteado de ameixa e pêssego, 2) Assado de tender light com purê de castanha e cenoura, 3) Assado de lombo recheado com frutas.
You only need 3 things to lose fat: strength training, healthy nutrition & cardio. This post will give you a simple, efficient fat loss plan so you can get your body fat to dream numbers while still have a life & eat normally.
El documento describe una propuesta para integrar las tecnologías de la información y la comunicación (TIC) en los procesos de enseñanza y aprendizaje en el Albergue Educativo Infantil en Moca, República Dominicana. La propuesta justifica la integración de las TIC para mejorar la calidad de la educación y propone objetivos, tecnologías y actividades específicas para lograr esta integración.
This document summarizes an anthology of poems titled "Poets for World Peace" Volume 3 published by DHIRA Publishing House in Switzerland. It was edited by Sabahudin Hadžialić from Bosnia and Herzegovina and Dr. Ram Sharma from India. The anthology features poems from over 25 countries with the goal of promoting peace and understanding through poetry. Both editors provide introductions emphasizing how poetry can unite people from different cultures and spread messages of love and peace.
The document provides a date - June 28th, 2012 - and location - West Edmonton Mall Lululemon. It appears to be noting an event happening on that date at the Lululemon store located in West Edmonton Mall in Edmonton, Alberta, Canada.
Tài liệu này có tính phí xin vui lòng liên hệ facebook để được hỗ trợ Liên hệ page để nhận link download sách và tài liệu: https://www.facebook.com/garmentspace
https://www.facebook.com/garmentspace.blog
My Blog: http://garmentspace.blogspot.com/
Từ khóa tìm kiếm tài liệu : Wash jeans garment washing and dyeing, tài liệu ngành may, purpose of washing, definition of garment washing, tài liệu cắt may, sơ mi nam nữ, thiết kế áo sơ mi nam, thiết kế quần âu, thiết kế veston nam nữ, thiết kế áo dài, chân váy đầm liền thân, zipper, dây kéo trong ngành may, tài liệu ngành may, khóa kéo răng cưa, triển khai sản xuất, jacket nam, phân loại khóa kéo, tin học ngành may, bài giảng Accumark, Gerber Accumarkt, cad/cam ngành may, tài liệu ngành may, bộ tài liệu kỹ thuật ngành may dạng đầy đủ, vật liệu may, tài liệu ngành may, tài liệu về sợi, nguyên liệu dệt, kiểu dệt vải dệt thoi, kiểu dệt vải dệt kim, chỉ may, vật liệu dựng, bộ tài liệu kỹ thuật ngành may dạng đầy đủ, tiêu chuẩn kỹ thuật áo sơ mi nam, tài liệu kỹ thuật ngành may, tài liệu ngành may, nguồn gốc vải denim, lịch sử ra đời và phát triển quần jean, Levi's, Jeans, Levi Straus, Jacob Davis và Levis Strauss, CHẤT LIỆU DENIM, cắt may quần tây nam, quy trình may áo sơ mi căn bản, quần nam không ply, thiết kế áo sơ mi nam, thiết kế áo sơ mi nam theo tài liệu kỹ thuật, tài liệu cắt may,lịch sử ra đời và phát triển quần jean, vải denim, Levis strauss cha đẻ của quần jeans. Jeans skinny, street style áo sơ mi nam, tính vải may áo quần, sơ mi nam nữ, cắt may căn bản, thiết kế quần áo, tài liệu ngành may,máy 2 kim, máy may công nghiệp, two needle sewing machine, tài liệu ngành may, thiết bị ngành may, máy móc ngành may,Tiếng anh ngành may, english for gamrment technology, anh văn chuyên ngành may, may mặc thời trang, english, picture, Nhận biết và phân biệt các loại vải, cotton, chiffon, silk, woolCÁCH MAY – QUY CÁCH LẮP RÁP – QUY CÁCH ĐÁNH SỐTÀI LIỆU KỸ THUẬT NGÀNH MAY –TIÊU CHUẨN KỸ THUẬT – QUY CÁCH ĐÁNH SỐ - QUY CÁCH LẮP RÁP – QUY CÁCH MAY – QUY TRÌNH MAY – GẤP XẾP ĐÓNG GÓI
Personal Finance for Engineers (Github 2014)Adam Nash
This is the version of Personal Finance for Engineers given at the Github HQ in San Francisco on Feb 20, 2014. This version is made extra awesome by the appearance of octocat.
El documento describe el desarrollo tecnológico del hombre primitivo y cómo satisfacía sus necesidades básicas a través de la recolección, caza, agricultura, ganadería y posteriormente la metalurgia. El hombre primitivo utilizaba sus manos y habilidades para recolectar frutas y vegetales, luego ideó formas de tallar piedras y huesos para crear herramientas de caza y defensa. Más adelante descubrió la agricultura y domesticación de animales para obtener alimentos de manera más constante
El documento presenta el poema La tierra estéril de T.S. Eliot dividido en cinco secciones. Cada sección explora temas como la muerte, la desolación y la esperanza de redención a través de imágenes y símbolos.
Using Amazon EC2 Container Service (ECS) to manage Docker containers in production with high availability and scalability. From the Docker Meetup in Leuven, Belgium on October 1st, 2015.
This is my presentation from the IIM National Conference on 15 August 2007. I'm hoping to cause a little bit of a stir and push a few people out of their comfort zones.
There are three embedded videos that don't work on SlideShare. Use the URLs on the relevant pages to view the videos at YouTube.
There are a lot of slides, but the whole thing runs about 40 minutes in real life.
1) Interaction design education requires learning about people through anthropology, ethnography, observation and participation. It also involves learning about information structures, activities, processes, and people's perception/cognition.
2) Early design education focuses on creativity, criticism of design work, and developing craft skills. Interaction design education builds on this with additional topics like information architecture, activity flow, and understanding technology's impact on complexity.
3) Becoming an interaction designer is a long-term process that requires passion, mentors, exploring multiple media and skills beyond traditional design like rapid prototyping, physical computing, and filmmaking. Practice, case studies, and having the right learning environment are also important.
This document discusses various tools and frameworks for data visualization and digital humanities projects. It provides brief overviews of GraphViz, R Programming Language, JavaScript InfoVis Toolkit, Protovis, D3, Processing, Tableau, Prefuse, Gephi, and Exhibit. It also discusses points of departure for digital humanities work and considerations for "selling" a digital humanities project, including having a concrete idea, finding examples of successful similar projects, getting relevant facts, and taking action to start a project.
This document discusses the evolution of knowledge workers and knowledge management. Knowledge management 1.0 focused too heavily on rigid processes, tools and centralized control. However, knowledge management 2.0 focuses more on people, encourages collaboration, shares information freely and allows knowledge work to occur anywhere. For knowledge workers to thrive, organizations need a culture shift where information is openly shared, risk-taking is celebrated and knowledge work is not confined within strict boundaries.
INNOWIZ Creativity tools - presentation for Digital Arts & Entertainment stud...Industrial Design Center
Industrial Design Center at Howest University College is a knowledge center that connects industry with education programs in industrial product design and industrial design engineering. It has expertise in areas like prototyping, lighting technology, design methodology, sustainability, and user-centered design. The center puts its equipment and resources at the disposal of external users, organizes training, and assists companies with projects through collaboration with students and research partnerships. The synergy between industry and education leads to commercialization of research and services for companies and non-profits.
Build Your Own Contributors, One Part At A Timedreamwidth
Dreamwidth Studios, a code fork of the LiveJournal open source blogging software, averages 50 commits a week from over 65 unique contributors. Over half of those contributors have either never programmed in Perl or never contributed to an Open Source project before, and roughly 75% of those contributors are women.
Mark Smith and Denise Paolucci, owners of Dreamwidth Studios, discuss the tactics they've used to make their project successful, and how other projects can implement the same.
1. The document discusses how to tap into the creative potential of online crowds through careful project design. It explores examples of successful and unsuccessful crowd-powered projects.
2. Two projects are described in more detail: Ideas2Ideas, which aimed to encourage constructive brainstorming through its interface design; and WikiTasks, which sought to help Wikipedia editors better organize and collaborate on tasks.
3. The document outlines several principles for designing crowd-powered projects, such as encouraging small contributions, iterative work, and contextual displays of information to maintain participation and creativity. Carefully considering crowd applications and interface is important.
O documento fornece receitas de pratos e sobremesas natalinas, incluindo: 1) Chester salteado de ameixa e pêssego, 2) Assado de tender light com purê de castanha e cenoura, 3) Assado de lombo recheado com frutas.
You only need 3 things to lose fat: strength training, healthy nutrition & cardio. This post will give you a simple, efficient fat loss plan so you can get your body fat to dream numbers while still have a life & eat normally.
El documento describe una propuesta para integrar las tecnologías de la información y la comunicación (TIC) en los procesos de enseñanza y aprendizaje en el Albergue Educativo Infantil en Moca, República Dominicana. La propuesta justifica la integración de las TIC para mejorar la calidad de la educación y propone objetivos, tecnologías y actividades específicas para lograr esta integración.
This document summarizes an anthology of poems titled "Poets for World Peace" Volume 3 published by DHIRA Publishing House in Switzerland. It was edited by Sabahudin Hadžialić from Bosnia and Herzegovina and Dr. Ram Sharma from India. The anthology features poems from over 25 countries with the goal of promoting peace and understanding through poetry. Both editors provide introductions emphasizing how poetry can unite people from different cultures and spread messages of love and peace.
The document provides a date - June 28th, 2012 - and location - West Edmonton Mall Lululemon. It appears to be noting an event happening on that date at the Lululemon store located in West Edmonton Mall in Edmonton, Alberta, Canada.
Tài liệu này có tính phí xin vui lòng liên hệ facebook để được hỗ trợ Liên hệ page để nhận link download sách và tài liệu: https://www.facebook.com/garmentspace
https://www.facebook.com/garmentspace.blog
My Blog: http://garmentspace.blogspot.com/
Từ khóa tìm kiếm tài liệu : Wash jeans garment washing and dyeing, tài liệu ngành may, purpose of washing, definition of garment washing, tài liệu cắt may, sơ mi nam nữ, thiết kế áo sơ mi nam, thiết kế quần âu, thiết kế veston nam nữ, thiết kế áo dài, chân váy đầm liền thân, zipper, dây kéo trong ngành may, tài liệu ngành may, khóa kéo răng cưa, triển khai sản xuất, jacket nam, phân loại khóa kéo, tin học ngành may, bài giảng Accumark, Gerber Accumarkt, cad/cam ngành may, tài liệu ngành may, bộ tài liệu kỹ thuật ngành may dạng đầy đủ, vật liệu may, tài liệu ngành may, tài liệu về sợi, nguyên liệu dệt, kiểu dệt vải dệt thoi, kiểu dệt vải dệt kim, chỉ may, vật liệu dựng, bộ tài liệu kỹ thuật ngành may dạng đầy đủ, tiêu chuẩn kỹ thuật áo sơ mi nam, tài liệu kỹ thuật ngành may, tài liệu ngành may, nguồn gốc vải denim, lịch sử ra đời và phát triển quần jean, Levi's, Jeans, Levi Straus, Jacob Davis và Levis Strauss, CHẤT LIỆU DENIM, cắt may quần tây nam, quy trình may áo sơ mi căn bản, quần nam không ply, thiết kế áo sơ mi nam, thiết kế áo sơ mi nam theo tài liệu kỹ thuật, tài liệu cắt may,lịch sử ra đời và phát triển quần jean, vải denim, Levis strauss cha đẻ của quần jeans. Jeans skinny, street style áo sơ mi nam, tính vải may áo quần, sơ mi nam nữ, cắt may căn bản, thiết kế quần áo, tài liệu ngành may,máy 2 kim, máy may công nghiệp, two needle sewing machine, tài liệu ngành may, thiết bị ngành may, máy móc ngành may,Tiếng anh ngành may, english for gamrment technology, anh văn chuyên ngành may, may mặc thời trang, english, picture, Nhận biết và phân biệt các loại vải, cotton, chiffon, silk, woolCÁCH MAY – QUY CÁCH LẮP RÁP – QUY CÁCH ĐÁNH SỐTÀI LIỆU KỸ THUẬT NGÀNH MAY –TIÊU CHUẨN KỸ THUẬT – QUY CÁCH ĐÁNH SỐ - QUY CÁCH LẮP RÁP – QUY CÁCH MAY – QUY TRÌNH MAY – GẤP XẾP ĐÓNG GÓI
Personal Finance for Engineers (Github 2014)Adam Nash
This is the version of Personal Finance for Engineers given at the Github HQ in San Francisco on Feb 20, 2014. This version is made extra awesome by the appearance of octocat.
El documento describe el desarrollo tecnológico del hombre primitivo y cómo satisfacía sus necesidades básicas a través de la recolección, caza, agricultura, ganadería y posteriormente la metalurgia. El hombre primitivo utilizaba sus manos y habilidades para recolectar frutas y vegetales, luego ideó formas de tallar piedras y huesos para crear herramientas de caza y defensa. Más adelante descubrió la agricultura y domesticación de animales para obtener alimentos de manera más constante
El documento presenta el poema La tierra estéril de T.S. Eliot dividido en cinco secciones. Cada sección explora temas como la muerte, la desolación y la esperanza de redención a través de imágenes y símbolos.
Using Amazon EC2 Container Service (ECS) to manage Docker containers in production with high availability and scalability. From the Docker Meetup in Leuven, Belgium on October 1st, 2015.
This is my presentation from the IIM National Conference on 15 August 2007. I'm hoping to cause a little bit of a stir and push a few people out of their comfort zones.
There are three embedded videos that don't work on SlideShare. Use the URLs on the relevant pages to view the videos at YouTube.
There are a lot of slides, but the whole thing runs about 40 minutes in real life.
1) Interaction design education requires learning about people through anthropology, ethnography, observation and participation. It also involves learning about information structures, activities, processes, and people's perception/cognition.
2) Early design education focuses on creativity, criticism of design work, and developing craft skills. Interaction design education builds on this with additional topics like information architecture, activity flow, and understanding technology's impact on complexity.
3) Becoming an interaction designer is a long-term process that requires passion, mentors, exploring multiple media and skills beyond traditional design like rapid prototyping, physical computing, and filmmaking. Practice, case studies, and having the right learning environment are also important.
This document discusses various tools and frameworks for data visualization and digital humanities projects. It provides brief overviews of GraphViz, R Programming Language, JavaScript InfoVis Toolkit, Protovis, D3, Processing, Tableau, Prefuse, Gephi, and Exhibit. It also discusses points of departure for digital humanities work and considerations for "selling" a digital humanities project, including having a concrete idea, finding examples of successful similar projects, getting relevant facts, and taking action to start a project.
This document discusses the evolution of knowledge workers and knowledge management. Knowledge management 1.0 focused too heavily on rigid processes, tools and centralized control. However, knowledge management 2.0 focuses more on people, encourages collaboration, shares information freely and allows knowledge work to occur anywhere. For knowledge workers to thrive, organizations need a culture shift where information is openly shared, risk-taking is celebrated and knowledge work is not confined within strict boundaries.
INNOWIZ Creativity tools - presentation for Digital Arts & Entertainment stud...Industrial Design Center
Industrial Design Center at Howest University College is a knowledge center that connects industry with education programs in industrial product design and industrial design engineering. It has expertise in areas like prototyping, lighting technology, design methodology, sustainability, and user-centered design. The center puts its equipment and resources at the disposal of external users, organizes training, and assists companies with projects through collaboration with students and research partnerships. The synergy between industry and education leads to commercialization of research and services for companies and non-profits.
Build Your Own Contributors, One Part At A Timedreamwidth
Dreamwidth Studios, a code fork of the LiveJournal open source blogging software, averages 50 commits a week from over 65 unique contributors. Over half of those contributors have either never programmed in Perl or never contributed to an Open Source project before, and roughly 75% of those contributors are women.
Mark Smith and Denise Paolucci, owners of Dreamwidth Studios, discuss the tactics they've used to make their project successful, and how other projects can implement the same.
1. The document discusses how to tap into the creative potential of online crowds through careful project design. It explores examples of successful and unsuccessful crowd-powered projects.
2. Two projects are described in more detail: Ideas2Ideas, which aimed to encourage constructive brainstorming through its interface design; and WikiTasks, which sought to help Wikipedia editors better organize and collaborate on tasks.
3. The document outlines several principles for designing crowd-powered projects, such as encouraging small contributions, iterative work, and contextual displays of information to maintain participation and creativity. Carefully considering crowd applications and interface is important.
Enabling co-creation of e-services through virtual worldsThomas Kohler
This document discusses co-creation of e-services through virtual worlds. It begins with an overview of virtual worlds and how they allow for co-creation. It then outlines a research project studying co-creation workshops in virtual worlds to develop e-services. Preliminary findings suggest workshops should focus on usability, sociability, and hedonic aspects to be effective. Key open questions remain about how avatars influence contributions and what the real value of virtual co-creation is. The conclusion is that virtual worlds open new opportunities for co-creation but technological challenges remain.
Mike Russell is a creative services specialist who oversees web and social media for Discover Flagstaff. He has worked in both in-house and freelance graphic design roles for over 20 years at various organizations. In this presentation, he discusses standing up for the graphic design industry and not allowing yourself to be treated like a "doormat". He emphasizes finding your creative intuition, being a "T-shaped" designer by having expertise in one area while also collaborating across disciplines, and learning how to effectively sell your work and stand up for your values as a designer.
1. The document discusses how to tap into the creative potential of online crowds through crowd-powered projects. It outlines principles for designing systems that encourage constructive collaboration and creativity among online crowds.
2. Two successful crowd-powered projects are described: Ideas2Ideas, which applied design principles to encourage constructive ideation over non-constructive comments; and WikiTasks, which helped crowds better organize and collaborate on tasks.
3. Key lessons include the importance of designing for constructive participation, reducing staleness by visualizing long-tail contributions, and providing contextual displays of work to lower barriers and encourage collaboration. With the right applications and design principles, crowds show strong potential for creative
The document summarizes notes from a TouchPoint2012 Symposium on interaction design. Theme One discusses the necessary future of interaction design and panels say know the limits of your intellectual leash, trust your intuition, and being curious as a designer involves trust-building with clients. Theme Two discusses the interaction design experience, with speakers from Adobe, frog, LVL Studio, Habanero, SAP, and Crispin Porter + Bogusky talking about topics like user experience optimization, contextual design, and evaluating interaction designers. Panels recommend focusing on strengths, versatility and creative spirit, using data to support ideas, and addressing how companies view failure.
Creative Workshop aims to teach design students skills that are often overlooked in traditional design education but are critical for professional success, such as ideation, collaboration, sketching, and resilience. While job listings emphasize technical skills, creative directors seek candidates who can conceptualize ideas, execute them effectively through collaboration, and think on their feet under pressure. Short, challenging design exercises done in a classroom setting may help students acquire these skills more quickly than traditional long-term projects. The book and teacher's guide provide 80 such exercises spanning all design disciplines that can be completed in a short time period to develop these vital real-world capacities.
Being a “scrappy geek” implies a way of life rather than an occupational preference. Using intelligence and courage, “scrappy geeks” make a difference in the high-tech world. We should also note some of the drawbacks as we celebrate how they beat challenges, innovate in the midst of odds and a culture of learning. The energy termed scrappy geek spirit drives the technology community towards the future, reshaping tomorrow’s advancement by combining courage, fortitude, and smartness.
Designing Like a Thinker: How Do We Teach Design Thinking?Greg Van Alstyne
A framework for learning Design Thinking is outlined by Greg Van Alstyne, Director of sLab at OCAD University. Greg also launches DesignJam, a new program of design thinking and creative business skills for cultural entrepreneurs & young startups. Delivered at Toronto Design Offsite Festival, January 24, 2015, Toronto, Canada.
The document discusses Lorraine Justice, a director of design schools and expert in design for development. It provides biographical details on her experience leading design programs and consulting with companies. It also shares several quotes from Justice on topics like the growth of design in Asia, the need for support of design education, and shifting perspectives on design's role in society.
Revised and updated slides for the first day of the Creativity and Design module at the Institute on Asian Consumer Insight, Nanyang Technological University 2016
Gearing up! A Designer-Focused Evaluation of Ideation Tools for Connected Pro...Dries De Roeck
The document describes a study that evaluated two ideation tools - Lillidots and tangible business process modeling notation (tBPM) - for designing connected products. 30 participants used the tools to develop concepts for stimulating off-peak energy consumption. Results found no significant differences in creativity between the tools, but Lillidots led to higher immersion while tBPM encouraged more collaboration. Overall, both tools were found to be effective at structuring ideas and maintaining process history, but designers should balance tangible and digital components and allow for different expression methods.
This document discusses meaningful connected products and how they have transformed from being purely functional to also being emotional. It mentions examples like the B&O MC40 speaker and "furby" as products that achieved this transformation. The document also discusses the importance of understanding the context of use, both temporally and through empathy, when designing meaningful connected products. It proposes a process for designing (eco)systems that involves analyzing contexts, identifying actors, creating and specifying actor networks, and defining outcomes.
This document discusses the Raspberry Pi, an affordable computing device that aims to provide cheap computing for all. Some key features of the Raspberry Pi mentioned include an HDMI port, keyboard/mouse support, networking capabilities, and the ability to run a full Linux system. The document also references empowering individuals through technology and creating an ecosystem that supports people in developing their own ideas and solutions rather than just teaching programming.
I would DiYSE for it! A manifesto for do-it-yourself internet-of-things creationDries De Roeck
This document presents a manifesto for creating a do-it-yourself internet-of-things system called DiYSE. The manifesto is based on insights from qualitative research with users. It outlines 6 principles for DiYSE: 1) Support meaningful experiences, 2) Support different levels of technical expertise, 3) Empower users to be in control, 4) Provide an ecosystem to support idea creation not just programming, 5) Connect the digital and physical worlds, and 6) Be a system that allows users to easily start and stop projects. The goal of DiYSE is to make internet-of-things creation accessible to more than just technical experts by offering different levels of technical abstraction.
Interweaving digitality in design (E&PDE 2012)Dries De Roeck
This document summarizes an international conference on engineering and product design education held in Antwerp, Belgium. It discusses how digital technologies are becoming integrated into everyday life and products. A workshop was held to teach students how to design interactive prototypes integrating digital technologies without extensive coding experience. Students explored contexts of use, mapped interactions, and generated ideas. They then structured their ideas and selected code blocks and hardware to prototype functional concepts. Feedback from children helped refine the prototypes, which were exhibited. The process led to high-quality results and taught students to deeply explore contexts and structure ideas when designing with digital technologies.
The document discusses research into ways for industrial designers to create and prototype digital products in an internet of things world. It outlines plans to create a meta design platform to facilitate such product development. This includes elements needed for the platform and how open design principles could drive it. The research includes workshops using tools like Lillidots to explore context, ideas, prototyping, and user feedback. Findings focus on the importance of context exploration and supporting different levels of creativity. Future steps include integrating Lillidots into projects and publishing framework and findings in design journals.
This document discusses digital creativity and how to foster it through low-fidelity tools. It introduces the concept of "Lillidots", a design probe kit that abstracts away technology to focus on idea generation. Participants used Lillidots to create representations of anything without limitations. The exploration found Lillidots facilitated discussion and engaged people without technical affinity by bypassing technology. It is a valuable meta-tool for actively participating in the confluence of digital and non-digital realms. Future work includes re-evaluating Lillidots with designers to include more digital artifacts and encourage creating their own materials.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
7. ✦ Creative Intelligence (nussbaum)
✦ Meta design (fischer)
8. Creative intelligence
“
[...] the ability to frame problems in new ways
and to make original solutions.
It is a sociological approach in which creativity
emerges from group activity, not a
psychological approach of development stages
and individual genius.
”
http://www.fastcodesign.com/1663558/design-thinking-is-a-failed-experiment-so-whats-next
9. Meta-Design
“
Meta-design is aimed at defining and creating
social and technical infrastructures in which
cultures of participation can come alive and
new forms of collaborative design can take
place.
”
http://l3d.cs.colorado.edu/~gerhard/papers/2011/interactions-coverstory.pdf
15. Online creativity
“
[online creativity] does not rely on hierarchies of
experts and elites to be validated, and does not
depend on editors and gatekeepers for its
circulation
”
David Gauntlett - Making is connecting
16. True, but
✦ Skill determines participation
✦ Template based vs Blank sheet systems
‣ Twitter vs Facebook
‣ Wordpress vs Drupal
‣ iPhoto vs Blurb
‣ Amateur vs Expert
17. “open” source
✦ Per definition it is open
✦ In practise it is (o en) elitist
‣ “search the forum, noob!”