This document provides recommendations for optimizing DirectX 11 performance. It separates the graphics pipeline process into offline and runtime stages. For the offline stage, it recommends creating resources like buffers, textures and shaders on multiple threads. For the runtime stage, it suggests culling unused objects, minimizing state changes, and pushing commands to the driver quickly. It also provides tips for updating dynamic resources efficiently and grouping related constants together. The goal is to keep the CPU and GPU pipelines fully utilized for maximum performance.