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D3D10 Unleashed:  New Features and Effects David Tuft Program Manager Direct 3D
Outline ,[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],The Situation Today GPU CPU
The Situation Today ,[object Object],[object Object],[object Object],[object Object],[object Object]
Direct3D 10 Unleashing the power of the GPU ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Consistency ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Consistency Layered Design
Consistency ,[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Performance Small Batch
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Performance State Grouping Depth Stencil DepthEnable DepthFunc DepthWriteMask StencilEnable StencilReadMask StencilWriteMask FrontFace BackFace
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Performance State Grouping
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Performance Resource Usage
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Visual Effects GPU Features! Shared-Exponent HDR Compression (RGBE) Block-Compressed Formats for bump/normal maps 128 texture slots 8 Render targets More interstage communication Instance, Vertex,  Primitive identifiers Per-primitive Clip distance Predicated Rendering Alpha-to-Coverage Multisample Readback Better cubemap filtering Input Assembler … Input Assembler Vertex Buffer Index Buffer Texture Texture Texture Depth/Stencil Render Target Stream Output Vertex Shader Geometry Shader Rasterizer/ Interpolator Pixel Shader Output Merger
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Visual Effects The Shader Core
Shader Model 4.0 A new level of programmability ,[object Object],[object Object],[object Object],[object Object],[object Object]
New Resource Types: Texture Arrays ,[object Object],[object Object]
[object Object],Resource Views Resource views example: cubemap
Resource Views ,[object Object],[object Object],[object Object],[object Object],[object Object]
Geometry Shader Amplification and De-Amplification ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Geometry Shader
The New Pipeline Direct3D10 – Geometry Shader ,[object Object],[object Object],[object Object],[object Object],[object Object]
Geometry Shader Example Shadow volume generation
Geometry Shader Example Generalized displacement maps ,[object Object]
Geometry Shader Example Generalized displacement maps ,[object Object]
Render-To-Volume Geometry  Shader
Stream Out ,[object Object],[object Object],DrawAuto()
FX10 ,[object Object],[object Object],[object Object],[object Object],[object Object]
FX10 Pipeline Requirements ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
FX10 Pipeline Requirements ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Constant Buffers ,[object Object],[object Object],[object Object],[object Object],[object Object],A C B D A B B A D C Constant Buffers Shader A Shader B
Constant Buffers ,[object Object],[object Object],[object Object],[object Object],cbuffer myObject { float4x4 matWorld; float3 vObjectPosition; int arrayIndex; } cbuffer myScene { float3 vSunPosition; float4x4 matView; }
Additional Features
Queries & Predicates ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Example: Predicated Rendering ,[object Object],[object Object],[object Object]
 
 
Direct3D 10 GPU material management ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Learn About DX10 Material Systems
The Great Divide The  PCI “Express” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],CPU GPU
[object Object],[object Object],[object Object],[object Object],[object Object],Capability Particle System
Back to our Goals
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Small Batch Performance
Strict Specification ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GPU Exploitation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Call to Action ,[object Object],[object Object],[object Object]
© 2007  Microsoft  Corporation. All rights reserved. This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary. www.xna.com

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D3 D10 Unleashed New Features And Effects

Editor's Notes

  1. 06/07/09 01:02