LSNIF: Locally-Subdivided Neural Intersection Function Neural Texture Block Compression (MAM-MANER Workshop at EGSR 2024) 201907 Radeon ProRender2.0@Siggraph2019 [2018 GDC] Real-Time Ray-Tracing Techniques for Integration into Existing Renderers Introduction to OpenCL (Japanese, OpenCLの基礎) [2017 GDC] Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow 確率的ライトカリング 理論と実装 (CEDEC2016) Introducing Firerender for 3DS Max [2016 GDC] Multiplatform GPU Ray-Tracing Solutions With FireRender and FireRays Introduction to Bidirectional Path Tracing (BDPT) & Implementation using OpenCL (CEDEC 2015) Foveated Ray Tracing for VR on Multiple GPUs Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014) Physics Tutorial, GPU Physics (GDC2010) A 2.5D Culling for Forward+ (SIGGRAPH ASIA 2012) Using GPUs for Collision detection, Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations (EUROGRAPHICS 2012)