This document presents a detailed overview of advancements in real-time rendering techniques, specifically focusing on stochastic screen-space reflections as discussed in the SIGGRAPH 2015 course. It outlines the motivation, requirements, previous work, core algorithm, and proposed improvements for rendering sharp and blurry reflections in real-time applications. The approach includes techniques such as ray allocation, hierarchical tracing, and importance sampling to enhance visual quality while maintaining performance efficiency.