This document discusses using mobile devices like iPads, phones, and cameras for science learning. It provides examples of apps for collecting data, maps, photos, videos, and identifying flora and fauna. Additional apps support communicating concepts through images, diagrams, comics and digital stories. Apps also allow exploring physics, chemistry, biology, and space. Collecting and analyzing data can engage students and help evaluate their understanding. Citizen science projects and apps for collaboration and project-based learning are suggested.
Problem Based Learning (K-12) – Web 2.0 is about revolutionary new ways of creating, collaborating,
editing and sharing user-generated content on line. It’s also about ease of use. There is no
need to download and teachers and students can master many of these tools in minutes.
Technology has never been easier or more accessible to all. See how you can
promote technology, create user generated content and collaborate with your staff
members and among students in your library.
Bosa Mijaljevic, Librarian, Arts High School, Newark, Deborah Liberato, Librarian, Paterson
Public Schools & Cara Cunha, Librarian, Roseland Public Schools
Why, when, and how should we use apps in the library, particularly with young children? Find some answers to these questions. Discover apps that aid early literacy, math, and science learning as well as some notable eBook apps. Get ideas on how to use iPads in library programming.
Slides for a one hour workshop for the Tech Tools 2012 for instructors at Texas State University - San Marcos. The workshop focuses on how ETC-Research and Development team of Instructional Technologies Support collaborated with several instructors including Dr. Brock Brown from Geography to embark on several projects using Second Life, Unity Engine, Google Earth, OpenSimulator to teach hybrid online classes that need simulations or immersive environments to reach educational goals. The presentation also covers the over 8 years worth of tenure the Texas State University Virtual Campus has had in Second Life, our experiences, the good and the bad and the exciting!
Problem Based Learning (K-12) – Web 2.0 is about revolutionary new ways of creating, collaborating,
editing and sharing user-generated content on line. It’s also about ease of use. There is no
need to download and teachers and students can master many of these tools in minutes.
Technology has never been easier or more accessible to all. See how you can
promote technology, create user generated content and collaborate with your staff
members and among students in your library.
Bosa Mijaljevic, Librarian, Arts High School, Newark, Deborah Liberato, Librarian, Paterson
Public Schools & Cara Cunha, Librarian, Roseland Public Schools
Why, when, and how should we use apps in the library, particularly with young children? Find some answers to these questions. Discover apps that aid early literacy, math, and science learning as well as some notable eBook apps. Get ideas on how to use iPads in library programming.
Slides for a one hour workshop for the Tech Tools 2012 for instructors at Texas State University - San Marcos. The workshop focuses on how ETC-Research and Development team of Instructional Technologies Support collaborated with several instructors including Dr. Brock Brown from Geography to embark on several projects using Second Life, Unity Engine, Google Earth, OpenSimulator to teach hybrid online classes that need simulations or immersive environments to reach educational goals. The presentation also covers the over 8 years worth of tenure the Texas State University Virtual Campus has had in Second Life, our experiences, the good and the bad and the exciting!
CSTA2015 Blocks-based Programming: Toolboxes for Many OccasionsJosh Sheldon
An overview of 4 blocks-based programming environments from MIT's Center for Mobile Learning, specifically GameBlox, TaleBlazer, and StarLogo Nova from the Scheller Teacher Education Program & Education Arcade and MIT App Inventor from the eponymous group.
iPad Pilot Projects at Framingham State University: Three Use Cases FSU-ITS
Framingham State University has embraced the use of iPads in the library and in the classroom. In collaboration with the Educational Technology Office, the curriculum library and reference department are supporting three pilot projects: e-textbooks and apps for two biology courses, a small scale iPad lending program for the education students, and the use of iPads and apps within reference. This presentation is geared toward academic libraries, but informative for school and public libraries as well.
For more information please contact: Clair Waterbury at cwaterbury@framingham.edu; Kim Cochrane at kchocrane1@framingham.edu; Millie Gonzalez at vgonzalez@framingham.edu
These posters were put around the venue for Mobile Learning Experience 2012 in Phoenix, Arizona. They were put together by Tony Vincent from online submissions.
Join us for Mobile Learning Experience 2013! http://mobile2013.org
"It's 2010: 20 Technologies to Watch, and How to Cope" for SLA's Click University. The real secret is that the best way to cope is to remain positive and reframe our perception of the changes. They don't happen to us. We make them happen. Create the future. Who is better qualified to help invent the information and knowledge based economy than us?
Out-of-this-World Activities - Part 2 WebinarNCIL - STAR_Net
Join STAR_Net and the Lunar and Planetary Institute to learn tips and tricks from LPI’s Explore program for engaging children, tweens, and families in space science with games, activities, and events.
CSTA2015 Blocks-based Programming: Toolboxes for Many OccasionsJosh Sheldon
An overview of 4 blocks-based programming environments from MIT's Center for Mobile Learning, specifically GameBlox, TaleBlazer, and StarLogo Nova from the Scheller Teacher Education Program & Education Arcade and MIT App Inventor from the eponymous group.
iPad Pilot Projects at Framingham State University: Three Use Cases FSU-ITS
Framingham State University has embraced the use of iPads in the library and in the classroom. In collaboration with the Educational Technology Office, the curriculum library and reference department are supporting three pilot projects: e-textbooks and apps for two biology courses, a small scale iPad lending program for the education students, and the use of iPads and apps within reference. This presentation is geared toward academic libraries, but informative for school and public libraries as well.
For more information please contact: Clair Waterbury at cwaterbury@framingham.edu; Kim Cochrane at kchocrane1@framingham.edu; Millie Gonzalez at vgonzalez@framingham.edu
These posters were put around the venue for Mobile Learning Experience 2012 in Phoenix, Arizona. They were put together by Tony Vincent from online submissions.
Join us for Mobile Learning Experience 2013! http://mobile2013.org
"It's 2010: 20 Technologies to Watch, and How to Cope" for SLA's Click University. The real secret is that the best way to cope is to remain positive and reframe our perception of the changes. They don't happen to us. We make them happen. Create the future. Who is better qualified to help invent the information and knowledge based economy than us?
Out-of-this-World Activities - Part 2 WebinarNCIL - STAR_Net
Join STAR_Net and the Lunar and Planetary Institute to learn tips and tricks from LPI’s Explore program for engaging children, tweens, and families in space science with games, activities, and events.
This presentation was created for the 2012 ICTEV Annual State Conference: Creative Connections. It suggests some tools that can be used to make science learning more creative in the middle years.
Presentation for the South Australian Science Teacher's Association conference at Brighton Secondary College on Monday 18th and Tuesday 19th April, 2016.
Presentation for the South Australian Science Teacher's Association conference at Brighton Secondary College on Monday 18th and Tuesday 19th April, 2016.
Presentation for the South Australian Science Teacher's Association conference at Brighton Secondary College on Monday 18th and Tuesday 19th April, 2016.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
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In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
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at Integral University, Lucknow, 06.06.2024
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http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
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This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2. Why go mobile?
• Engagement
• Connection with environment
• Students have the tools
• Great outdoor learning opportunities
• Extend camps and excursions
• Science is fun!
3. Mobile devices
• Digital camera
• Mobile phones
• Ipod touch
• Ipad
4. “Virtual Pedagogies for Contemporary
Teaching”
By Richard Olsen, Assistant Director of ideasLAB
• Connecting (eg. Content-based, Direct Instruction)
• Communicating (eg. Blogs and Digital portfolios)
• Collaborating (eg. web2.0 and personal learning
networks)
• Learning Collectively (eg. PBL, social learning and
Object-centered sociality)
http://www.ideaslab.edu.au/wp-
content/uploads/2011/06/Understanding-Virtual-
Pedagogies_CKC_ideasLAB.pdf
5. Apps for collecting data
Notes – text and numerical data
Camera – photos and video
Voice recorder – sounds and voice
6. Apps for maps and location
• Google maps
• Google Earth
• GPS
7. Apps for data collection
• Temperature & wind speed
• Elevation
• Lux meter
• Noise meter & Sound Measure
• Measure distance & land area
• Multi Measures – stopwatch,
seismometer, teslameter (magnetic
field), plumb bob, spirit level
8. Flora and Fauna apps
Museum Victoria’s “Field Guide to
Victorian Fauna”
Zoo’s Victoria “Act Wild”
Atlas of Living Australia
9. Connecting
• Remembering or Engaging?
• Many apps are ‘mobile textbooks’ , games or
‘drill and kill’ style of learning. These may be of
use for short periods of time, but you may like
students to try three or four and then ask them
to evaluate which was most beneficial for their
learning.
• “3D Brain”, “HowStuffWorks” and
“VideoScience” are similar to what you might
find on the web and with limited interactivity.
10. Communicating
• Engage and Explore
• Combine the use of a information app
with a quiz app like “Flashcardlet” for
students to create their own word bank
for definitions or quizzes.
• You can also search and save existing
flashcard sets that others have created.
11. Engage and Explore
• These free apps allow students to
explore the Aquarium and Museum
using images and information, like a
virtual excursion.
• The Museum Victoria’s Field Guide to
Victorian Fauna has photos and facts,
including distribution maps, of
invertebrates, amphibians, birds,
mammals, fish and reptiles. Use it to
identify animals in their environment.
12. Communication with Images
• Find creative commons images on “Flickr”
,“Getty Images” or search
http://creativecommons.org
• Take a screen shot and then crop the image
with “Crop Suey”.
• Annotate the image with “Etch Lite” eg.
Experimental equipment
• Draw diagrams with “Draw Free” or “Doodle
Buddy” eg. Water Cycle
• Images can be sent by email to the teacher or
to a “Posterous” blog.
13. • Students can use
“Draw Free” to create
diagrams to insert in
digital stories or email
their drawing to you
as an ‘exit slip’
•“What did you learn
today about
photosynthesis?”
• “Draw a labelled
diagram of how you
will set up the
equipment
tomorrow.”
14. Communication
• Use “Strip Designer” or
“Comic Touch” to annotate
images and create comics.
• “My Life as a Carbon Atom”
• “Journey down the Digestive
System”
• “How Rocks are Formed”
15.
16. Explaining Biology
• Virtual dissections are
possible with the
iPad, for students
who are squeamish, if
you cannot obtain
specimens or for
practise prior to the
real thing.
17. Explaining Biology
• “Biology glossary” for definitions –
use to create flashcards for
definitions or as a class reference.
• “Skeletal Systems” and “Body
Systems” for learning bones, organs
and systems.
• “Charles Darwin’s writings”
18. Explaining Cells
• iCell has annotated diagrams of plant,
animal and bacterial cells (iPod only)
• 3D CellStain allows users to selectively
stain different organelles.
• Vcell has animations about
photosynthesis and the electron
transport chain.
19.
20. Explaining Chemistry
• “The Elements – A Visual
Exploration” is a showcase app for
Apple ($19.99). It includes the
‘chemical song’, images and
information presented in an exciting
interactive format.
• Many other free apps are available
for exploring the periodic table.
21.
22. Exploring with QR codes
• Use a mobile phone or iPad with a camera to scan a
“quick response” code, which is similar to a bar
code.
• It allows almost instant print to mobile to web
messaging, with the code directing the user to a
website.
• Information, such as names, addresses, phone
numbers and URL’s, are stored in the code, which
can hold up to 7,000 digits.
• There are web and mobile apps which generate QR
codes, so students can create their own codes.
24. Exploring and Explaining Physics
• “Decibels” allow you to measure
volume of sound.
• “Newton’s Cradle” demonstrates
Newton’s famous desk toy.
25. Physics Games
• There are plenty of games available
that are loosely based around
physics concepts
•Engaging for students, and perhaps
good starting points for discussion,
but I am doubtful about the learning
outcomes.
26. Exploring and Explaining Space
• Use these apps as an alternative
to textbooks or web browsing.
• The “NASA” and “3D Sun” apps
require an internet connection
for most of their content.
27. Explore and Explain data
• Analyse data using “Easy Chart HD”
• Use “Stickyboard” to collect data (pass
around the class) and compare results.
• Compare different stages with “LifeCycles” –
includes the water cycle, carbon cycle, rock
cycle and more.
• “Geotimescale” is an annotated history of
the earth with all the different geological
periods and important evolutionary events.
28. Explore and Explain
• Combine data about water
storage and consumption with
a graphing app to compare
and analyse water use in
different cities and states.
• Combine with “Maps” to
analyse data for different
latitudes.
29. Communicating what you know
• Use “Mindblowing” to create concept
maps.
• For example, “What do you know
about Simple Machines, Body
Systems or Electricity?”
• “WordCloud” for brainstorming text
and creating colourful word images.
30. Evaluating Understanding
• Use voice recording to assess
understanding of science processes,
experiments and demonstrations.
• “Dragon Dictation” turns voice into
text, with the ability to edit. Great
for reluctant and/or illegible writers
31. Evaluate Understanding
• Students can create their own images
and videos using pictures stored in the
device or Creative Commons images
clipped from the internet.
• They can annotate photographs or
other images from the Photo Album.
• Draw your own Water Cycle or diagram
of experimental equipment and save it,
email it or post it to a “Posterous” class
blog.
32. Evaluate Understanding
• Students can create their own digital stories
using text, images and audio.
• “Reel Director” is a movie making app using
your own videos or images from the Photo
Album and allows you to add your own audio,
including music from iTunes.
• “Show Me” allows you to create ‘Khan-style’
video clips using drawing and audio recording.
33.
34.
35. Communicating and Collaborating
• Puppet Pals
• Comic Life
• Strip Designer
• Toontastic
• StoryMaker
• StoryKit
• All apps for creating digital
stories.
38. Apps for Educators
• Apple iTunes Store has
a section “Apps for
Teachers” where you
can find classroom
tasks, curricula support,
instructional tools and
tools for personal
organisation and apps
for Reference.
39. Apps for Educators
• Multitudes of “productivity” apps for business and
teachers, including absences, test scores and student
and parent email addresses.
• Calendar can be used for timetable, meetings, holiday
dates.
• Australian Curriculum has English, History, Maths, and
Science Overview, Rationales, Aims and Organisational
structure.
• “Teacher Pal” allows you to set up classes and record
data for assessment and reporting.
• DropBox allows you to access and share files
(documents, images, videos) with different computers
and mobile devices.
40. More Apps for Teachers
• “Notes” is the pre-installed app where
you can take notes and send them
directly by email.
• You can install ‘bookmarklets’ on the
iPad to save links to your Diigo
account.
• “GoodReader” allows you to annotate
documents.