A design sprint is a 5-phase framework that helps teams answer critical business questions through rapid prototyping and user testing. The phases are: Map (understand the problem), Sketch (generate ideas), Decide (select the best concept), Prototype (build something testable), and Test (get user feedback). This process helps spark innovation, encourage user-centered design, align teams, and launch products faster. A key benefit is that it provides validated direction and user input to inform product development. Design sprints are best for when a team needs clarity on a new opportunity or is stuck on an issue.
The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
It used to take companies weeks to brainstorm, write specs, publish RFPs, and get started on projects. With a design sprint, it’s possible to accomplish all that—plus sketching, prototyping, and validating big ideas—in just 5 days.
Sound too good to be true? We partnered with InVision to help teams learn how exactly to run their own design sprint. Follow these tips and by the end of your sprint, you’ll have live, targeted customer validation so you know exactly what to prioritize in your product roadmap.
Quick guide to the Design sprint.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at Google Ventures, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more — packaged into a battle-tested process that any team can use.
To use the links within the deck - download the presentation and open it in the browser.
The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
It used to take companies weeks to brainstorm, write specs, publish RFPs, and get started on projects. With a design sprint, it’s possible to accomplish all that—plus sketching, prototyping, and validating big ideas—in just 5 days.
Sound too good to be true? We partnered with InVision to help teams learn how exactly to run their own design sprint. Follow these tips and by the end of your sprint, you’ll have live, targeted customer validation so you know exactly what to prioritize in your product roadmap.
Quick guide to the Design sprint.
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at Google Ventures, it’s a “greatest hits” of business strategy, innovation, behavior science, design thinking, and more — packaged into a battle-tested process that any team can use.
To use the links within the deck - download the presentation and open it in the browser.
The Design Sprint: A Fast Start to Creating Digital Products People Wantdpdnyc
In this talk, you'll learn how to plan, facilitate, and optimize the five phases of a Design Sprint: Understand, Diverge, Converge, Prototype, and Test. You’ll learn why and how Design Sprints work and how you can use Design Sprints to enhance your own design process.
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days.
So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time?
Enhance your productivity through design sprints, you’ll learn:
- What is a Design Sprint
- Design sprint case studies and success stories
- How you can run a design sprint effectively
A design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly. The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster.
Product Owner Challenge is an agile game w/ Lego bricks. Its about challenging the product development to communicate clear objectives, requirements, and vision.
Slidedeck contains playing instructions, examples and further info.
Practical Product Management for new Product ManagersAmarpreet Kalkat
This presentation provides tips and tools for a professional who is new to Product Management function (in software).
It does not cover the full lifecycle of a product and primarily focuses on the product development/product building phase. As such, it is more usable for professionals working on existing products than for those in the process of building new products from scratch.
Jumping into solutions is only human. And it is a perfect approach when dealing with simple, obvious problems. But as soon the challenges become more complicated, and usually, all the business questions do, moving into the solution space too fast will only lead to poor results, wrong focus and to solving a problem that is not worth the investment in the first place.
These are some of the reasons why we developed the Design Sprint 3.0 approach. In Design Sprint 3.0 we focus mostly on framing the right problem and ensuring the stakeholder's buy-in.
Here's how the process goes...
From a recent talk to Texas McCombs MBAs about what product management is, what skills product managers need, and how to get a job in product management.
Would you like to be able to increase the adoption rate of your product? In this session, we will introduce you to cutting edge concepts and techniques to shift your product development process from output to outcome driven. We will combine elements of Lean Startup, Product Discovery, and Experiment Driven Development to accelerate learning to quickly build products customer love.
Discovering the right product is a vital part of a product development process. To do that effectively best product teams use a Product Discovery process. It answers the question of what product to build. Done right it helps you build products customers would love.
The Design Sprint: A Fast Start to Creating Digital Products People Wantdpdnyc
In this talk, you'll learn how to plan, facilitate, and optimize the five phases of a Design Sprint: Understand, Diverge, Converge, Prototype, and Test. You’ll learn why and how Design Sprints work and how you can use Design Sprints to enhance your own design process.
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days.
So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time?
Enhance your productivity through design sprints, you’ll learn:
- What is a Design Sprint
- Design sprint case studies and success stories
- How you can run a design sprint effectively
A design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly. The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster.
Product Owner Challenge is an agile game w/ Lego bricks. Its about challenging the product development to communicate clear objectives, requirements, and vision.
Slidedeck contains playing instructions, examples and further info.
Practical Product Management for new Product ManagersAmarpreet Kalkat
This presentation provides tips and tools for a professional who is new to Product Management function (in software).
It does not cover the full lifecycle of a product and primarily focuses on the product development/product building phase. As such, it is more usable for professionals working on existing products than for those in the process of building new products from scratch.
Jumping into solutions is only human. And it is a perfect approach when dealing with simple, obvious problems. But as soon the challenges become more complicated, and usually, all the business questions do, moving into the solution space too fast will only lead to poor results, wrong focus and to solving a problem that is not worth the investment in the first place.
These are some of the reasons why we developed the Design Sprint 3.0 approach. In Design Sprint 3.0 we focus mostly on framing the right problem and ensuring the stakeholder's buy-in.
Here's how the process goes...
From a recent talk to Texas McCombs MBAs about what product management is, what skills product managers need, and how to get a job in product management.
Would you like to be able to increase the adoption rate of your product? In this session, we will introduce you to cutting edge concepts and techniques to shift your product development process from output to outcome driven. We will combine elements of Lean Startup, Product Discovery, and Experiment Driven Development to accelerate learning to quickly build products customer love.
Discovering the right product is a vital part of a product development process. To do that effectively best product teams use a Product Discovery process. It answers the question of what product to build. Done right it helps you build products customers would love.
20 Innovation Tools that can help make innovation projects more successful and enjoyable.
We hope that this booklet can inspire you to challenge the way you innovate. Try out some of it with your teams right away, rather than wait for the perfect occasion.
Nowadays, all organization works on the principle of Agile methodology, there might be many people like me who don't even know the meaning of Agile and Scrum Master.
I have made the docs from the source available on the internet with all due respect have copied the URL LINK.
The motive behind posting this is you can get an Agile understanding in one document.
Thanks
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Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
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2. What is a Design Sprint?
A design sprint is a five-phase framework that helps answer cri8cal business
ques8ons through rapid prototyping and user tes8ng. Sprints let your team
reach clearly defined goals and deliverables and gain key learnings, quickly. The
process helps spark innova8on, encourage user-centered thinking, align your
team under a shared vision, and get you to product launch faster.
3. While a Design Sprint requires focus and commitment from a team, it
can provide validated direc8on and reliable input from customers or
users. It should be considered as part of a Product Team’s journey
towards accomplishing its objec8ve rather than a “tax” on produc8vity.
When to do a Sprint?
Answers big ques-ons, provides clarity to the whole team at once
Tests concepts with real users, validates or invalidates assump-ons
Brings teams together to collaborate in a facilitated, user-centric methodology
NEW OPPORTUNITY
When a Product Team achieves a previous
objec8ve or a new opportunity arises and
can benefit from the focus a Design Sprint
NEW TEAM
When a team is formed and needs to
validated a goal and direc8on for future
product development
GRIDLOCKED TEAM
Some8mes a team can’t get past a current
roadblock and needs to chart a new course
4. MAP
Study the experience, ask the
experts, select a target
SKETCH
Put ideas on paper, mix and
improve
DECIDE
Storyboard concepts, discuss,
vote on a winner
PROTOTYPE
Build something you can test
with
TEST
Put the prototype in front of
users, listen and learn
INTERPRET
Did you clarify the goal and
answer any big ques8ons?
What do we do in a Design Sprint?
○
5. A Design Sprint is setup as a framework that supports both divergent thinking (free-form crea8ve brainstorming) and convergent thinking (linear,
logical thinking). It is primarily for a small team who is focused on a specific problem or goal. The end result of a successful Design Sprint is a
clear direc8onal indica8on and validated (or invalidated) concept that can serve as a launching point for a new product, feature or service.
How is this different than what we normally do?
The main difference between a design sprint and our normal product development cycle is that everyone on the team par8cipates evenly in all
aspects of the process and collaborates in a design centric approach.
UNDERSTAND SKETCH DECIDE PROTOTYPE
Phases and Methods
VALIDATE
○
6. Phase 1 - Defining the Goal
Design Sprint
Establish goal
• Set long term goal - Why are we doing this?
• Where do we want to be in 6 months/1 year?
• Should reflect team’s principles and aspira8ons
Sprint questions
• What ques8ons do we want to answer in this sprint?
• To meet our long term goal, what has to be true?
• Imagine a future where this project fails, what might have
caused this?
7. Make a map
• Show user’s moving through experience
• User map to narrow challenge to a specific target
• On the leW - show users/actors
• On the right - end states
• Should include all major steps
• Tells a story with beginning, middle and end
Interview the experts
• Can be from the team or from outside it
• Everyone takes notes individually
• Use “How Might We” format
• Organize and consolidate notes
Phase 1 - Choosing the Target
Design Sprint
Choose theTarget
8. Phase 2 - Draw Conclusions
Design Sprint
Lightning demos
• Everyone makes a list of products or
services to review for inspira8on
• 3 minute demos of each
• Capture ideas as you go - sketch “what
you saw”
Sketch
• Sketch solu8on - best idea
• 3 panel storyboards
• Guidelines:
• Should be self explanatory
• Anonymous
• Ugly is ok
• Words ma`er
• Give it a catch 8tle
Boot up
• Each team member works individually
• Boot-up process:
• Gather notes
• Jot down rough ideas
• Crazy 8’s
9. Phase 3 - Decision Day
Design Sprint
Review process
• Hang up sketches in a “Gallery”
• Heat mapping - dots indicate areas of
interest across all concepts
• Quick discussion of highlights for each
solu8on
• Straw poll - each person votes with a
dot
• Supervote - Decider places final vote
Storyboards
• Illustrate each element in the
prototype to show how it will work
• Grid out interac8ons, elements and
experiences
○
Select the Concept Time to build
10. Phase 4 - Fake it
Phase 5 - Test and Interpret
Design Sprint
Prototype for testing
• Prototype can be anything
• Can be working code or mockups
• Should be disposable, nothing sacred
• Build enough to learn, no more
• Must be realis8c
Interview and learn
• Talk to users
• Gather feedback
• Test against ini8al ques8ons
• Look for pa`erns
• Debrief and learn as a team
Test with users
Interpret results
11. At the end of the sprint its important to understand what to do with
what you learned. Usually there is a clear path forward but its
important to take a few key cons8tuencies into account as well as
figuring out next steps as a team.
Validation &
Interpretation Methods
USER TESTING
The main focus of the 5th phase is
tes8ng with users and gehng
real-8me feedback on design and
direc8on
STAKEHOLDER REVIEW
Gehng feedback from leadership
can be cri8cal, even early on in
the sprint process
TECHNICAL REVIEW
If you don’t have a developer on
the team (which you should) or if
you need addi8onal valida8on
from an engineer make sure you
bring them into the process.
RECAP AND NEXT STEPS
Sit down as a team and discuss
how to proceed. Typically
technology spikes and addi8onal
design experiments will be clear.
12. A design sprint is a five-phase framework that helps answer cri8cal
business ques8ons through rapid prototyping and user tes8ng.
Sprints let your team reach clearly defined goals and deliverables and
gain key learnings, quickly. The process helps spark innova8on,
encourage user-centered thinking, align your team under a shared
vision, and get you to product launch faster.
Resources
h"ps://designsprintkit.withgoogle.com/
HOW MIGHT WE
take the insights and pain points and
reframe them as opportuni8es
JOURNEY MAPPING
Dive deep into the user’s experience
STORYBOARD
Define step by step what you will build
Sprint Book on Amazon
13. Getting Started
ESTABLISH A GOAL
Set long term goal - Why are we doing this?
Where do we want to be in 6 months/1 year?
Should reflect team’s principles and aspira-ons
SELECT TEAM
Facilitator
Product Manager
Design Lead
Dev Lead
+ other
+ other
+ other
Decider