Product Owner Challenge is an agile game w/ Lego bricks. Its about challenging the product development to communicate clear objectives, requirements, and vision.
Slidedeck contains playing instructions, examples and further info.
Product Owner Challenge - User Stories ready to playMichael Tarnowski
Epics, and user stories w/ acceptance critieria to integrate agile mindset into Product Owner Challenge game (POC).
POC is an agile game w/ Lego bricks. Its about challenging the product development to communicate clear objectives, requirements, and vision.
User stories for LEGO Creator Series: 6910 (Sports Car), 31000 (Pick-up truck), and 5761 (Digger, front loader)
Prioritization Techniques for Agile TeamsTarang Baxi
Have you ever been in a prioritization discussion where the only priorities are High, Higher, and Highest? Or tried using MoSCoW to prioritize user stories only to find
that 80% of the cards are 'Must Have'?
In this tutorial, we introduce a gamut of different prioritization methods, ranging from simple techniques like stacked ranking or MoSCoW that classify items along a single dimension to multi-dimensional techniques like priority quadrants, Story Maps, and Innovation Games®. We cover pruning feature trees, spending fake currency, and using visual metaphors, while truly identifying what the most important stuff really is. This was most recently presented at the Agile India 2013 conference in Bangalore.
The Product owner is the main stakeholder in any agile software development project. The product owner is one of the four roles (scrum master, agile team, Product Owner & stakeholder) of the scrum framework for agile project management.
This slide deck shares my thoughts on the product owner role. It discusses what it means to own a product, and how the product owner role can be scaled.
Product Owner Challenge - User Stories ready to playMichael Tarnowski
Epics, and user stories w/ acceptance critieria to integrate agile mindset into Product Owner Challenge game (POC).
POC is an agile game w/ Lego bricks. Its about challenging the product development to communicate clear objectives, requirements, and vision.
User stories for LEGO Creator Series: 6910 (Sports Car), 31000 (Pick-up truck), and 5761 (Digger, front loader)
Prioritization Techniques for Agile TeamsTarang Baxi
Have you ever been in a prioritization discussion where the only priorities are High, Higher, and Highest? Or tried using MoSCoW to prioritize user stories only to find
that 80% of the cards are 'Must Have'?
In this tutorial, we introduce a gamut of different prioritization methods, ranging from simple techniques like stacked ranking or MoSCoW that classify items along a single dimension to multi-dimensional techniques like priority quadrants, Story Maps, and Innovation Games®. We cover pruning feature trees, spending fake currency, and using visual metaphors, while truly identifying what the most important stuff really is. This was most recently presented at the Agile India 2013 conference in Bangalore.
The Product owner is the main stakeholder in any agile software development project. The product owner is one of the four roles (scrum master, agile team, Product Owner & stakeholder) of the scrum framework for agile project management.
This slide deck shares my thoughts on the product owner role. It discusses what it means to own a product, and how the product owner role can be scaled.
A Multi-Team, Full-Cycle, Product-Oriented Scrum (Agile game) Simulation with LEGO Bricks. Based on the lego4scrum.com.
Lego4Scrum is teaching game is used by the Scrum trainers community worldwide including various certification classes, in-house trainings, formal business programs and team workshops.
Arlen Bankston
Arlen is an established leader in the application and evolution of process management methodologies such as Lean, Six Sigma and BPM, as well as Agile software development processes such as Extreme Programming (XP) and Scrum. He is a Lean Six Sigma Master Black Belt and Certified ScrumMaster Trainer. He also has twelve years of experience in product design, leveraging principles of information architecture, interaction design and usability to develop innovative products that meet customers’ expressed and unspoken needs. Arlen has led Agile and Lean deployment and managed process improvement projects at clients such as Capital One, T. Rowe Price, Freddie Mac, and the Armed Forces Benefits Association. Arlen’s recent work has centered on combining Lean Six Sigma process improvement methods with Agile execution to dramatically improve both the speed and quality of business results. He has also led the integration of interaction design and usability practices into Agile methodologies, presenting and training frequently at both industry conferences and to Fortune 100 clients.
Training materials for Agile Scrum. Starts with an overview of Agile and Lean. Followed with the Agile Scrum key concepts like Product Owner, Scrum Master, Scrum Team and Product Backlog. Theory is complemented with learnings and best practices from real life software development.
Build – Measure – Learn is one of the most important mechanisms of agile software development. However, this mechanism is often crippled in nowadays projects, where traditional approaches of requirements gathering are bloating up product backlogs that cannot be prioritized anymore in a meaningful way. The results are customers not interested in iteration results, release to production that happens only at the end of the project, and feedback from customers when it is already too late and the budget is burned up.
Story mapping is a method that aligns user stories along desirable outcomes, so that customers can give sooner meaningful feedback, and release to production can happen earlier. The method helps slicing and prioritizing user stories, and addresses the product design aspect that is missing when just working with a product backlog. The method is highly visual and facilitates shared product ownership among product owner, team and customer.
This presentation provide an introduction to the concept of story mapping, with examples and experience gathered in own projects.
Getting Started - Introduction to Backlog GroomingEasy Agile
Overview
- What is backlog grooming?
- Who should be involved in backlog grooming sessions
- Benefits of backlog grooming
- Guidelines for effective backlog grooming sessions
- Difference between backlog grooming and sprint planning
- Apple TV example
Product Owner Challenge - Agile in the City Manchester 2017Michael Tarnowski
Product owner challenge is an agile game with Lego bricks. It supports organisations in transitioning from waterfall to agile. The game illustrates the agile mindset to a waterfall-driven product development culture: stop micro-management and communicate face-to-face clear objectives, requirements and product vision.
A Multi-Team, Full-Cycle, Product-Oriented Scrum (Agile game) Simulation with LEGO Bricks. Based on the lego4scrum.com.
Lego4Scrum is teaching game is used by the Scrum trainers community worldwide including various certification classes, in-house trainings, formal business programs and team workshops.
Arlen Bankston
Arlen is an established leader in the application and evolution of process management methodologies such as Lean, Six Sigma and BPM, as well as Agile software development processes such as Extreme Programming (XP) and Scrum. He is a Lean Six Sigma Master Black Belt and Certified ScrumMaster Trainer. He also has twelve years of experience in product design, leveraging principles of information architecture, interaction design and usability to develop innovative products that meet customers’ expressed and unspoken needs. Arlen has led Agile and Lean deployment and managed process improvement projects at clients such as Capital One, T. Rowe Price, Freddie Mac, and the Armed Forces Benefits Association. Arlen’s recent work has centered on combining Lean Six Sigma process improvement methods with Agile execution to dramatically improve both the speed and quality of business results. He has also led the integration of interaction design and usability practices into Agile methodologies, presenting and training frequently at both industry conferences and to Fortune 100 clients.
Training materials for Agile Scrum. Starts with an overview of Agile and Lean. Followed with the Agile Scrum key concepts like Product Owner, Scrum Master, Scrum Team and Product Backlog. Theory is complemented with learnings and best practices from real life software development.
Build – Measure – Learn is one of the most important mechanisms of agile software development. However, this mechanism is often crippled in nowadays projects, where traditional approaches of requirements gathering are bloating up product backlogs that cannot be prioritized anymore in a meaningful way. The results are customers not interested in iteration results, release to production that happens only at the end of the project, and feedback from customers when it is already too late and the budget is burned up.
Story mapping is a method that aligns user stories along desirable outcomes, so that customers can give sooner meaningful feedback, and release to production can happen earlier. The method helps slicing and prioritizing user stories, and addresses the product design aspect that is missing when just working with a product backlog. The method is highly visual and facilitates shared product ownership among product owner, team and customer.
This presentation provide an introduction to the concept of story mapping, with examples and experience gathered in own projects.
Getting Started - Introduction to Backlog GroomingEasy Agile
Overview
- What is backlog grooming?
- Who should be involved in backlog grooming sessions
- Benefits of backlog grooming
- Guidelines for effective backlog grooming sessions
- Difference between backlog grooming and sprint planning
- Apple TV example
Product Owner Challenge - Agile in the City Manchester 2017Michael Tarnowski
Product owner challenge is an agile game with Lego bricks. It supports organisations in transitioning from waterfall to agile. The game illustrates the agile mindset to a waterfall-driven product development culture: stop micro-management and communicate face-to-face clear objectives, requirements and product vision.
Increase Engagement of Your Agile Team by Letgo Product LeaderProduct School
Main Takeaways:
-Empowering and motivating team members in the planning process.
-Use of "Dual Track Scrum/Double Diamond Methodology" in Agile teams
-How to set sprint goals and push the team further
Comment utiliser la méthode Lego Serious Play en tant que Product Owner pour définir la vision produit, la conception du produit, le backlog du produit,....
Lean Engineering: How to make Engineering a full Lean UX partnerBill Scott
In 1999, PayPal's name was synonymous with innovation. In fact, the so called PayPal Mafia (original founders) went on to establish Tesla, SpaceX, YouTube, Skype and other startups. They also provided the early investments of many of the most innovative companies on the internet today. But over time that innovation slowed to a crawl.
In 2011 a number of things begin to come together for PayPal that started its journey back to innovation. This is the story of that reboot and how engineering has played a key role in partnering directly with product and design to move from a culture of products having a long shelf life, to one of rapid experimentation.
In this talk, Bill will outline the principles of Lean Engineering; principles for engineering that enable learning. Drawing from his experience leading User Interface Engineering at both Netflix & PayPal, Bill will walk you through the key principles your engineering team will need to adopt to be that enabler for product and design in your organization. This talk will not just inspire you, but it will also give you some hard earned advice on making this a reality in your organization.
Given at Agile Camp 2013, San Jose, CA. Sept. 21
How do you take a gigantic organization like PayPal that was entrenched in a culture of a “”long shelf life”” and transform it to a culture of rapid experimentation? Bill will give 3 principles applied to PayPal engineering to make it a full partner with Lean UX. This will be illustrated by showing how they re-factored the tech stack and changed the way engineers work in Lean streams with design & product partners and how it plays with agile.
As a backdrop Bill will discuss several historical factors in the field of software engineering that are antithetical to the Lean Startup mindset but still find their way into most large enterprises. By understanding this historical context and applying lean principles he will demonstrate how a lean transformation can take place in any enterprise.
Developing a game - From concept to marketPascal Luban
In this short version of the talk held at the Transmedia Workshop 2014 in Solothurn (Switzerland), I summarize the key phases in the development of a video game and the main pitfalls to look for.
Challenge your product development department by a challenging contest with LEGO bricks: "Who Delivers Value First?" - Agile or Waterfall?
Product Owner Challenge is an agile game w/ Lego bricks. Its about challenging the product development to communicate clear objectives, requirements, and vision.
Slidedeck contains playing instructions, examples, and further info.
Material needed: (a) "Presentation User Stories for POChallenge", (b) "Process Cards for POChallenge" - both on my SlideShare account
6 Principles for Enabling Build/Measure/Learn: Lean Engineering in ActionBill Scott
Presented at Lean Day West - Portland, OR. Sept. 17, 2013
How do you take a gigantic organization like PayPal and begin to transform the experiences? Engineering is often the key blocker in being able to achieve a high rate of innovation. In this talk, Bill Scott will give specific examples on implemented Lean UX in a 13,000 person company, re-factored the technology stack and changed the way engineers work with design & product partners. In addition, Bill will provide additional examples that go back to his early days writing one of the first Macintosh games to his more recent work at Netflix and the power of treating the user interface layer as the experimentation layer.
Lean engineering for lean/balanced teams: lessons learned (and still learning...Balanced Team
Bill Scott, PayPal
How do you take a gigantic organization and begin to transform the products? One key is to change the way teams work together to build experiences by following a Lean UX methodology. However, essential to this is to have engineering fully onboard as an integrated partner in the process. In this talk, Bill Scott will share 6 principles gleaned from the last two years to transforming engineering and the technology stack to support this working model.
Coding is part of the curriculum which is relatively new and often a part which teachers struggle with. I have created a presentation to show resources which you might use to teach Year 5-6 students. Tasks can be adapted or modified for other year levels.
Essential Guide to game content development for those who think they have a great game idea, but don't know what to begin with.
The Guide covers:
pre-production - idea development, plot overview, how to staff your game development team and schedule game production,
production - game development stages, insights from real-life game development cases
„Ich glaub, ich werd welk“. Zeitdilatation in Agilen Transformationen – Tools...Michael Tarnowski
Die Zeitdilatation ist ein relativistisches Phänomen. Alle inneren Prozesse eines physikalischen Systems laufen langsamer ab, wenn sich dieses System relativ zum Beobachter bewegt.
Doch neben dem Higgs-Boson („Gottesteilchen“) und den Gravitationswellen haben Forscher inzwischen entdeckt, dass selbst in Systemen, die sich relativ zum Beobachter überhaupt nicht bewegen, die Zeit langsamer abläuft, ja sogar stillsteht. Vor allem dann, sobald Agile-Coaches durch die Türen nicht agiler Unternehmen treten.
Lessons Learned:
Humoristischer Versuch, die Frage „Wieso ist Agile nicht Agile?“ zu beantworten. Der Referent zeigt, welche Wirkungen Culture Hacking bei einem Kunden hat, den er seit mehr als zwei Jahren bei seiner agilen Transition begleitet.
Metrics & KPIs. Tips To Setup Your Measurement Initiative Right.Michael Tarnowski
Many people start a measurement initiative by defining KPIs and metrics first. - BAD mistake!!
Identify your information needs first, THEN derive the proper metrics! And, there are many other pitfalls more...
What is Agile & Agile Project Management?. Introduction to Plan-based vs value-driven development; Scrum framework and roles and ceremonies; self-organised team, agile values. and leadership
It's a card game.
It addresses agile themes and topics in weird, morbid, and political incorrect question.
It was created by @UdoWiegaertner, @AnjaStiedl, @M_Tarnowski, et.al. inspired by a open space session of @JordannGross at Play4Agile16
Free download: http://bit.ly/p4a16-AgileBlackStories
Presentation at: Agile Games Night Tools4AgileTeams2016
The Prime Directive. How To Charter Your Team Best (With LEGO Serious Play)Michael Tarnowski
Team chartering is generally used at the start of a project only, and team charters tend to be quite general and abstract.
In this hands-on session of Agile Cambridge Conference 2015, we will use the 'Lego Serious Play' method to develop a team-specific team charter, which fits individual team goals and can be adapted continuously.
Elevator Pitch: LEGO® Serious Play® — Strategic Decision Making & Problem Re...Michael Tarnowski
LEGO® Serious Play® — Strategic Decision Making & Problem Resolution with Fun!
Elevator Pitch.
LEGO® Serious Play is a facilitated method for strategic decision-making and problem resolution in business environments.
You could use LSP for merger & acquisition (M&A) evaluation, SWAT analysis, strategy or vision definition, product development, organisational design/development, brand design, or developing business, department. or team goals - to name a few.
Innovation Games — The Seriously Fun Way to Do Work!Michael Tarnowski
Innovation Games are a set of originally market research oriented, facilitated and directed games. They are focussed, on real-time collaborative games as means of engaging customers and stakeholders to reveal what really matters to them and to get breakthrough ideas.
Use Innovation Games for such things as portfolio management, requirements management and any number of tasks that require innovative thinking, priorisation, brainstorming and cross-functional collaboration.
LEGO® Serious Play® — For Managers.
Solve Your Business Challenges Playfully & with Fun!
Condensed version of my LSP presentation for managers & C-level.
LEGO® Serious Play® is a structured, facilitated method. It answers questions rephrasing the business topics. The models built and their stories shared by the builders are the answers. It is a playful and still serious way to create new insights and to develop innovative ideas.
LEGO® Serious Play®. How To Solve Your Business Challenges PlayfullyMichael Tarnowski
LEGO® Serious Play® (LSP) is a structured and facilitated workshop method for strategic decision making and problem resolution in business environments.
LSP answers questions rephrasing the business topics. The models built and their stories shared by the builders are the answers. LSP is a playful and still serious way to create new insights and to develop innovative ideas.
Drama babe! – Theatre Stage Experience for AgilistsMichael Tarnowski
I presented this workshop at “Walk the Talk – Talk the Walk” #WTTW, Annual Conference Agile Consortium NL, 10.Sept.2014. – The presentation gives you a broad toolbox of communication skills:
* How to set the narrative structure your presentation
* How to prepare your stage: onstage, offstage, and audience space
* How to use light, sound, costumes, and props properly
* How to rehearse & improve your presentation
* How to use your body language
I structured my workshop as a theatre playbook:
Prologue
Who is your Performer?Why do Agilists need Theatre Stage Experience?
Act I – Scripting the Performance
Act I, Scene 1 – Write the Playbook,
Act I, Scene 2 – Set the Stage
Act I, Scene 3 – Set the Pose
Act I, Scene 4 – Direct the Performance
Act II – Staging the Performance
Act II, Scene 1 – Build the Stage
Act II, Scene 2 – Onstage & Backstage, Entrances & Exits
Act II, Scene 3 – Set the Light
Act II, Scene 4 – Set the Sound/Music
Act II, Scene 5 – Set the Costumes & Props
Act III – Performing the Performance
Act III, Scene 1 – Rehearse
Act III, Scene 2 – Find proper Emphasis
Act III, Scene 3 – Create Meaning
Act III, Scene 4 – Create Emotions and Authenticity
The presentation provides the background for "The Drama Game”.
Integrate your customers by casting them in a Quest story with your product dev team as one of the characters.
“The Drama Game” is a story telling game to create within all stakeholders - customer & project team - a shared understanding of crucial situations ("incidents") happened in a product development project. You should play the game during your project in retrospectives or as post-mortem analysis after.
The presentation contains playing instructions and material for "The Drama Game”.
“The Drama Game” is a story telling game to create within all stakeholders - customer & project team - a shared understanding of crucial situations ("incidents") happened in a product development project. You should play the game during your project in retrospectives or as post-mortem analysis after.
The presentation contains posters illustrating "The Drama Game”.
“The Drama Game” is a story telling game to create within all stakeholders - customer & project team - a shared understanding of crucial situations ("incidents") happened in a product development project. You should play the game during your project in retrospectives or as post-mortem analysis after.
Short introduction to Innovation Games® and examples of their application in Lean and Lean StartUps: Reduce Waste, Value Stream Mapping, and Minimum Viable Product.
Xing User Group Agile Rhein-Main: Innovation Games™Michael Tarnowski
Michael Tarnowski from Plays-In-Business.com gave a presentation of a Teaser Event on Innovation Games™ for the Xing User Group Agile Rhein-Main (https://www.xing.com/net/pria952a0x/agilerheinmain/).
What are Innovation Games and for what you can use them... Questions over questions... Here you get the answers!
Presentation on Innovation Games ™ - What are Innovation Games and for what you can use them... Questions over questions... ;-)
Here you get the answers!
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
2. www.plays-in-business.com
Challenge your Product Development team!
Challenge your product owner (PO):
To communicate with DevTeams as clear as possible,
To describe the requirements and product vision to
DevTeams as precise as needed,
To micro-manage the project or to allow the DevTeam
self-organisation,
To handle locally distributed DevTeams appropriately,
To manage the product development project waterfall-
or agile driven like.
“Product Owner Challenge” – Introduction
-2 - 24/03/2014
“Product Owner Challenge” − An agile game with Lego bricks.
The goal is to illustrate a waterfall-driven product development culture
transitioning from Waterfall to Agile the agile mindset: communicate
face-to-face clear objectives, requirements, and product vision –
a real challenge for a product development department.
3. www.plays-in-business.com
-3 - 24/03/2014
“Product Owner Challenge” – Instructions
Game Objectives:
Share product vision and instructions to the team as precise
as possible / needed to build the product right
Communicate (requirements) as clear as possible
Material used:
Lego 3in1 creator sets; each sets has bricks and
building instructions to build 3 different Lego
models
Duration:
approx. 30min. or set your own time-boxing
Playing instructions:
• Product mgmt (PO) decides which product (model) of the
Lego kit the DevTem has to build
• PO has the building description
• DevTeam has Lego bricks only, and no building description
• PO is not allowed to show construction plan or photos to DevTeam;
PO is allowed to inspect the plan as often she needs to;
4. www.plays-in-business.com
Game Setting – ”Communicate your Vision
right!”
-4 - 24/03/2014
Product Mgmt (PO) and
DevTeam are separated in
different rooms/ spaces.
PO has the building
instructions; PO is not
allowed to show the
instructions to DevTeam;
PO is allowed to inspect the
plan as often he needs to;
DevTeam has Lego bricks
only;
Game objectives:
PO: share product vision to
DevTeam clearly and
instruct DevTeam as
precise as possible to build
the product right.
DevTeam: re-ensemble the
model as less as possible.
Dev Team
Product Owner /
Product Mgmt
Product Development (PO) has to „walk & talk“
building
description
5. www.plays-in-business.com
Debriefing examples
„How easy/difficult was your task?” – „What
were your emotions?”
„What made your task easy/difficult?”
„Were you stressed?” – „Why?”
„How was the communication with DevTeam?”
„How often did you get back to view the
instructions again?”
„How was it to be a micro-manager?” – „To
give the DevTeam trust and laissez-faire?”
„When is micro-management/waterfall
appropriate and when agile management?”
„What were the experiences you made with
locally distributed teams?”
„How many deviations are between the final
product (model) and the product vision
(building instruction)?”
....
„How easy/difficult was your task?” – „What
were your emotions?”
„What made your task easy/difficult?”
„Were you stressed?” – „Why?”
„How was the communication with PO?”
„How often did you re-ensemble bricks or
parts during the building process?”
„How was it to be micro-managed?” – „To be
trusted and to get laissez-faire?”
„When is micro-management/waterfall
appropriate and when agile management?”
„What were the experiences you made with
locally distributed teams?”
„How could the PO improve her
instructions?”
„Did you understand your tasks/objectives
all times?” – „When you didn’t?”
....
-5 - 24/03/2014
Product
Owner
Dev
Team
6. www.plays-in-business.com
-6 - 24/03/2014
PO does micro-management
time to Finish: 30 min
# re-steps to building
descriptions: 8
# deviations: 5 (minor):
No front lights (a)
No rear lights (b)
No air grid on top of
driver„s cab (c)
(a)
(b)
(c)
Playing Result 1: Micro-Management
7. www.plays-in-business.com
-7 - 24/03/2014
Playing Result 2: Micro-Management vs. Agile
PO does micro-management
time to Finish: 30min
# re-steps to building descriptions: 7
# deviations: 0
Model is identical to vision!
Vision Model
1:1
8. www.plays-in-business.com
-8 - 24/03/2014
Playing Result 2: Micro-Management vs. Agile
PO gave coarse feature/ value descriptions only:
“I need a fire truck...”:
...with a platform to carry loads
...with a driver„s cab
...with front & rear lights , and signal light on cabin top.
time to Finish: 20min
# re-steps to building descriptions: 3
# deviations: majors
Major deviations to vision! – However, business value was met.
Vision Model
9. www.plays-in-business.com
There is a Uservoice forum platform to share your thoughts and
ideas about @POChallenge
Please express your votes on the existing ideas to support the
improvement and developement.
Timebox the construction process to less than 30 min.
Introduce penalties for:
PO – for each time stepping back to inspect instructions
DevTeam – for each time to re-ensemble bricks or parts
during the building process
Introduce a metric and penalties for model deviations from
the initial vision.
Use pre-defined user stories as equivalent to Lego building
instructions.
Run a battle between waterfall/micro-management vs. agile/feature-driven
development
Introduce a “logistic/material” bottleneck: a third-party governs all the bricks; PO
or DevTeam have to acquire bricks for the next construction steps by the
“supplier”.
...
Game Variations
-9 - 24/03/2014
10. www.plays-in-business.com
Credits, Licensing, and your further engagement
Credits & Licensing:
I facilitated open space sessions playing POChallenge with
several teams in parallel 2014 at Play4Agile (Germany)
and #play14 (Luxembourg). I thank all participants for
their help, comments, and suggestions to improve this game.
This game is free to be distributed under the following conditions:
(1) you are allowed to download and to share it with others as
long as (2) you credit me, (3,4) but you can‟t change the game in
any way or use it commercially.
-10 - 24/03/2014
Your Engagement:
If you want to participate in further improvements and the development of the game...
...play the game and please give feedback at website: http://bit.ly/POChallenge
If you are interested in hire me for consultancy (Agile Coaching & Transition,
Software process improvement - CMMI, ISO15504), please drop me a note.
11. www.plays-in-business.com
Join the game: Play, Contribute & Share
Website: http://bit.ly/POChallenge
Twitter account: @POChallenge, hashtag #POChallenge
Facebook page: https:/bit.ly/POChallengeFB
UserVoice platform to share ideas: http://bit.ly/POChallengeUF
Flickr: http://bit.ly/POChallengeFlickr
Pinterest: http://bit.ly/POChallengePI
Mailing List: http://bit.ly/POChallengeML
Be informed and stay tuned!
-11 - 24/03/2014
Contribute &
Share Your Ideas
Goto Website
12. www.plays-in-business.com
LEGO 3in1 Creator Series
The following pages shows some sets from the LEGO 3in1 Creator Series
suitable to play the “Product Owner Challenge Game”.
These models are easily to build – PO can remember the instruction steps, and
DevTeam can build them within 30min.
Price for each set (in average): $6.- / €8.-
Unfortunately, Lego took the Creator 3in1 series hard cover boxes out of store and ship them now in
cardboard boxes only.
-12 - 24/03/2014
LEGO Creator
5762 Mini Plane
LEGO Creator
6742 Mini Off-
roader
LEGO Creator
5865 Mini Dumper
LEGO Creator
31001 Mini
Skyflyer
LEGO Creator
5761 Mini Digger
LEGO Creator
6911 Mini Fire
Rescue
LEGO Creator
31000 Mini
Speeder