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Intro to
GV Design Sprint
“The sprint is a 5-day process for answering
critical business questions through design,
prototyping, and testing ideas with customers.”
Why do a Design Sprint?
The sprint gives
teams a shortcut
to learning without
building and
launching.
Why do a Design Sprint?
1. Get User Feedback Before It’s Too Late
2. Visibility & Alignment
3. Create an Innovative Culture
4. Less Risk, More Speed
When to do a Design Sprint?
Build a team for the Design Sprint
1. Decider (CEO,etc.)
2. Marketing
3. Finance
4. Tech
5. Customer
6. Design
+ a Facilitator/Moderator
Let’s get
started!
1. Map
● Structured discussions to create a path for the sprint
week.
● Start at the end & agree to a long-term goal.
● You’ll make a map of the challenge.
● Ask the experts at your company to share what they
know.
● Finally, you’ll pick a target: an ambitious but manageable
piece of the problem that you can solve in one week.
Why are we doing this project?
Where do we want to be six months, a year, or even five
years from now?
What needs to be done to reach that our long-term goal?
What could be possible failures?
What could cause those possible failures?
Setting the Long Term Goal
How to frame “How Might/Can We…” Questions
● Write in all caps with a marker.
● Only one question per sticky note.
● Questions should NOT be too broad or narrow.
Let’s make a map :
● List the possible users
● Write the ending
● Map each user’s journey
2. Sketch
● Each person will sketch,
following a four-step process
that emphasizes critical
thinking over artistry.
● Lastly everyone votes and the
best of these sketches will
form the plan for your
prototype and test.
The 4 Step Sketch Process
1. Notes : Gather Key
Info/Inspiration
2. Ideas : Doodle Rough Solution
3. Crazy 8’s : Try Rapid Variations
4. Solution Sketch : Figure out the
details
3. Decide
Collectively as a team,
vote for the ideas you
think work the best.
The ideas with the
highest votes would
make your final
prototype.
4. Prototype
Clean up the final wireframes
and create a prototype. That
will be used for testing.
5. Testing
Time to check whether
users are able to
understand and use what
you’ve created.
Read this
for more…
Any
Questions?
It’s Sprint Time!
Map (1.5 hrs)
1. Goal Setting
2. Target Audience / User Persona
3. How Might We Questions
4. User Journey
Sketch (1 hr)
1. Crazy 8’s
Decide (30 mins)
1. Let’s vote
Prototype (30 mins)
1. Invision/ paper prototype, whatever you are comfortable with.
Presentation & Discussion (1hr)
1. Show everyone what you’ve made.
Thank You!

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Intro to design sprint

  • 2. “The sprint is a 5-day process for answering critical business questions through design, prototyping, and testing ideas with customers.”
  • 3. Why do a Design Sprint?
  • 4. The sprint gives teams a shortcut to learning without building and launching.
  • 5. Why do a Design Sprint? 1. Get User Feedback Before It’s Too Late 2. Visibility & Alignment 3. Create an Innovative Culture 4. Less Risk, More Speed
  • 6. When to do a Design Sprint?
  • 7. Build a team for the Design Sprint 1. Decider (CEO,etc.) 2. Marketing 3. Finance 4. Tech 5. Customer 6. Design + a Facilitator/Moderator
  • 9.
  • 10.
  • 11. 1. Map ● Structured discussions to create a path for the sprint week. ● Start at the end & agree to a long-term goal. ● You’ll make a map of the challenge. ● Ask the experts at your company to share what they know. ● Finally, you’ll pick a target: an ambitious but manageable piece of the problem that you can solve in one week.
  • 12. Why are we doing this project? Where do we want to be six months, a year, or even five years from now? What needs to be done to reach that our long-term goal? What could be possible failures? What could cause those possible failures?
  • 13. Setting the Long Term Goal
  • 14.
  • 15. How to frame “How Might/Can We…” Questions ● Write in all caps with a marker. ● Only one question per sticky note. ● Questions should NOT be too broad or narrow.
  • 16. Let’s make a map : ● List the possible users ● Write the ending ● Map each user’s journey
  • 17. 2. Sketch ● Each person will sketch, following a four-step process that emphasizes critical thinking over artistry. ● Lastly everyone votes and the best of these sketches will form the plan for your prototype and test.
  • 18. The 4 Step Sketch Process 1. Notes : Gather Key Info/Inspiration 2. Ideas : Doodle Rough Solution 3. Crazy 8’s : Try Rapid Variations 4. Solution Sketch : Figure out the details
  • 19. 3. Decide Collectively as a team, vote for the ideas you think work the best. The ideas with the highest votes would make your final prototype.
  • 20. 4. Prototype Clean up the final wireframes and create a prototype. That will be used for testing.
  • 21. 5. Testing Time to check whether users are able to understand and use what you’ve created.
  • 22.
  • 26. Map (1.5 hrs) 1. Goal Setting 2. Target Audience / User Persona 3. How Might We Questions 4. User Journey
  • 27. Sketch (1 hr) 1. Crazy 8’s
  • 28. Decide (30 mins) 1. Let’s vote
  • 29. Prototype (30 mins) 1. Invision/ paper prototype, whatever you are comfortable with.
  • 30. Presentation & Discussion (1hr) 1. Show everyone what you’ve made.