This document discusses the history and principles of Design for All. It began in 1987 with the goal of enhancing quality of life for disabled people. Several institutions were founded throughout the 1980s-2000s to promote Design for All including the IDD in Dublin and EIDD in Europe. Design for All aims to promote social inclusion and improve quality of life through universal design of products, services and environments. It requires involving end users throughout the design process. The document outlines several approaches including inclusive design, universal design and accessibility. It discusses how populations are aging and more diverse, requiring designs that can be used by people of all abilities. Design for All benefits include innovation, increased functionality and market size, and creating socially responsible businesses. Examples of
Inclusive design and universal design empowers people regardless of their capabilities. This is what design is meant to be because the substance of is caring people.
https://forall.rodighiero.design
Design per People: Design for All, Universal design, Inclusive design, User-Centered Design, Transgenerational design, ecc.
La dignità umana non ha scale di valore, non riesce ad essere quantificata (e misurata) con precisione perché non c’è un modello condiviso di valori. Per assurdo, poterla quantificare significherebbe democratizzare il valore percepito dell’individuo anche nelle sue specificità.
Le differenze e ciò che ci differenzia sono una risorsa inestimabile. Sono indispensabili come leva per trovare nuove soluzioni o perfezionamento di oggetti, ambienti e sistemi. Torna, dopo la ricorrente depressione di inizio secolo, la ricerca della diversità e il suo stesso raggiungimento come un vantaggio e non una penalizzazione.
A series of graphics from integralMENTORS integral UrbanHub work on IMP and Thriveable Cities
These books show the graphics from a dynamic deck that accompany a presentation on Visions & WorldViews and Thriveable Cities. The history of the co-evolution of cities, evolving WorldViews, Visions & Mindsets in Urban Habitats and technology is presented in an integral framework.
Integral theory is simply explained as it relates to these themes see UH 2 & UH 3 for more detail.
These volumes are part of an ongoing series of guides to integrally inform practitioners.
What is human-centered design?
In this presentation, we have explained the concept of Human-centered design with the help of real-life examples.
By definition: Human-centered design is an approach to problem-solving, commonly used in design and management frameworks that develops solutions to problems by involving the human perspective in all steps of the problem-solving process
A constantly growing and regularly updated collection of UX, CX and usability maturity models. More than 40 maturity models and variations by Jacob Nielsen, Jared Spool, Bruce Temkin, Forrester Research, Adaptive Path and many others.
Inclusive design and universal design empowers people regardless of their capabilities. This is what design is meant to be because the substance of is caring people.
https://forall.rodighiero.design
Design per People: Design for All, Universal design, Inclusive design, User-Centered Design, Transgenerational design, ecc.
La dignità umana non ha scale di valore, non riesce ad essere quantificata (e misurata) con precisione perché non c’è un modello condiviso di valori. Per assurdo, poterla quantificare significherebbe democratizzare il valore percepito dell’individuo anche nelle sue specificità.
Le differenze e ciò che ci differenzia sono una risorsa inestimabile. Sono indispensabili come leva per trovare nuove soluzioni o perfezionamento di oggetti, ambienti e sistemi. Torna, dopo la ricorrente depressione di inizio secolo, la ricerca della diversità e il suo stesso raggiungimento come un vantaggio e non una penalizzazione.
A series of graphics from integralMENTORS integral UrbanHub work on IMP and Thriveable Cities
These books show the graphics from a dynamic deck that accompany a presentation on Visions & WorldViews and Thriveable Cities. The history of the co-evolution of cities, evolving WorldViews, Visions & Mindsets in Urban Habitats and technology is presented in an integral framework.
Integral theory is simply explained as it relates to these themes see UH 2 & UH 3 for more detail.
These volumes are part of an ongoing series of guides to integrally inform practitioners.
What is human-centered design?
In this presentation, we have explained the concept of Human-centered design with the help of real-life examples.
By definition: Human-centered design is an approach to problem-solving, commonly used in design and management frameworks that develops solutions to problems by involving the human perspective in all steps of the problem-solving process
A constantly growing and regularly updated collection of UX, CX and usability maturity models. More than 40 maturity models and variations by Jacob Nielsen, Jared Spool, Bruce Temkin, Forrester Research, Adaptive Path and many others.
December 2017 presentation covering: What is design thinking? What does it look like in practice? What are some case stories of design thinking being used in the real world? How can we use design thinking in our organization? Where can I learn more?
Design thinking as a creative problem solving process - Part 1Peer Academy
Slides from Ashlee Riordan's class on "Design thinking as a creative problem solving process"
What is design thinking? Why has design become such a big thing lately? In this class, you will learn about the fundamental process behind design - creative problem solving. This class won’t be fluffy and I won’t give you useless advice like “you need to use the other side of the brain”. We will pull apart the design process together and learn how to recognize it and apply it. Designers and non-designers alike will walk away with new, tangible techniques to tackle big and small problems. Of course, these things are always a great chance to meet awesome people and have fun!
For more information visit: www.peeracademy.org
When it comes to customer centric innovation and digital transformation processes, design tools and methodologies provide a solid framework for organisations to understand the user behaviors and develop relevant solutions.
Nevertheless, designing services or experiences is not simply a matter of conducting contextual interviews, building journey maps and leveraging user needs to drive all the decisions from ideation to implementation. In a moment in which human beings are finally the center of attention of companies and professionals across all industries, the quality of research insights and design outcomes is often surprisingly flat, raising concerns around the value and relevance of what we do.
Design tools are indeed useless without a radical shift in perspective: less interviews with users and more conversations with human beings; dedicate time and space to embrace nuances and complexity instead of only scratching the surface of problems to move faster; transition from designing for users to designing with users, becoming ourselves enabling tools for people to shape meaningful solutions.
Recreation Spaces, Open Spaces and student residences Literature StudyAndhra University
• Introduction
• Classification of open spaces
• Heirarchy of open spaces in campuses
• Importance of open spaces
• Desining of open spaces
• Efficiency of open spaces
• Activities in open spaces
• User behaviour
• Open spaces assessment in hongkong and south wales
• Open spaces assessment in Chennai and Kozhikode universities
• Shape based on built form ( university of Louisville)
• Frame work of open spaces
• Site context
• Climate of Visakhapatnam
• Warm and humid climate considerations
• Ways to create artificial climatic conditions
• Circulation
• Efficiency of circulation• Pathway systems
• Designing circulation
• Relation of built environment and open spaces
• Types of pathways in open spaces
• Types of open spaces included in pathways
• Elements of landscapes
• Soft and hard landscapes
• Seating arrangements
• Recreational spaces- importance, types
• Standards for library, badminton court, swimming pool, basket ball court
• Student residences- universal design standards
• Design parameters
• Types and requirements of dorms
• Layouts of dorms
• Kitchen and dining layouts
• Design considerations for the hostel block placement
https://forall.rodighiero.design
Design per l'accessibilità - Lezione 2 | Dall'ergonomia alle nuove tecnologie assistive -
L’ergonomia applicata è oggi particolarmente attiva grazie al grande peso che il disegno industriale è venuto assumendo per lo sviluppo della qualità, sia per le complesse relazioni che vedono coinvolte nel progetto la tecnologia, il design e la soddisfazione degli utenti.
December 2017 presentation covering: What is design thinking? What does it look like in practice? What are some case stories of design thinking being used in the real world? How can we use design thinking in our organization? Where can I learn more?
Design thinking as a creative problem solving process - Part 1Peer Academy
Slides from Ashlee Riordan's class on "Design thinking as a creative problem solving process"
What is design thinking? Why has design become such a big thing lately? In this class, you will learn about the fundamental process behind design - creative problem solving. This class won’t be fluffy and I won’t give you useless advice like “you need to use the other side of the brain”. We will pull apart the design process together and learn how to recognize it and apply it. Designers and non-designers alike will walk away with new, tangible techniques to tackle big and small problems. Of course, these things are always a great chance to meet awesome people and have fun!
For more information visit: www.peeracademy.org
When it comes to customer centric innovation and digital transformation processes, design tools and methodologies provide a solid framework for organisations to understand the user behaviors and develop relevant solutions.
Nevertheless, designing services or experiences is not simply a matter of conducting contextual interviews, building journey maps and leveraging user needs to drive all the decisions from ideation to implementation. In a moment in which human beings are finally the center of attention of companies and professionals across all industries, the quality of research insights and design outcomes is often surprisingly flat, raising concerns around the value and relevance of what we do.
Design tools are indeed useless without a radical shift in perspective: less interviews with users and more conversations with human beings; dedicate time and space to embrace nuances and complexity instead of only scratching the surface of problems to move faster; transition from designing for users to designing with users, becoming ourselves enabling tools for people to shape meaningful solutions.
Recreation Spaces, Open Spaces and student residences Literature StudyAndhra University
• Introduction
• Classification of open spaces
• Heirarchy of open spaces in campuses
• Importance of open spaces
• Desining of open spaces
• Efficiency of open spaces
• Activities in open spaces
• User behaviour
• Open spaces assessment in hongkong and south wales
• Open spaces assessment in Chennai and Kozhikode universities
• Shape based on built form ( university of Louisville)
• Frame work of open spaces
• Site context
• Climate of Visakhapatnam
• Warm and humid climate considerations
• Ways to create artificial climatic conditions
• Circulation
• Efficiency of circulation• Pathway systems
• Designing circulation
• Relation of built environment and open spaces
• Types of pathways in open spaces
• Types of open spaces included in pathways
• Elements of landscapes
• Soft and hard landscapes
• Seating arrangements
• Recreational spaces- importance, types
• Standards for library, badminton court, swimming pool, basket ball court
• Student residences- universal design standards
• Design parameters
• Types and requirements of dorms
• Layouts of dorms
• Kitchen and dining layouts
• Design considerations for the hostel block placement
https://forall.rodighiero.design
Design per l'accessibilità - Lezione 2 | Dall'ergonomia alle nuove tecnologie assistive -
L’ergonomia applicata è oggi particolarmente attiva grazie al grande peso che il disegno industriale è venuto assumendo per lo sviluppo della qualità, sia per le complesse relazioni che vedono coinvolte nel progetto la tecnologia, il design e la soddisfazione degli utenti.
https://forall.rodighiero.design
Le nuove tecnologie indossabili sono, ricche di nuove opportunità concrete, capaci di regalare nuovi importanti strumenti di miglioramento e di progresso e altrettanti benefici individuali e sociali, nel breve così come nel lungo periodo.
I nuovi prodotti con tecnologie indossabili ridefiniscono anche il mercato tecnologico e obbligano i numerosi operatori a nuovi riposizionamenti e investimenti e a identificare nuove strategie.
https://forall.rodighiero.design
Uno strumento da cucina pensato anche per tutti gli utenti che dispongono del regolare funzionamento di una sola mano o di un solo arto. Il prodotto è stato presentato con successo in occasione di EXTRABILITY, mostra e workshop permanente sui progetti per la disabilità tenutosi presso la Fabbrica del Vapore di Milano.
Il progetto è stato realizzato dalla ditta lodigiana Snips, specializzata nella produzione di oggetti per la cucina e casalinghi. Pensato anche come sistema di sicurezza per il taglio del cibo, questo tagliere sfrutta comportamenti allo stato latente che aprono l’utenza a più categorie, dai più giovani ai più anziani. Il 24 maggio è stato presentato alla giornata Food for All organizzata dall'associazione Design for All Italia.
Design for All & New technology - 21 Gennaio 2015 @ Opendot
Design for All è il design per la diversità umana, l'inclusione sociale e l'uguaglianza. Perché Design for All? Target, opportunità e vantaggi. Le nuove tecnologie. Opportunità per un presente che guarda al futuro.
Remote control - Workshop
29 gennaio h 18.00-22.00
30 gennaio h 18.00-22.00
31 gennaio h 10.00-19.00
Si entrerà nel processo di progettazione Design for All e nel tema del telecomando imparando a progettare in maniera inclusiva secondo precise linee guida. Si utilizzerà la piattaforma di Arduino perché rende possibile l’attivazione di attuatori e la lettura di sensori comunemente utilizzati nei sistemi di comando a distanza.
Verrà affrontato l'hacking, ovvero la modifica di un oggetto esistente (nello specifico un telecomando), per controllarlo tramite un'interfaccia costruita ad hoc. Si passerà poi alla progettazione e rivisitazione dell’oggetto telecomando.
Design for All è il design per la diversità umana, l’inclusione sociale e l’uguaglianza. La pratica del Design for All fa uso cosciente dell’analisi dei bisogni e delle aspirazioni umane ed esige il coinvolgimento degli utenti finali in ogni fase del processo progettuale.
https://forall.rodighiero.design
https://forall.rodighiero.design
La prossemica nella progettazione.
La prossemica indaga il significato che viene assunto, nel comportamento sociale dell'uomo, dalla distanza che questi interpone tra sé e gli altri, tra sé e gli oggetti, e, più in generale, il valore che viene attribuito da gruppi culturalmente o storicamente diversi al modo di porsi nello spazio e di organizzarlo, su cui influiscono elementi di carattere etnologico e psicosociologico.
The Center for Universal Design has produced many publications to aid individuals, designers, builders, and government entities implement Universal Design. Many of these are available in print, though increasingly, more of these publications are now available on our website in PDF format. The publications are organized by the categories listed here.
http://www.ncsu.edu/ncsu/design/cud/pubs_p/pubs_p.htm
https://forall.rodighiero.design
Tecnologie assistive: si intende qualsiasi oggetto, equipaggiamento, o un sistema prodotto, sia acquisito commercialmente, sia modificato, o su misura, che viene utilizzato per aumentare, mantenere o migliorare le capacità funzionali delle persone anche disabili.
Promuovono una maggiore indipendenza consentendo alle persone di svolgere compiti che prima erano in grado di realizzare, anche cambiando i metodi di interazione con la tecnologia necessaria per realizzare tali compiti.
This graphic organizes the activities of human centered using design occurring at different stages in the process. I created it for a course in Stanford's d.school.
Tecnologie per una societa' che invecchiaFulvio Corno
Aspetti tecnologici, demografici e sociali della Ageing Society.
Materiale relativo al corso di Tecnologie per la Disabilità del Politecnico di Torino (http://bit.ly/tecndisab)
Webinar: Human Centered Design with frog EPIPNational
Join a frog Designer for an introduction to what Human Centered Design is, how it works in practice and explore case studies to spark conversation about how it can add value to your work, the work of your grantees and the pressing social issues you care about. frog works with non-profits, social change organizations and companies around the world. They have designed life changing tools and platforms. Learn more about frog here.
More about the Presenter:
Lilian Tse, Senior Program Manager, Global Social Impact Lead
Lilian is the Global Program Manager for frog’s Social Impact Practice and one of the founders of the frog London studio. Lilian’s main focus is leading projects that involve design research as a core component in emerging and developed markets. She has travelled extensively on projects across Asia (e.g., China, Laos, Sri Lanka) and Africa (e.g., Rwanda, Ghana, Kenya).
Lilian is passionate about cross-sector collaboration and has extensive experience leading projects that require alignment from a range of stakeholders on topics that include finance, agriculture, and health.
Prior to frog, Lilian worked as a consultant at McKinsey and the Corporate Executive Board (CEB).
Lilian received her BA from Brown University, MBA at MIT Sloan, and Master of Public Administration from Columbia University.
Disrupting the Disruptors #1- Tackling Disruption through Human Centred DesignHolly Rennie
Wednesday 16th of November - Davy Rennie, Experience Design Director at The White Agency, presents Disrupting the Disruptors.
Today, we are constantly reminded about global brands being disrupted by new entrants to their market and non-traditional competitors. Businesses like Tesla, Uber, AirBinb, Dollar Shave Club and Spotify have changed the way we engage with day to day brands - these disruptors leverage customer centricity and leading edge digital solutions to challenge the norm and deliver extraordinary customer experiences and growth. How might we, as professionals across all sectors, challenge disruption and leverage Human Centred Design to stimulate growth and place our customers in the centre of everything we do.
Authenticate it! The power of inclusive insight in digital design.Christine Hemphill
Open Inclusion's presentation from Axe-Con March 2021, Deque's Conference on digital accessibility. We present our perspectives on why, when and how you can may wish to include disability and age-inclusive research participants and user testers in your design process to maximise your customer experience and product value.
An analysis and key questions to consider for project sustainability and management. Some theoretical and practical aspects. The second part is using the YouthMetre Project to describe, explain and discuss sustainability issues
The 8th Dec event focussed on Wellcome Trust as a co-consulting case study and then Explored operating model design. We had some excellent conversations and practiced the application of operating model design to 2 different organisations.
Inclusive Design in the Recruitment Process – and Wider Applications3Play Media
During this session, we will discuss how the principles of inclusive design can be applied to the recruitment process to reduce access barriers for disabled applicants. We will discuss how inclusive design can be applied in other areas of workplace policy and practice.
Design for all vs. Design for me: the limits of Inclusive DesignJonathan Hassell
Over the last few years accessibility has been usefully rebranded as ‘universal or inclusive design’, to emphasise its obvious link with usability and UX. But ‘universal design’ (design for everyone) is an unattainable ideal, and ‘inclusive design’ (design for as many people as you reasonably can) falls down where people’s needs cannot all be supported by one design. In this UCD-13 presentation, Jonathan Hassell discusses why we are settling for ‘design for all’ when the personalisation capabilities of digital software mean we can ‘design for me’, which is really what everyone wants anyway.
Jane Oblikas (Design Bulldozer) held this presentation on Design Driven Innovation at the SME Assembly 2014 in Naples, Italy.
Find out more at:
http://blogs.ec.europa.eu/promotingenterprise/
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
1. Design for All
Francesco Rodighiero
Cultore della materia Ergonomia Olistica 2013-2014
Politecnico di Milano
2. History
• 1987 - Paul Hogan proposes to use
the project for “...enhancing the
quality of life for disabled people”
• 1992 - Paul Hogan founded in
Dublin the IDD, Institute Design and
Disability
• 1994 - Delegation of ADI: IIDD Istituto Italiano Design e Disabilità
• 2006 - L’IIDD became IIDD Design
for All Italia
• 2006 - 20XX - ?
• 1993 - In Dublin was founded EIDD,
European Institute Design and
Disability
2
3. • Promote social inclusion of people
with disabilities through the project
• Improving the quality of life through
the Design for All
3
7. Universal design and
Inclusive Design
• Universal Design means the design of
products and environments usable
by all, as much as possible without
adjustments or special solutions. It's
spread in the United States, it tends to
aim to the final product, using rules of
easy application. It may have shortterm benefits, but fails to create the
awareness of social inclusion in
decision-makers and planners.
• Inclusive Design is much common in
the United Kingdom and it’s very close
to the concept of Design for All. All the
environmental, engineering,
architecture, products projects and
processes must meet as much as
possible the diversity of human needs.
7
8. Design for All criteria
• Human being dignity
• Safety
• Well-being
• Functionality
• Uunderstandability
• Pleasantness
8
HOX chair
Asaf Yogev
2012
10. Individuals and
diversity
• The “ideal” human being
does not exist
• The differences are related to the
cycle of life: children,
adults, elderly
• Multiple Disabilities: Permanent
(+50,000,000 in EU),
temporary, age-related
10
11. • Only a small portion of users
found comfortable usability
• Solutions DfA increase the
usability for the final user
• Increases the target audience
11
Popolazione
Functionality and
Design for All
Facile
utilizzo
Frustrata
Riscontra
difficoltà
Product Experience
Esclusa
(2004 USA)
Delicanter
Paolo Favaretto
1998
12. Design for All e
la popolazione
• We can survive to diseases and
injury and live with disabilities like
never before.
• The elderly population is steadily
increasing and proportional to the
new perspectives of life
(+100,000,000 in EU)
• La quarta età è ormai conclamata
e facilmente raggiungibile
• The increasing age implies a
decline in capacity, improved
health, more leisure time, less
tolerance to products hard to use
or which require special skills
• The target is increasing
12
No country for old men Collection
Lanzavecchia + Wai
2012
14. Il benessere per una
società for All
• end of ’40 - ’50
Survivor society
• end of ’50 - ’60
Economic boom society
• end of ’60 -’70
Protest movement society
• end of ’70 - inizi ’80
Post-material society
• ’80 - ’90
Experience society
• 2000 - ??
Well being society
14
Skyline Lab by Snaidero
Lucci + Orlandini
2004
15. Vantaggi del
processo DfA
• Tool for innovation
Ricerca
Bisogno
Traduzione
Under-
standing
• Increase the functionality and accessibility
• Increase the competitiveness and added
value to companies
Creazione
Requisiti
• Increase your target market
Concepts
• It 's always updated according to
contemporary society
• Create a business socially correct
• It gives a creative response and nondiscriminatory
Soluzioni
Valutazione
Revisione
!
• Increased end-user satisfaction
15
Coinvolgimento
con gli utenti
Sviluppo
16. Handle It
Oskar Kohnen + Charlotte Algie
2013
Scala e rampa
Arthur Erickson
1980, Vancouver
Leonardo
Fabrizio Bianchetti
2006
Mando
Avrill Accolla
2009
Examples
16