This document provides an agenda and background information for a design symposium on emerging design and future society. The symposium will include welcoming remarks, an overview of the theme, and presentations from six speakers including representatives from Hewlett-Packard, IDEO, Frog Design, and DesignAffairs. The speakers will address topics like the role of designers in emerging markets and societies, cultural influences on design, and how design can enhance quality of life and drive social change. A panel discussion will follow the presentations to field questions on these issues.
The document summarizes a design symposium that addressed emerging design and the future society. It included welcoming remarks, introductions of panelists from companies like HP and IDEO, and presentations on topics like sustainability and designing for emerging markets. The panelists then discussed questions about the role of designers in catalyzing social change and enhancing quality of life in emerging societies through cultural understanding and inclusive practices. The event concluded with a discussion on individuals making a difference through design.
This document provides an agenda and background information for the Design Symposium event. The symposium will feature presentations from designers at companies like HP, IDEO, and Frog Design on topics related to emerging design and the future society. It will include welcoming remarks, speaker introductions, presentations on themes like inclusive and sustainable design, a panel discussion, and conclusion. The goal is to discuss the role of designers in creating environments for an emerging, more inclusive future society.
Microsoft "Start Something PC Design Competition" Clint Blasingame
The playbox is a personal productivity device that synchronizes data between a tablet display and PDA to simplify the user's lifestyle. It has a cylindrical design with precision lines and fins that provide cooling. The phone docks in the front and the tablet on top, which also serves as a theater mode. The input board hugs the user's lap and includes remote, trackpad and accelerometer features. The playbox is intended to provide personal data, media and telecommunications silently and with low power without any setup needed.
DESIGN FOR AGEING ANG HAPPINESS By HKDILWLDESIS Lab, Social Design Research G...desis_uk
This project involved students from the Hong Kong Design Institute collaborating with elderly residents in Tseung Kwan O, Hong Kong to address how the poorly designed physical environment affected residents' happiness. Students engaged with residents to understand what brought them joy and their creative solutions to communal spaces. Over a three-week period, students and residents collectively mapped the area, shared ideas, and made designs together, culminating in a community parade and exhibition to share their process and outcomes with the local communities. The goals were to trigger new ideas about design among residents and demonstrate social design approaches to students.
Makerhood is a project designed in a Mesa&Cadeira (mesa.do) in South Auckland (New Zealand) in January 2016 for the Auckland Council with the contributions of: Baruk Jacob, Barbara Soalheiro, Elizabeth Cretney, Gabriela Agustini, Gael Surgenot, Jaco van der Merwe, Joel Umali, John Belford-Lelaulu, John Kotoisuva, Joran Kikke, Livia Araujo, Lucas Tauil de Freitas, Rui Peng, Russell O’Brien, Sandra Chemin, Waikare Komene. Pictures and Video by: Simon Wilson.
This document provides details for the "Design and Culture Change. Visionaries: Advocates for Society" conference to be held on October 10, 2015 in San Diego, California. The conference will explore the relationship between culture and designing for the future, with presentations from five influential designers. Topics will include the circular economy, wearable technology, sustainable materials, and agile design studios. Guest speakers are listed and include experts from IDEO, Samsung, and Apple. Logistical details like the conference location at the Marriott Marquis San Diego Marina hotel are also provided.
Inclusive Design: Thinking Beyond Accessibility | NERDSummit 2017Michael Miles
There are many differences that impact the way people experience the digital world. From age and gender, vision and dexterity, to location and education. Each difference affects digital inclusion and experiences. As builders of the digital world it is our job to build products that are usable by, and inclusive of, as many people as possible. To do so, it is important that we plan for the many differences that make up our users.
This session details the importance of having an inclusive mindset in the ux and content aspects of our digital projects. It explains how Inclusive Design allow for producing positive experiences for a wider audience. Attendees will learn four simple guidelines that they can follow to apply Inclusive Design principles to their ux and content phases. Attendees will leave with the tools they need to reach a bigger user base while also building towards an accessible and inclusive digital world.
This session is intended for anyone who wants to build digital products that reach as many people as possible.
The document summarizes a design symposium that addressed emerging design and the future society. It included welcoming remarks, introductions of panelists from companies like HP and IDEO, and presentations on topics like sustainability and designing for emerging markets. The panelists then discussed questions about the role of designers in catalyzing social change and enhancing quality of life in emerging societies through cultural understanding and inclusive practices. The event concluded with a discussion on individuals making a difference through design.
This document provides an agenda and background information for the Design Symposium event. The symposium will feature presentations from designers at companies like HP, IDEO, and Frog Design on topics related to emerging design and the future society. It will include welcoming remarks, speaker introductions, presentations on themes like inclusive and sustainable design, a panel discussion, and conclusion. The goal is to discuss the role of designers in creating environments for an emerging, more inclusive future society.
Microsoft "Start Something PC Design Competition" Clint Blasingame
The playbox is a personal productivity device that synchronizes data between a tablet display and PDA to simplify the user's lifestyle. It has a cylindrical design with precision lines and fins that provide cooling. The phone docks in the front and the tablet on top, which also serves as a theater mode. The input board hugs the user's lap and includes remote, trackpad and accelerometer features. The playbox is intended to provide personal data, media and telecommunications silently and with low power without any setup needed.
DESIGN FOR AGEING ANG HAPPINESS By HKDILWLDESIS Lab, Social Design Research G...desis_uk
This project involved students from the Hong Kong Design Institute collaborating with elderly residents in Tseung Kwan O, Hong Kong to address how the poorly designed physical environment affected residents' happiness. Students engaged with residents to understand what brought them joy and their creative solutions to communal spaces. Over a three-week period, students and residents collectively mapped the area, shared ideas, and made designs together, culminating in a community parade and exhibition to share their process and outcomes with the local communities. The goals were to trigger new ideas about design among residents and demonstrate social design approaches to students.
Makerhood is a project designed in a Mesa&Cadeira (mesa.do) in South Auckland (New Zealand) in January 2016 for the Auckland Council with the contributions of: Baruk Jacob, Barbara Soalheiro, Elizabeth Cretney, Gabriela Agustini, Gael Surgenot, Jaco van der Merwe, Joel Umali, John Belford-Lelaulu, John Kotoisuva, Joran Kikke, Livia Araujo, Lucas Tauil de Freitas, Rui Peng, Russell O’Brien, Sandra Chemin, Waikare Komene. Pictures and Video by: Simon Wilson.
This document provides details for the "Design and Culture Change. Visionaries: Advocates for Society" conference to be held on October 10, 2015 in San Diego, California. The conference will explore the relationship between culture and designing for the future, with presentations from five influential designers. Topics will include the circular economy, wearable technology, sustainable materials, and agile design studios. Guest speakers are listed and include experts from IDEO, Samsung, and Apple. Logistical details like the conference location at the Marriott Marquis San Diego Marina hotel are also provided.
Inclusive Design: Thinking Beyond Accessibility | NERDSummit 2017Michael Miles
There are many differences that impact the way people experience the digital world. From age and gender, vision and dexterity, to location and education. Each difference affects digital inclusion and experiences. As builders of the digital world it is our job to build products that are usable by, and inclusive of, as many people as possible. To do so, it is important that we plan for the many differences that make up our users.
This session details the importance of having an inclusive mindset in the ux and content aspects of our digital projects. It explains how Inclusive Design allow for producing positive experiences for a wider audience. Attendees will learn four simple guidelines that they can follow to apply Inclusive Design principles to their ux and content phases. Attendees will leave with the tools they need to reach a bigger user base while also building towards an accessible and inclusive digital world.
This session is intended for anyone who wants to build digital products that reach as many people as possible.
This document discusses inclusive design and provides strategies and techniques for practicing inclusive design. It defines inclusive design as design that considers the full range of human diversity with respect to ability, language, culture, gender, age and other forms of human difference. It notes that inclusive design is relevant to basically everything we do, from conversations to product making. The document discusses tools, techniques and strategies for inclusive design including recognizing diversity and uniqueness, using an inclusive process, and having a broader beneficial impact. It also discusses how inclusive design differs from and builds upon universal design.
Life Design Studio is an experiential life development education organization that enables foreigners living in the US to maximize their potential. It delivers integrated personal and professional development services through scenario-based and immersive learning experiences. The organization aims to help foreigners bridge the gap between their true selves and ideal selves by promoting creative thinking and providing supportive resources. Life Design Studio follows the principle of education and decentralization by collaborating with local educators and designers to establish chapters across the US.
Design in Research: How do you use design to support and shape R&D? October 1...Mike Kuniavsky
[This is an updated version of an earlier presentation with some of the images, but none of the content, removed] Corporate Research and Development is evolving, and it increasingly incorporates user experience design, design research, and service design into the earliest stages. The historical separation between basic research, applied research and productization erodes as research horizons shorten, technology diffuses more rapidly, and companies want to take bigger risks sooner. When this changing market is coupled with rapidly changing technology that blurs the boundaries between hardware, software, materials and processes, the role of design fundamentally changes. Design influences technology research earlier in the creation of a novel technology, whether it’s a new application of artificial intelligence, or a new material. In this PARC Forum, Mike Kuniavsky and other members of PARC’s Innovation Services Group will present how they participate in early-stage research and development, and discuss the methods they developed when working alongside PARC’s researchers in developing printed sensors, AI-enabled IoT services, and deep learning computer vision products. We will show how we systematically explore the impact of technologies before they exist and how we try to look beyond hype and our own excitement to see how a new technology can actually solve business and human problems.
The document contains biographical information about Sara Contreas, including her education, work experience, skills, and contact information. Sara has experience in industrial and graphic design, having worked for several companies in Colombia and India. The document also includes Sara's personal statement about her design philosophy and passion for using design to improve lives.
Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)Clifford Choy
Maker Faire Hong Kong is an annual event organized by PolyU Design to promote a maker culture of hands-on creation. The first event in 2015 had over 200 makers and 30,000 visitors. The 2017 event saw increased participation with over 40,000 visitors, 80 schools, and makers from several countries showcasing 153 exhibits and workshops across categories like coding, robotics, and sustainability. Feedback showed growing understanding of maker culture but also a need for more cross-disciplinary collaboration among teachers.
Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)Clifford Choy
Maker Faire Hong Kong is an annual event organized by PolyU Design that celebrates innovation and creativity. The 2018 event will be held on July 7-8 and aims to attract around 50,000 visitors. Makers are encouraged to participate by showcasing projects, giving workshops, doing performances or presentations. This allows them to share their work, gain feedback, and inspire others. The event brings together makers from various fields and educational levels to promote STEM/STEAM learning.
The document is a curriculum vitae (CV) for J. Ricardo Mejía Sarmiento that outlines his education, work experience, publications, presentations, and areas of expertise which include industrial design, product design, project management, and innovation consulting with a focus on sustainable design. Mejía has a Master's degree from Delft University of Technology and has worked in design studios, universities, and as a consultant on projects in Colombia, Spain, the Netherlands, and India.
This document contains information about Sara Contreras, including her personal details, education history, work experience, skills, and philosophy on design. It lists her education credentials in industrial design from EAFIT and UPB in Colombia. Her work experience includes positions in industrial and graphic design for various companies from 2011 to 2015. The document also outlines her personal, communication, management, and computer skills. It concludes with Sara's perspective that design is about finding ways to unite productivity, efficiency, and aesthetics to spread ideas and improve life through creative products and experiences.
The document discusses the career and design philosophy of an industrial designer. Some key points:
- The designer's upbringing emphasized questioning conventions, experimentation, and seeking new approaches.
- Their early projects included radical skateboard designs and using agricultural materials in unconventional ways.
- They founded a design firm called Mobius that specialized in brand identity, exhibits, and retail design through collaboration and experimentation with new materials and technologies.
- Notable projects included video environments for Nike and tensioned cable systems for hanging graphics at the Nike campus.
The document discusses the DesignAge HK Club, which is focused on exploring the ingenuity of daily living for an aging population through design. The club aims to engage people of all ages in thinking about design for aging and changing perceptions of older adults from a burden to assets with ingenuity. Activities of the club include co-design workshops with elders to redefine perceptions of aging and design their living environments, daily activities like meal preparation, and designing memorial diamonds from cremated remains. The goal is to stimulate imagination and problem-solving skills around ordinary life as people age.
This document discusses Social Oriented Design which focuses on using design to address social issues. It involves students, industry professionals, and lecturers working together on exhibitions, both past and future, centered around turning negative issues into positive outcomes. Events will take place in Oslo, Seoul, and New York, and the organizers are in the process of securing funding for workshops.
The document summarizes a student design project for a sexual health care center. The goals were to 1) educate youth on sexual health, 2) provide a comfortable environment for seeking advice, and 3) allow relationships to develop through support. Research found growing STI rates among Canadians aged 15-49. The design for the Cobourg, Ontario center uses colorful, graphic designs and lowered ceilings to create a private, intimate space promoting communication and trust.
Steve Lidbury worked at the Benetton-sponsored Fabrica Design & Research Centre in Italy, where he explored cross-disciplinary design. One project was designing an experimental Benetton concept store, featuring a curvaceous translucent modular wall system that defined the space with intriguing perspectives, light and shadow. The store displayed Benetton's latest fashion lines and products to clients in response to the colorful merchandise, using a composition of pale-hued surfaces and components against the colorful nature of the items.
Presented at the AIAS Grassroots Leadership Conference in July 2014 (Washington, DC), Architecture and Beyond provides an overview to the myriad of career paths one with an architectural education can pursue.
It discusses the Why, the What, and the How.
Emma Chen is the founder of Visavis Eco-Net, an eco-media group and online publisher sharing solutions on eco-business. She has 9 years of experience in multinational corporations and 4 years as an entrepreneur. In 2009, she started VisavisNet to commercialize ecological solutions using a scalable business model of key products and value-added services. Her first book published in 2012 illustrated 193 green solutions and was well-received. Going forward, VisavisNet will develop more products like apps and partner with organizations to establish an eco-business hub in Shanghai.
This document provides details about Steven Shimmin's thesis project - designing a dental clinic in Independence, Belize. The project was done in partnership with a missionary organization called Global Outreach Mission. The clinic will provide dental care in the coastal town of Independence. Shimmin worked with a construction management student to form a non-profit called Journeyman International to build sustainable buildings in developing countries. The clinic is the flagship project and will include dental offices and a residence for staff on two floors using locally available materials.
This document provides a welcome speech given by Mary, an assistant lecturer. She welcomes the chief guest, founder and chairman of the Ebenezer Educational Charitable Trust, wife of the founder, guest of honor, police inspector, former principal, bank CEOs, pastor, directors, principals, vice principal, staff, students and parents to the lamp lighting and graduation day celebration. She thanks each person or group for their attendance and contributions.
The document summarizes the inaugural session of a career workshop on opportunities in accounting. It introduces several guest speakers:
- Dr. Gokul Prasad Chourasia, the chief guest who has contributed greatly to education.
- Dr. SK Pawa, guest of honor who is the dean of a faculty of commerce.
- Dr. NC Tripathi, a secretary of the Indian accounting association and senior professor, who has over 30 years experience in education.
- CA Anil Agarwal, a distinguished guest who has been practicing accounting for over 20 years and was a merit rank holder in the CA exam.
The guests are thanked and requested to address the workshop attendees.
The document provides information for new parents and students at Eanes Elementary School. It introduces the principal and highlights the school's accomplishments. It discusses preparing for the first week of school, including attending Mustang Morning to meet teachers and learn class assignments. It also outlines a typical school day and week, describes lunch procedures, and invites parents to participate in their child's education and the school community.
This document discusses inclusive design and provides strategies and techniques for practicing inclusive design. It defines inclusive design as design that considers the full range of human diversity with respect to ability, language, culture, gender, age and other forms of human difference. It notes that inclusive design is relevant to basically everything we do, from conversations to product making. The document discusses tools, techniques and strategies for inclusive design including recognizing diversity and uniqueness, using an inclusive process, and having a broader beneficial impact. It also discusses how inclusive design differs from and builds upon universal design.
Life Design Studio is an experiential life development education organization that enables foreigners living in the US to maximize their potential. It delivers integrated personal and professional development services through scenario-based and immersive learning experiences. The organization aims to help foreigners bridge the gap between their true selves and ideal selves by promoting creative thinking and providing supportive resources. Life Design Studio follows the principle of education and decentralization by collaborating with local educators and designers to establish chapters across the US.
Design in Research: How do you use design to support and shape R&D? October 1...Mike Kuniavsky
[This is an updated version of an earlier presentation with some of the images, but none of the content, removed] Corporate Research and Development is evolving, and it increasingly incorporates user experience design, design research, and service design into the earliest stages. The historical separation between basic research, applied research and productization erodes as research horizons shorten, technology diffuses more rapidly, and companies want to take bigger risks sooner. When this changing market is coupled with rapidly changing technology that blurs the boundaries between hardware, software, materials and processes, the role of design fundamentally changes. Design influences technology research earlier in the creation of a novel technology, whether it’s a new application of artificial intelligence, or a new material. In this PARC Forum, Mike Kuniavsky and other members of PARC’s Innovation Services Group will present how they participate in early-stage research and development, and discuss the methods they developed when working alongside PARC’s researchers in developing printed sensors, AI-enabled IoT services, and deep learning computer vision products. We will show how we systematically explore the impact of technologies before they exist and how we try to look beyond hype and our own excitement to see how a new technology can actually solve business and human problems.
The document contains biographical information about Sara Contreas, including her education, work experience, skills, and contact information. Sara has experience in industrial and graphic design, having worked for several companies in Colombia and India. The document also includes Sara's personal statement about her design philosophy and passion for using design to improve lives.
Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)Clifford Choy
Maker Faire Hong Kong is an annual event organized by PolyU Design to promote a maker culture of hands-on creation. The first event in 2015 had over 200 makers and 30,000 visitors. The 2017 event saw increased participation with over 40,000 visitors, 80 schools, and makers from several countries showcasing 153 exhibits and workshops across categories like coding, robotics, and sustainability. Feedback showed growing understanding of maker culture but also a need for more cross-disciplinary collaboration among teachers.
Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)Clifford Choy
Maker Faire Hong Kong is an annual event organized by PolyU Design that celebrates innovation and creativity. The 2018 event will be held on July 7-8 and aims to attract around 50,000 visitors. Makers are encouraged to participate by showcasing projects, giving workshops, doing performances or presentations. This allows them to share their work, gain feedback, and inspire others. The event brings together makers from various fields and educational levels to promote STEM/STEAM learning.
The document is a curriculum vitae (CV) for J. Ricardo Mejía Sarmiento that outlines his education, work experience, publications, presentations, and areas of expertise which include industrial design, product design, project management, and innovation consulting with a focus on sustainable design. Mejía has a Master's degree from Delft University of Technology and has worked in design studios, universities, and as a consultant on projects in Colombia, Spain, the Netherlands, and India.
This document contains information about Sara Contreras, including her personal details, education history, work experience, skills, and philosophy on design. It lists her education credentials in industrial design from EAFIT and UPB in Colombia. Her work experience includes positions in industrial and graphic design for various companies from 2011 to 2015. The document also outlines her personal, communication, management, and computer skills. It concludes with Sara's perspective that design is about finding ways to unite productivity, efficiency, and aesthetics to spread ideas and improve life through creative products and experiences.
The document discusses the career and design philosophy of an industrial designer. Some key points:
- The designer's upbringing emphasized questioning conventions, experimentation, and seeking new approaches.
- Their early projects included radical skateboard designs and using agricultural materials in unconventional ways.
- They founded a design firm called Mobius that specialized in brand identity, exhibits, and retail design through collaboration and experimentation with new materials and technologies.
- Notable projects included video environments for Nike and tensioned cable systems for hanging graphics at the Nike campus.
The document discusses the DesignAge HK Club, which is focused on exploring the ingenuity of daily living for an aging population through design. The club aims to engage people of all ages in thinking about design for aging and changing perceptions of older adults from a burden to assets with ingenuity. Activities of the club include co-design workshops with elders to redefine perceptions of aging and design their living environments, daily activities like meal preparation, and designing memorial diamonds from cremated remains. The goal is to stimulate imagination and problem-solving skills around ordinary life as people age.
This document discusses Social Oriented Design which focuses on using design to address social issues. It involves students, industry professionals, and lecturers working together on exhibitions, both past and future, centered around turning negative issues into positive outcomes. Events will take place in Oslo, Seoul, and New York, and the organizers are in the process of securing funding for workshops.
The document summarizes a student design project for a sexual health care center. The goals were to 1) educate youth on sexual health, 2) provide a comfortable environment for seeking advice, and 3) allow relationships to develop through support. Research found growing STI rates among Canadians aged 15-49. The design for the Cobourg, Ontario center uses colorful, graphic designs and lowered ceilings to create a private, intimate space promoting communication and trust.
Steve Lidbury worked at the Benetton-sponsored Fabrica Design & Research Centre in Italy, where he explored cross-disciplinary design. One project was designing an experimental Benetton concept store, featuring a curvaceous translucent modular wall system that defined the space with intriguing perspectives, light and shadow. The store displayed Benetton's latest fashion lines and products to clients in response to the colorful merchandise, using a composition of pale-hued surfaces and components against the colorful nature of the items.
Presented at the AIAS Grassroots Leadership Conference in July 2014 (Washington, DC), Architecture and Beyond provides an overview to the myriad of career paths one with an architectural education can pursue.
It discusses the Why, the What, and the How.
Emma Chen is the founder of Visavis Eco-Net, an eco-media group and online publisher sharing solutions on eco-business. She has 9 years of experience in multinational corporations and 4 years as an entrepreneur. In 2009, she started VisavisNet to commercialize ecological solutions using a scalable business model of key products and value-added services. Her first book published in 2012 illustrated 193 green solutions and was well-received. Going forward, VisavisNet will develop more products like apps and partner with organizations to establish an eco-business hub in Shanghai.
This document provides details about Steven Shimmin's thesis project - designing a dental clinic in Independence, Belize. The project was done in partnership with a missionary organization called Global Outreach Mission. The clinic will provide dental care in the coastal town of Independence. Shimmin worked with a construction management student to form a non-profit called Journeyman International to build sustainable buildings in developing countries. The clinic is the flagship project and will include dental offices and a residence for staff on two floors using locally available materials.
This document provides a welcome speech given by Mary, an assistant lecturer. She welcomes the chief guest, founder and chairman of the Ebenezer Educational Charitable Trust, wife of the founder, guest of honor, police inspector, former principal, bank CEOs, pastor, directors, principals, vice principal, staff, students and parents to the lamp lighting and graduation day celebration. She thanks each person or group for their attendance and contributions.
The document summarizes the inaugural session of a career workshop on opportunities in accounting. It introduces several guest speakers:
- Dr. Gokul Prasad Chourasia, the chief guest who has contributed greatly to education.
- Dr. SK Pawa, guest of honor who is the dean of a faculty of commerce.
- Dr. NC Tripathi, a secretary of the Indian accounting association and senior professor, who has over 30 years experience in education.
- CA Anil Agarwal, a distinguished guest who has been practicing accounting for over 20 years and was a merit rank holder in the CA exam.
The guests are thanked and requested to address the workshop attendees.
The document provides information for new parents and students at Eanes Elementary School. It introduces the principal and highlights the school's accomplishments. It discusses preparing for the first week of school, including attending Mustang Morning to meet teachers and learn class assignments. It also outlines a typical school day and week, describes lunch procedures, and invites parents to participate in their child's education and the school community.
The document provides the welcome speech and introduction for an annual school function. It acknowledges guests and announces that there will be a lamp lighting ceremony conducted as a tribute to Saraswati, the goddess of knowledge. It then provides details about Saraswati and her significance. The document outlines the various performances and events that will take place, including dances, plays, and a yoga demonstration. It closes by referencing the school anthem.
1) The document summarizes the Merit Day ceremony of Mar Bselios Christian College of Engineering & Technology (MBC). Various dignitaries and top ranking students of MBC were honored and awarded.
2) A seminar on the 'Challenges of Technical Education in Kerala' was presented. The keynote address highlighted issues like unemployment among educated graduates and increasing demand for general higher education institutions.
3) Top ranking students from various departments who secured first class with distinction were awarded. The director and principal of MBC delivered messages congratulating the students. The ceremony concluded with a vote of thanks.
This document outlines the agenda and program for a seminar, including:
1) An introduction by the moderators welcoming participants and outlining the day's program.
2) An invocation and national anthem to start the program.
3) Opening remarks to be delivered by the 5th year adviser.
4) Introduction of the guest speaker by the Academic Coordinator of the College of Engineering.
5) A question and answer session with the guest speaker after their talk.
6) Presentation of a token of appreciation to the guest speaker.
7) Closing remarks thanking participants for their involvement in the seminar.
The document provides an overview of the Design for Social Innovation (DSI) program at the School of Visual Arts (SVA). It discusses how DSI is the first MFA program to prepare designers to lead the growing field of social innovation. The 2-year program trains students in both traditional design skills like visualization and critique as well as social design skills like research, storytelling, and systems thinking. Students work on real-world projects in teams with client partners and have opportunities to connect with leaders in the social innovation field. Graduates will be prepared to take on transformative roles in business, government, non-profits and entrepreneurship to address complex social and environmental challenges through design.
Jim Earley and Earleygraphics Design conference brochureJim Earley
Jim Earley at Earleygraphics designed this Conference brochure to promote a San Diego event. All layout, content, logo and branding elements were designed and executed by me. Promotion materials in this brochure include posters, stationary, flyers, website, app design, marketing materials.
Presenting Parsons Global Executive Master_Apr2016 (1)Tracy Engel
The Parsons School of Design is launching a new 18-month global executive master's program in Strategic Design & Management beginning in July 2016. The program will bring together 25 emerging business leaders from a variety of industries and cultures to develop skills at the intersection of design, innovation, and business. Students will spend time in intensive courses in Paris, Shanghai, and New York, learning from international faculty and business leaders. The curriculum combines management coursework with hands-on design studio projects to help students develop new business models and solutions to real-world challenges. The flexible, blended format allows working professionals to maintain their work schedules while gaining a valuable new perspective on design-led problem solving and strategic leadership.
The document provides a summary of Lawrence Charles Abrahamson's professional experience and qualifications. It outlines his 14 years of experience in strategic design and experience across various industries. It also lists some of his select projects, including work for clients such as Reebok, Memorial Sloan-Kettering, and Pokemon USA. The summary highlights his skills in design innovation methodologies, strategic planning, experience design, and collaborating with interdisciplinary teams.
The Sydney School of Architecture, Design and Planning at the University of Sydney is highly ranked in Australia. It has been leading teaching and research in design, architecture, urban planning, and architectural science for over 100 years. The School takes a human-centered approach and has over 3,000 students enrolled in its undergraduate and postgraduate programs. It also has an active research program spanning areas like interaction design, smart cities, and human-computer interaction.
This document summarizes a conference that brought together specialists from design, cultural research, and peace and security to discuss how design approaches could be applied to peace and security programming.
The conference highlighted opportunities for design to contribute to more effective peace and security programs by generating local knowledge through research and applying it to program design in partnership with local communities. However, applying design approaches to sensitive contexts like peace and security raises questions about ethics and responsibilities.
At the conference, interdisciplinary teams experimented with using a strategic design process to address an issue like reintegrating ex-combatants. Participants concluded there is potential for design and cultural research methods to improve programs, but careful study is needed due to the complexities of these contexts
The colors of care 2014 - Emotional DesignMarcio Dupont
This document provides information about the 9th International Conference on Design and Emotion that was held from October 6-10, 2014 in Bogota, Cali, and Medellin, Colombia. It was organized by Universidad de los Andes, Universidad Icesi, and Universidad EAFIT. The conference focused on the theme of "Design, Emotion and Social Innovation" and included papers presented within 5 sub-themes: design for social innovation; theoretical issues of design and emotion; methodological issues of design and emotion; well-being and sustainability; and experience and interaction. A total of 56% of 200 submitted papers and projects were accepted for presentation after a double-blind peer review process.
Design thinking is complementary to scientific thinking and could provide valuable contributions to decision making processes that are currently dominated by political and economic views. Design thinking involves invention and synthesis, focusing on creating new patterns and concepts, rather than analysis and discovery. The paper argues that as problems have increased due to issues like population growth and environmental impacts, creative solutions are needed. It presents design thinking as a way to complement scientific thinking in advising high-level decision makers.
1) The document discusses the need for design thinking to be incorporated into decision making processes to address problems caused by population growth and environmental pressures.
2) It argues that design thinking, which focuses on invention and synthesis, can complement scientific thinking by generating new solutions.
3) The author proposes that properly prepared designers could make substantial contributions to decision making processes that are currently dominated by political and economic views.
Teach For Australia and Enseña por México were selected as the winners of the 2016 William Drenttel Award for Excellence in Design from Teach For All and the Winterhouse Institute for their unique and impactful recruitment campaigns. The annual award honors William Drenttel and recognizes successful initiatives across the Teach For All network that demonstrate creativity and social responsibility through design. As winners, Teach For Australia and Enseña por México will receive recognition at conferences and have their projects shared across the Teach For All network.
This document summarizes a summit organized by Cooper-Hewitt museum, the National Endowment for the Arts, and the Lemelson Foundation to discuss social impact design. The summit brought together 34 leaders in social impact design and representatives from foundations to discuss challenges in the field. Participants represented non-profits, for-profits, academics, and government. They identified gaps like a lack of clarity around what social impact design means, as well as challenges like cultural bias and difficulties implementing and sustaining projects. Participants also discussed models for social impact design organizations and pathways for education and careers in the field. Recommendations focused on expanding networks, emphasizing storytelling, increasing evaluation, and alternative funding strategies to support further progress
London Sustainability Jam Joining InstructionsIrma Allen
The document provides information about the London Sustainability Jam 2011 event taking place from October 28-30, 2011. It outlines the event schedule, location, activities planned for each day, organizing team members and mentors attending to guide participants. The event will bring together sustainability professionals for a weekend jam session to develop ideas and prototypes around a surprise theme using a design thinking approach.
Jim has over 25 years of experience in UX research, UI design, and education. He currently works as an independent consultant, assisting companies with UX research, prototyping, and visual design. Previously, he was the lead designer at Emotiv Inc. where he designed software for EEG headsets. He has also taught design classes at Stanford University and co-founded the Design for Change project, which has reached millions of users globally.
This brief deck shares our process in applying user-centered design principles and processes to drive innovation in emerging markets. We engage with users and beneficiaries in their contexts to understand drivers behind behaviors and perceptions, then convert the insights gleaned from such encounters to action plans for products and services.
User experience design (UX) is the practice of designing products, processes, services, events, and environments with a focus on the quality of the user experience. The document proposes a UX minor and eventually major at Guilford College, leveraging existing courses and adding new experience design courses. It outlines the connection to Guilford's mission, definitions of UX, the job market and career opportunities in UX, examples of other university programs, and a proposed curriculum drawing from Guilford's existing strengths across disciplines.
The Italia Innovation Program is an initiative developed by Innovation Foundries that brings international students to Italy to work with Italian companies on innovation challenges. Over the course of 4 weeks, students learn design thinking, business model innovation, and other tools to solve business problems presented by Italian CEOs. They work in multidisciplinary teams and receive mentorship from faculty that includes experts from Stanford, Google Ventures, and Patagonia. The program takes place at Fabrica, a restored 17th century villa campus known for its creative environment.
1) Universal design at San Francisco State University aims to make all products and environments usable by people of all ages and abilities. This is in line with SFSU's commitment to accessibility following a 2001 lawsuit by disabled students and faculty.
2) Several programs at SFSU promote universal design principles, including the Accessible Landscapes project, Institute on Disabilities, and the Design Center for Global Needs. The Design and Industry department integrates universal design into its curriculum to provide an inclusive education.
3) The Accessible Landscapes project involved collaborative design sessions to create a more accessible campus landscape and set standards for inclusive public spaces. The Design Center for Global Needs researches design solutions for accessibility, the elderly, healthcare, and
The document summarizes inclusive design projects aimed at serving the majority world. It discusses the early years of ICSID and design work at the University of Nairobi. It also summarizes the "Q Drum" and "Super MoneyMaker Pump" projects, which are low-cost water transportation and irrigation solutions developed for communities in Africa. The document emphasizes the importance of designing for affordability, cultural acceptability, and environmental sustainability when serving emerging markets and bottom of the pyramid populations.
The document summarizes a collaboration between Hitachi Ltd. and San Francisco State University to localize an elementary school Universal Design workshop originally developed in Japan for use in the United States. Graduate students worked with Hitachi to adapt the materials to be culturally appropriate for American middle school students. They then presented a successful Universal Design workshop at Clarendon Elementary School in San Francisco.
This presentation discusses ways that design can contribute to a more prosperous, inclusive and sustainable future. It provides examples of responsible design approaches that create innovative solutions to challenges in emerging societies and developing countries. It highlights projects that use design to improve access to education, healthcare, clean water and other resources for populations in need.
The document summarizes a 2-week universal design bench/seating design workshop conducted at National Taiwan University of Science and Technology (NTUST). The workshop used a participatory process to teach 24 students universal design concepts through designing benches for the NTUST campus. Students worked in teams, using activities like role-playing and persona development to understand users' needs while overcoming language and cultural barriers. The workshop aimed to implement inclusive and sustainable design solutions for the NTUST landscape.
The document outlines the agenda for the UD Education Forum at the 2002 International Conference for Universal Design in Yokohama, Japan. The agenda included introductions, dividing attendees into small groups to discuss selected topics, groups reporting on their discussions, and a summary. Selected topics for discussion were evaluating universal design, designing for the 21st century, an international student design competition, relating sustainable, affordable and universal design, establishing UD certificate programs, and exploring collaborative distance learning networks. Facilitators for the forum were Ruth Morrow, Gihei Takahashi, Yoshi Kawauchi, and Ricardo Gomes.
The document discusses the implementation of universal design principles in design curriculum at San Francisco State University. It describes three levels where universal design has been implemented: introductory, intermediate/upper level design courses, and graduate level courses. Examples are given of student projects in kitchen tools, faucets, and other products that were developed using universal design principles to be usable by all people.
This document outlines the development of a universal design methodology curriculum at San Francisco State University. It discusses several key components for implementing such a curriculum, including lecture materials, professional reviews/critiques, and research through workshops and focus groups.
Thematic areas that would be covered include design, health, social, legal, and economic perspectives as they relate to universal design. Specific topics mentioned are universal design principles, inclusive target markets, aging populations, independent living, intergenerational benefits, disability rights policies, and quantifying universal design benefits and appeals.
A 5-phase methodology is presented: discovery/understanding through research; interpreting findings; exploring concepts and solutions; evaluating ideas; and implementing tangible solutions relative to universal design
More from Design Center for Global Needs, San Francisco State University (8)
1. Welcome to the Design Symposium
Emerging Designing
and
The Future Society
Professor Ricardo Gomes
Department of Design and Industry
San Francisco State University
3. Welcoming Remarks
Ricardo Gomes | DAI Chair
Mariko Hingston | SFSU Career Center
Kristrun Hjartar | President IDSA Student Chapter
Mike Brady |Vice-President IDSA Student Chapter
4. Speaker Introduction
Prof. Hsiao-Yun Chu | Product Design & Development
Ami Mehta | Hewlett-Packard
Emerging Markets Experiential Architect
Liz Ogbu | Public Architcture
Designer and Project Manager
Joanne Oliver | IDEO
Sustainability Initiatives Coordinator
Eric Bailey | Frog Design
Principle Designer
Stephen Hooper | DesignAfairs
President
5. Design Symposium Theme Overview
Emerging Designing
and
The Future Society
Professor Ricardo Gomes
Department of Design and Industry
San Francisco State University
6. Decisions Based on an Inclusive
+
Sustainable Universal Criteria
Over thirty years ago the artist
Richard Hamilton wrote a book entitled,
Popular Culture and Personal Responsibility
in which he defined an ideal culture as,
“one in which awareness of its condition
is universal”
Good design can be achieved by focusing
the efforts of designers to develop products and
environments that will be
more inclusive,
as opposed to preferential, in enhancing and
facilitating the areas of urban community
development.
7. Design Symposium Questions:
Emerging Design:
1- Can design and designers be catalysts for social change in
emerging societies?
2- How can design, technology and innovation enhance the
"quality of life" in our emerging societies?
3- How do designers find comprehensive and life-improving
solutions to the impact of design in our emerging societies?
4- How do designers effectively integrate into design thinking and
execution process, the concerns for innovation, sustainability, and
authenticity into the quality of design?
8. Design Symposium Questions:
Emerging Design:
5- How does socio-cultural knowledge of our emerging markets
and societies influence the basis of your work, or what you
"package" for your clients and/or end-user?
6-What instruments, or strategies do you employ to address
the complexity and demand of an increasingly fragmented and
expanding global markets. Emerging markets that are being driven
by the cultural differences, functional and/or emotional expectations
of the consumer in our emerging societies?
9. Design Symposium Questions:
Images, CulturalTrends & Identity:
7- How are cultural values, influences and identity expressed,
or marketed in design strategy?
8- How do designers respond to specific needs and issues relative
to cultural identity?
9- How can the knowledge of socio-cultural differences and
economies of scale enhance the designers ability to be innovative
and responsible?
10. Design Symposium Questions:
The Future of Society:
10-What is the role of the designer in the 21st century,
and who will lead design in the 21st century?
11- Can individuals really make a difference? If so, how?
12- How do Designers start, integrate and maintain an inclusive
practice?
11. Speaker Presentation
Ami Mehta | Hewlett-Packard
Emerging Markets Experiential Architect
Liz Ogbu | Public Architcture
Designer and Project Manager
Joanne Oliver | IDEO
Sustainability Initiatives Coordinator
Eric Bailey | Frog Design
Principle Designer
Stephen Hooper | DesignAfairs
President
12. Ami Mehta
Hewlett Packard,Emerging Markets Experience Architect
As a 12 year HP veteran,Ami has been tasked with delivering on the brand promise in
high-growth emerging countries.Throughout her HP career,Ami has worked in sales,
marketing, product and corporate divisions consistently solving existing problems
innovatively while ensuring the solution shows measurable and sustainable results.
In 2001,Ami received her master’s degree in Learning, Design andTechnology from
Stanford University as a Resident Fellow for the
Hewlett-Packard Company. Her master’s project focused on a virtual reality, creative
writing tool to teach 3rd graders how to invent their own unique stories withy the use
of technical learning guides. She is passionate to understand the nature of human learning
and how technology could help create a positive learning environment for children
around the globe.
13. Liz Ogbu
Designer & Project Manager at Public Architecture, a nonprofit architecture
firm located in San Francisco whose mission is to put the resources of architecture in
service of the public interest.
Previously, Liz was a designer at Simon Martin-VegueWinklestein Morris (SMWM), an
architecture and urban design firm in San Francisco. She has been the recipient of several
traveling fellowships, including theThomas J.Watson Fellowship.Through these grants, she
has pursued research projects, primarily in Sub-SaharanAfrica, examining the
intersections in the socioeconomic and physical spaces of the informal sector. Findings
from this work have been presented at several conferences both in the U.S. and abroad,
and were the subject of her Master's thesis.
Liz has also been involved with many community focused projects and organizations here
in the U.S., including the launch of the Community Design: Now or Never website and its
associated symposium; the Mayors' Institute on City Design; a design outreach program
for local youth in Cambridge and Boston; and an affordable housing developer in the San
Francisco Bay Area. She also served on the planning committee for Structures for
Inclusion 6, which Public Architecture co-hosted in 2006. Liz earned her Bachelor of Arts
in architecture fromWellesley College and Master of Architecture from the Graduate
School of Design at Harvard University.
14. Joanne Oliver
IDEO San Francisco office, Product designer
Joanne has a passion for creating stimulating, humanizing experiences around
the products she designs. Sustainability and mindfulness for the environment are
at the heart of everything she does.
At IDEO since 2001, Joanne has worked on a wide range of projects for an
eclectic group of clients, including webcams and memory cards, hair and body
care products, a range of shoes, mobile phones, a design language for baby care
products, a new paradigm in dog food, kitchen faucets, and beverage and
packaging design.
Her previous work history includes a tenure at a Superyacht design consultancy in
London, which gave her an understanding of highly dynamic spaces combined
with the use of high tech and traditional materials. She also spent three and a half
years at Fisher and Paykel, the southern hemisphere’s largest manufacturer of
household appliances and medical equipment, based in New Zealand. Working as
an industrial designer for the Laundry division she designed a washer and dryer
that are now sold in the US and Australasia.
Joanne received a degree in industrial design from Victoria University, Wellington,
New Zealand, and a certificate in Yacht design from Unitech, Auckland New
Zealand.
15. Eric Baily
Frog Design, Principle Designer
Eric Bailey is currently a Principal Designer in the San Francisco office of Frog
Design, a strategic-creative consulting firm with offices across the globe. His
mission is to envision and create engaging and meaningful experiences that
facilitate and improve the human condition. As a part of a multi-disciplinary
company, Eric has contributed to the development of digitally integrated solutions
for portable entertainment, health management, cardiovascular fitness, and
surveillance and access control. On a given day, he might be engaged in design
research, ideation, or interaction and visual design. Before joining Frog, Eric spent
7 years as Senior Designer at Arc World Wide (formerly Semaphore Partners).
His responsibilities there entailed visual design, interaction design and branding of
web-based business solutions for Fortune 500 companies.
Eric completed graduate work at Stanford’s Learning, Design and Technology
program. The program focused on the development of user-centered
technologies, environments and experiences for the purposes of learning. His
particular interest was in Media Literacy education for both the classroom and
non-traditional learning environments. Subsequently, he taught media literacy as
an intern at the San Jose Children’s Discovery Museum. In 1995, Eric earned a
BS in Design from the University of Cincinnati. He completed 3 years of
professional work designing print, environmental and interactive solutions after
and during his undergraduate career.
16. Stephen Hooper
IDSA, DesignAfairs, President
Stephen Hooper is president of DesignAfairs USA, managing the US studios of what
has grown to be Europe's leading design agency. As president, he oversees
DesignAfairs award-winning teams with a focus on creating inspired new brand
identities and innovative products that achieve client goals and improve people's lives.
Industries range from consumer electronics and automotive interiors, to household
products and soft goods, to industrial equipment and medical devices. Before
DesignAfairs, Stephen was a design director with Siemens.
Stephen believes that inspiring teams with information about people's unspoken needs
and aspirations transforms the creative process. Innovation becomes more than just
new features and functions; it gains an emotive component. He advocates working
across client functional areas to share appropriate technical, socio-cultural, and
business knowledge as a means of generating new ideas and maintaining project
momentum -- an approach that results in appropriate solutions that fit a client's unique
situation while connecting with its customers on multiple levels.
Stephen's design work has been recognized with ten patents, as well as numerous
awards from BusinessWeek/IDEA, ID Magazine, GOOD Design, iF/Hannover, and other
industry organizations. He is a graduate of Western Washington University, where he
now serves on the board of directors of the design school. He is an invited speaker on
the design process, organizing corporate design teams for effectiveness, and inspiring
design by "ransacking your cultural basement."
17. Abstract
FutureMap: Planting the SeedsToday to Ensure the
Fruit-BearingTrees ofTomorrow
As we look to the future, we will see how dramatically different the world
looks from today. We see a more interdependent,
global workforce designing for a more global economy. The largest
consumer groups of tomorrow will be likely be Chinese,
Indian, Brazilian, Russian or SouthAfrican based on the population growth,
global demand patterns and demographics.
As we are all a witness to this shift, how might we as designers be prepared
for this new, global economy?
How will we participate in a collaborative, constructive and innovative
manner? I will begin to paint a picture of this future landscape and highlight
some ways in which we, as designers, can prepare for the journey into the
future...
Ami MehtaHewlett Packard, Emerging Markets Experience Architect
18. Liz Ogbu
Public Architecture, Designer & Project Manager
Abstract
The Search for a Relevant Contemporary Design Praxis
The city is increasingly defined by a multiplicity of users who bring a growing
complexity to the social, economic, and political dynamics of the
contemporary urban environment. As a designer, I find this to be a fascinating
phenomenon because it shows that there are numerous urban conditions
around the world where people are creating or remaking urban spaces,
revealing new uses and potentialities to the very designers who have been
trained to shape the city. I believe that if architecture wishes to be relevant in
this evolving urbanism,it must confront, adapt, and adjust to these emerging
realities. I will present some projects and conclusions derived from my
research in sub-SaharanAfrica as well as touch upon how we can look to
develop a relevant praxis no matter where we are.
19. Joanne Oliver
IDEO, Sustainability Initiative Leader
Abstract
Sustainability Initiative Leader
The last 2 years have been filled with scientific predictions of a
changing world, environments in flux. Rising oil prices have forced
companies to re-evaluate their business models, question their energy
resources and produce new efficient technologies. If IDEO is an
indicator of change, as it so often is, then we are at the beginning of a
new era in design. Designers are the people who are going to channel
this new awareness and it wont just be through form, color, texture,
materials. It will be about having a thorough understanding of the life of
a product and how it can nurture and restore communities, and the
environment.
20. Eric Baily
Frog Design, Principle Designer
Abstract
Change Agent
How can technologies inspire human development and actualization?
In exploring how theories on learning, emotion and persuasion can
shape design methods, designers might give rise to products and
experiences that transcend pragmatism and unlock human potential.
The designer seeking to improve human experience should take into
account the relationships between perception, aspiration, motivation,
and visualization and their pivotal role in facilitating personal change.
21. Stephen Hooper
IDS, DesignAfairs, President
Abstract
Design As Process
As design's role matures and has a greater socio-cultural influence, we
start to see the effects within the business culture as well. business
schools are now incorporating design methodologies into their curriculum
with the goal of introducing business graduates to the idea of innovating
within their respective fields. We at DesignAfairs see more and more the
need to utilize our skill-sets as a enablers within these corporations to help
them achieve their goals of shorter time to market, differentiation from
their competitor, reduced development costs and most importantly, to
develop product solutions that resonate with their intended markets. In
addition, I will add a few slides to the front of this about DesignAfairs that
helps create the framework for discussion.
24. EPSILON PITAU INITIATION + BANQUET
Friday, November 10th | 6:00-10:00pm
Seven Hills Conference Center, SFSU
PROGRAM
Honoring Dr. Wan-Lee Cheng
Keynote Speaker: Robin Lafever (Lawrence Berkeley Labs, Engineering Division)
Visual Retrospective through the Decades
EPT Student + Faculty Initiation
DONATIONS
Distinguished Patron $5,000-$10,000
Leadership Circle $500-1,000
GENERAL ADMISSION $45 (RSVP at DAI Office)
Help Us Celebrate 50 Years!
One more nights of events!