Reinforcement learning is a machine learning technique that involves trial-and-error learning. The agent learns to map situations to actions by trial interactions with an environment in order to maximize a reward signal. Deep Q-networks use reinforcement learning and deep learning to allow agents to learn complex behaviors directly from high-dimensional sensory inputs like pixels. DQN uses experience replay and target networks to stabilize learning from experiences. DQN has achieved human-level performance on many Atari 2600 games.
Reinforcement Learning (RL) approaches to deal with finding an optimal reward based policy to act in an environment (Charla en Inglés)
However, what has led to their widespread use is its combination with deep neural networks (DNN) i.e., deep reinforcement learning (Deep RL). Recent successes on not only learning to play games but also superseding humans in it and academia-industry research collaborations like for manipulation of objects, locomotion skills, smart grids, etc. have surely demonstrated their case on a wide variety of challenging tasks.
With application spanning across games, robotics, dialogue, healthcare, marketing, energy and many more domains, Deep RL might just be the power that drives the next generation of Artificial Intelligence (AI) agents!
In some applications, the output of the system is a sequence of actions. In such a case, a single action is not important
game playing where a single move by itself is not that important.in the case of the agent acts on its environment, it receives some evaluation of its action (reinforcement),
but is not told of which action is the correct one to achieve its goal
Deep Reinforcement Learning and Its ApplicationsBill Liu
What is the most exciting AI news in recent years? AlphaGo!
What are key techniques for AlphaGo? Deep learning and reinforcement learning (RL)!
What are application areas for deep RL? A lot! In fact, besides games, deep RL has been making tremendous achievements in diverse areas like recommender systems and robotics.
In this talk, we will introduce deep reinforcement learning, present several applications, and discuss issues and potential solutions for successfully applying deep RL in real life scenarios.
https://www.aicamp.ai/event/eventdetails/W2021042818
This presentation contains an introduction to reinforcement learning, comparison with others learning ways, introduction to Q-Learning and some applications of reinforcement learning in video games.
Reinforcement Learning (RL) approaches to deal with finding an optimal reward based policy to act in an environment (Charla en Inglés)
However, what has led to their widespread use is its combination with deep neural networks (DNN) i.e., deep reinforcement learning (Deep RL). Recent successes on not only learning to play games but also superseding humans in it and academia-industry research collaborations like for manipulation of objects, locomotion skills, smart grids, etc. have surely demonstrated their case on a wide variety of challenging tasks.
With application spanning across games, robotics, dialogue, healthcare, marketing, energy and many more domains, Deep RL might just be the power that drives the next generation of Artificial Intelligence (AI) agents!
In some applications, the output of the system is a sequence of actions. In such a case, a single action is not important
game playing where a single move by itself is not that important.in the case of the agent acts on its environment, it receives some evaluation of its action (reinforcement),
but is not told of which action is the correct one to achieve its goal
Deep Reinforcement Learning and Its ApplicationsBill Liu
What is the most exciting AI news in recent years? AlphaGo!
What are key techniques for AlphaGo? Deep learning and reinforcement learning (RL)!
What are application areas for deep RL? A lot! In fact, besides games, deep RL has been making tremendous achievements in diverse areas like recommender systems and robotics.
In this talk, we will introduce deep reinforcement learning, present several applications, and discuss issues and potential solutions for successfully applying deep RL in real life scenarios.
https://www.aicamp.ai/event/eventdetails/W2021042818
This presentation contains an introduction to reinforcement learning, comparison with others learning ways, introduction to Q-Learning and some applications of reinforcement learning in video games.
Deep Reinforcement Learning: Q-LearningKai-Wen Zhao
This slide reviews deep reinforcement learning, specially Q-Learning and its variants. We introduce Bellman operator and approximate it with deep neural network. Last but not least, we review the classical paper: DeepMind Atari Game beats human performance. Also, some tips of stabilizing DQN are included.
Reinforcement learning is an area of machine learning inspired by behaviorist psychology, concerned with how software agents ought to take actions in an environment so as to maximize some notion of cumulative reward.
Lecture slides in DASI spring 2018, National Cheng Kung University, Taiwan. The content is about deep reinforcement learning: policy gradient including variance reduction and importance sampling
MIT 6.S091: Introduction to Deep Reinforcement Learning (Deep RL) by Lex FridmanPeerasak C.
MIT 6.S091: Introduction to Deep Reinforcement Learning (Deep RL) by Lex Fridman
Watch video: https://youtu.be/zR11FLZ-O9M
First lecture of MIT course 6.S091: Deep Reinforcement Learning, introducing the fascinating field of Deep RL. For more lecture videos on deep learning, reinforcement learning (RL), artificial intelligence (AI & AGI), and podcast conversations, visit our website or follow TensorFlow code tutorials on our GitHub repo.
INFO:
Website: https://deeplearning.mit.edu
CONNECT:
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In this talk we discuss about the aplicação of Reinforcement Learning to Games. Recently, OpenAI created an algorithm capable of beating a human team in DOTA, considered a game with great amount of complexity and strategy. In this talk, we'll evaluate the role Reinforcement Learning plays in the world of games, taking a look at some of main achievements and how they look like in terms of implementation. We'll also take a look at some of the history of AI applied to games and how things evolved over time.
Presentation in Vietnam Japan AI Community in 2019-05-26.
The presentation summarizes what I've learned about Regularization in Deep Learning.
Disclaimer: The presentation is given in a community event, so it wasn't thoroughly reviewed or revised.
Matineh Shaker, Artificial Intelligence Scientist, Bonsai at MLconf SF 2017MLconf
Deep Reinforcement Learning with Shallow Trees:
In this talk, I present Concept Network Reinforcement Learning (CNRL), developed at Bonsai. It is an industrially applicable approach to solving complex tasks using reinforcement learning, which facilitates problem decomposition, allows component reuse, and simplifies reward functions. Inspired by Sutton’s options framework, we introduce the notion of “Concept Networks” which are tree-like structures in which leaves are “sub-concepts” (sub-tasks), representing policies on a subset of state space. The parent (non-leaf) nodes are “Selectors”, containing policies on which sub-concept to choose from the child nodes, at each time during an episode. There will be a high-level overview on the reinforcement learning fundamentals at the beginning of the talk.
Bio: Matineh Shaker is an Artificial Intelligence Scientist at Bonsai in Berkeley, CA, where she builds machine learning, reinforcement learning, and deep learning tools and algorithms for general purpose intelligent systems. She was previously a Machine Learning Researcher at Geometric Intelligence, Data Science Fellow at Insight Data Science, Predoctoral Fellow at Harvard Medical School. She received her PhD from Northeastern University with a dissertation in geometry-inspired manifold learning.
Deep Reinforcement Learning: Q-LearningKai-Wen Zhao
This slide reviews deep reinforcement learning, specially Q-Learning and its variants. We introduce Bellman operator and approximate it with deep neural network. Last but not least, we review the classical paper: DeepMind Atari Game beats human performance. Also, some tips of stabilizing DQN are included.
Reinforcement learning is an area of machine learning inspired by behaviorist psychology, concerned with how software agents ought to take actions in an environment so as to maximize some notion of cumulative reward.
Lecture slides in DASI spring 2018, National Cheng Kung University, Taiwan. The content is about deep reinforcement learning: policy gradient including variance reduction and importance sampling
MIT 6.S091: Introduction to Deep Reinforcement Learning (Deep RL) by Lex FridmanPeerasak C.
MIT 6.S091: Introduction to Deep Reinforcement Learning (Deep RL) by Lex Fridman
Watch video: https://youtu.be/zR11FLZ-O9M
First lecture of MIT course 6.S091: Deep Reinforcement Learning, introducing the fascinating field of Deep RL. For more lecture videos on deep learning, reinforcement learning (RL), artificial intelligence (AI & AGI), and podcast conversations, visit our website or follow TensorFlow code tutorials on our GitHub repo.
INFO:
Website: https://deeplearning.mit.edu
CONNECT:
- If you enjoyed this video, please subscribe to this channel.
- Twitter: https://twitter.com/lexfridman
- LinkedIn: https://www.linkedin.com/in/lexfridman
- Facebook: https://www.facebook.com/lexfridman
- Instagram: https://www.instagram.com/lexfridman
In this talk we discuss about the aplicação of Reinforcement Learning to Games. Recently, OpenAI created an algorithm capable of beating a human team in DOTA, considered a game with great amount of complexity and strategy. In this talk, we'll evaluate the role Reinforcement Learning plays in the world of games, taking a look at some of main achievements and how they look like in terms of implementation. We'll also take a look at some of the history of AI applied to games and how things evolved over time.
Presentation in Vietnam Japan AI Community in 2019-05-26.
The presentation summarizes what I've learned about Regularization in Deep Learning.
Disclaimer: The presentation is given in a community event, so it wasn't thoroughly reviewed or revised.
Matineh Shaker, Artificial Intelligence Scientist, Bonsai at MLconf SF 2017MLconf
Deep Reinforcement Learning with Shallow Trees:
In this talk, I present Concept Network Reinforcement Learning (CNRL), developed at Bonsai. It is an industrially applicable approach to solving complex tasks using reinforcement learning, which facilitates problem decomposition, allows component reuse, and simplifies reward functions. Inspired by Sutton’s options framework, we introduce the notion of “Concept Networks” which are tree-like structures in which leaves are “sub-concepts” (sub-tasks), representing policies on a subset of state space. The parent (non-leaf) nodes are “Selectors”, containing policies on which sub-concept to choose from the child nodes, at each time during an episode. There will be a high-level overview on the reinforcement learning fundamentals at the beginning of the talk.
Bio: Matineh Shaker is an Artificial Intelligence Scientist at Bonsai in Berkeley, CA, where she builds machine learning, reinforcement learning, and deep learning tools and algorithms for general purpose intelligent systems. She was previously a Machine Learning Researcher at Geometric Intelligence, Data Science Fellow at Insight Data Science, Predoctoral Fellow at Harvard Medical School. She received her PhD from Northeastern University with a dissertation in geometry-inspired manifold learning.
Ben Lau, Quantitative Researcher, Hobbyist, at MLconf NYC 2017MLconf
Ben Lau is a quantitative researcher in a macro hedge fund in Hong Kong and he looks to apply mathematical models and signal processing techniques to study the financial market. Prior joining the financial industry, he specialized in using his mathematical modelling skills to discover the mysteries of the universe whilst working at Stanford Linear Accelerator Centre, a national accelerator laboratory where he studied the asymmetry between matter and antimatter by analysing tens of billions of collision events created by the particle accelerators. Ben was awarded his Ph.D. in Particle Physics from Princeton University and his undergraduate degree (with First Class Honours) at the Chinese University of Hong Kong.
Abstract Summary:
Deep Reinforcement Learning: Developing a robotic car with the ability to form long term driving strategies is the key for enabling fully autonomous driving in the future. Reinforcement learning has been considered a strong AI paradigm which can be used to teach machines through interaction with the environment and by learning from their mistakes. In this talk, we will discuss how to apply deep reinforcement learning technique to train a self-driving car under an open source racing car simulator called TORCS. I am going to share how this is implemented and will discuss various challenges in this project.
This presentation explains a model-free machine learning algorithm, named "Q-learning"
Idea in Simple Words
In Technical Terms
Parameters
Examples with Real-life Usage of the Algo
Implementation (Q-Table)
Process
Complications
Summary
Review :: Demystifying deep reinforcement learning (written by Tambet Matiisen)Hogeon Seo
The link of the original article: https://ai.intel.com/demystifying-deep-reinforcement-learning/
This review summarizes:
How do I learn reinforcement learning?
Reinforcement Learning is Hot!
What is the RL?
General approach to model the RL problem
Maximize the total future reward
A function Q(s,a) = the maximum DFR
How to get Q-function?
Deep Q Network
Experience Replay
Exploration-Exploitation
It will give a short overview of Reinforcement Learning and its combination with Neural Networks (Deep Reinforcement Learning) in a brief and simple way
TensorFlow and Deep Learning Tips and TricksBen Ball
Presented at https://www.meetup.com/TensorFlow-and-Deep-Learning-Singapore/events/241183195/ . Tips and Tricks for using Tensorflow with Deep Reinforcement Learning.
See our blog for more information at http://prediction-machines.com/blog/
Short walk-through on building learning agents.
Reinforcement learning covers a family of algorithms with the purpose of maximize a cumulative reward that an agent can obtain from an environment.
It seems like training crows to collect cigarette butts in exchange for peanuts, or paraphrasing an old say, the carrot and stick metaphor for cold algorithms instead of living donkeys.
See more on https://gfrison.com
A review of the basic ideas and concepts in reinforcement learning, including discussion of Q-Learning and Sarsa methods. Includes a survey of modern RL methods, including Dyna-Q, DQN, REINFORCE, and AC2, and how they relate.
Reinforcement Learning has historically not been as widely adopted in production as other learning approaches (particularly supervised learning), despite being capable of addressing a broader set of problems.
But we are now seeing an growth in production RL applications: so much so that in specific areas it is approaching a tipping point to the mainstream. In this talk, we’ll talk about why this is happening; detail concrete examples of the areas where RL is adding value; and share some practical tips on deploying RL in your organization.
This presentation covers a talk on the topic of "AI on the edge". The talk was delivered in the Conference on Artificial Intelligence and Robotics Technology held on Jan 28, 2021 by National Center of Artificial Intelligence Pakistan & working group by Ministry of Science and Technology on AI & Robotics.
Object Detection using Deep Neural NetworksUsman Qayyum
Recent Talk at PI school covering following contents
Object Detection
Recent Architecture of Deep NN for Object Detection
Object Detection on Embedded Computers (or for edge computing)
SqueezeNet for embedded computing
TinySSD (object detection for edge computing)
A new wave of Artificial intelligence has emerged which has revolutionized the industry/academia.. Much like the web took advantage of existing technologies, this new wave builds on trends such as the decline in the cost of computing hardware, the emergence of the cloud, the fundamental consumerization of the enterprise and, of course, the mobile revolution.
Deep Learning has achieved remarkable breakthroughs, which have, in turn, driven performance improvements across AI components.
Thermal colorization using Deep Neural NetworkUsman Qayyum
Visual and thermal cameras have large modality gap while providing different information of the same scene. The spectral mapping of thermal imagery into color imagery is a challenging task due to inherit nonlinear relationship. This paper deals with the automatic colorization of thermal imagery into color images using deep encoder-decoder convolutional neural network architecture. The presented approach is trained and evaluated on an online thermal/color dataset, where the network is trained on the spectral mapping of thermal to color images
My recent talk on deep learning. The presentation provides an overview of following areas:
1- Introduction to deep learning
2- Neural Network Architectures
3- Convolution Neural Network
4- Interesting research in Deep Learning
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
2. Machine Learning Expert ?
2
Supervised Learning suffers from
underline human-bias present in the data
3. Machine Learning
• Supervised Learning
Example Class
• Reinforcement Learning
Situation Reward Situation Reward
…
• Un-Supervised Learning
Example
Classification
Regression
Clustering
Auto-Encoder
Qlearning, DQN
Policy Gradient
Actor-Critic
3
4. Human Learning (Trail & Error)
● Achieves Goal Fail to achieve Goal
Baby starts walking and successfully reaches the couch
4
5. Reinforcement Learning
● Trial & error learning
● Learning from interaction
● Learning what to do—how to map
situations to actions—so as to maximize a
numerical reward signal
5
6. How to Formulate RL Problem
Environment—Physical world in which the agent
operates
State—Current situation of the agent
Action— Agent interaction with environment
through actions
Reward—Feedback from the environment
Policy—Method to map agent’s state to actions
Value—Future reward that an agent would receive
by taking an action in a particular state
6
7. RL Applications (Games/Networking)
Objective Complete the game with the highest score
State Raw pixel inputs of the game state
Action Game controls e.g. Left, Right, Up, Down
Reward Score increase/decrease at each time step
Objective Win the game!
State Position of all pieces
Action Where to put the next piece down
Reward 1 if win at the end of the game, 0 otherwise
Objective Intelligent Channel Selection
State Occupation on each channel in current time slot
Action Set the channel to be used for the next time slot
Reward +1 in case of no collision with interferer
otherwise -17
9. Markov Decision Process
9
• MDP is used to describe an environment for reinforcement learning
• Almost all RL problems can be formalized as MDPs
Markov property states that, “ The future is independent of the past given the present.”
P[St+1 | St ] = P[ St+1 | S1, ….. , St ]
Markov Chain Transition matrix
Markov reward
11. Environment (Taxi Game)
11
Representations
WALL --> (Can't pass through, will remain in the same position
Yellow --> Taxi Current Location
Blue --> Pick up Location
Purple --> Drop-off Location
Green --> Taxi turn green once passenger board
12. Q Learning …
● Q-Table is just a fancy name for a simple lookup table where we calculate
the maximum expected future rewards for action at each state.
But the questions are:
How do we calculate the values of the Q-table?
Are the values available or predefined?12
States = 500
Actions
0: move south
1: move north
2: move east
3: move west
4: pickup passenger
5: dropoff passenger
Reward:
+20: successfully pick up a passenger and
drop them off at desired location
-1: for each step
-10: every time you incorrectly pick up or
drop off a passenger
13. Q Learning …
Step1: When the episode initially starts, every Q-value is 0.
13
14. Q Learning …
Step 2&3: choose and perform an action
In the beginning, the agent will explore the environment and randomly choose actions.
As the agent explores the environment, the agent starts to exploit the environment.
14
15. Q Learning …
Step 4 & 5: Measure reward and Update Q Table
The Q-function uses the Bellman equation and takes two inputs: state (s) and action (a).
Learning Rate Discount Factor (Future reward)
15
17. Google Deep-mind (Deep Q-Network)
17 “Human-level control through deep reinforcement learning”, Nature, 2015
18. Gym
A library that can simulate large numbers of reinforcement learning environments, including Atari games
18
• Lack of standardization of environments used in publications
• The need for better benchmarks.
25. Model-Free RL (Recap)
● Policy-based RL
○ Search directly for the optimal policy ∏*
○ This is the policy achieving maximum future reward
● Value-based RL
○ Estimate the optimal value function Q*(s,a)
○ This is the maximum value achievable under any
policy
25
26. Q-Learning to DQN (Value based RL )
26
Q-table is like a “cheat-sheet” to help us to find the maximum expected
future reward of an action, given a current state.
• Good strategy — however, this is not scalable.
27. Playing Atari with Deep RL (Nature, 2015)
● Played seven Atari 2600 games
● Beat previous ML approaches on six
● Beat human expert on three
● Aim to create a single neural network
agent that is able to successfully learn
to play as many of the games as
possible.
● Learns strictly from experience - no pre-
training.
● Inputs: game screen + score.
● No game-specific tuning.
27
31. Convolution Layer/Fully Connected
31
• Frames are processed by three convolution layers.
• These layers allow you to exploit spatial relationships in images.
• But also, because frames are stacked together, you can exploit
some spatial properties across those frames.
32. Experience Replay
32
Experience replay will help us to handle two things:
Avoid forgetting previous experiences: the variability of the weights, because
there is high correlation between actions and states.
Solution: create a “replay buffer.” This stores experience tuples while interacting
with the environment, and then we sample a small batch of tuple to feed our neural
network.
Reduce correlations between experiences: we know that every action affects the next state. This
outputs a sequence of experience tuples which can be highly correlated
Solution: By sampling from the replay buffer at random, we can break this correlation. This prevents
action values from oscillating or diverging catastrophically.
33. Clipping Rewards
33
Each game has different score scales. For example, in Pong, players
can get 1 point when wining the play. Otherwise, players get -1 point.
However, in SpaceInvaders, players get 10~30 points when defeating
invaders. This difference would make training unstable.
Thus Clipping Rewards technique clips scores, which all positive
rewards are set +1 and all negative rewards are set -1.
36. STRENGTHS AND WEAKNESSES
● Good at
‣ Quick-moving, complex, short-horizon games ‣ Semi-independent trails
within the game
‣ Negative feedback on failure
● Bad at
‣ long-horizon games that don’t converge ‣ Any “walking around” game
‣ Montezuma’s revenge
Worldly knowledge helps humans play these games relatively easily.
36