The document provides an introduction to reinforcement learning. It discusses how reinforcement learning allows agents to learn behaviors through trial-and-error interactions with an environment. The agent receives rewards or punishments that modify the likelihood of behaviors to maximize rewards over time. Examples are given of how dogs can be trained and how babies learn behaviors through reinforcement. Grid worlds are presented as a simple example problem to introduce key concepts before discussing more complex applications in domains like robotics, games, and self-driving cars.